The Second Coil of Bahamut - Turn 1
The Second Coil of Bahamut - Turn 1
- Level
- 50 (Sync: 50)
- Item Level
- 90
- Difficulty
- Extreme/Savage
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Raids (A Realm Reborn)
- Tomestones
20 - Req. quest
- Another Turn in the Coil
- Entrance
- North Shroud (X:20, Y:27)
- Location
- Dalamud's Shadow
- Region
- The Black Shroud
- Patch
- 2.2
The Echo- Permanent +20%
Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found int he North Shroud.
— In-game description
The Second Coil of Bahamut - Turn 1 is a level 50 raid introduced in patch 2.2. The raid is also known as T6.
Objectives
- Destroy the dark matter cluster. 0/2
- Defeat the rafflesia. 0/1
Enemies
Bosses
Phase 1 - 100% - 70%:
Rafflesia has three phases, with many attacks focused around player positioning and limiting movement space.
| Name | Description |
|---|---|
| Bloody Caress | A frontal cleave attack that applies a stacking 35 second Vulnerability Up debuff. |
| Briary Growth | Spawns 3 Dark Matter Bulbs at randomly selected preset locations. After a few seconds, the bulbs will sprout briar puddles that deal damage and slow all players on top of it.
The briar puddles will grow four times, eventually covering a substantial portion of the room. |
| Thorn Whip | Spread tethers attaching two to six players together with thorny vines. Tethered players take 300-500 per second until the tether is broken by the tethered players running far apart.
These tethers will only break by stretching them longer than their initial size; two players already at opposite ends of the platform becoming tethered will be unable to break the tether at all. |
| Floral Trap | Marks a random player with a yellow sign. After a few seconds, Rafflesia will turn towards the marked player and forcefully inhale any players in a frontal cone into melee range.
Players standing on Briars will not be pulled. Surecast or Arm's Length also resists the pull. |
| Devour | Eats all players in front of the boss in melee range, granting Rafflesia a permanent Damage Up for every devoured player. Always used after Floral Trap. |
| Spit | Deals ~2000 party-wide damage and releases any players absorbed by Devour.
|
DPS and healers should try t o stay stacked together behind the boss to make Thorn Whip easier to break.
When Briary Growth is cast, any Dark Matter Bulbs on the outside edge of the arena should be ignored, while ones in the center of the arena should be killed immediately.
Every second Thorn Whip will be combined with Floral Trap. During this, all players not marked with yellow should run to the opposite side of the boss with the main tank while the marked player runs to a Briar patch. Players must also stay away from Rafflesia until Devour finishes, as it will eat any player nearby regardless of whether they were hit by the inhale.
| Attack | Strategy |
|---|---|
| Bloody Caress | Healers will need to be ready as attacks will hurt more as Vulnerability Up is accumulated. |
| Thorn Whip | The party should stack prior and spread out afterwards to break the tethers. |
| Briary Growth | If there are any Dark Matter Bulbs in the center, they should be killed. The tank may need to more Rafflesia if a bulb spawns near them. |
| Bloody Caress | A tank swap should occur here. |
| Thorn Whip & Floral Trap | The marked player should run to a briar puddle or use a knockback resist while the rest of the party runs to the opposite side of Rafflesia with the tank., breaking their tethers while running. |
| Devour | Players should hold their positions until this cast is finished, as any player nearby risks being eaten. |
| Spit | Players should move back to the center and healers should use their AoE healing. |
| Bloody Caress | |
| Thorn Whip | Spread out to break tethers |
| Bloody Caress | Heal the tank up quick as there will be another heavy tank-buster soon after. |
| Briary Growth | Kill any Bulbs that spawn in the center. |
| Bloody Caress | Tank swap here. |
| Thorn Whip & Floral Trap | Handle as before. |
| Devour | |
| Spit | |
| Loop Repeat | |
Phase 2 - 70% - 40%:
Rafflesia will retain its attacks from Phase 1, but add two new attacks.
| Name | Description |
|---|---|
| Blighted Bouquet | A Red Light attack, dealing high damage to any player moving, attacking, or using any abilities when it finishes casting; enough to kill most players that aren't tanks. |
| Viscid Emission | Places a Honey-glazed debuff on a single player. Dark Matter Hornets will spawn and attack the Honey-glazed player regardless of aggression; it cannot be taunted away. This debuff is only removed by Rafflesia's Devour.
|
Watch out for Blighted Bouquet and sheathe your weapons when its cast starts. Dark Matter Hornets should be focused and killed immediately; if they are allowed to kill their target, the fight will become much more difficult.
The player with Honey-glazed should intentionally stay on top of Rafflesia during Floral Trap to ensure they are Devoured, thus removing their debuff. If players fail to do this, they may be stuck with Honey-glazed in Phase 3 with no method to remove it.
| Attack | Strategy |
|---|---|
| Bloody Caress | Tank swap if this is your third Vulnerability Up stack. |
| Blighted Bouquet | All players should sheath their weapons until the cast finishes. |
| Briary Growth | As before, kill any bulbs in the center, ignoring any outside. |
| Bloody Caress | Tank swap at 3 stacks. |
| Thorn Whip & Floral Trap | Marked player stands in a briar while the rest move to the opposite side of the boss. |
| Devour | |
| Spit | |
| Viscid Emission | All DPS should focus on killing the Dark Matter Hornet as quickly as possible before it kills its target. Healers will need to keep the debuffed player alive to prevent it from being repeated. |
| Bloody Caress | |
| Thorn Whip | Spread out to break the tethers. |
| Blighted Bouquet | Sheathe your weapons. |
| Bloody Caress | |
| Briary Growth | |
| Thorn Whip & Floral Trap | The person afflicted with Honey-glazed should intentionally stand in the center and get eaten by Rafflesia. Failure to clear this debuff before Phase 3 will make the fight more difficult. |
| Devour | |
| Spit | |
| Bloody Caress | Another Bloody Caress follows soon after, tank swap if needed. |
| Thorn Whip | Spread out to break the tethers. |
| Loop Repeat | |
Phase 3 - 40% - 0%:
Rafflesia will lose all prior attacks except Thorn Whip and gain a new set.
| Name | Description |
|---|---|
| Leafstorm | Deals ~2000 damage to all players in party and spawns three Dark Matter Slugs. Used at the start of the phase and every two minutes afterwards. |
| Dark Matter Slugs | Enemies with ~6000 health each. At 50% health, Dark Matter Slugs will move to the nearest Acidic Honey and attempt to devour all Honey in range. If successful, they will fully heal, gain a significant damage and health buff, and periodically cast Acid Ooze. |
| Acid Rain | Creates three circular AoE markers below randomly selected players. Each AoE will create an Acidic Honey enemy. Always cast shortly after Leafstorm. |
| Acidic Honey | Slime enemies with ~50,000 health that will afflict the raid with a stacking debuff called Potent Acid. If attacked, these enemies will counter-attack with "Acid Spray" dealing ~900 damage to the attacker.
|
| Acid Ooze | Party-wide damage cast by Dark Matter Slugs every 15 seconds after having devoured Acidic Honey. Deals ~2500 damage per Acidic Honey eaten.
|
| Swarm | Adds 4 stacks of the Swarm debuff for 6 seconds on the main tank. When the debuff timer hits 0, the tank will be hit for ~1000 damage per stack for a total of roughly 4000 damage. |
| Rotten Stench | A Line Stack marker indicated by a blue circle above one player's head. Rafflesia fires a large beam at the marked player, splitting damage between all the players hit. Always combined with Thorn Whip. |
Some groups may want to tank-swap after Swarm for safety, though it is not a requirement.
The attack Rotten Stench being combined with Thorn Whip can be tricky, as it requires players to break tethers by running forward or back, rather than to the side. As long as players stay in a straight line, the attack should not deal fatal damage.
The key mechanic in this phase is handling the Dark Matter Slugs and the Acidic Honey. The stacking Potent Acid creates a 100 second timer to either clear all the Acidic Honey or kill Rafflesia before the damage wipes the party.
There are multiple strategies for handling these adds.
The easiest, most reliable strategy is to kill all three slugs immediately without letting them eat any Acidic Honey. A Magic-DPS Limit break can be used the instant slugs spawn to hit Rafflesia and do significant damage to all three slugs. Once all slugs are dead, the party will have ~100 seconds to kill Rafflesia. This is easily accomplished with the current overall strength of jobs even at Minimum IL.
A common, but now out-of-date method is to stack the party up prior to Acid Rain to ensure all three Acidic Honey spawn together. Afterwards, two slugs are killed and one weakened to be allowed to eat all three Acidic Honey at once. This slug, often dubbed the "Super Slug" would then need to be killed within 15 seconds before it cast Acid Ooze and wiped the party. This is an extremely tight DPS check, and a melee Limit break was often saved for this. There is an argument to be made that if DPS is high enough to kill the Super Slug in time, then it would also be enough to kill Rafflesia in the 100 second Potent Acid window when using the first strategy.
The likely intended strategy is to have the entire raid split around the room before Acid Rain, trying to ensure that Acidic Honey do not spawn near each other. Carefully damage one slug to 50%, let it eat one single Acidic Honey, and quickly kill it afterwards. Repeat individually for the remaining two slugs. With current job strength, this strategy is often considered too slow and overly safe.
Be warned that Rafflesia will spawn another group of Dark Matter Slugs and Acidic Honey two minutes after the prior set if not killed fast enough.
| Attack | Strategy |
|---|---|
| Leafstorm | Heal the party and handle the slugs using your preferred strategy. |
| Acid Rain | Pre-position based on your preferred strategy and avoid the AoEs after. Avoid using AoE attacks as they may hit the Acidic Honey and prompt counter-attacks. |
| Thorn Whip | |
| Swarm | Tank swap can be used here for safety. |
| Thorn Whip + Rotten Stench | Tethers should run forwards or back in a line so that they stay in-line with the boss and the marked target. |
| Swarm | |
| Thorn Whip | |
| Swarm | |
| Thorn Whip + Rotten Stench | Tethers should run forwards or back in a line so that they stay in-line with the boss and the marked target. |
| Loop Repeat | |
Loot
Treasure Coffer 1
Treasure Coffer 2
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Mapping the Realm: The Second Coil of Bahamut I | 10 | Discover every location within the first turn of the Second Coil of Bahamut. | - | 2.2 |
Music
| Section | Theme |
|---|---|
| Main | Blades |
| Boss | Calamity Unbound |
Images
Dialogue
Cutscene
Alisaie: How strange. Why could we not see all this before? Alisaie: I suppose it is only to be expected that corrupted crystals should accompany a disturbance of this magnitude. After all, the fragment likely pierced the ground to a depth of many hundreds of yalms. Alisaie: The swirling aether leaking from the wound must warp the very air, creating a veil that hides these formations from view. Alisaie: Well, it is not as if we expected this to be a straightforward task. Let's tread carefully, shall we, [Forename]? Alisaie: 'Tis imperative that we win through to the depths of this structure, and disable the mechanism that powers Bahamut's regeneration. Of course, if we should chance to encounter my grandfather upon the way...I shall not let him go again─not while there is hope that he may yet be saved. Alisaie: ...But mayhap we should put such thoughts from our minds until after we have successfully gained entrance to the place. That opening up ahead appears a suitable point of ingress.