Alexander - The Cuff of the Father (Savage)
Alexander - The Cuff of the Father (Savage)
- Level
- 60 (Sync: 60)
- Item Level
- 195
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Savage Raids (Heavensward)
- Tomestones
15 - Req. quest
- A Song of Steam and Steel
- Location
- Hangar 12, The Cuff of the Father
- Region
- Dravania
- Stone, Sky, Sea
- Available
- Patch
- 3.05
The Echo- Permanent +20%
“What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...
— In-game description
Alexander - The Cuff of the Father (Savage) is a level 60 raid introduced in patch 3.05 with Heavensward. Also known as A2S, it is the second sector of Alexander: Gordias (Savage).
Strategy
This fight has three Magitek Gobwalker G-VII tanks in the corner that can be piloted by players throughout the fight. Each starts with an energy bar of 10,000 that acts similar to mana, but does not refill automatically.
One or two DPS players should be assigned to piloting a Gobwalker, with the remaining left to be used as an energy refill if needed.
| Icon | Range | Name | Description |
|---|---|---|---|
| 25y | Heavydoom | Inflicts | |
| 15y | Cracklyplume | Shoots a frontal cone of electricity, stunning all enemies inside with
| |
| 10y | Meltyspume | Adds a stack of Vulnerability Up on the target for 20 seconds. Can stack up to five times. | |
| 15y | Stickyloom | Pulls the target towards you into melee range. Primarily used to reposition Bombs. | |
| 3y | Recharge | Restores 2000 energy. Can only be used on Boomtype Magitek Gobwalker G-VII enemies once they are afflicted by
| |
| 20y | Self-detonate | Exits the vehicle. After 10 seconds— the Gobwalker explodes, inflicting a stack of Vulnerability Up on all enemies in blast range. |
There are seven types of enemies that appear throughout the fight of various levels of strength and danger.
In addition, starting with Wave 4 there will be bombs dropped on top of random players. These bombs can not be killed and explode after 15 seconds. These are to be handled by players in Magitek Gobwalkers.
| Name | Abilities | Description |
|---|---|---|
| Gordian Soldier | Goblin Rush | Deals twice as much damage as their auto-attacks. Can hurt if attacking a non-tank player. |
Given to Gordian Soldiers that are nearby Gobwidow G-IXs. Causes soldiers to explode on death for ~7000
| ||
| Gordian Sniper | Sniper Shot | The sniper's standard attack— deals ~1000 |
| Gordian Hardmind | Tempered Will | Buffs itself with |
| Brainhurt Breakblock | All enemies within 15y of the Hardmind gain Magic Vulnerability Down, reducing magic damage taken by 80% for 20 seconds. | |
| Brainshaker | Debuffs the highest enmity player with | |
| Gordian Hardhelm | Tempered Will | Buffs itself with |
| Bodyhurt Breakblock | All enemies within 15y of the Hardhelm gain Physical Vulnerability Down, reducing physical damage taken by 80% for 20 seconds. | |
| Brainshaker | Debuffs the highest enmity player with | |
| Boomtype Magitek
Gobwalker G-VII |
Heavydoom | Inflicts Heavy on the target, reducing movement speed for 20 seconds. Only cast if the target is out of normal attack range. |
| Meltyspume | Inflicts a stack of Vulnerability Up on the target for 20 seconds. Cast frequently. Maximum of five stacks. | |
| A debuff inflicted on itself once below 15% health. Stuns itself and is dealt 3% of its health every 3 seconds. | ||
| Magitek Gobwidow G-IX | Bangyzoom | Deals moderate physical damage to everyone around the Gobwidow. Any Gordian Soldiers in range of this attack will gain |
| Boomcannon | Inflicts the main enmity target with Prey. After 10 seconds, it deals the targets current missing health as damage.
(Tanks at 70% HP will be brought to 40%. Tanks below 50% will die). The closer to 100% HP the target is, the less damage Boomcannon does. | |
| Jagd Doll | Kaltstrahl | A frontal cleave for moderate physical damage. |
| Blitzstrahl | A dodgeable AoE circle placed under players. Deals extremely high physical damage if not dodged. | |
| Bomb | Explosion | The bomb explodes in a 25y radius. Deals moderate magic damage and inflicts a stack of Fire Resistance Down.
|
This fight consists of nine waves of enemies and has a hard enrage timer of 10mins 30sec. Each wave spawns with a unique set of enemies that should be killed in certain orders or responded to with certain strategies.
When all enemies are killed, the next wave will start instantly. However, certain waves will progress if enough time has passed regardless of how many enemies are alive.
Wave 4 and Wave 9 specifically will not start until all prior enemies are killed.
| Wave | Enemies | Strategy |
|---|---|---|
| Wave 1 |
|
Simply stack and kill the soldiers. Players assigned to Magitek Gobwalkers may enter their tanks if they choose to. |
| Wave 2 |
|
The soldiers and snipers spawn on the north while the Hardmind spawns on the southwest corner. One tank should grab the north group while the other grabs the Hardmind.
The Hardmind must be killed first as it buffs itself and nearby enemies with Magic Vulnerability Down. Keeping the Hardmind split from the group may be wise in case DPS can't kill it in time. |
| Wave 3 |
|
Enemies spawn in the same two locations as the prior wave. The two tanks should bring all enemies together so that the player in the Magitek Gobwalker can cast Once all enemies are stunned with |
| Wave 4 |
|
Starting with this wave, Bombs will be dropped periodically on a random player. The player in the Magitek Gobwalker will want to use One tank should grab the Boomtype Gobwalker while the other grabs the soldiers and snipers. DPS should burn the Boomtype as fast as possible, but stop at 15% to allow the Magitek Gobwalker to use |
| Wave 5 |
|
Each tank should grab one Gobwidow each. The tank without Vulnerability Up should grab the Soldiers as well.
|
| Wave 6 |
|
The Magitek Gobwalker should One tank will grab the Boomtype and kill it with the DPS after the Hardhelm is dead. The other tank will take the Jagd Doll and face it away from the rest of the party.
|
| Wave 7 |
|
Each tank takes two Jagd Dolls and faces them away from the party. DPS should kill two Jagd Dolls from one tank's side first to ensure one tank is free if Wave 8 starts early.
Drag the Jagd Dolls to the south-west corner in preparation for Wave 8. |
| Wave 8 |
|
The free tank should drag the Hardmind and Hardhelm to the snipers and soldiers to allow the Magitek Gobwalker to stun them all with Burn them all down ASAP before dealing with any remaining Jagd Dolls from the previous phase. |
| Wave 9 |
|
The goblins throw everything at you (except bombs, which they ran out of) in one last ditch effort.
|
Loot
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Gordian Head Gear Coffer (IL 210) | Other | N/A | Basic | 1 |
| Gordian Hand Gear Coffer (IL 210) | Other | N/A | Basic | 1 |
| Gordian Foot Gear Coffer (IL 210) | Other | N/A | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Gordian Head Gear Coffer (IL 210) | Other | N/A | Basic | 1 |
| Gordian Hand Gear Coffer (IL 210) | Other | N/A | Basic | 1 |
| Gordian Foot Gear Coffer (IL 210) | Other | N/A | Basic | 1 |
Music
| Section | Theme |
|---|---|
| Main | Locus |