Sigmascape V3.0 (Savage)
Sigmascape V3.0 (Savage)
- Level
- 70 (Sync: 70)
- Item Level
- 350
- Difficulty
- Savage
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Savage Raids (Stormblood)
- Tomestones
15 - Req. quest
- Interact with the Magitek Terminal after completing Test World of Ruin
- Location
- Lower Tower of Ruin, Sigmascape V3.0
- Region
- Gyr Abania
- S/S/S
- Available
- Patch
- 4.2
The Echo- Permanent +20%
- Links
- EDB GT TC
The urge to flip switches is almost irresistible...even when you know full well the consequences for doing so. Once more your finger moves as if of its own accord, and activates the second phase of the Savage Initiative. As the gentle arrangement drifts from the terminal, you are transported to a remembered vista of the Sigmascape, each lapping wave of the song swelling the boundary of your memories...
— In-game description
Sigmascape V3.0 (Savage) is a level 70 raid introduced in patch 4.2 with Stormblood. The raid is also known as O7S.
Strategy
Players will find themselves in an otherworldly location, akin to a mechanical factory, within a square-shaped arena surrounded by a deadly field of electricity. Any player who touches the edges of the arena for any reason will suffer Shocked for 20 seconds, a powerful damage-over-time debuff that can not be cleansed.
Behind Guardian are two monitors: a large one on the left and a smaller one on the right. These monitors will display one of five images indicating the type of attack Guardian will use next, and potentially which attack will be saved for later.
Guardian will randomly choose one of two potential program paths, starting with either Dadaluma or Bibliotaph, that will determine the attack rotation for the entire fight.
Guardian has an enrage timer of 12 minutes and 15 seconds.
Phase 1
| Program | Name | Description |
|---|---|---|
| None | Magitek Ray | An unmarked simple line AoE aimed at a random player. Indicated by Guardian turning towards a player and charging a laser. |
| Arm & Hammer | A tankbuster. | |
| Diffractive Plasma | Unavoidable party-wide damage. | |
| Atomic Ray | All four DPS are marked with orange spread circle arrows. A green Lightning Bomb is then dropped on each marker which explodes twice in a ~10y radius. | |
| Missile | A random player is marked with Prey. After 5 seconds, the player is hit with a moderate damage attack that inflicts a painful Burns debuff for 15 seconds. | |
| Missile Simulation | Several missiles will appear in random locations on the edges of the arena and fly straight across, exploding if touched. | |
| Program Control | Load | Starts the attack sequence of whatever program is shown on the large monitor. |
| Skip Program | The program on the large monitor is Skipped and instead Loads the attack sequence shown on the smaller monitor. | |
| Retrieve Program | Starts the attack sequence of the last program that was Skipped. | |
| Copy Program | Stores a copy of the current active program into Guardian's memory banks. | |
| Paste Program | Loads the program Guardian Copied. | |
| Dadaluma | Load (Dadaluma) | Guardian attacks with Shockwave, dealing damage and a radial knockback from its current location. |
| Super Chakra Burst | Eight towers are created, one on each cardinal and inter-cardinal direction. | |
| Run Program | Dadaluma appears and must be killed for the fight to continue. | |
| Aura Cannon | A random healer or DPS player is marked with a blue circle, then hit by a large spread line attack—inflicting damage and a powerful Bleeding debuff on those hit.
| |
| Bibliotaph | Load (Bibliotaph) | Guardian begins casting Demon Simulation and creates a four-player summoning circle on each cardinal direction. Any incomplete circle becomes a powerful Bibliolatrist enemy. |
| Air Force | Load (Air Force) | Guardian attacks with Diffractive Laser, an unmarked simple circle AoE around itself that deals high damage and inflicts Stun and Vulnerability Up to those hit. |
| Run Program | An Air Force enemy appears in each corner of the arena and tethers to a different random DPS player. These enemies do not move but will always face their tethered target.
These Air Force enemies frequently aim a simple cone AoE towards their target. | |
| Bomb Deployment | Two bombs are placed near the center with a blue and red circle attached and a timer above it. After a couple seconds, either the blue or red ring will glow.
| |
| Ultros | Load (Ultros) | All players are hit by unmarked Ink spread circles. |
| Tentacle Simulation | Four large simple circle AoEs are placed under random players. Tentacles burst up from these locations, then attack with a simple line AoE towards whatever direction they are facing.
| |
| Run Program | Ultros appears in a corner of the arena, who has no standout abilities except for an interruptible cast of Stoneskin.
At the same time, Guardian will begin to fly an aim a Chain Cannon attack at a random player's location—shooting that spot multiple times before placing a proximity AoE there. |
The party will want to assign clock spot positions for several attacks, namely Atomic Ray, Super Chakra Burst, and Load (Ultros).
Additionally, two non-DPS players will want to be assigned for defusing bombs from Bomb Deployment.
Lastly, the party will want to divide into two groups of four players to handle the four summoning circles created from Load (Bibliotaph). Each group should be assigned two circles and an order of which circle to resolve first.
While much of Phase 1 is fairly straight-forward, players will be required to memorize not only what program is Skipped, but also which program is Copied for later attacks and phases.
The Dadaluma program always begins with a combined Super Chakra Burst and a Missile Simulation. Players will need to stand in their assigned towers while avoiding the incoming missiles. These missiles have narrow hitboxes, and it is possible to dodge between two missiles flying next to each other.
Afterwards, Dadaluma will be summoned, which the off-tank should grab. The healers and DPS marked by Aura Cannon should run to the side of the boss away from the party and receive frequent healing to offset the Bleeding debuff
Bibliotaph simply requires the party to split into two halves and resolve each summoning circle before the cast of Demon Simulation completes. Which players are in which group does not matter. There will be one summoning circle on each cardinal direction, and each group of four will have just enough time to run from one cardinal to an adjacent one (i.e. North to East / South to West).
Should the party fail to complete all summoning circles, it is possible to defeat the created Bibliolatrist enemies—these enemies are quite powerful, though, and two or more will likely result in the death of the party.
Air Force requires all DPS players to run to the corner with their tethered enemy to ensure the enemy is facing away from the center and their party. DPS must remember to dodge the simple cone AoEs created by the Air Force enemies.
In the mean time, the two bomb defusers can handle Bomb Deployment while the other two help destroy the Air Force enemies with the DPS.
Lastly, Ultros can be handled by having all players spread out to clock spots on Load (Ultros), then stacking together while facing the same direction prior to Tentacle Simulation to ensure all tentacles slam towards the same area.
Finally during Run Program, the off-tank should interrupt Stoneskin and move Ultros to a corner away from where Guardian is aiming their Chain Cannon.
Guardian has two potential attack rotations, one starting with Dadaluma and the other with Bibliotaph. While the rotations are the same length, they will change the order that programs are loaded in.
| Dadaluma Rotation | Bibliotaph Rotation | Strategy |
|---|---|---|
| Magitek Ray | Move away from where Guardian is pointing. | |
| Arm and Hammer | Mitigate and heal. | |
| Atomic Ray | DPS should spread out to the edges, then move back to Guardian once the orbs appear. | |
| Missile | Heal the Prey target. | |
| Load (Dadaluma) | Load (Bibliotaph) | If Dadaluma, aim to be knocked back towards a corner. If Bibliotaph, split into two assigned groups for summoning circles. |
| Super Chakra Burst
+ Missile Simulation |
Skip Program (Ultros)
(Load Dadaluma) |
Be ready to move into clock spots for towers. |
| Run Program (Dadaluma) | Super Chakra Burst
+ Missile Simulation |
Have the off-tank grab Dadaluma. |
| Magitek Ray | Run Program (Dadaluma) | Have the off-tank grab Dadaluma. |
| Arm and Hammer | Magitek Ray | Ensure players marked for Aura Cannon move to the side away from the group. Keep them healthy through the Bleeding. |
| Missile | Arm and Hammer | -- |
| Magitek Ray | Missile | -- |
| Skip Program (Air Force)
(Load Bibliotaph) |
Magitek Ray | If Dadaluma Rotation, split into two assigned groups for summoning circles. |
| Retrieve Program (Air Force) | Retrieve Program (Ultros) | Spread out away from Guardian. |
| Copy Program (Air Force) | Copy Program (Ultros) | Memorize which was copied for later. |
| Missile Simulation | Diffractive Plasma | -- |
| Run Program (Air Force) | Tentacle Simulation | If Air Force, DPS should move to matching corners. If Ultros, stack behind the boss facing the same direction. |
| Bomb Deployment | Run Program (Ultros) | If Air Force, tanks/healers should defuse bombs. If Ultros, move them away from the Chain Cannons. |
| Arm and Hammer | Diffractive Plasma | -- |
| Magitek Ray | Load (Air Force) | If Air Force, move away from Guardian. |
| Load (Ultros) | Missile Simulation | If Ultros, spread out. |
| Diffractive Plasma | Run Program (Air Force) | If Air Force, DPS should move to matching corners. |
| Tentacle Simulation | Bomb Deployment | If Ultros, stack behind the boss facing the same direction. If Air Force, tanks/healers should defuse bombs. |
| Run Program (Ultros) | Arm and Hammer | If Ultros, move them away from the Chain Cannons. |
| Diffractive Plasma | Magitek Ray | -- |
| Skip Program (Dadaluma)
(Load Virus Combat) |
Skip Program (Bilbiotaph)
(Load Virus Combat) |
Begins Phase 2. |
Phase 2: Virus Combat Program
| Name | Description |
|---|---|
| Electric Pulse | A red light attack that marks the entire arena in a green radar effect. Moving players are hit with high damage and inflicted with Paralysis for 30 seconds.
|
| Viral Weapon | Inflicts Temporary Misdirection on all players for 15 seconds, but removes Aether Rot from the party. |
| Run Program (Bibliotaph) | Summons a Bibliotaph enemy that frequently attacks with powerful tankbusters. |
After about 5 minutes, Guardian will load the Virus Combat program, indicating the start of the next phase.

Players will be separated into four pairs with magnetic tethers. A tank will always be tethered to a healer, and DPS will only be tethered to other DPS players.
- Two pairs will have Opposite Polarities as well as a 15 second Searing Wind debuff—repeatedly damaging and inflicting knockback to any nearby players.
- Two pairs will have Matching Polarities as well as a 20 second Abandonment debuff— causing Hysteria if the afflicted player does not stay within 5y of another player.
- One random player with Abandonment will also have Aether Rot for 15 seconds. If the afflicted player dies or this debuff expires, the party will wipe.
- Aether Rot can be transferred to other players by touch, resetting its timer. The previously afflicted will then have Aether Rot Immunity, preventing them from taking the debuff again.
Of the four tether pairs, one tank+healer pair will always have an Opposite Polarity and the other a Matching Polarity. This can be used to assign waymarks to tanks and healers based on which debuff they receive.
Players will want to position to have all tethers parallel to each other with the Searing Wind pairs on the outside edges and the Abandonment tethers on the inside.
Once the tethers resolve, all players will want to hold still to ensure they safely resolve their debuffs—except for the player with Aether Rot, who will want to ensure they pass their debuff to their neighbor before it expires.
Once both Searing Wind and Abandonment expires, players will want to move back towards the center while slowly passing Aether Rot around.
Guardian will cast Viral Weapon after 60 seconds, requiring Aether Rot to be transferred at least 5 times.
Viral Weapon will remove the Aether Rot debuff but inflict everyone with Temporary Misdirection for 15 seconds. Players will be forced to dodge Magitek Ray and Chain Cannon with unreliable movement.
The fight will continue as normal, with Electric Pulse occasionally forcing players to stop moving during other abilities.
After 12 minutes and 5 seconds, Guardian will begin a 10 second cast of Extermination Sequence that will wipe the party.
| Dadaluma Rotation | Bibliotaph Rotation | Strategy |
|---|---|---|
| Diffractive Plasma x2 | Pass the Aether Rot around to prevent expiration. | |
| Missile | Heal the target. | |
| Viral Weapon | -- | |
| Magitek Ray | Dodge the AoE. | |
| Chain Cannon | Move away from the targeted area. | |
| Electric Pulse | Hold still (but attacking and casting is safe). | |
| Arm and Hammer | -- | |
| Diffractive Plasma | -- | |
| Paste Program (Air Force) | Paste Program (Ultros) | Spread out away from Guardian. |
| Electric Pulse | Tentacle Simulation | -- |
| Diffractive Plasma | Bomb Deployment | If Ultros, quickly defuse the bombs. |
| Run Program (Air Force) | Atomic Ray | If Air Force, DPS must run to their matching corners. If Ultros, DPS should spread out to the edges of the arena. |
| Bomb Deployment | Magitek Ray | If Air Force, quickly defuse the bombs. |
| Arm and Hammer | Diffractive Plasma | -- |
| Diffractive Plasma | Run Program (Ultros) | -- |
| Skip Program (Bibliotaph)
(Load Dalaluma) |
Missile Simulation | If Dadaluma, prepare to be knocked back, followed by Electric Pulse. |
| Electric Pulse | Diffractive Plasma | -- |
| Super Chakra Burst
+ Missile Simulation + Atomic Ray |
Load (Bibliotaph) | If Dadaluma, DPS should stand in the empty corners first, then run into their towers after Atomic Ray.
If Bibliotaph, players will need to activate the summoning circles quickly before Electric Pulse resolves. |
| Missile | Electric Pulse | -- |
| Magitek Ray | Run Program (Bibliotaph) | If Bibliotaph, tank it separately and keep the tank alive. |
| Diffractive Plasma | Diffractive Plasma x3 | -- |
| Retrieve Program (Bibliotaph) | Missile | If Bibliotaph, players will need to activate the summoning circles quickly before Electric Pulse resolves. |
| Electric Pulse | Magitek Ray | -- |
| Run Program (Bibliotaph) | Diffractive Plasma | If Bibliotaph, tank it separately and keep the tank alive. |
| Diffractive Plasma x3 | Load (Dadaluma) | If Dadaluma, prepare to be knocked back, followed by Electric Pulse. |
| Missile | Electric Pulse | -- |
| Magitek Ray | Super Chakra Burst
+ Missile Simulation + Atomic Ray |
If Dadaluma, DPS should stand in the empty corners first, then run into their towers after Atomic Ray. |
| Diffractive Plasma | Missile | -- |
| Load (Ultros) | Magitek Ray | If Ultros, spread out. |
| Tentacle Simulation | Diffractive Plasma | -- |
| Bomb Deployment | Skip Program (Ultros)
(Load Air Force) |
If Ultros, quickly defuse bombs. Otherwise move away from Guardian. |
| Atomic Ray | Electric Pulse | If Ultros, DPS should spread out towards the edges. |
| Magitek Ray | Diffractive Plasma | -- |
| Diffractive Plasma | Run Program (Air Force) | If Air Force, DPS should move to their matching corners. |
| Run Program (Ultros) | Bomb Deployment | If Air Force, quickly defuse the bombs. |
| Missile Simulation | Arm and Hammer | -- |
| Diffractive Plasma | Diffractive Plasma | Last chance for the party to defeat Guardian. |
| Extermination Program (Enrage) | ||
Loot
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Diamond Leg Gear Coffer (IL 370) | Other | N/A | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Diamond Head Gear Coffer (IL 370) | Other | N/A | Basic | 1 |
| Diamond Hand Gear Coffer (IL 370) | Other | N/A | Basic | 1 |
| Diamond Foot Gear Coffer (IL 370) | Other | N/A | Basic | 1 |
Music
| Section | Theme |
|---|---|
| Main | A Battle Decisively |