Beastmaster

From tacticians of the former Republic of Landis to the griffin breeders of Ala Mhigo, skilled practitioners have long tamed wild beasts for mankind's gain. Myriad such traditions are kept alive across the land, the adherents of which have now arrived in the Black Shroud...
Beastmaster (BST) is a limited job to be introduced in patch 7.56 of Dawntrail expansion. After
blue mage, it is the second limited job to be added. It is classfied as a
Melee DPS and uses one-handed axes as weapons.
This job is solo gameplay-oriented. Players may capture up to 50 different wild beasts. In combat, players may summon one beast and swap between three. Each beast has three different actions, allowing players to customize their playstyle based on the beasts they choose. Beasts also have different auto-attack elements and passive bonuses. Finally, players may choose between different sizes (small, medium, large) for each beast.
Beastmaster starts at level 1 and has a level cap of 50.
General information
In terms of the concept, you ally yourself with monsters, then these monsters grow so that they can join you in dedicated battle content. This is going to be something completely different to anything we’ve done in Final Fantasy 14 before, and it’s exclusive to this limited job. We’ve been investing a lot of resources into developing this content, and the team is super excited about it.
— Naoki Yoshida, Techradar Gamescom 2025 interview
Guild
Unlock
- Complete the quest:
- Requirement: Level 50 Disciple of War or Magic
- Starting NPC: ??? in ??? (X:??.? Y:??.?)
- Prerequisite Quest: Players must first complete the Main Scenario Quest The Ultimate Weapon.
- Players must also have the Dawntrail expansion registered on their service account.
Equipment
| Weapon | Armor | Accessories |
|---|---|---|
| Beastmaster's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Stats
The Master's Bestiary (the equivalent of the Blue Magic Spellbook for beastmaster) allows players to view available beasts for capture, their locations, and their associated actions.
Job mechanics
Capturing beasts
- Use Gauge to determine whether a beast can be captured.
- If so, weaken the beast in combat to improve the chance of a successful Catch.
- Use Catch after it is weakened, then KO the beast.
- The beast will be recorded in the Master's Bestiary if the player was successful.
Assigning beasts
- Beastmaster has 3 different "battlehorn" actions, each of which can be assigned to a beast in the Master's Bestiary.
- Using a battlehorn will summon the beast.
- Players may swap between the 3 beasts they have assigned in combat.
Beast-specific actions
The following beastmaster actions have effects that change depending on the currently summoned beast.
- Trick: Learned at level 8. Command the beast to use an action that interacts with the Instinctual Combo system (see Job Gauge secion).
- Tempered Release: Learned at level 18. Command the beast to use an action specific it. These actions vary, from attacks to buffs.
- Nature's Gift: Learned at level 22. The beastmaster draws power from their beast to perform an action themselves.
- Finisher: The beast performs a powerful area-of-effect attack and leaves the field.
Each beast appears to have three actions: one Trick, one Tempered Release, and up to one Nature's Gift. It is unknown if each beast has a Finisher.
Job Gauge
Beastmaster has three job gauges: the Beastmaster Gauge, Beast Gauge, and Instinct Guage. The first two gauges store a maximum of 250 units. When each gauge has at least 100 or more, they can be consumed in their entirely using "instinctual" actions, their damage increasing the more gauge the player has.
Both the beastmaster and the beast have colored instinctual actions: yellow, green, blue, and red. Performing these in succession will trigger more powerful instinctual combos. The instinct gauge will display four colors in a circle, and using colored instinctual actions going in clockwise order of the colors will increase the damage done by instinctual combos. At higher levels, the beastmaster will learn abilities that instantly fill the gauges, allowing them to connect multiple instinctual combos.
Beastmaster activities
Crucible of the Unbroken
The Crucible of the Unbroken is a series of solo combat challenges available for beastmasters. Unlike the Masked Carnivale for blue mages, the Crucible has a different progression structure consisting of multiple nodes. There are multiple difficulties available and leaderboards for the highest difficulty.
Like the Masked Carnivale, elemental attacks and physical damage types are relevant in the Crucible.
In addition to being required for the beastmaster job quests, rewards include gear upgrades, weapon glamours, and beast glamours.
Achievements
This job is associated with the following achievements:
TBA
Notable Beastmasters
Gallery
Lore
Some beastmasters have appeared in the Save the Queen: Blades of Gunnhildr field operation series in Shadowbringers.
External links
Trivia
- Beastmaster was designed by Masaki Nakagawa (i.e. "Mr. Ozma"), the lead combat designer of FFXIV.
References