Red Mage

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Red Mage concept art.png

Introduction

On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania. It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.

FinalFantasyXIV.com Red Mage

Red Mage frame icon.png Red Mage is a job introduced with the Stormblood expansion and unlockable at level 50. It is one of three non-limited magical ranged DPS jobs and does not have a base class. Red Mages specialize in both offensive magic and melee rapier weaponskills.

General information

Trainer

The job trainer is X'rhun Tia.

Unlock

Equipment

The red mage is a disciple of magic and wears armor "of Casting." They use rapiers as weapons. The following crafting classes can create items that are useful to the red mage:

Quests

Quest Type Level Quest Giver Unlocks Rewards
Taking the Red Job quest 50 Distraught Lass Red Mage 1 Red mage sole crystal.png  Soul of the Red Mage
1 Mythrite rapier icon1.png  Mythrite Rapier
1 Red attire coffer (il 115) icon1.png  Red Attire Coffer (IL 115)
The Crimson Duelist Job quest 50 X'rhun Tia
A Rewarding Struggle Job quest 52 X'rhun Tia
Tracking the Cabal Job quest 54 X'rhun Tia
A Vermilion Vendetta Job quest 56 X'rhun Tia
On Lambard's Trail Job quest 58 X'rhun Tia
Stained in Scarlet Job quest 60 X'rhun Tia Manafication.png  Manafication
Red on arrival i icon1.png  Red on Arrival I
The Color of Her Hair Job quest 60 X'rhun Tia
Traced in Blood Job quest 63 X'rhun Tia
Nightkin Job quest 65 X'rhun Tia
Child of Lilith Job quest 68 X'rhun Tia
With Heart and Steel Job quest 70 X'rhun Tia Verholy.png  Verholy
Red on arrival ii icon1.png  Red on Arrival II
1 Duelists attire coffer (il 290) icon1.png  Duelist's Attire Coffer (IL 290)
Succession of Steel Sidequest 80 Arya Red on arrival iii icon1.png  Red on Arrival III 1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Riposte.png  Riposte Red Mage frame icon.png RDM 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more.
Enchanted Riposte.png  Enchanted Riposte Red Mage frame icon.png RDM 1 Weaponskill Instant 1.5s Deals unaspected damage with a potency of 280
Jolt.png  Jolt Red Mage frame icon.png RDM 2 Spell 200 2s 2.5s Deals unaspected damage with a potency of 170.
Verthunder.png  Verthunder Red Mage frame icon.png RDM 4 Spell 300 5s 2.5s Deals lightning damage with a potency of 360.
Corps-a-corps.png  Corps-a-corps Red Mage frame icon.png RDM 6 Ability Instant 35s Rushes target and delivers an attack with a potency of 130.
Veraero.png  Veraero Red Mage frame icon.png RDM 10 Spell 300 5s 2.5s Deals wind damage with a potency of 360.
Scatter.png  Scatter Red Mage frame icon.png RDM 15 Spell 400 5s 2.5s Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Verthunder II.png  Verthunder II Red Mage frame icon.png RDM 18 Spell 400 2s 2.5s Deals lightning damage with a potency of 140 to target and all enemies nearby it.
Veraero II.png  Veraero II Red Mage frame icon.png RDM 22 Spell 400 2s 2.5s Deals wind damage with a potency of 140 to target and all enemies nearby it.
Verfire.png  Verfire Red Mage frame icon.png RDM 26 Spell 200 2s 2.5s Deals fire damage with a potency of 330.
Verstone.png  Verstone Red Mage frame icon.png RDM 30 Spell 200 2s 2.5s Deals earth damage with a potency of 330.
Zwerchhau.png  Zwerchhau Red Mage frame icon.png RDM 35 Weaponskill Instant 2.5s Deals an attack with a potency of 100.
Enchanted Zwerchhau.png  Enchanted Zwerchhau Red Mage frame icon.png RDM 35 Weaponskill Instant 1.5s Deals unaspected damage with a potency of 130.
Displacement.png  Displacement Red Mage frame icon.png RDM 40 Ability Instant 35s Delivers an attack with a potency of 180.
Engagement.png  Engagement Red Mage frame icon.png RDM 40 Ability Instant 35s Delivers an attack with a potency of 180.
Fleche.png  Fleche Red Mage frame icon.png RDM 45 Ability Instant 25s Deals an attack with a potency of 460.
Redoublement.png  Redoublement Red Mage frame icon.png RDM 50 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Enchanted Redoublement.png  Enchanted Redoublement Red Mage frame icon.png RDM 50 Weaponskill Instant 2.2s Deals unaspected damage with a potency of 130.
Acceleration.png  Acceleration Red Mage frame icon.png RDM 50 Ability Instant 55s Ensures the next Verthunder, Veraero, or Impact can be cast immediately.
Moulinet.png  Moulinet Red Mage frame icon.png RDM 52 Weaponskill Instant 2.5s Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more.
Enchanted Moulinet.png  Enchanted Moulinet Red Mage frame icon.png RDM 52 Weaponskill Instant 1.5s Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
Vercure.png  Vercure Red Mage frame icon.png RDM 54 Spell 500 2s 2.5s Restores target's HP.
Contre Sixte.png  Contre Sixte Red Mage frame icon.png RDM 56 Ability Instant 35s Delivers an attack with a potency of 360 to target and all enemies nearby it.
Embolden.png  Embolden Red Mage frame icon.png RDM 58 Ability Instant 120s Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%.
Manafication.png  Manafication Red Mage frame icon.png RDM 1Quest: Stained in Scarlet 60 Ability Instant 110s Increases both Black Mana and White Mana by 50.
Jolt II.png  Jolt II Red Mage frame icon.png RDM 62 Spell 200 2s 2.5s Deals unaspected damage with a potency of 310.
Verraise.png  Verraise Red Mage frame icon.png RDM 64 Spell 2,400 10s 2.5s Resurrects target to a weakened state.
Impact.png  Impact Red Mage frame icon.png RDM 66 Spell 400 5s 2.5s Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Verflare.png  Verflare Red Mage frame icon.png RDM 68 Spell 400 Instant 2.5s Deals fire damage with a potency of 580 for the first enemy, and 60% less for all remaining enemies.
Verholy.png  Verholy Red Mage frame icon.png RDM 1Quest: With Heart and Steel 70 Spell 400 Instant 2.5s Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies.
Reprise.png  Reprise Red Mage frame icon.png RDM 76 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Enchanted Reprise.png  Enchanted Reprise Red Mage frame icon.png RDM 76 Weaponskill Instant 2.5s Deals unaspected damage with a potency of 330.
Scorch.png  Scorch Red Mage frame icon.png RDM 80 Spell 400 Instant 2.5s Deals unaspected damage to target and all enemies nearby it with a potency of 680 for the first enemy, and 60% less for all remaining enemies.
Verthunder III.png  Verthunder III Red Mage frame icon.png RDM 82 Spell 300 5s 2.5s Deals lightning damage with a potency of 380.
Veraero III.png  Veraero III Red Mage frame icon.png RDM 82 Spell 300 5s 2.5s Deals wind damage with a potency of 380.
Magick Barrier.png  Magick Barrier Red Mage frame icon.png RDM 86 Ability Instant 120s Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%.
Resolution.png  Resolution Red Mage frame icon.png RDM 90 Spell 400 Instant 2.5s Deals unaspected damage to all enemies in a straight line before you with a potency of 750 for the first enemy, and 60% less for all remaining enemies.

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
Verstone (PvP).png  Verstone (PvP) Red Mage frame icon.png RDM 30 Spell 1.92s 2.4s Deals earth damage with a potency of 5,000.
Enchanted Riposte (PvP).png  Enchanted Riposte (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 20s Delivers unaspected damage with a potency of 6,000.
Resolution (PvP).png  Resolution (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 20s Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you.
Magick Barrier (PvP).png  Magick Barrier (PvP) Red Mage frame icon.png RDM 30 Ability Instant 25s Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
Corps-a-corps (PvP).png  Corps-a-corps (PvP) Red Mage frame icon.png RDM 30 Ability Instant 15s Rushes target and delivers an attack with a potency of 4,000.
Displacement (PvP).png  Displacement (PvP) Red Mage frame icon.png RDM 30 Ability Instant 15s Delivers an attack with a potency of 4,000.
Black Shift (PvP).png  Black Shift (PvP) Red Mage frame icon.png RDM 30 Ability Instant Instant Grants Black Shift, altering the effects of several actions.
Veraero III (PvP).png  Veraero III (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Deals wind damage with a potency of 5,000.
Verholy (PvP).png  Verholy (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Verfire (PvP).png  Verfire (PvP) Red Mage frame icon.png RDM 30 Spell 1.92s 2.4s Deals fire damage with a potency of 5,000.
Verthunder III (PvP).png  Verthunder III (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Deals lightning damage with a potency of 5,000
Verflare (PvP).png  Verflare (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Deals fire damage with a potency of 12,000 to target and all enemies nearby it.
Enchanted Zwerchhau (PvP).png  Enchanted Zwerchhau (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 1.5s Deals unaspected damage with a potency of 7,000.
Enchanted Redoublement (PvP).png  Enchanted Redoublement (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 2.4s Delivers an attack with a potency of 8,000.
Frazzle (PvP).png  Frazzle (PvP) Red Mage frame icon.png RDM 30 Spell Instant 25s Increases damage taken by nearby enemies by 10%, while reducing HP recovered via healing actions by 10%.
White Shift (PvP).png  White Shift (PvP) Red Mage frame icon.png RDM 30 Ability Instant Instant Grants White Shift, altering the effects of several actions.

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Restores own HP.
Purify (PvP).png  Purify Any class frame icon.png ANY 30 Ability Instant 30s Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Increases movement speed. Effect ends upon reuse or execution of another action.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Description
Southern Cross (PvP).png  Southern Cross (PvP) Red Mage frame icon.png RDM 30 Limit Break Instant 10s Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies.

Magic Ranged DPS actions

Action Acquired Level Type MP Casting Recast Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Puts target and all nearby enemies to sleep.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Gradually restores own MP.
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 60s Next spell is cast immediately.
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Spells can be cast without interruption.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Dualcast.png  Dualcast Red Mage frame icon.png RDM 1 Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
Maim and Mend.png  Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
20 Increases base action damage and HP restoration by 10%.
Maim and Mend II.png  Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
40 Increases base action damage and HP restoration by 30%.
Enhanced Jolt.png  Enhanced Jolt Red Mage frame icon.png RDM 62 Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300.
Scatter Mastery.png  Scatter Mastery Red Mage frame icon.png RDM 66 Upgrades Scatter to Impact.
Mana Stack.png  Mana Stack Red Mage frame icon.png RDM 68 Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, or Enchanted Moulinet, up to a maximum of 3.
Enhanced Displacement.png  Enhanced Displacement Red Mage frame icon.png RDM 72 Increases Displacement and Engagement potency to 180.
Red Magic Mastery.png  Red Magic Mastery Red Mage frame icon.png RDM 74 Reduces Contre Sixte recast timer to 35 seconds and increases the potency of both Verthunder II and Veraero II to 120.
Enhanced Manafication.png  Enhanced Manafication Red Mage frame icon.png RDM 78 Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%.
Red Magic Mastery II.png  Red Magic Mastery II Red Mage frame icon.png RDM 82 Upgrades Verthunder to Verthunder III and Veraero to Veraero III.
Red Magic Mastery III.png  Red Magic Mastery III Red Mage frame icon.png RDM 84 Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 330, Verstone to 330, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Jolt II to 310, Impact to 210, and Enchanted Reprise to 330.
Enhanced Acceleration.png  Enhanced Acceleration Red Mage frame icon.png RDM 88 Allows the accumulation of charges for consecutive uses of Acceleration.
Enhanced Manafication II.png  Enhanced Manafication II Red Mage frame icon.png RDM 90 Increases maximum stacks of Manafication to 6.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Riposte.png => Zwerchhau.png => Redoublement.png = Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Balance Gauge is Red Mage's Job Gauge.

Balance Gauge

Red Mages are unique in that they have a Balance Gauge that shows their accumulated White Mana and Black Mana. You can obtain the two types of mana by using certain spells. Once enough of each has been acquired, Riposte will become Enchanted Riposte, Zwerchhau will become Enchanted Zwerchhau, and Redoublement will become Enchanted Redoublement. Certain actions and effects will also be strengthened.

Balance gauge pve1.png

If the gap between black and white mana accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two.

Balance gauge pve2.png

Upon learning the trait Mana Stack, the Mana Stack Gauge will be displayed. Maximum stacks of mana can be accumulated using Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, and Enchanted Moulinet, then used to execute certain actions such as Verflare and Verholy (acquired at level 70). Mana stacks are consumed when any magic is used.

Balance gauge pve3.png

Simple Mode

Balance gauge pve simple mode1.png Balanced

Balance gauge pve simple mode2.png Favoring White Mana

Balance gauge pve simple mode3.png Favoring Black Mana

Balance gauge pve simple mode4.png Mana Stacks

Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
How deep the rabbit hole goes i icon1.png  How Deep the Rabbit Hole Goes I 5 Achieve red mage level 50. - 4.0
How deep the rabbit hole goes ii icon1.png  How Deep the Rabbit Hole Goes II 5 Achieve red mage level 60. - 4.0
How deep the rabbit hole goes iii icon1.png  How Deep the Rabbit Hole Goes III 5 Achieve red mage level 70. - 4.0
How deep the rabbit hole goes iv icon1.png  How Deep the Rabbit Hole Goes IV 5 Achieve red mage level 80. - 5.0
How deep the rabbit hole goes v icon1.png  How Deep the Rabbit Hole Goes V 5 Achieve red mage level 90. - 6.0

Gallery

Lore

The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages."

History

At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.

In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.

Equipment

Duelist's Attire

For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.

Murgleis

This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.

Rep Attire

Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.

Guespiere

Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.

Tricks of the Trade

Vermillion Scourge

The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.

Moulinet

Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.

Verflare

Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.

Verholy

An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.

X'rhun Tia

  • Race (Clan): Miqo'te (Seeker of the Sun)
  • Gender: Male
  • Age: 42
  • Epithet: Deep Red

X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.

Araya Gastaurknan

  • Race (Clan): Hyur (Midlander)
  • Gender: Female
  • Age: 18
  • Epithet: The Painter

Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.

Nightkin

The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade.

Lilith

Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return. [1]

Red Mage's Panoply

Duelist's Chapeau

As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.

Duelist's Tabard

Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.

Duelist's Breeches

Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.

Form & Function

While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb. [2]

External links

References

  1. Encyclopaedia Eorzea: Volume II, page 185-186
  2. Encyclopaedia Eorzea: Volume II, page 236