Red Mage
Introduction
“On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania. It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
Red Mage is a job introduced with the Stormblood expansion and unlockable at level 50. It is one of three non-limited magical ranged DPS jobs and does not have a base class. Red Mages specialize in both offensive magic and melee rapier weaponskills.
General information
Trainer
The job trainer is X'rhun Tia.
Unlock
- Prerequisite: The player must have purchased the Stormblood expansion, and also have Disciple of War or Magic (Lv. 50)
- Quest: Speak to Distraught Lass in Ul'dah - Steps of Thal (x14.1,y11.7) to obtain the quest
Taking the Red.
Equipment
The red mage is a disciple of magic and wears armor "of Casting." They use rapiers as weapons. The following crafting classes can create items that are useful to the red mage:
Quests
Actions
PvE actions
Action | Acquired | ![]() |
Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|
Riposte | ![]() |
1 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more. | ||
Enchanted Riposte | ![]() |
1 | Weaponskill | Instant | 1.5s | Deals unaspected damage with a potency of 280 | ||
Jolt | ![]() |
2 | Spell | 200 | 2s | 2.5s | Deals unaspected damage with a potency of 170. | |
Verthunder | ![]() |
4 | Spell | 300 | 5s | 2.5s | Deals lightning damage with a potency of 360. | |
Corps-a-corps | ![]() |
6 | Ability | Instant | 35s | Rushes target and delivers an attack with a potency of 130. | ||
Veraero | ![]() |
10 | Spell | 300 | 5s | 2.5s | Deals wind damage with a potency of 360. | |
Scatter | ![]() |
15 | Spell | 400 | 5s | 2.5s | Deals unaspected damage with a potency of 120 to target and all enemies nearby it. | |
Verthunder II | ![]() |
18 | Spell | 400 | 2s | 2.5s | Deals lightning damage with a potency of 140 to target and all enemies nearby it. | |
Veraero II | ![]() |
22 | Spell | 400 | 2s | 2.5s | Deals wind damage with a potency of 140 to target and all enemies nearby it. | |
Verfire | ![]() |
26 | Spell | 200 | 2s | 2.5s | Deals fire damage with a potency of 330. | |
Verstone | ![]() |
30 | Spell | 200 | 2s | 2.5s | Deals earth damage with a potency of 330. | |
Zwerchhau | ![]() |
35 | Weaponskill | Instant | 2.5s | Deals an attack with a potency of 100. | ||
Enchanted Zwerchhau | ![]() |
35 | Weaponskill | Instant | 1.5s | Deals unaspected damage with a potency of 130. | ||
Displacement | ![]() |
40 | Ability | Instant | 35s | Delivers an attack with a potency of 180. | ||
Engagement | ![]() |
40 | Ability | Instant | 35s | Delivers an attack with a potency of 180. | ||
Fleche | ![]() |
45 | Ability | Instant | 25s | Deals an attack with a potency of 460. | ||
Redoublement | ![]() |
50 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100. | ||
Enchanted Redoublement | ![]() |
50 | Weaponskill | Instant | 2.2s | Deals unaspected damage with a potency of 130. | ||
Acceleration | ![]() |
50 | Ability | Instant | 55s | Ensures the next Verthunder, Veraero, or Impact can be cast immediately. | ||
Moulinet | ![]() |
52 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more. | ||
Enchanted Moulinet | ![]() |
52 | Weaponskill | Instant | 1.5s | Deals unaspected damage with a potency of 130 to all enemies in a cone before you. | ||
Vercure | ![]() |
54 | Spell | 500 | 2s | 2.5s | Restores target's HP. | |
Contre Sixte | ![]() |
56 | Ability | Instant | 35s | Delivers an attack with a potency of 360 to target and all enemies nearby it. | ||
Embolden | ![]() |
58 | Ability | Instant | 120s | Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%. | ||
Manafication | ![]() |
1![]() |
60 | Ability | Instant | 110s | Increases both Black Mana and White Mana by 50. | |
Jolt II | ![]() |
62 | Spell | 200 | 2s | 2.5s | Deals unaspected damage with a potency of 310. | |
Verraise | ![]() |
64 | Spell | 2,400 | 10s | 2.5s | Resurrects target to a weakened state. | |
Impact | ![]() |
66 | Spell | 400 | 5s | 2.5s | Deals unaspected damage with a potency of 210 to target and all enemies nearby it. | |
Verflare | ![]() |
68 | Spell | 400 | Instant | 2.5s | Deals fire damage with a potency of 580 for the first enemy, and 60% less for all remaining enemies. | |
Verholy | ![]() |
1![]() |
70 | Spell | 400 | Instant | 2.5s | Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies. |
Reprise | ![]() |
76 | Weaponskill | Instant | 2.5s | Delivers an attack with a potency of 100. | ||
Enchanted Reprise | ![]() |
76 | Weaponskill | Instant | 2.5s | Deals unaspected damage with a potency of 330. | ||
Scorch | ![]() |
80 | Spell | 400 | Instant | 2.5s | Deals unaspected damage to target and all enemies nearby it with a potency of 680 for the first enemy, and 60% less for all remaining enemies. | |
Verthunder III | ![]() |
82 | Spell | 300 | 5s | 2.5s | Deals lightning damage with a potency of 380. | |
Veraero III | ![]() |
82 | Spell | 300 | 5s | 2.5s | Deals wind damage with a potency of 380. | |
Magick Barrier | ![]() |
86 | Ability | Instant | 120s | Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%. | ||
Resolution | ![]() |
90 | Spell | 400 | Instant | 2.5s | Deals unaspected damage to all enemies in a straight line before you with a potency of 750 for the first enemy, and 60% less for all remaining enemies. |
PvP actions
Action | Acquired | ![]() |
Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|---|
Verstone (PvP) | ![]() |
30 | Spell | 1.92s | 2.4s | Deals earth damage with a potency of 5,000. | ||
Enchanted Riposte (PvP) | ![]() |
30 | Weaponskill | Instant | 20s | Delivers unaspected damage with a potency of 6,000. | ||
Resolution (PvP) | ![]() |
30 | Weaponskill | Instant | 20s | Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you. | ||
Magick Barrier (PvP) | ![]() |
30 | Ability | Instant | 25s | Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%. | ||
Corps-a-corps (PvP) | ![]() |
30 | Ability | Instant | 15s | Rushes target and delivers an attack with a potency of 4,000. | ||
Displacement (PvP) | ![]() |
30 | Ability | Instant | 15s | Delivers an attack with a potency of 4,000. | ||
Black Shift (PvP) | ![]() |
30 | Ability | Instant | Instant | Grants Black Shift, altering the effects of several actions. | ||
Veraero III (PvP) | ![]() |
30 | Spell | Instant | 2.4s | Deals wind damage with a potency of 5,000. | ||
Verholy (PvP) | ![]() |
30 | Spell | Instant | 2.4s | Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it. | ||
Verfire (PvP) | ![]() |
30 | Spell | 1.92s | 2.4s | Deals fire damage with a potency of 5,000. | ||
Verthunder III (PvP) | ![]() |
30 | Spell | Instant | 2.4s | Deals lightning damage with a potency of 5,000 | ||
Verflare (PvP) | ![]() |
30 | Spell | Instant | 2.4s | Deals fire damage with a potency of 12,000 to target and all enemies nearby it. | ||
Enchanted Zwerchhau (PvP) | ![]() |
30 | Weaponskill | Instant | 1.5s | Deals unaspected damage with a potency of 7,000. | ||
Enchanted Redoublement (PvP) | ![]() |
30 | Weaponskill | Instant | 2.4s | Delivers an attack with a potency of 8,000. | ||
Frazzle (PvP) | ![]() |
30 | Spell | Instant | 25s | Increases damage taken by nearby enemies by 10%, while reducing HP recovered via healing actions by 10%. | ||
White Shift (PvP) | ![]() |
30 | Ability | Instant | Instant | Grants White Shift, altering the effects of several actions. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ![]() |
30 | Ability | 4.5s | 5s | Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ![]() |
30 | Ability | 2,500 | Instant | 1s | Restores own HP. |
Purify | ![]() |
30 | Ability | Instant | 30s | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze. | |
Guard (PvP) | ![]() |
30 | Ability | Instant | 30s | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. | |
Sprint (PvP) | ![]() |
30 | Ability | Instant | 1.5s | Increases movement speed. Effect ends upon reuse or execution of another action. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Southern Cross (PvP) | ![]() |
30 | Limit Break | Instant | 10s | Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies. |
Magic Ranged DPS actions
Action | Acquired | Level | Type | MP | Casting | Recast | Description |
---|---|---|---|---|---|---|---|
Addle | ![]() |
8 | Ability | Instant | 90s | Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. | |
Sleep | ![]() |
10 | Spell | 800 | 2.5s | 2.5s | Puts target and all nearby enemies to sleep. |
Lucid Dreaming | ![]() ![]() |
14 | Ability | Instant | 60s | Gradually restores own MP. | |
Swiftcast | ![]() ![]() |
18 | Ability | Instant | 60s | Next spell is cast immediately. | |
Surecast | ![]() ![]() |
44 | Ability | Instant | 120s | Spells can be cast without interruption. |
Traits
PvE traits
Trait | Acquired | ![]() |
Level | Effect |
---|---|---|---|---|
Dualcast | ![]() |
1 | Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect. | |
Maim and Mend | ![]() ![]() ![]() ![]() ![]() ![]() |
20 | Increases base action damage and HP restoration by 10%. | |
Maim and Mend II | ![]() ![]() ![]() ![]() ![]() ![]() |
40 | Increases base action damage and HP restoration by 30%. | |
Enhanced Jolt | ![]() |
62 | Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300. | |
Scatter Mastery | ![]() |
66 | Upgrades Scatter to Impact. | |
Mana Stack | ![]() |
68 | Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, or Enchanted Moulinet, up to a maximum of 3. | |
Enhanced Displacement | ![]() |
72 | Increases Displacement and Engagement potency to 180. | |
Red Magic Mastery | ![]() |
74 | Reduces Contre Sixte recast timer to 35 seconds and increases the potency of both Verthunder II and Veraero II to 120. | |
Enhanced Manafication | ![]() |
78 | Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%. | |
Red Magic Mastery II | ![]() |
82 | Upgrades Verthunder to Verthunder III and Veraero to Veraero III. | |
Red Magic Mastery III | ![]() |
84 | Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 330, Verstone to 330, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Jolt II to 310, Impact to 210, and Enchanted Reprise to 330. | |
Enhanced Acceleration | ![]() |
88 | Allows the accumulation of charges for consecutive uses of Acceleration. | |
Enhanced Manafication II | ![]() |
90 | Increases maximum stacks of Manafication to 6. |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
=>
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= Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Balance Gauge is Red Mage's Job Gauge.
Balance Gauge
Red Mages are unique in that they have a Balance Gauge that shows their accumulated White Mana and Black Mana. You can obtain the two types of mana by using certain spells. Once enough of each has been acquired, Riposte will become Enchanted Riposte, Zwerchhau will become Enchanted Zwerchhau, and Redoublement will become Enchanted Redoublement. Certain actions and effects will also be strengthened.
If the gap between black and white mana accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two.
Upon learning the trait Mana Stack, the Mana Stack Gauge will be displayed. Maximum stacks of mana can be accumulated using Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, and Enchanted Moulinet, then used to execute certain actions such as Verflare and Verholy (acquired at level 70). Mana stacks are consumed when any magic is used.
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
How Deep the Rabbit Hole Goes I | 5 | Achieve red mage level 50. | - | 4.0 |
How Deep the Rabbit Hole Goes II | 5 | Achieve red mage level 60. | - | 4.0 |
How Deep the Rabbit Hole Goes III | 5 | Achieve red mage level 70. | - | 4.0 |
How Deep the Rabbit Hole Goes IV | 5 | Achieve red mage level 80. | - | 5.0 |
How Deep the Rabbit Hole Goes V | 5 | Achieve red mage level 90. | - | 6.0 |
Gallery
Lore
The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages."
History
At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.
In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.
Equipment
Duelist's Attire
For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.
Murgleis
This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.
Rep Attire
Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.
Guespiere
Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.
Tricks of the Trade
Vermillion Scourge
The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.
Moulinet
Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.
Verflare
Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.
Verholy
An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.
X'rhun Tia
- Race (Clan): Miqo'te (Seeker of the Sun)
- Gender: Male
- Age: 42
- Epithet: Deep Red
X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.
Araya Gastaurknan
- Race (Clan): Hyur (Midlander)
- Gender: Female
- Age: 18
- Epithet: The Painter
Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.
Nightkin
The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade.
Lilith
Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return. [1]
Red Mage's Panoply
Duelist's Chapeau
As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.
Duelist's Tabard
Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.
Duelist's Breeches
Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.
Form & Function
While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb. [2]
External links
- FinalFantasyXIV.com Red Mage on the official website.
- Comprehensive Job Guide provided by The Balance.