The Second Coil of Bahamut - Turn 1
The Second Coil of Bahamut - Turn 1
- Level
- 50 (Sync: 50)
- Item Level
- 90
- Difficulty
- Extreme/Savage
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Raids (A Realm Reborn)
- Tomestones
20 - Req. quest
- Another Turn in the Coil
- Entrance
- North Shroud (X:20, Y:27)
- Location
- Dalamud's Shadow
- Region
- The Black Shroud
- Patch
- 2.2
The Echo- Permanent +20%
“Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found int he North Shroud.
— In-game description
The Second Coil of Bahamut - Turn 1 is a level 50 raid introduced in patch 2.2. The raid is also known as T6.
Objectives
- Destroy the dark matter cluster. 0/2
- Defeat the rafflesia. 0/1
Enemies
Bosses
Phases 1 and 2:
Bloody Caress is a frontal, conal AoE attack that applies a Vulnerability Up debuff to the tank. Rest of the party should stand behind the boss to avoid the ability. Rafflesia will use the ability once every 15 to 30 seconds in the first two phases. Tank Swap should occur every 2 - 3 stacks of the debuff.
Briary Growth is an ability that spawns 3 Dark Matter Bulbs at 3 random locations at the outer edge of the boss room or at the center. After some time the bulbs will sprout vines that deal damage and slow all players on top of it. The viney coverage will spread over time until it covers a substantial area of the boss room. By tanking the boss in the center of the room, players can avoid all the Briary Growth at the outer edge. If a Dark Matter Bulb spawns in the center of the boss room, kill it quickly.
Thorn Whip is an ability that tethers to different party members with visible lines. Players tethered together need to move away from each other to break the link or take about 300 to 500 damage per second. As the battle progress an increasing number of people will be tethered. At the start of the fight, about 2 players are tethered, but at the end, up to 6 will be affected.
Floral Trap is an ability that marks a random player with a yellow sign then sucks all players near that player to Rafflesia, within melee range. Immediately after Floral Trap, the boss will cast Devour. Players standing on the vine areas of Briary Growth will not be pulled to the boss. The marked player should remain behind the boss while rest of the party should move in front of it temporarily. Players in front should be unaffected by the pulling this way. Rafflesia will use the Floral Trap after second Thorn Whip.
Devour is an ability used immediately after Floral Trap. It absorbs all players within the boss' melee range. The boss gains a damage buff from the absorbed player and removes the Honey debuff from Viscid Emission. Rafflesia will use Spit immediately after.
Spit is an ability used after Devour, it releases the players absorbed by Devour and deals about 2000 damage to all players in party.
Blighted Bouquet is an ability used at 70% HP, when transitioned from phase 1 to 2. This ability deal high damage to any player moving, attacking or using any abilities when it finishes casting; enough to kill most players that aren't tanks.
Viscid Emission is an ability used in phase 2. This ability places a Honey debuff on a single player. An Add named Dark Matter Hornet will attack the player with the debuff. The add should be killed quickly because it cannot be taunted away. The player with the debuff needs to be Devoured or adds will continuously spawn and attack the player in Phase 3 without a means to remove the debuff. If the person with the debuff dies, Rafflesia will use Viscid Emission on another player, each time Viscid Emission is cast, another Dark Matter Hornet will spawn. If the add is not killed after a certain amount of time, it will use Sharp Sting, instantly killing the target.
Phase 3:
Leafstorm is used at the start of phase 3. It deals about 2000 damage to all players in party.
Dark Matter Slugs are 3 adds that spawn immediately after Leafstorm. They should be controlled by your off-tank and killed by caster Limit Break. Players can also leave 1 of the slugs alive. Let it eat 3 Acidic Honey, allowing it to turn into a super slug then killing it.
Acid Rain is an ability used shortly after the spawn of the Dark Matter Slugs. Acid Rain is circular AoE spells that spawn underneath the feet of 3 players. Players should move out of these circular ground indicators. At the center of these indicators, 3 adds named Acidic Honey will spawn. These adds apply a stacking debuff named Acid Cloud to all players in group. After 10 stacks, the raid will wipe. When a Dark Matter Slug gets below a certain health threshold, it will towards the closest Acid Honey and eat all that are in range. This removes the Honey from the battle but empowers the slug greatly for each it has eaten.
Swarm adds 4 stacks of the Swarm debuff for 6 seconds on the main tank. Additionally spawns 4 untargetable swarm mobs. When the debuff timer hits 0, the tank will be hit for ~1000 per stack (4000 damage total) and the mobs will die.
Rotten Stench Line Stack marker used during Thorn Whip. Rafflesia fires a large beam at the player marked with a blue symbol, and the damage is split between all the players it hits. When players are breaking Thorn Whip, they should move up and down from each other instead of sideways so they can stay in the AoE and absorb the damage from Rotten Stench.
Strategy
Phase 1: 100% to 70%
Players should tank Rafflesia in the center of the boss room with the tank in front of the boss while rest of the party behind it. Players should tank swap after 2 to 3 stacks of Bloody Caress debuffs.
- Rotation: Thorn Whip -> Briary Growth -> Thorn Whip -> Floral Trap -> Devour -> Spit -> Repeat
Phase 2: 70% to 40%
Phase 2 starts off with a Blighted Bouquet. During the cast, players need to stop moving, using abilities or attacking. All the players who are performing actions at the end of the cast will take high damage, potentially dying. When the boss uses Viscid Emission, kill the add quickly. The individual with the Honey debuff needs to be Devoured by the boss before the phase is over.
- Rotation: Briary Growth -> Thorn Whip -> Floral Trap -> Devour -> Spit -> Honey -> Thorn Whip -> Blighted Bouquet -> Briary Growth -> Thorn Whip -> Floral Trap -> Devour -> Spit -> Thorn Whip -> Blighted Bouquet -> Repeat
Phase 3: 40% to 0%
When transitioning from Phase 2 to 3, Rafflesia uses Leafstorm. The ability deals about 2,000 damage to everyone in the party. The boss will no longer use some of its abilities such as Blighted Bouquet, Bloody Caress, Briary Growth, Floral Trap, Devour, and Spit. The boss will no longer add vulnerability stacks to the tank, instead, a swap should occur after Swarm is cast. After Leafstorm, 3 Dark Matter Slugs will spawn. Soon after, Acid Rain will be used underneath 3 players. Players need to move out of the ground indicators. Acid Rain also spawns Acidic Honeys, which periodically put a stacking debuff on the raid increasing the damage Acid Cloud does. Acid Cloud deals damage to all players and applies a debuff that stacks up to 10. The more stacks of the debuff a player has, the more damage she'll take. At 10 stacks, players will take up to 6,500 damage.
- Players can ignore the Acid Cloud debuff and DPS down the boss. Another solution is to allow one Dark Matter Slug to live. Then stack all the players and allow Acid Rain to spawn in the same location and allow Acidic Honeys to spawn at the same location. The slug will be able to consume all of the Acidic Honeys and transform into a "super slug". Players then need to kill the super slug but do not need to worry about Acid Rain.
Players should also watch out for 2 new abilities, Rotten Stench and Swarm.
- Leaftstorm -> Acid Rain -> Thorn Whip -> Swarm -> Thorn Whip -> Rotten Stench -> Swarm -> Thorn Whip -> Swarm -> Thorn Whip -> Rotten Stench -> Repeat
Loot
Treasure Coffer 1
Treasure Coffer 2
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Mapping the Realm: The Second Coil of Bahamut I | 10 | Discover every location within the first turn of the Second Coil of Bahamut. | - | 2.2 |
Music
| Section | Theme |
|---|---|
| Main | Blades |
| Boss | Calamity Unbound |
Images
Dialogue
Cutscene
Alisaie: How strange. Why could we not see all this before? Alisaie: I suppose it is only to be expected that corrupted crystals should accompany a disturbance of this magnitude. After all, the fragment likely pierced the ground to a depth of many hundreds of yalms. Alisaie: The swirling aether leaking from the wound must warp the very air, creating a veil that hides these formations from view. Alisaie: Well, it is not as if we expected this to be a straightforward task. Let's tread carefully, shall we, [Forename]? Alisaie: 'Tis imperative that we win through to the depths of this structure, and disable the mechanism that powers Bahamut's regeneration. Of course, if we should chance to encounter my grandfather upon the way...I shall not let him go again─not while there is hope that he may yet be saved. Alisaie: ...But mayhap we should put such thoughts from our minds until after we have successfully gained entrance to the place. That opening up ahead appears a suitable point of ingress.