Dragoon

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Dragoon concept art.jpg

Introduction

Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.

FinalFantasyXIV.com Dragoon

Dragoon frame icon.png Dragoon is a job unlockable at level 30 as an upgrade from the lancer class and is one of five melee DPS jobs.

General information

Guild

The Lancers' Guild is in Old Gridania. Lancers must specialize into Dragoon once they reach level 30, and complete the quests Main Scenario QuestSylph-management and Feature QuestProof of Might. The job trainer is Alberic, who is normally located in Coerthas Central Highlands (25.8, 28.3).

Equipment

The dragoon is a disciple of war and wears armor "of Maiming" while using accessories "of Slaying" (shared with the "Striking" set). Dragoons use polearms as weapons. The following crafting classes can create items that are useful to the dragoon:

Quests

Quest Type Level Quest Giver Unlocks Rewards
Eye of the Dragon Job quest 30 Ywain Dragoon
Jump.png  Jump
1 Soul of the dragoon icon1.png  Soul of the Dragoon
Lance of Fury Job quest 35 Alberic Elusive Jump.png  Elusive Jump
Unfading Skies Job quest 40 Alberic Doom Spike.png  Doom Spike
Double Dragoon Job quest 45 Alberic 1 Drachen armet icon1.png  Drachen Armet
1 Drachen gauntlets icon1.png  Drachen Gauntlets
1 Drachen breeches icon1.png  Drachen Breeches
1 Drachen greaves icon1.png  Drachen Greaves
Fatal Seduction Job quest 45 Alberic Spineshatter Dive.png  Spineshatter Dive
Into the Dragon's Maw Job quest 50 Alberic Dragonfire Dive.png  Dragonfire Dive
Dragoon age i icon1.png  Dragoon Age I
1 Drachen mail icon1.png  Drachen Mail
1 Wyrms armor coffer (il 90) icon1.png  Wyrm's Armor Coffer (IL 90)
Sky's the Limit Job quest 50 Alberic
Days of Azure Job quest 52 Alberic Battle Litany.png  Battle Litany
Heart of Justice Job quest 52 Heustienne
Sworn Upon a Lance Job quest 54 Alberic Blood of the Dragon trait.png  Blood of the Dragon
Dragoon's Errand Job quest 56 Alberic Fang and Claw.png  Fang and Claw
Sanguine Dragoon Job quest 58 Alberic Wheeling Thrust.png  Wheeling Thrust
Dragoon's Fate Job quest 60 Alberic Geirskogul.png  Geirskogul
Dragoon age ii icon1.png  Dragoon Age II
1 Dragonlancers armor coffer (il 210) icon1.png  Dragonlancer's Armor Coffer (IL 210)
Friends Through Eternity Job quest 60 Alberic
Drowsy Dragons Job quest 63 Alberic
Serpent and the Sea of Rubies Job quest 65 Alberic
Dark as the Night Sky Job quest 68 Orn Khai
Dragon Sound Job quest 70 Orn Khai Nastrond.png  Nastrond
Life of the Dragon.png  Life of the Dragon
Dragoon age iii icon1.png  Dragoon Age III
1 Trueblood attire coffer (il 290) icon1.png  Trueblood Attire Coffer (IL 290)
Gone but Not Forgiven Sidequest 80 Alberic Dragoon age iv icon1.png  Dragoon Age IV 1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
True Thrust.png  True Thrust Lancer frame icon.png LNC 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 230.
Vorpal Thrust.png  Vorpal Thrust Lancer frame icon.png LNC 4 Weaponskill Instant 2.5s Delivers an attack with a potency of 130.
Life Surge.png  Life Surge Lancer frame icon.png LNC 6 Ability Instant 40s Ensures critical damage for first weaponskill used while Life Surge is active.
Piercing Talon.png  Piercing Talon Lancer frame icon.png LNC 1Quest: A Dangerous Proposition 15 Weaponskill Instant 2.5s Delivers a ranged attack with a potency of 150.
Disembowel.png  Disembowel Lancer frame icon.png LNC 18 Weaponskill Instant 2.5s Delivers an attack with a potency of 140.
Full Thrust.png  Full Thrust Lancer frame icon.png LNC 26 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Lance Charge.png  Lance Charge Lancer frame icon.png LNC 1Quest: Proof of Might 30 Ability Instant 60s Increases damage dealt by 10%.
Jump.png  Jump Dragoon frame icon.png DRG 1Quest: Eye of the Dragon 30 Ability Instant 30s Delivers a jumping attack with a potency of 320. Returns you to your original position after the attack is made.
Elusive Jump.png  Elusive Jump Dragoon frame icon.png DRG 1Quest: Lance of Fury 35 Ability Instant 30s Executes a jump to a location 15 yalms behind you.
Doom Spike.png  Doom Spike Dragoon frame icon.png DRG 1Quest: Unfading Skies 40 Weaponskill Instant 2.5s Delivers an attack with a potency of 110 to all enemies in a straight line before you.
Spineshatter Dive.png  Spineshatter Dive Dragoon frame icon.png DRG 1Quest: Fatal Seduction 45 Ability Instant 60s Delivers a jumping attack with a potency of 250.
Chaos Thrust.png  Chaos Thrust Lancer frame icon.png LNC 50 Weaponskill Instant 2.5s Delivers an attack with a potency of 100. 140 when executed from a target's rear.
Dragonfire Dive.png  Dragonfire Dive Dragoon frame icon.png DRG 1Quest: Into the Dragon's Maw 50 Ability Instant 120s Delivers a jumping fire-based attack with a potency of 300 to target and all enemies nearby it.
Battle Litany.png  Battle Litany Dragoon frame icon.png DRG 1Quest: Days of Azure 52 Ability Instant 120s Increases critical hit rate of self and nearby party members by 10%.
Fang and Claw.png  Fang and Claw Dragoon frame icon.png DRG 1Quest: Dragoon's Errand 56 Weaponskill Instant 2.5s Delivers an attack with a potency of 260. 300 when executed from a target's flank.
Wheeling Thrust.png  Wheeling Thrust Dragoon frame icon.png DRG 1Quest: Sanguine Dragoon 58 Weaponskill Instant 2.5s Delivers an attack with a potency of 260. 300 when executed from a target's rear.
Geirskogul.png  Geirskogul Dragoon frame icon.png DRG 1Quest: Dragoon's Fate 60 Ability Instant 30s Delivers an attack to all enemies in a straight line before you with a potency of 260 for the first enemy, and 30% less for all remaining enemies.
Sonic Thrust.png  Sonic Thrust Dragoon frame icon.png DRG 62 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all enemies in a straight line before you.
Dragon Sight.png  Dragon Sight Dragoon frame icon.png DRG 66 Ability Instant 120s Grants Right Eye to self, increasing damage dealt by 10% and nullifying all action direction requirements. Also grants target party member Left Eye, increasing damage dealt by 5%.
Mirage Dive.png  Mirage Dive Dragoon frame icon.png DRG 68 Ability Instant 1s Delivers an attack with a potency of 200.
Nastrond.png  Nastrond Dragoon frame icon.png DRG 1Quest: Dragon Sound 70 Ability Instant 10s Delivers an attack to all enemies in a straight line before you with a potency of 360 for the first enemy, and 30% less for all remaining enemies.
Coerthan Torment.png  Coerthan Torment Dragoon frame icon.png DRG 72 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all enemies in a straight line before you.
High Jump.png  High Jump Dragoon frame icon.png DRG 74 Ability Instant 30s Delivers a jumping attack with a potency of 400.
Raiden Thrust.png  Raiden Thrust Dragoon frame icon.png DRG 76 Weaponskill Instant 2.5s Delivers an attack with a potency of 280.
Stardiver.png  Stardiver Dragoon frame icon.png DRG 80 Ability Instant 30s Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 620 for the first enemy, and 30% less for all remaining enemies.
Draconian Fury.png  Draconian Fury Dragoon frame icon.png DRG 82 Weaponskill Instant 2.5s Delivers an attack with a potency of 130 to all enemies in a straight line before you.
Heavens' Thrust.png  Heavens' Thrust Dragoon frame icon.png DRG 86 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Chaotic Spring.png  Chaotic Spring Dragoon frame icon.png DRG 86 Weaponskill Instant 2.5s Delivers an attack with a potency of 100. 140 when executed from a target's rear.
Wyrmwind Thrust.png  Wyrmwind Thrust Dragoon frame icon.png DRG 90 Ability Instant 10s Delivers an attack to all enemies in a straight line before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies.

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Raiden Thrust (PvP).png  Raiden Thrust (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 2.4s Delivers an attack with a potency of 3,000.
Fang and Claw (PvP).png  Fang and Claw (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 2.4s Delivers an attack with a potency of 4,000.
Wheeling Thrust (PvP).png  Wheeling Thrust (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 2.4s Delivers an attack with a potency of 5,000.
Chaotic Spring (PvP).png  Chaotic Spring (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 15s Delivers an attack with a potency of 8,000.
Geirskogul (PvP).png  Geirskogul (PvP) Dragoon frame icon.png DRG 30 Ability Instant 20s Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
High Jump (PvP).png  High Jump (PvP) Dragoon frame icon.png DRG 30 Ability Instant 10s Delivers a jumping attack with a potency of 4,000.
Elusive Jump (PvP).png  Elusive Jump (PvP) Dragoon frame icon.png DRG 30 Ability Instant 20s Executes a jump to a location 15 yalms behind you.
Horrid Roar (PvP).png  Horrid Roar (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 30s Delivers an attack with a potency of 4,000 to all nearby enemies.
Heavens' Thrust (PvP).png  Heavens' Thrust (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 2.4s Delivers an attack with a potency of 12,000.
Nastrond (PvP).png  Nastrond (PvP) Dragoon frame icon.png DRG 30 Ability Instant 1s Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
Wyrmwind Thrust (PvP).png  Wyrmwind Thrust (PvP) Dragoon frame icon.png DRG 30 Weaponskill Instant 2.4s Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Restores own HP.
Purify (PvP).png  Purify Any class frame icon.png ANY 30 Ability Instant 30s Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Increases movement speed. Effect ends upon reuse or execution of another action.

Limit Break

Action Acquired Level Type MP Casting Recast Description
Sky High (PvP).png  Sky High (PvP) Dragoon frame icon.png DRG 30 Limit Break Instant 10s Jump high into the air, preventing enemies from targeting you.
Sky Shatter (PvP).png  Sky Shatter (PvP) Dragoon frame icon.png DRG 30 Limit Break Instant 1s Delivers an attack with a potency of 16,000 to all nearby enemies.

Melee DPS actions

Action Acquired Level Type MP Casting Recast Description
Second Wind.png  Second Wind Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
8 Ability Instant 120s Instantly restores own HP.
Leg Sweep.png  Leg Sweep Melee DPS role.png Melee DPS 10 Ability Instant 40s Stuns target.
Bloodbath.png  Bloodbath Melee DPS role.png Melee DPS 12 Ability Instant 90s Converts a portion of physical damage dealt into HP.
Feint.png  Feint Melee DPS role.png Melee DPS 22 Ability Instant 90s Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.
True North.png  True North Melee DPS role.png Melee DPS 50 Ability Instant 45s Nullifies all action direction requirements.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Blood of the Dragon trait.png  Blood of the Dragon Dragoon frame icon.png DRG 54 Increases the potency of Jump to 320 and Spineshatter Dive to 250.
Lance Mastery.png  Lance Mastery Dragoon frame icon.png DRG 64 Allows for immediate execution of Wheeling Thrust after landing Fang and Claw, or Fang and Claw after landing Wheeling Thrust, increasing potency by 100.
Life of the Dragon.png  Life of the Dragon Dragoon frame icon.png DRG 1Quest: Dragon Sound 70 Allows for the strengthening of the gaze of the first brood upon successfully landing Mirage Dive. When the gaze is its strongest (2 units), Geirskogul will grant you the Life of the Dragon status. While under the effect of Life of the Dragon, Geirskogul will change to Nastrond.
Jump Mastery.png  Jump Mastery Dragoon frame icon.png DRG 74 Upgrades Jump to High Jump.
Lance Mastery II.png  Lance Mastery II Dragoon frame icon.png DRG 76 Increases the potency of True Thrust to 230, Vorpal Thrust to 130, and Disembowel to 140.
Grants Draconian Fire if Fang and Claw is executed following Wheeling Thrust, or vice versa.
Blood of the Dragon Mastery.png  Life of the Dragon Mastery Dragoon frame icon.png DRG 78 Extends the duration of Life of the Dragon to 30 seconds.
Enhanced Coerthan Torment.png  Enhanced Coerthan Torment Dragoon frame icon.png DRG 82 Grants the effect of Draconian Fire after successfully completing a combo with Coerthan Torment.
Enhanced Spineshatter Dive.png  Enhanced Spineshatter Dive Dragoon frame icon.png DRG 84 Allows the accumulation of charges for consecutive uses of Spineshatter Dive.
Lance Mastery III.png  Lance Mastery III Dragoon frame icon.png DRG 86 Upgrades Full Thrust to Heavens' Thrust and Chaos Thrust to Chaotic Spring.
Enhanced Life Surge.png  Enhanced Life Surge Dragoon frame icon.png DRG 88 Allows the accumulation of charges for consecutive uses of Life Surge.
Lance Mastery IV.png  Lance Mastery IV Dragoon frame icon.png DRG 90 Increases the potency of Geirskogul to 260 and Nastrond to 360.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

True Thrust.png  True Thrust > Vorpal Thrust.png  Vorpal Thrust > Heavens' Thrust.png  Heavens' Thrust > Fang and Claw.png  Fang and Claw > Wheeling Thrust.png  Wheeling Thrust: Deals damage to a single target. When the player reach level 86 on this job, the action Full Thrust.png  Full Thrust is upgraded to Heavens' Thrust, further increasing the combo's damage. Wheeling Thrust grants Draconian Fire, changing True Thrust to Raiden Thrust.png  Raiden Thrust

True Thrust.png  True Thrust > Disembowel.png  Disembowel > Chaotic Spring.png  Chaotic Spring > Wheeling Thrust.png  Wheeling Thrust > Fang and Claw.png  Fang and Claw: Disembowel grants Power Surge, increasing damage dealt by 10% for 30s. Chaotic Spring inflicts a Damage over Time effect for 24s. When the player reach level 86 on this job, the action Chaos Thrust.png  Chaos Thrust is upgraded to Chaotic Spring, further increasing the potency of the Damage over Time effect. Fang and Claw grants Draconian Fire, changing True Thrust to Raiden Thrust.png  Raiden Thrust.

Doom Spike.png  Doom Spike > Sonic Thrust.png  Sonic Thrust > Coerthan Torment.png  Coerthan Torment: Hits multiple enemies. Sonic Thrust grants Power Surge. Coerthan Torment grants Draconian Fire, changing Doom Spike to Draconian Fury.png  Draconian Fury

Note that while Fang and Claw and Wheeling Thrust have no combo bonuses, in practice they can be thought of as such.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Dragon Gauge is Dragoon's Job Gauge.

Dragon Gauge

Dragon gauge pve2.png

Upon learning the trait Life of the Dragon.png  Life of the Dragon at Lv. 70, you will be able to view the Dragon Gauge, which displays the strength of the first brood's Gaze. Their gaze is strengthened by performing the action Mirage Dive.png  Mirage Dive.

When Geirskogul.png  Geirskogul is used at maximum gaze level (two units), Life of the Dragon will activate automatically. This will allow you to execute several powerful actions such as Nastrond.png  Nastrond and Stardiver.png  Stardiver (acquired at level 80). The Dragon Gauge will display the remaining time in seconds for Life of the Dragon. This starts at 20 seconds, but increases to 30 seconds upon learning Blood of the Dragon Mastery.png  Life of the Dragon Mastery at Lv. 78.

Dragon gauge pve4.png

When you learn the trait Lance Mastery IV.png  Lance Mastery IV at Lv. 90, Raiden Thrust.png  Raiden Thrust and Draconian Fury.png  Draconian Fury will sharpen the Firstminds' Focus, which is indicated by the purple "scale" icons. When sharpened to maximum (2 Firstminds' Focus obtained), you can execute the action Wyrmwind Thrust.png  Wyrmwind Thrust, which will consume the Firstminds' Foci.

Simple Mode

Dragon gauge pve simple mode3.png Life of the Dragon

Dragon gauge pve simple mode4.png First Brood's Gaze

Dragon gauge pve simple mode5.png Firstminds' Focus


Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
Strong lance arm iv icon1.png  Strong Lance Arm IV 5 Achieve lancer level 40. - 2.0
Strong lance arm v icon1.png  Strong Lance Arm V 5 Achieve lancer level 50. - 2.0
Strong lance arm vi icon1.png  Strong Lance Arm VI 5 Achieve lancer level 60. - 3.0
Strong lance arm vii icon1.png  Strong Lance Arm VII 5 Achieve lancer level 70. - 4.0
Strong lance arm viii icon1.png  Strong Lance Arm VIII 5 Achieve lancer level 80. - 5.0
Strong lance arm ix icon1.png  Strong Lance Arm IX 5 Achieve lancer level 90. - 6.0

Gallery

Lore

Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

History

If the legend of Ishgard’s founding is to be believed, it was nigh on a thousand years ago that the dragoon first leapt onto the pages of history. The tale speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father’s slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great dragon fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon, Haldrath’s knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of dragoons. The centuries that followed were consumed by the Dragonsong War, a conflict between man and dragon during which many a dragoon has risen to the heights of glory—and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragon-slayer training, but the graduates of its grueling challenges are few. Of those who do earn the right to be called dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon.

Equipment

Drachen Armor

A dragoon’s armor. They say that in Ishgard, the value of a thing is measured in rumors. By that reckoning, the smithing secrets of drachen armor is valuable indeed. Some say the tint of the mythril comes from being cooled in dragon blood. Others whisper that the suit is unnaturally light, that drowning knights who should have been dragged under by its weight sped to shore like eels...

Dragonlancer's Armor

Some two centuries ago, a brilliant artisan by the name of Ursulie the Meek abided in the city of Ishgard. Supremely talented despite her tender years, Ursulie was employed by the Holy See’s own armory where she forged the pieces of the Dragonlancer’s Armor. The conservative, high-ranking members of the clergy, however, did not care for its ingeniously sleek design. Refusing to consider the innovations Ursulie had made to assist with a dragoon’s mid-air repositioning, they demanded that she reforge the armor’s appearance to one more closely tailored to traditional tastes. The young artisan eventually tired of the clergy’s close-minded criticisms, and, bundling up both her work and her talents, bade farewell to Ishgard for good.

Gae Bolg

A spear only granted to those elected by the Holy See to serve Ishgard as a dragoon. Chosen for its light weight and great strength, the dragon bone used to craft the spear is reaped from fields of battle by the kin of the glorious dead. No outlander shall know how such a material is worked, but some say that the bone is kept supple in smoking vats of dragon blood.

Brionac

In accordance with the wishes of the Holy See, famed artisan Ursulie the Meek crafted this weapon in the classic style of the earliest Ishgardian lances. Unable to resist making improvements, however, she also blended two different metals in the spearhead to adjust the center of balance, as well as adding other typically brilliant touches to the base design. The dragoon assigned to test the spear was enamored by its perfect equilibrium, but the senior clergy were wroth that the artisan had failed to adhere to traditional forging methods. It was this very incident that is said to have first set a discouraged Ursulie’s feet on the road that would lead her out of Ishgard.

Tricks of the Trade

  • Dragonsong Dive: Unleashing the power of the dragon within, the dragoon leaps upon an enemy with primal savagery. The aether expended during this attack burns with a fierce light, appearing as nothing less than a colossal, cerulean wyrm descending from the heavens.
  • Jump: A dragoon’s signature technique, this attack targets a dragon where it is most vulnerable. Leaping high into the air, the dragoon shifts his posture at the apex of the jump so that the full weight of his body adds power to the plunging thrust.
  • Blood of the Dragon: This technique allows the Azure Dragoon to draw upon the baleful strength bestowed by the Eye. As this act essentially allows a wyrm’s instincts to supplant one’s own, a will of steel is paramount in retaining control of one’s focus.
  • Geirskogul: While a dragoon allows the Blood of the Dragon to burn within her veins, she is able to focus her elevated aether into serpentine blasts of energy. It is said that Geirskogul follows the same principle that dragonkind employ to infuse their breath with arcane destruction.

Heustienne de Vimaroix

  • Race (Clan): Elezen (Wildwood)
  • Gender: Female
  • Age: 23
  • Epithet: Heustienne Truethrust

Orphaned at a young age by the tragedies of war, Heustienne was taken in by the noble house of Brucemont. Seeking to preserve her adoptive family’s proud lineage of dragonslayers, Heustienne entered the Temple Knights, and was eventually accepted into the ranks of the dragoons. Though tireless in her determination and praised for her astounding agility, she was ultimately unsuccessful in her efforts to win the mantle of the Azure Dragoon. Heustienne is nevertheless widely recognized as the order’s second-in-command, and during those frequent occasions when Estinien’s duties take him far from the city’s walls, it is to her that the burden of leadership falls.

Ser Alberic Bale

  • Race (Clan): Hyur (Midlander)
  • Gender: Male
  • Age: 44
  • Epithet: Alberic Quickwater

Former bearer of the title of the Azure Dragoon, Ser Alberic presently serves with the Temple Knights. When Nidhogg stirred from slumber two decades past, it was Ser Alberic who sallied forth and forced the great wyrm into retreat. Despite his vaunted prowess, however, the dragoon could feel the Eye gnawing away at his essence day by day, and it was of his own free will that he surrendered its blighted power. He returned to the ranks of the Temple Knights and turned his hand to instruction. To measure his success in the role of mentor, one need only look to the accomplishments of his gifted student, Estinien, the present Azure Dragoon.

The Eye

When Ishgardians speak of the Eye, they refer to the grim trophy that Haldrath, the first Azure Dragoon, speared from the living skull of the great wyrm Nidhogg. It is an artifact of immeasurable power, seething with Nidhogg’s ancient essence and undying rage. The Eye is considered an invaluable national treasure for the strength it provides Ishgard to stand against marauding dragons, and it has spent the greater part of the last thousand years under heavy guard deep within the Holy See.

The Azure Dragoon

This title is bestowed upon the dragoon who has drawn upon the roiling energies of the Eye. While bonding with the artifact grants enormous power, it also exposes the dragonslayer to the will of Nidhogg—a malevolent influence that can be resisted only by the most unyielding of minds. Thus, it is tradition that but one dragoon—the strongest among their number—is selected to embody the tenets of the order. [1]

Dragoon's Panoply

Trueblood Armet

This helm is believed to have been forged when the people of Coerthas lived in harmony with dragonkind. If so, its adornments would have spoken not of the glory of slaying mortal foes, but rather of respect for trusted comrades.

Trueblood Mail

A dragon will undergo a grand metamorphosis at least once during its lifespan, shedding its scales as its body changes. Trueblood mail weds these cast-off scales, with metal plate.

Trueblood Greaves

Astonishing lightness is the mark of armor forged with a dragon’s aid, as these footguards most surely were. The heel is made of soft wood, carved with shallow indentations and studded with rivets to provide added traction in some of Coerthas’s more snowy environs.

Form & Function

Though the drachen armor ministered to Ishgard’s Order of the Knights Dragoon has long been modeled after that worn by Haldrath, the first Azure Dragoon, it would be unwise to suggest naught was done in the following thousand winters to improve its effectiveness in battle. Ishgard’s smiths spent the centuries seeking to find a balance betwixt mobility and protection, and it was their extensive research that led them to a technique for forging, lightweight metal of surpassing strength. By quenching hot mythril in dragon’s blood instead of water, the smiths were able to create a suit of armor that, without sacrificing defense, would enable its wearer to perform the complex aerial maneuvers associated with the dragoon’s fighting style. It was the ending of the Dragonsong War, however, that brought the most significant improvement in Ishgardian armorsmithing with the reemergence of another long-forgotten forging technique: that of smelting ore in dragon flame to imbue its metal with arcane draconic magicks. It seems likely that Haldrath’s armor, crafted in a time of friendship between man and dragon, was created using this technique. [2]

External links

References

  1. Encyclopaedia Eorzea: Volume I, page 224-225
  2. Encyclopaedia Eorzea: Volume II, page 229