Soulkin

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Soulkin is a class of creature within the bloodless kingdom and one of eight classes of beasts tamable by beastmaster, encompassing magically animated inorganic creatures.

Beastmaster

There are a total of 5 soulkin beasts that can be tamed.

Having a soulkin beast summoned causes Borrow to enable usage of Soul Crush.

No. Name Class Auto-attack Actions
7 Coblyn Soulkin Lightning Lightning Vulcanize Tempered Release: Vulcanize
Reduces physical vulnerability and improves poison resistance of allies.
Area of Effect
Bestial Thunder Trick: Bestial Thunder
Deals lightning-aspected damage.
Single Target
Soul Crush BorrowSoul Crush
18 Dullahan Soulkin Slashing Slashing King's Will Tempered Release: King's Will
Increases physical damage dealt by allies.
Area of Effect
Iron Justice Trick: Iron Justice
Delivers a slashing physical attack.
Area of Effect
Soul Crush BorrowSoul Crush
23 Golem Soulkin Earth Earth Rockslide Tempered Release: Rockslide
Deals earth-aspected damage and lowers earth resistance of enemies.
Area of Effect
Boulder Clap Trick: Boulder Clap
Deals earth-aspected damage.
Area of Effect
Soul Crush BorrowSoul Crush
29 Spriggan Soulkin Fire Fire Frenetic Flurry Tempered Release: Frenetic Flurry
Delivers a sevenfold blunt physical attack.
Single Target
Romp Trick: Romp
Deals fire-aspected damage.
Area of Effect
Soul Crush BorrowSoul Crush
47 Ice Golem Soulkin Ice Ice Frozen Heart Tempered Release: Frozen Heart
Increases magic damage dealt by allies.
Area of Effect
Ice Guillotine Trick: Ice Guillotine
Deals ice-aspected damage.
Area of Effect
Soul Crush BorrowSoul Crush

Crucible of the Unbroken

Clearing a board with only soulkin will reward the Soulkin Gambit bonus (750 points). If a player receives this bonus on the Second Master's Board, they will earn the Soulkin Mate achievement.

Lore

Soulkin are inorganic beings that have been granted temporary life via outside magicks or a magicked medium. This ensorcellment allows for the pooling of aether within the creature—aether which enables ambulation, simple cognitive reasoning, and in extreme cases, limited linguistic capacity. Modern naturalists argue that many of the creatures historically classified as soulkin only earned that classification as the result of outdated folklore and long-standing superstition.

Encyclopædia Eorzea vol 1, page 292

Soulkin are inorganic beings that have been granted temporary life via outside magicks or a magicked medium. This ensorcellment allows for the pooling of aether within the creature—aether which enables ambulation, simple cognitive reasoning, and in extreme cases, limited linguistic capacity. Recent findings may also suggest the birth of a soulkin may, on rare occasion, occur naturally—the life-giving aether intended for one creature mistakenly entrusted to an inanimate object by the fickle mistress that is nature.

Encyclopædia Eorzea vol 2

The term "soulkin" refers to those whose corporeal forms are animated solely by aether rather than biological or mechanical processes. Based upon the many instances of soulkin noted in the Scions' reports, it is evident that such entities were also developed in the First to serve as biddable familiars.

Encyclopædia Eorzea vol 3, page 269

Soulkin refers to beings formed of inorganic matter and given life via magic. While still devoid of a true soul, the beings are able to walk and think, or be given orders. The first and most common use of this form of magic was by the mages of Amdapor, who developed White Magic in response to the looming threat of the people of Mhach and their Black Magic. By channeling Aether with the intent to heal and protect, the mages of Amdapor were able to use soulkin to help handle the Voidsent threat. In more modern times, Soulkin are rarely used, but can still be found in ruins and ancient cities, guarding areas that were once of great importance.

See also