Deep Dungeon

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See also: Dungeons, Trials, Raids, Field Operations, Variant Dungeons, Criterion Dungeons
Deep Dungeon Header.png

Deep Dungeon.png Deep Dungeons are a roguelite game mode in Final Fantasy XIV.

They are multi-floor, ever-changing dungeons. Floor layouts are procedurally generated and will change each run. All players will begin at a reduced level, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor.

List of deep dungeons

Entrance Map Marker
  • Palace of the Dead is the first deep dungeon released in patch 3.35. Entered in Quarrymill in South Shroud, Palace of the Dead features 200 floors. Players begin at level 1, and may attain up to level 60. Upon clearing floor 50, players may begin at floor 51 and level 60.
  • Heaven-on-High is the second deep dungeon, released in patch 4.35. Entered in Onokoro in the Ruby Sea, it has 100 floors. Players begin at level 60, and may attain up to level 70. Upon clearing floor 30, players may begin at floor 31 and level 70.
  • Eureka Orthos is the third deep dungeon, to be released in patch 6.35. Entered in the Eight Sentinels in Mor Dhona, it has ?? floors. Players begin at level 81, and may attain up to level 90. Upon clearing floor ??, players may begin at floor ?? and level ??.

Official Lodestone Page