The Final Coil of Bahamut - Turn 3
The Final Coil of Bahamut - Turn 3
- Level
- 50 (Sync: 50)
- Item Level
- 120
- Difficulty
- Extreme/Savage
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Raids (A Realm Reborn)
- Tomestones
30 - Req. quest
- Fragments of Truth
- Entrance
- Northern Thanalan (X:19, Y:20)
- Location
- IC-06 Main Bridge
- Region
- Thanalan
- Patch
- 2.4
The Echo- Permanent +20%
At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.
— In-game description
The Final Coil of Bahamut - Turn 3 is a level 50 raid introduced in patch 2.4. The raid is also known as T12.
Strategy

The fight is broken down into four phases with a soft enrage around 13 minutes.
Before the fight begins, players should assign locations around the arena to drop Blackfires and assign each location to a role type: Healer, DPS and Tank.
A player (preferably Physical Ranged) should be assigned to grabbing Bluefire puddles.
Additionally, it may help to assign one of the two healers to handle Brand swapping in phase 2. Both players running towards each other may fail to pass the Brand, so it is more reliable to have one player move while the other stands still.
Two DPS should be assigned to stand in the Fountain of Fire after the off-tank in Phase 4.
The boss should be tanked in the center as long as possible to make mechanics easier to handle.
Phase 1: 100% - 80%
| Name | Description |
|---|---|
| Rise of the Phoenix | A stacking buff given to Phoenix when mechanics are improperly handled, or gained periodically. Increases the damage of the attack Flames of Rebirth (phase 3 and 4). |
| Revelation | An AoE tankbuster. Applies Revelation Resistance Down for 75 seconds, making the next tank-buster deal lethal amounts damage. |
| Bennu | Hard-hitting enemies that spawn early into the fight and every 60 seconds after until Phase 3.
|
| Blackfire | One DPS, healer, and the off-tank[1] will drop a Blackfire landmine where they are standing. Deals party-wide damage and Vulnerability Up debuffs if stepped on.
|
| Whitefire | One DPS, healer, and the off-tank will be marked with a Whitefire spread circle AoE. If a Blackfire is hit by Whitefire, it will gain an HP Penalty debuff— becoming much easier to kill. |
Phase 1 is all about positioning. Bennu must be picked up by the off-tank and killed far apart around the arena to prevent a later mechanic in Phase 3. While a tank-swap must occur at some point to counter Revelation Resistance Down, this debuff is only relevant in regards to the attack Revelation— tank swaps can be delayed until Bennu spawns are dealt with.
Blackfires should be positioned by having the off-tank stand alone on one side of Phoenix, Healers together on the opposite, and all DPS stacked together behind the boss. This will place all three Blackfires safely apart consistently. The same players can then hit the nearby Blackfire with the Whitefire AoE to weaken it enough to destroy. Be aware that accidentally walking on top of a Blackfire will cause it to explode, potentially killing party members with the damage.
| Attack | Strategy |
|---|---|
| Spawn Bennu | The off-tank should bring the Bennu to one of the marked corners away from any other Bennu corpses. DPS should kill this enemy as fast as possible. |
| Revelation | Once the previous Bennu is dead, a tank-swap should occur. A strong mitigation should be used here. |
| Blackfire | Have players run onto their assigned markers, then move away once the Blackfires appear. |
| Whitefire | The marked players can hit their closest Blackfire with the Whitefire AoE, then all players must destroy the weakened Blackfires as quickly as possible. |
| Repeat | |
Phase 2: 80% - 52%
| Name | Description |
|---|---|
| Brand of Purgatory | Marks a ranged DPS or Healer with either Chain of Purgatory or Arm of Purgatory. This debuff will transfer to another player if touched, also causing a small AoE explosion of ~4000 to those nearby.
|
| Flames of Unforgiveness | A long 6-second cast targeting whichever player had Chain / Arm of Purgatory when the cast was initiated. Deals lethal damage if the target is still marked. |
| Bluefire | A random non-tank is marked with a blueish-white fire marker. After a few seconds, a large simple circle AoE is created where the player is standing. This AoE deals high damage, inflicts Heavy, and drops a puddle. |
| Redfire | Phoenix casts a small AoE around itself which deals no damage, but purges Bluefire from nearby players. A fire orb appears and attaches a chase tether to a random player, but explodes on collision with any player.
|
Bennu will still spawn on the initial 60 second timer unrelated to Phoenix's rotation. Players must ensure that Bennu are picked up and brought to locations away from prior Bennu corpses.
Due to the tanks having to deal with regular Bennu spawns and ranged DPS handling Bluefire, it is recommend that healers handle the Brands during phase 2. Both healers should stand near each other but away from the rest of the party for the duration of the phase. If a non-healer is given a Brand initially, they should immediately pass it to a healer, avoiding any other players inbetween.
Once Phoenix starts casting Flames of Unforgiveness, the healers should immediately swap the Brand between each other and heal the one originally branded to full health.
Redfire interception is best handled by a physical ranged DPS, as it requires a lot of mobility. It is important to remember not to pick up Bluefire too early as it will hamper the player's ability to deal damage. Additionally, Bluefire must be kept away from the boss until the end of the Redfire cast, else it may get removed and thus guarantee that the fire orb deals full damage to the entire raid.
Once the Redfire Orb appears, the player with Bluefire must run and physically intercept the orb before it can collide with another player. Due to server latency, the most reliable method to collide with the orb is by running towards the tethered player first, then tracing the tether down to the orb itself.
The fight will repeat here until the boss hits roughly 52%.
| Phase | Attack | Strategy |
|---|---|---|
| Opening | Brand of Purgatory | Players should spread out to prevent accidental passing of Brands. If a ranged DPS is marked, they should immediately pass it to a healer. |
| Loop | Bluefire | The marked player should run south to drop the puddle safely away from Phoenix and other players. |
| Flames of Unforgiveness | The healers should immediately transfer the Brand to the other, then quickly refill each other's HP. | |
| Redfire | A designated player should grab the Bluefire puddle, wait until Phoenix casts their AoE, then immediately run into the Redfire orb. | |
| Revelation | Prepare to tank-swap after any living Bennu are dealt with. | |
| Loop Repeat | ||
Phase 3: 52%
| Name | Description |
|---|---|
| Flames of Rebirth | Cast every 14 seconds. Deals unavoidable party-wide damage increasing with every stack of Rise of the Phoenix. Revives any dead Bennu and adds one stack of Rise of the Phoenix each cast. |
| Bennu | When revived, buffs any other nearby Bennu. Grows in power with each revive, but can only revive twice. After two revives, will tether to other nearby Twice-Reborn Bennu, buffing each other. |
At the beginning of the phase the boss will become invulnerable and summon a wall of fire around itself, instantly killing any who touch it.
Players will have a time limit from Flames of Rebirth, which will deal more damage the longer the phase goes on. The more stacks of Rise of the Phoenix were built up from prior phases, the less time players will have to survive Phase 3.
Bennu corpses will revive with each cast of Flames of Rebirth, appearing where they died in prior phases. They retain the enmity they had prior to death, and thus will automatically target whichever tank they were attacking in prior phases.
Players must kill Bennu quickly, while tanks must move the living Bennu away from the dead to ensure the living ones are not buffed when the dead are reborn.
To avoid Twice-Reborn Bennu from buffing each other, players should try to stagger Bennu kills between each cast of Flames of Rebirth to avoid having more than one large Bennu up at a time.
Once all Bennu are defeated, the boss will lower its shield, and becoming vulnerable again and losing all stacks of Rise of the Phoenix.
Phase 4: 52% - 0%
| Name | Description |
|---|---|
| Harvest | A self-buff Phoenix casts at the start of the phase. Each player left incapacitated on the ground grants Phoenix a stack of Rise of the Phoenix. |
| Fountain of Fire | A wide AoE puddle spawns on a random player. The puddle will attempt to tether to Phoenix, giving stacks of Rise of the Phoenix up to 8 times before disappearing.
Players standing in the fountain will intercept the tether, taking damage and a stack of Cloak of Death with each pulse. |
| Cloak of Death | Each stack increases the damage taken by the Fountain of Fire. Tanks can survive four stacks, while DPS typically only survive two. |
| Phoenix Egi | Three untargetable birds that fly around the arena. Attacks twice with simple line AoEs. Afterwards attaches spread line tethers to two random players. |
| Rush Phase | Phoenix temporarily leaves the arena and summons a large amount of Phoenix Egi. Five large Plume puddles are created while the Phoenix Egi attack with a chaotic mix of spread line tethers and simple line AoEs. |
The boss will cast a Brand of Purgatory immediately. As there are no more Bennu spawning, whoever gets this debuff should pass it to the main tank. From here the main and off tank will swap the debuff for the remainder of the fight.
The off-tank should run to the Fountain of Fire and take the first four stacks, leaving the last four stacks to two other DPS.
Once the off-tank has four stacks of Cloak of Death, they should prepare to take the Brand and tank-swap the instant Phoenix starts casting Flames of Unforgiveness.
Other players should focus on dodging the Phoenix Egi AoEs and aiming tethers away from the rest of the party.
Repeat this process again and Phoenix will enter their Rush Phase. While the Rush Phase is chaotic, there are no complex mechanics or strategies. Dodge and aim tethers away from others to the best of your ability until the boss returns and starts their regular rotation again.
If the boss is not defeated in time, it will enrage and wipe the party.
| Phase | Attack | Strategy |
|---|---|---|
| Opening | Brand of Purgatory | The player that gains the Brand should immediately pass it to the main tank. |
| Loop | Fountain of Fire | The off-tank should take the first four stacks, leaving DPS to split the last four. |
| Revelation | Use a strong mitigation. | |
| Flames of Unforgiveness | Tanks should swap the Brand and tank-swap. | |
| Flames of Rebirth | Heal the party. | |
| Fountain of Fire | Repeat as done prior. | |
| Revelation | -- | |
| Flames of Unforgiveness | -- | |
| Flames of Rebirth | -- | |
| Rush Phase | Spread out along the edges, avoiding Plumes, Line AoEs, and other player's tethers. | |
| Loop Repeat | ||
Solo strategy
As of patch 6.0, the duty can be easily cleared solo by any well-geared level 90 character.
The boss fight consists of attacking the boss and the adds it spawns until they die. In the phase in which the boss is invulnerable and wreathed in flames, stepping into its hitbox will kill the player.
Loot
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Neo Aetherstone - Hand Gear | Material | N/A | Basic | 1 |
| Neo Aetherstone - Foot Gear | Material | N/A | Basic | 1 |
| Dreadwyrm Leg Gear Coffer (IL 130) | Other | N/A | Basic | 1 |
| Faded Copy of From the Ashes | Other | N/A | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Dreadwyrm Head Gear Coffer (IL 130) | Other | N/A | Basic | 1 |
| Dreadwyrm Hand Gear Coffer (IL 130) | Other | N/A | Basic | 1 |
| Dreadwyrm Foot Gear Coffer (IL 130) | Other | N/A | Basic | 1 |
Music
| Section | Theme |
|---|---|
| Main | From the Ashes |
Dialogue
Intro Cutscene
Alisaie: Gods he is almost whole again!
Alphinaud: His size is staggering... I can scarce imagine how Grandfather stood against such a monstrosity.
Alisaie: This cannot be allowed to proceed any further. Let us disable the coil and move on. Alisaie: Grandfather! Alisaie: No, that man is dead. I will not dishonor my beloved grandsire's memory by calling you such. Alisaie: You are but his twisted shade—the thrall of a mad primal.
Louisoix: You were foolish to disregard my warning, child. Are you so convinced of your own righteousness?
Alphinaud: 'Tis the rightness of our path that led us to return. Eorzea will never be safe whilst Bahamut remains to threaten all we hold dear. Alphinaud: What of the hero who gave his life in defense of the realm? Do you truly dispute the justice of our cause?
Louisoix: My poor, ignorant grandchildren—your world is shaped by naught but recent conflict. Listen, and I will speak to you of "justice." Louisoix: 'Twas in the twilight of the Third Astral Era... The southern land of Meracydia suffered invasion at the hands of the Allagan Empire. With no atrocity too depraved for their purpose, the forces of Allag were unstoppable in their advance. Louisoix: Desperate for salvation, the dragons prayed to one of the first brood—to their ancestor Bahamut. Infused by the power of their fervent supplications, Bahamut arose from the abyss of death and took wing as the Meracydians' newborn god. Louisoix: Yet this great miracle would only serve to further the maniacal designs of the dragons' imperial conquerors. The cruel fetters which bind my lord stand testament to the Allagans' boundless greed and hubris. Louisoix: I once summoned the Twelve in an attempt to forestall the advent of the Seventh Umbral Era. Louisoix: What then did the dragons of Meracydia do that I did not? Wherefore are they accursed and I exalted? Louisoix: 'Tis man's overweening belief in his own primacy that blinds him to the commonness of his condition...and the truth of his own tyranny. Louisoix: As long as man is suffered to remain, the dragons shall never be at peace. Louisoix: Only when the plague of people has been expunged shall the children of Lord Bahamut be free. Then shall the world know true justice.
Alisaie: Stop it! Grandfather would never say such things! His belief that people were worth saving never faltered! Alisaie: He had faith in their strength...that they could stand together and push back against the darkness seeking to shape them.
Louisoix: A false hope. 'Tis folly to place one's faith in so flawed a race. Louisoix: "Stand together"? Hmph. They would first need to agree on which direction to face. If history teaches us anything, it is that man cannot find common ground between his own two feet. Louisoix: Even you, twins whose veins run with the same blood, struggle to fathom each other's reasoning. You hide your differing agendas behind the convenient banner of Eorzea's salvation. Given your obvious self-interest, can you truly claim no kinship with the Allagans? Louisoix: And though I hoped they might bring you closer, 'twould seem that the twin grimoires I bestowed upon you were a wasted gesture...
Alphinaud: There may well be truth in your judgment of Alisaie and me... But such a one-sided tirade bemoaning the evils of man rings false coming from the lips of Archon Louisoix. Alphinaud: Tell me—do you champion the cause of dragons because Bahamut compels you as his thrall? Alphinaud: Or is it because you yourself have transcended the limits of man's existence?
Louisoix: Ah, so the possibility did not escape your notice? What I prayed for, and what I have become...these are the keys that unlock the truth behind Eorzea's rebirth. Louisoix: If you would have them, then you must needs take them by force. come, rend this divine form asunder and claim your answers!
Alisaie: But...I thought... He has become a primal!?
Alphinaud: 'Tis difficult I know, but you must accept it: that entity is no phantom or imposter—it is our beloved grandsire!
Alisaie: Please—for his sake and for ours—you must defeat our grandfather!
Post duty Cutscene
Alisaie: Grandfather is truly gone this time. But better it end this way than the alternative...
Louisoix: I am yet here, Alisaie. My dear, sweet, granddaughter...
Alisaie: Grandfather...?
Louisoix: I must thank you, Warrior of Light. Without your valor, I might never have broken free of Bahamut's control. Louisoix: These last few moments are mine to live as the man I once was.
Alisaie: This is all that I wanted. Yet now that it is happening, I find myself struggling to believe it...Is it really you?
Alphinaud: Grandfather, pray forgive me my insolence. It was not my intent to demean you.
Louisoix: Forgive you? I am proud of you, child. You were wise enough to deduce the manner of creature I had become. Louisoix: Alphinaud. Alisaie. If any here should beg forgiveness, it is I.
Alisaie: Grandfather, I must ask... Will you not tell us what befell during the Calamity?
Louisoix: Yes. Yes of course. You have come far to hear the truth... Louisoix: Let us then begin the tale at the Battle of Cartenau, where clashed the forces of the Garlean Empire and the Eorzean Alliance. Louisoix: 'Twas there in the sky above the surging armies that the elder primal Bahamut broke free of the red moon, Dalamud. Louisoix: In an effort to contain this avatar of destruction, I called upon the Twelve to aid me in the creation of a prison of aether... Louisoix: But Bahamut would not be caged by such feeble bars—too vast was his might; too fierce his rage. Louisoix: Little choice remained to me. I used the last of my strength to entrust our hope unto the future, and prepared to meet my end.
Louisoix: As you have no doubt surmised, I did not perish. When the cage built from the essences of the Twelve was destroyed, the sky was filled with a colossal cloud of aether. Louisoix: This drifting energy responded to the prayers of those fighting below—and to my own desperate wish that the dying realm be saved—by infusing me with the power of a primal. Louisoix: I became the immortal Phoenix, ancient symbol of rebirth. Louisoix: Rising into the sky, I struck Bahamut with all my newfound strength. The blow shattered his earthly form, and a shower of aether rained down upon the land. Louisoix: Thus began the rejuvenation of Eorzea. Louisoix: Believing the deed done, I relinquished my hold on that staggering energy, desirous that it should be returned to the realm without delay. Louisoix: But I had not reckoned on Bahamut's tenacious will. Even as he teetered upon the cusp of oblivion, the dragon reached out to claim me. Louisoix: Alas, within my fast fading form, enough remained of the Phoenix's energy to offer Bahamut a hold, and he dragged me along in his wake.
Alphinaud: And thus began your existence as the elder primal's thrall...
Alisaie: I cannot help but wonder at his will to survive... Though he was all but obliterated, Bahamut found a way to seize the power you surrendered. Alisaie: That would explain why part of his physical form survived to be entombed underground.
Alphinaud: 'Twould also explain why Eorzea was so terribly warped. Even as the land sought to restore itself, the returning flow of aether was cut off.
Louisoix: Very good. When his grip on existence was once again secured, Bahamut did not cease his feast until he had consumed every last mote of aether that yet floated in the air.
Alisaie:' And still he was not fully restored.
Louisoix: You must remember that by this time, much of the freed aether had already returned to the land. That which remained was not sufficient to reconstruct so massive a form in its entirety. Louisoix: But there did not need to be—not for a being sustained by the marvels of Allagan technology. Louisoix: As long as some piece of Bahamut persists, the coils will seek it out and continue their regenerative task. Louisoix: The fragments of Dalamud appear motionless from the surface, but deep beneath the ground they had been searching...tunneling through rock and soil towards their escaped prisoner. Louisoix: And, as you have observed for yourselves, they found his heart. Louisoix: Warrior of Light, heed me. You must put a stop to Bahamut's regeneration. Louisoix: Whether it be for man or for dragonkind, the question of justice is irrelevant. The elder primal will leave naught but a smoldering wasteland for both his children and ours. Louisoix: I beg you to defend Eorzea, and guide its people to the future they yet struggle to find. Louisoix: This portal will take you to the final internment hulk. 'Tis time for the tale of Bahamut and his part in the Calamity to come to an end. Louisoix: Alphinaud, Alisaie. Pray come closer. Louisoix: Your hopes and dreams must no longer be an extension of mine. You must needs find your own reason to fight for this realm—your own meaning in this sea of chaos. Louisoix: Will you do that for me?
Alphinaud: Of course, Grandfather. I have already made it my mission to see this newborn Eorzea survive and flourish.
Louisoix: Alisaie. While I was yet in thrall to Bahamut, you spoke of my faith in man's strength. Know that your words reached me, imprisoned though my soul still was. Louisoix: So forceful was your conviction, I wonder if that belief has not become your own. Perhaps, after all your anger and sorrow was spent, you found something greater within you. Louisoix: See this fight to its culmination. 'Tis also your strength in which I have faith.
Alisaie: Thank you...for everything...Pray take your rest, Grandfather... You deserve it.
Louisoix: There are records of an art that allowed one to summon the power of a primal from the essence of its demise. Louisoix: And though I am not true primal, all that I have left, I give to you. Louisoix: Alphinaud. Alisaie. My darling grandchildren. May Light's blessings ever keep and protect you.
Alisaie: Come, Warrior of Light. Our task remains undone!
- ↑ If the off-tank is dead during this cast, both healers will drop Blackfire instead.