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Alexander - The Fist of the Son (Savage)

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This article is about the (Savage) version. For the level 60 story-mode raid, see Alexander - The Fist of the Son. For the second tier of Alexander (Savage) in general, see Alexander: Midas (Savage).

Alexander - The Fist of the Son (Savage)

Level
60 (Sync: 60)
Item Level
215
Difficulty
Normal
Party size
Full Party
8 man 2 2 4
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Not Available
Duty Finder
Savage Raids (Heavensward)
Tomestones
Allagan Tomestone of Poetics 15 
Req. quest
Feature Quest A Refrain for the Undaunted
Location
The Fist of the Son
Region
Dravania
Stone, Sky, Sea
Available
Patch
3.2
The Echo
Permanent +20%

Sometimes even the most thrilling tale can benefit from slight embellishment, and the wandering minstrel's reimagining of your foray into Midas─while stretching the bounds of believability─proves to be even more invigorating than your memory of it. A memory you must relive in order to compare...

— In-game description

Alexander - The Fist of the Son (Savage) is a level 60 raid introduced in patch 3.2 with Heavensward. Also known as A5S, it is the first sector of Alexander: Midas (Savage).

Strategy

This raid starts with a mini-boss, first a twin pair of Faust and, afterwards, Hummelfaust. Their attacks and mechanics are simple, but serve as a DPS check.

Faust will only use Kaltstrahl Kaltstrahl, which is a frontal cleave tank-buster cast every 10 seconds. The second cast will be done twice in succession, and later casts three times in succession.

Tanks simply have to face Faust away from the party while the DPS do their job.

After 50 seconds, or once both Faust have died, Hummelfaust will drop a proximity marker on a random player and land in that spot.

Hummelfaust will explode any living Faust, dealing party-wide damage based on their remaining health, and gain 1 stack of Damage Up per 1% health remaining on the Faust (rounded up).

Hummelfaust only has two abilities:

  • Kaltstrahl Kaltstrahl: A frontal cleave that gives a stack of Physical Vulnerability Up for 20 seconds. Hits twice initially, then three times, capping at four times in succession.
  • Panzerschreck: Party-wide magic damage. The fourth cast is an Enrage that will wipe the party.

The party has 90 seconds to kill Hummelfaust before it enrages. Tanks should face it away from the party and can swap every time a Kaltstrahl Kaltstrahl chain ends.

The fight is quite short, but mechanically diverse. There are no major DPS checks but rather a large swathe of mechanics that can kill players and the entire party if mishandled.

Note: When attempting this fight solo, a Tank invulnerability can be used in the short window prior to getting Concussion to be invulnerable to a follow-up Gobstraight. However, Gobcut ignores invulnerability and will instant-kill regardless of health/buffs when solo. Players will need to be able to kill Ratfinx before their second Guzzle which always ends with Gobcut.

Syringes/Puddles

There are four colored syringes, one on each cardinal direction of the arena. In the center of the arena is an electric Aether Converter with a purple ring AoE.

When players step inside the Aether Converter ring, they will be dealt ~1300 damage per second, but causes each syringe to create a puddle in front of it.

Every tick of damage taken from the Aether Converter makes the syringes fire for 3 seconds longer.

Each syringe grants a different effect to players and enemies that stand in the puddle.

Syringe Effects
Syringe Type Player Effect Enemy Effect
Green (North) Grants NoHurts Goblixer for 10 seconds.
  • Grants a weak heal over time and cures Anti-coagulant.
Grants stacks of Rehabilitation for 15 seconds, restoring ~2000 health per stack every 3 seconds.
Red (East) Grants BigBulge Goblixer for 25 seconds, turning the player into a gorilla.
  • Gives the Browbeat ability, which will knockback Smartbombs away from you.
  • Can use Apothecary to end the transformation early.
Grants stacks of Damage Up for 15 seconds.
Purple (West) Grants Swiftkicks Goblixer for 25 seconds, turning the player into a bird.
  • Players become immune to the damage of Ratfinx's Boost.
  • Gives the Wing Cutter ability, dealing 250 damage in a 6y arc.
  • Can use Apothecary to end the transformation early.
Grants stacks of Haste for 15 seconds.
Blue (South) Grants Blankface Goblixer, turning the player invisible for 10 seconds.
  • Removes the tether from Gobbledygropers.
The enemy becomes Invisible and untargetable for 10 seconds.

Taking a syringe buff will grant the player one stack of Goblixer Overgulp. This debuff lasts 180 seconds at one stack, but every additional stack reduces the timer by 20 seconds, to a minimum of 90 seconds.

If this debuff expires or reaches 12 stacks, the player will be afflicted with Goblixer Grumblygut, reducing movement speed and taking ~2800 damage every 3 seconds for 20 seconds. Any goblixer buffs are instantly cancelled.

Phase 1: 100% - 60% or after 3 minutes.

Ratfinx has two phases which can be progressed through faster via damage, but will automatically progress over time.

There are two different groups of attack Ratfinx will use: One series of attacks specific to giant form, and a different series of attacks only used when normal-size.

Phase 1 Attacks
Size Name Description
Normal Guzzle Ratfinx grows giant, increasing damage dealt, reducing damage taken, and enabling the use of new attacks.
Glupgloop One player is marked with a red arrow. Six seconds later, Ratfinx will throw a potion at them, creating a giant puddle at their location. This puddle inflicts Bleeding to those inside.
Shock Therapy Unavoidable magic damage to the entire party.
Bombs Away Ratfinx drops two Smartbombs in the center of the arena, which will explode in a near-arena-size AoE. A player with BigBulge Goblixer must knock these away to an opposite corner.
  • Smartbombs can only be knocked away once. After one hit, they will be stuck in-place.
Tetrabomb Spiky untargetable bombs dropped throughout the fight. Will explode in a + shape— avoid the blast by standing diagonal to them. Inflicts Vulnerability Up.
Glassy-Eyed Cobra A snake enemy. Will give itself Damage Up with its Steel Scales cast and will add stacks of Anti-coagulant to random players in an AoE. Can be Stunned.
  • Anti-coagulant instantly kills players at 8 stacks.
Giant Gobjab Adds a stack of Headache to the main enmity target. At four stacks, the target gains Concussion, stunning them for 10 seconds and making further damage lethal.
Gobstraight Ratfinx winds up a giant punch at the main enmity target, dealing high damage and knockback in a straight line in front of him.
Gobcut A stack marker. Will split damage across all those in range. If less than 4 people are in the stack, it will instantly kill them instead.
Gobdash One player is marked with Prey. After 6 seconds, Ratfinx will dash at the player, dealing damage to the target and everyone inbetween based on their distance to Ratfinx.
  • If players take any damage from this attack, they will be afflicted with Enervation for 30 seconds, decreasing damage dealt and increasing damage taken. Shields from a SCH/SGE are necessary.
Gobhook Follows a Gobdash. Ratfinx will aim at a random player and deal lethal damage in a 180-degree frontal cone.
Boost Ratfinx slams the ground four times, dealing massive damage and knockback to all players on the ground while inflicting Vulnerability Up to those hit.

Ratfinx will end this rotation early if brought to 60% health, however they will not end a Guzzle attack rotation early. Depending on preference, this can be favorable in order to reduce the health Ratfinx has going into the next phase.

Phase 1 Rotation
Attack Strategy
Guzzle Face Ratfinx towards the north wall. Ratfinx takes 50% less damage while giant, and be prepared to take heavy damage.
Gobjab x4 Once the main tank suffers Concussion, a tank swap should occur.
Gobstraight / Gobcut The attack chosen here is random. If Gobstraight, face Ratfinx 90 degrees away from the stunned tank. If Gobcut, bring the stackmarker to the rest of the party.
Gobdash Skipped if below 90% health. The Prey should run at least half the arena away from Ratfinx, and all other party members should move to not be between Ratfinx and his Prey. Remember to shield the Prey.
Glupgloop x2 Marked players should ideally drop these puddles on the west side. Avoid dropping these AoEs in the center, on the green (north) syringe.
Glassy-eyed Cobra x2 The off-tank should grab these immediately while DPS these adds ASAP. Stuns will help minimize their effect on the party. Any players inflicted with Anti-coagulant should run into the green syringe puddle.
Shock Therapy x2
Bombs Away One designated player should turn into a gorilla with the red puddle and knock the Smartbombs into the same corner the spiky Tetrabomb drops. All players should stack in the corner opposite to the bombs.
Guzzle Once this is cast, the rest of the rotation can't be skipped regardless of health values.
Boost All players should run into the purple syringe and become birds to dodge Boost.
Tetrabombs Four Tetrabombs will drop one-after-another and explode in that same order. The first will always drop on a corner. Wait diagonal to that first bomb for it to explode, then fly into that corner.
Gobdash + Gobhook Shield the Prey and have them run away, avoiding being between them and Ratfinx. Once Ratfinx charges, all players should run towards him and stand behind him to dodge Gobhook.
Gobjab x4 Once the main tank suffers Concussion, a tank swap should occur.
Gobcut Stack with the party away from the stunned tank.
Phase 2 Start

Phase 2: 60% - 0%

Ratfinx doesn't add any new abilities, but rather a series of additional enemies that will be summoned throughout the phase.

Phase 2 Enemies
Name Description
Gobbledygroper A winged goblin chimera that tethers to one player, ignoring enmity. Frequently casts Lion's Breath, a high damage frontal cone attach that will kill most non-tanks.
  • Blankface Goblixer from the Blue (south) syringe will remove the tether, making this enemy attack its highest enmity target as normal.
Gobbledygawker A one-eyed goblin that casts the gaze attack Oogle. Failure to look away will inflict the player with Stone Curse, causing instant death to the next Shock Therapy.
  • If left alive too long, will cast Bomb Toss at random party members, reducing everyone's max health with stacks of Supperation and likely causing a wipe.
Yorn Pig Small rats that spawn in large groups. Must be kept away from the Glassy-eyed Minotaur.
Glassy-eyed Minotaur A giant minotaur with an extremely large amount of health. Will eat nearby Yorn Pigs and Glassy-Eyed Cobras, gaining a Damage Up each time.
  • Will occasionally attack with 10-tonze Slash, a dodgeable frontal cleave with no AoE marker.
  • Whenever the Minotaur eats, it will cast Disorienting Groan, which deals increased damage based on proximity to the Minotaur.
  • If the Minotaur eats a Glassy-Eyed Cobra, it will start accumulating stacks of Anti-coagulant, killing it after a short amount of time.
Glassy-eyed Shabti Is buffed with Critical Strikes, guaranteeing every attack is a critical hit. All it's attacks are frontal cleaves that must be faced away from the party.

Ratfinx will mix up prior mechanics with fakeouts and confusing bomb patterns to try to trip up the party. On top of this, additional enemies will spawn that must be handled with care as their abilities are lethal if they run amok.

Phase 2 Rotation
Attack Description
Gobbledygroper The tethered player should move to the blue puddle while the off-tank starts building enmity. Once the tether is broken, the off-tank should turn the enemy away from the group while DPS kill it.
Glupgloop Aim it away from important areas.
Bombs Away The boss will attempt to fake-out the group by dropping a Tetrabomb on the safe corner first, then one on the opposite. The party should move towards the first Tetrabomb and knock the bombs to the opposite corner.
Shock Therapy x5 Keep the party healed
Guzzle Start running towards the purple puddle in preparation for Boost.
Boost + Tetrabombs Three Tetrabombs will drop in random spots of the arena, leaving one area safe. Find the safe zone before the bombs explode.
Gobcut + Gobdash x2 Two players will be marked with Prey one after another, all while a third player has a stack marker. The first player marked must run away from the stack while the party stacks in a corner out of the way.

The second marked player should stack for Gobcut, then move away from the stack— but not towards the first Prey. Remember to shield the Prey targets.

Gobhook Run behind Ratfinx to dodge. It is a good idea to have the second Prey target not run too far from the group to give more time for everyone to dodge.
Gobjab x4 Tank-swap after the Concussion.
Gobstraight / Gobcut As before, stack or point the boss away depending on which attack is used.
  • Gobbledygawkers x2
  • Yorn Pig x6
  • Glassy-eyed Minotaur
The Glassy-eyed Minotaur will spawn either in the North-west or South-east corner and must be immediately grabbed by the off-tank while the rest of the party moves away. DPS should ignore the Minotaur completely.

The main-tank must grab the aggro on the Yorn Pigs to prevent them from running to the Minotaur. DPS should focus on killing the Gobbledygawkers ASAP or else they may wipe the group.

Glupgloop Keep this away from the group. Putting this in the center is fine during this phase.

The off-tank holding enmity on the Minotaur should move the other side of the arena now. If Northwest, they should move Northeast. If Southeast, they should move Southwest.

  • Yorn Pig x3
  • Glassy-eyed Cobra
Three Yorn Pigs will spawn on the same initial spawning location as the Minotaur, hence why it must be moved prior. Across from it, a Glassy-eyed Cobra will spawn.

The Minotaur must be brought to the Cobra to feast. This will cause the Minotaur to start accumulating Anti-coagulant and die after a short period of time.

Shock Therapy x5 Keep the party alive. If DPS is nominal, the boss should die around here.
Guzzle + Glassy-eyed Shabti The off-tank must grab the Shabti and use large mitigations to survive its Critical Strikes. All DPS must kill the Shabti as soon as possible before the main-tank gets Concussion.
Gobstraight / Gobcut Handle as normal.
Loop Repeat

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Midan Earrings of Fending Midan Earrings of Fending Earrings 240 CBlue 1
Midan Earrings of Slaying Midan Earrings of Slaying Earrings 240 CBlue 1
Midan Earrings of Aiming Midan Earrings of Aiming Earrings 240 CBlue 1
Midan Earrings of Casting Midan Earrings of Casting Earrings 240 CBlue 1
Midan Earrings of Healing Midan Earrings of Healing Earrings 240 CBlue 1
Midan Neckband of Fending Midan Neckband of Fending Necklace 240 CBlue 1
Midan Neckband of Slaying Midan Neckband of Slaying Necklace 240 CBlue 1
Midan Neckband of Aiming Midan Neckband of Aiming Necklace 240 CBlue 1
Midan Neckband of Casting Midan Neckband of Casting Necklace 240 CBlue 1
Midan Neckband of Healing Midan Neckband of Healing Necklace 240 CBlue 1
Midan Bracelets of Fending Midan Bracelets of Fending Bracelets 240 CBlue 1
Midan Bracelets of Slaying Midan Bracelets of Slaying Bracelets 240 CBlue 1
Midan Bracelets of Aiming Midan Bracelets of Aiming Bracelets 240 CBlue 1
Midan Bracelets of Casting Midan Bracelets of Casting Bracelets 240 CBlue 1
Midan Bracelets of Healing Midan Bracelets of Healing Bracelets 240 CBlue 1
Midan Ring of Fending Midan Ring of Fending Ring 240 CBlue 1
Midan Ring of Slaying Midan Ring of Slaying Ring 240 CBlue 1
Midan Ring of Aiming Midan Ring of Aiming Ring 240 CBlue 1
Midan Ring of Casting Midan Ring of Casting Ring 240 CBlue 1
Midan Ring of Healing Midan Ring of Healing Ring 240 CBlue 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Midan Earrings of Fending Midan Earrings of Fending Earrings 240 CBlue 1
Midan Earrings of Slaying Midan Earrings of Slaying Earrings 240 CBlue 1
Midan Earrings of Aiming Midan Earrings of Aiming Earrings 240 CBlue 1
Midan Earrings of Casting Midan Earrings of Casting Earrings 240 CBlue 1
Midan Earrings of Healing Midan Earrings of Healing Earrings 240 CBlue 1
Midan Neckband of Fending Midan Neckband of Fending Necklace 240 CBlue 1
Midan Neckband of Slaying Midan Neckband of Slaying Necklace 240 CBlue 1
Midan Neckband of Aiming Midan Neckband of Aiming Necklace 240 CBlue 1
Midan Neckband of Casting Midan Neckband of Casting Necklace 240 CBlue 1
Midan Neckband of Healing Midan Neckband of Healing Necklace 240 CBlue 1
Midan Bracelets of Fending Midan Bracelets of Fending Bracelets 240 CBlue 1
Midan Bracelets of Slaying Midan Bracelets of Slaying Bracelets 240 CBlue 1
Midan Bracelets of Aiming Midan Bracelets of Aiming Bracelets 240 CBlue 1
Midan Bracelets of Casting Midan Bracelets of Casting Bracelets 240 CBlue 1
Midan Bracelets of Healing Midan Bracelets of Healing Bracelets 240 CBlue 1
Midan Ring of Fending Midan Ring of Fending Ring 240 CBlue 1
Midan Ring of Slaying Midan Ring of Slaying Ring 240 CBlue 1
Midan Ring of Aiming Midan Ring of Aiming Ring 240 CBlue 1
Midan Ring of Casting Midan Ring of Casting Ring 240 CBlue 1
Midan Ring of Healing Midan Ring of Healing Ring 240 CBlue 1

Music

Section Theme
Pre-Boss Sins of the Father, Sins of the Son Sins of the Father, Sins of the Son
Boss Locus Locus