Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.
The Lancers' Guild is in Old Gridania. Lancers must specialize into Dragoon once they reach level 30, and complete the quests Sylph-management and Proof of Might. The job trainer is Alberic, who is normally located in Coerthas Central Highlands (25.8, 28.3).
The dragoon is a disciple of war and wears armor "of Maiming" while using accessories "of Slaying" (shared with the "Striking" set). Dragoons use polearms as weapons. The following crafting classes can create items that are useful to the dragoon:
- Carpenter — Polearms.
- Leatherworker — Maiming armor.
- Armorer — Maiming armor.
- Goldsmith — Slaying Earrings, bracelets, necklaces and rings.
|True Thrust||LNC||1||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 230.|
|Vorpal Thrust||LNC||4||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 130.|
|Life Surge||LNC||6||Ability||Instant||40s||Ensures critical damage for first weaponskill used while Life Surge is active.|
|Piercing Talon||LNC||1||15||Weaponskill||Instant||2.5s||Delivers a ranged attack with a potency of 150.|
|Disembowel||LNC||18||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 140.|
|Full Thrust||LNC||26||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Lance Charge||LNC||1||30||Ability||Instant||60s||Increases damage dealt by 10%.|
|Jump||DRG||1||30||Ability||Instant||30s||Delivers a jumping attack with a potency of 320. Returns you to your original position after the attack is made.|
|Elusive Jump||DRG||1||35||Ability||Instant||30s||Executes a jump to a location 15 yalms behind you.|
|Doom Spike||DRG||1||40||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 110 to all enemies in a straight line before you.|
|Spineshatter Dive||DRG||1||45||Ability||Instant||60s||Delivers a jumping attack with a potency of 250.|
|Chaos Thrust||LNC||50||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100. 140 when executed from a target's rear.|
|Dragonfire Dive||DRG||1||50||Ability||Instant||120s||Delivers a jumping fire-based attack with a potency of 300 to target and all enemies nearby it.|
|Battle Litany||DRG||1||52||Ability||Instant||120s||Increases critical hit rate of self and nearby party members by 10%.|
|Fang and Claw||DRG||1||56||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 260. 300 when executed from a target's flank.|
|Wheeling Thrust||DRG||1||58||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 260. 300 when executed from a target's rear.|
|Geirskogul||DRG||1||60||Ability||Instant||30s||Delivers an attack to all enemies in a straight line before you with a potency of 260 for the first enemy, and 30% less for all remaining enemies.|
|Sonic Thrust||DRG||62||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all enemies in a straight line before you.|
|Dragon Sight||DRG||66||Ability||Instant||120s||Grants Right Eye to self, increasing damage dealt by 10% and nullifying all action direction requirements. Also grants target party member Left Eye, increasing damage dealt by 5%.|
|Mirage Dive||DRG||68||Ability||Instant||1s||Delivers an attack with a potency of 200.|
|Nastrond||DRG||1||70||Ability||Instant||10s||Delivers an attack to all enemies in a straight line before you with a potency of 360 for the first enemy, and 30% less for all remaining enemies.|
|Coerthan Torment||DRG||72||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100 to all enemies in a straight line before you.|
|High Jump||DRG||74||Ability||Instant||30s||Delivers a jumping attack with a potency of 400.|
|Raiden Thrust||DRG||76||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 280.|
|Stardiver||DRG||80||Ability||Instant||30s||Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 620 for the first enemy, and 30% less for all remaining enemies.|
|Draconian Fury||DRG||82||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 130 to all enemies in a straight line before you.|
|Heavens' Thrust||DRG||86||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100.|
|Chaotic Spring||DRG||86||Weaponskill||Instant||2.5s||Delivers an attack with a potency of 100. 140 when executed from a target's rear.|
|Wyrmwind Thrust||DRG||90||Ability||Instant||10s||Delivers an attack to all enemies in a straight line before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies.|
|Raiden Thrust (PvP)||DRG||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 3,000.|
|Fang and Claw (PvP)||DRG||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 4,000.|
|Wheeling Thrust (PvP)||DRG||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 5,000.|
|Chaotic Spring (PvP)||DRG||30||Weaponskill||Instant||15s||Delivers an attack with a potency of 8,000.|
|Geirskogul (PvP)||DRG||30||Ability||Instant||20s||Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.|
|High Jump (PvP)||DRG||30||Ability||Instant||10s||Delivers a jumping attack with a potency of 4,000.|
|Elusive Jump (PvP)||DRG||30||Ability||Instant||20s||Executes a jump to a location 15 yalms behind you.|
|Horrid Roar (PvP)||DRG||30||Weaponskill||Instant||30s||Delivers an attack with a potency of 4,000 to all nearby enemies.|
|Heavens' Thrust (PvP)||DRG||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 12,000.|
|Nastrond (PvP)||DRG||30||Ability||Instant||1s||Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.|
|Wyrmwind Thrust (PvP)||DRG||30||Weaponskill||Instant||2.4s||Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.|
Common actions (PvP)
|Standard-issue Elixir (PvP)||ANY||30||Ability||4.5s||5s||Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.|
|Recuperate (PvP)||ANY||30||Ability||2,500||Instant||1s||Restores own HP.|
|Purify||ANY||30||Ability||Instant||30s||Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.|
|Guard (PvP)||ANY||30||Ability||Instant||30s||Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.|
|Sprint (PvP)||ANY||30||Ability||Instant||1.5s||Increases movement speed. Effect ends upon reuse or execution of another action.|
|Sky High (PvP)||DRG||30||Limit Break||Instant||10s||Jump high into the air, preventing enemies from targeting you.|
|Sky Shatter (PvP)||DRG||30||Limit Break||Instant||1s||Delivers an attack with a potency of 16,000 to all nearby enemies.|
Melee DPS actions
|Second Wind|| Melee DPS
Physical Ranged DPS
|8||Ability||Instant||120s||Instantly restores own HP.|
|Leg Sweep||Melee DPS||10||Ability||Instant||40s||Stuns target.|
|Bloodbath||Melee DPS||12||Ability||Instant||90s||Converts a portion of physical damage dealt into HP.|
|Feint||Melee DPS||22||Ability||Instant||90s||Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.|
|Arm's Length|| Melee DPS
Physical Ranged DPS
|32||Ability||Instant||120s||Creates a barrier nullifying most knockback and draw-in effects.|
|True North||Melee DPS||50||Ability||Instant||45s||Nullifies all action direction requirements.|
|Blood of the Dragon||DRG||54||Increases the potency of Jump to 320 and Spineshatter Dive to 250.|
|Lance Mastery||DRG||64||Allows for immediate execution of Wheeling Thrust after landing Fang and Claw, or Fang and Claw after landing Wheeling Thrust, increasing potency by 100.|
|Life of the Dragon||DRG||1||70||Allows for the strengthening of the gaze of the first brood upon successfully landing Mirage Dive. When the gaze is its strongest (2 units), Geirskogul will grant you the Life of the Dragon status. While under the effect of Life of the Dragon, Geirskogul will change to Nastrond.|
|Jump Mastery||DRG||74||Upgrades Jump to High Jump.|
|Lance Mastery II||DRG||76||Increases the potency of True Thrust to 230, Vorpal Thrust to 130, and Disembowel to 140.|
Grants Draconian Fire if Fang and Claw is executed following Wheeling Thrust, or vice versa.
|Life of the Dragon Mastery||DRG||78||Extends the duration of Life of the Dragon to 30 seconds.|
|Enhanced Coerthan Torment||DRG||82||Grants the effect of Draconian Fire after successfully completing a combo with Coerthan Torment.|
|Enhanced Spineshatter Dive||DRG||84||Allows the accumulation of charges for consecutive uses of Spineshatter Dive.|
|Lance Mastery III||DRG||86||Upgrades Full Thrust to Heavens' Thrust and Chaos Thrust to Chaotic Spring.|
|Enhanced Life Surge||DRG||88||Allows the accumulation of charges for consecutive uses of Life Surge.|
|Lance Mastery IV||DRG||90||Increases the potency of Geirskogul to 260 and Nastrond to 360.|
Performing actions in a certain order increases potency and applies combo bonuses.
True Thrust > Vorpal Thrust > Heavens' Thrust > Fang and Claw > Wheeling Thrust: Deals damage to a single target. When the player reach level 86 on this job, the action Full Thrust is upgraded to Heavens' Thrust, further increasing the combo's damage. Wheeling Thrust grants Draconian Fire, changing True Thrust to Raiden Thrust
True Thrust > Disembowel > Chaotic Spring > Wheeling Thrust > Fang and Claw: Disembowel grants Power Surge, increasing damage dealt by 10% for 30s. Chaotic Spring inflicts a Damage over Time effect for 24s. When the player reach level 86 on this job, the action Chaos Thrust is upgraded to Chaotic Spring, further increasing the potency of the Damage over Time effect. Fang and Claw grants Draconian Fire, changing True Thrust to Raiden Thrust.
Note that while Fang and Claw and Wheeling Thrust have no combo bonuses, in practice they can be thought of as such.
Official Lodestone Job Guide (Always up-to-date)
Upon learning the trait Life of the Dragon at Lv. 70, you will be able to view the Dragon Gauge, which displays the strength of the first brood's Gaze. Their gaze is strengthened by performing the action Mirage Dive.
When Geirskogul is used at maximum gaze level (two units), Life of the Dragon will activate automatically. This will allow you to execute several powerful actions such as Nastrond and Stardiver (acquired at level 80). The Dragon Gauge will display the remaining time in seconds for Life of the Dragon. This starts at 20 seconds, but increases to 30 seconds upon learning Life of the Dragon Mastery at Lv. 78.
When you learn the trait Lance Mastery IV at Lv. 90, Raiden Thrust and Draconian Fury will sharpen the Firstminds' Focus, which is indicated by the purple "scale" icons. When sharpened to maximum (2 Firstminds' Focus obtained), you can execute the action Wyrmwind Thrust, which will consume the Firstminds' Foci.
This job is associated with the following achievements:
|Strong Lance Arm IV||5||Achieve lancer level 40.||-||2.0|
|Strong Lance Arm V||5||Achieve lancer level 50.||-||2.0|
|Strong Lance Arm VI||5||Achieve lancer level 60.||-||3.0|
|Strong Lance Arm VII||5||Achieve lancer level 70.||-||4.0|
|Strong Lance Arm VIII||5||Achieve lancer level 80.||-||5.0|
|Strong Lance Arm IX||5||Achieve lancer level 90.||-||6.0|
Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.
If the legend of Ishgard’s founding is to be believed, it was nigh on a thousand years ago that the dragoon first leapt onto the pages of history. The tale speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father’s slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great dragon fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon, Haldrath’s knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of dragoons. The centuries that followed were consumed by the Dragonsong War, a conflict between man and dragon during which many a dragoon has risen to the heights of glory—and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragon-slayer training, but the graduates of its grueling challenges are few. Of those who do earn the right to be called dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon.
A dragoon’s armor. They say that in Ishgard, the value of a thing is measured in rumors. By that reckoning, the smithing secrets of drachen armor is valuable indeed. Some say the tint of the mythril comes from being cooled in dragon blood. Others whisper that the suit is unnaturally light, that drowning knights who should have been dragged under by its weight sped to shore like eels...
Some two centuries ago, a brilliant artisan by the name of Ursulie the Meek abided in the city of Ishgard. Supremely talented despite her tender years, Ursulie was employed by the Holy See’s own armory where she forged the pieces of the Dragonlancer’s Armor. The conservative, high-ranking members of the clergy, however, did not care for its ingeniously sleek design. Refusing to consider the innovations Ursulie had made to assist with a dragoon’s mid-air repositioning, they demanded that she reforge the armor’s appearance to one more closely tailored to traditional tastes. The young artisan eventually tired of the clergy’s close-minded criticisms, and, bundling up both her work and her talents, bade farewell to Ishgard for good.
A spear only granted to those elected by the Holy See to serve Ishgard as a dragoon. Chosen for its light weight and great strength, the dragon bone used to craft the spear is reaped from fields of battle by the kin of the glorious dead. No outlander shall know how such a material is worked, but some say that the bone is kept supple in smoking vats of dragon blood.
In accordance with the wishes of the Holy See, famed artisan Ursulie the Meek crafted this weapon in the classic style of the earliest Ishgardian lances. Unable to resist making improvements, however, she also blended two different metals in the spearhead to adjust the center of balance, as well as adding other typically brilliant touches to the base design. The dragoon assigned to test the spear was enamored by its perfect equilibrium, but the senior clergy were wroth that the artisan had failed to adhere to traditional forging methods. It was this very incident that is said to have first set a discouraged Ursulie’s feet on the road that would lead her out of Ishgard.
Tricks of the Trade
- Dragonsong Dive: Unleashing the power of the dragon within, the dragoon leaps upon an enemy with primal savagery. The aether expended during this attack burns with a fierce light, appearing as nothing less than a colossal, cerulean wyrm descending from the heavens.
- Jump: A dragoon’s signature technique, this attack targets a dragon where it is most vulnerable. Leaping high into the air, the dragoon shifts his posture at the apex of the jump so that the full weight of his body adds power to the plunging thrust.
- Blood of the Dragon: This technique allows the Azure Dragoon to draw upon the baleful strength bestowed by the Eye. As this act essentially allows a wyrm’s instincts to supplant one’s own, a will of steel is paramount in retaining control of one’s focus.
- Geirskogul: While a dragoon allows the Blood of the Dragon to burn within her veins, she is able to focus her elevated aether into serpentine blasts of energy. It is said that Geirskogul follows the same principle that dragonkind employ to infuse their breath with arcane destruction.
Heustienne de Vimaroix
Orphaned at a young age by the tragedies of war, Heustienne was taken in by the noble house of Brucemont. Seeking to preserve her adoptive family’s proud lineage of dragonslayers, Heustienne entered the Temple Knights, and was eventually accepted into the ranks of the dragoons. Though tireless in her determination and praised for her astounding agility, she was ultimately unsuccessful in her efforts to win the mantle of the Azure Dragoon. Heustienne is nevertheless widely recognized as the order’s second-in-command, and during those frequent occasions when Estinien’s duties take him far from the city’s walls, it is to her that the burden of leadership falls.
Ser Alberic Bale
Former bearer of the title of the Azure Dragoon, Ser Alberic presently serves with the Temple Knights. When Nidhogg stirred from slumber two decades past, it was Ser Alberic who sallied forth and forced the great wyrm into retreat. Despite his vaunted prowess, however, the dragoon could feel the Eye gnawing away at his essence day by day, and it was of his own free will that he surrendered its blighted power. He returned to the ranks of the Temple Knights and turned his hand to instruction. To measure his success in the role of mentor, one need only look to the accomplishments of his gifted student, Estinien, the present Azure Dragoon.
When Ishgardians speak of the Eye, they refer to the grim trophy that Haldrath, the first Azure Dragoon, speared from the living skull of the great wyrm Nidhogg. It is an artifact of immeasurable power, seething with Nidhogg’s ancient essence and undying rage. The Eye is considered an invaluable national treasure for the strength it provides Ishgard to stand against marauding dragons, and it has spent the greater part of the last thousand years under heavy guard deep within the Holy See.
The Azure Dragoon
This title is bestowed upon the dragoon who has drawn upon the roiling energies of the Eye. While bonding with the artifact grants enormous power, it also exposes the dragonslayer to the will of Nidhogg—a malevolent influence that can be resisted only by the most unyielding of minds. Thus, it is tradition that but one dragoon—the strongest among their number—is selected to embody the tenets of the order. 
This helm is believed to have been forged when the people of Coerthas lived in harmony with dragonkind. If so, its adornments would have spoken not of the glory of slaying mortal foes, but rather of respect for trusted comrades.
A dragon will undergo a grand metamorphosis at least once during its lifespan, shedding its scales as its body changes. Trueblood mail weds these cast-off scales, with metal plate.
Astonishing lightness is the mark of armor forged with a dragon’s aid, as these footguards most surely were. The heel is made of soft wood, carved with shallow indentations and studded with rivets to provide added traction in some of Coerthas’s more snowy environs.
Form & Function
Though the drachen armor ministered to Ishgard’s Order of the Knights Dragoon has long been modeled after that worn by Haldrath, the first Azure Dragoon, it would be unwise to suggest naught was done in the following thousand winters to improve its effectiveness in battle. Ishgard’s smiths spent the centuries seeking to find a balance betwixt mobility and protection, and it was their extensive research that led them to a technique for forging, lightweight metal of surpassing strength. By quenching hot mythril in dragon’s blood instead of water, the smiths were able to create a suit of armor that, without sacrificing defense, would enable its wearer to perform the complex aerial maneuvers associated with the dragoon’s fighting style. It was the ending of the Dragonsong War, however, that brought the most significant improvement in Ishgardian armorsmithing with the reemergence of another long-forgotten forging technique: that of smelting ore in dragon flame to imbue its metal with arcane draconic magicks. It seems likely that Haldrath’s armor, crafted in a time of friendship between man and dragon, was created using this technique. 
- FinalFantasyXIV.com Dragoon on the official website.
- Comprehensive Job Guide provided by The Balance.
- Encyclopaedia Eorzea: Volume I, page 224-225
- Encyclopaedia Eorzea: Volume II, page 229