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Second Board of the Unbroken

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Second Board of the Unbroken

Level
40 (Sync: 40)
Item level
35
Rec. beast rank
6 (Sync: 10)
Time limit
120 minutes
Max roster size
12
Moves
10
Base STR/INT
105
Base RES
93
Min. legendary pts.
17,500
Gil Reward
Gil 3,000
Req. quest
Gobsmacked
Patch
7.56

Shades of myriad beasts await all who attempt the Crucible of the Unbroken, a tool conceived by a certain tradition of beastmasters. Navigating these intricately crafted boards requires no little skill and fortitude─especially should your soul be on the line. Hold fast to your teachings and to the bonds with your familiars as you weather the trials within...

— In-game description

Second Board of the Unbroken is a level 40 board in the Crucible of the Unbroken for Beastmaster.

Completing this board is required to progress in the Beastmaster Quests.

Map

Click on a space to navigate to it on this page.

Moves

Move 1

Enemy #1: Combat 1 type of beast.
Manticore Piece
Weakness Wind Wind
Vulnerabilities Vulnerable to Poison
Strength ★★★
Phys. Resistance ★★★
Constitution ★★★★
Intelligence ★
Mag. Resistance ★★
Loot

Guaranteed:

One of the following:

Enemy Attack Description
Manticore Physical Attack Manticore's auto-attack.
Physical Arm and Hammer One of Manticore's arms glows red. At the end of the cast, a massive 180 degree AoE is cast to the side of the glowing arm. Inflicts Damage Down for 30 seconds.
PhysicalBlunt Deadly Hold A tankbuster aimed at the player.
PhysicalBlunt Hammerleap Manticore aims and prepares to jump towards a random edge of the arena, creating an enormous static circle AoE at its destination. Inflicts Vulnerability Up.
Physical Heads and Tails Manticore attacks with two consecutive 180 degree AoEs—one from its head and one from its tail—in the order specified by its cast name. Inflicts Vulnerability Up.
Physical Charge and Hammer Manticore prepares four telegraphed static line AoE charges around the arena, and simultaneously prepares Arm and Hammer on one arm—then the other arm.

After the final charge, Manticore uses Arm and Hammer from its first arm, then its second. All AoEs inflict Damage Down for 30 seconds.

Move 2

Shop #1: Purchase items with territory tokens.
Inventory

Guaranteed:

Seven of the following:

Four of the following:

Four of the following:

Move 3

Left path

Elite Enemy #1: Combat 2 types of beast.
Taurus Piece Ahriman Piece
Weakness Piercing Piercing Ice Ice
Vulnerabilities None Vulnerable to SlowVulnerable to ParalysisVulnerable to BlindVulnerable to StunVulnerable to Sleep
Strength ★★★★ ★
Phys. Resistance ★★★ ★
Constitution ★★★★ ★
Intelligence ★★★ ★
Mag. Resistance ★★★★ ★
Loot

Guaranteed:

One of the following:

One of the following:

Zero to one of the following:

Enemy Attack Description
Taurus Physical Attack Taurus's auto-attack.
Magical Mortal Ray Unavoidable damage that inflicts an uncleansable Doom Doom for 25 seconds. Doom can only be removed by standing on one of the arena's four stone tiles for 10 seconds.
Magical Ruinous Ring A static donut AoE centered on Taurus. Inflicts Vulnerability Up.
Magical Ruinous Locus A static circle AoE centered on Taurus. Inflicts Vulnerability Up.
Magical Ray of Ignorance Marks the player with a red arrow, dropping an Aetheric Charge at their location at the end of the cast. This Aetheric Charge repeatedly pulses with circle AoEs and grows larger over time.

AoEs created by the Aetheric Charge deal high magic damage and inflict Damage Down for 30 seconds.

Magical Aetherial Fissure Creates three voidgates on one wall of the arena and two voidgates at the opposite wall. One wall's voidgates will glow and fire first, followed by the other wall.

Voidgates fire a static line AoE straight across the arena, inflicting Damage Down for 30 seconds.

Magical Ruinous Contraction Ruinous Ring, immediately followed by Ruinous Locus.
Magical Ruinous Expansion Ruinous Locus, immediately followed by Ruinous Ring.
Summon Summons an Ahriman in each corner of the arena.
Ahriman MagicalEarth Stone Ahriman's auto-attack.
Magical Mortal Gaze A gaze attack telegraphed with a shrinking ring. Inflicts an uncleansable Doom Doom for 25 seconds.
Magical Eyes on Me Ahriman self-destructs, dealing unavoidable magic damage and killing itself in the process.

Right path

Enemy #2: Combat 1 type of beast.
Wyvern Piece
Weakness Lightning Lightning
Vulnerabilities Vulnerable to BlindVulnerable to Poison
Strength ★★★
Phys. Resistance ★★★
Constitution ★★★★
Intelligence ★★★
Mag. Resistance ★★★
Loot

Guaranteed:

One of the following:

Zero to one of the following:

Enemy Attack Description
Wyvern Physical Attack Wyvern's auto-attack.
MagicalWind The Storm's Grip Covers the arena's perimeter in a damaging wall and creates an untargetable Wind Sprite at the north and south.

Wind Sprites repeatedly cast Buffet, a large static line AoE that inflicts Vulnerability Up.

MagicalWind Typhoon A radial knockback centered on Wyvern. Creates several Whirlwinds at the edges of the arena, which then slowly travel to the opposite wall.

Touching a Whirlwind inflicts Damage Down for 30 seconds and knocks the player airborne.

MagicalFire Liquid Hell Several static circle AoEs appear around the arena, creating lava puddles that inflict an uncleanseable 15 second Burns if stood inside.
MagicalFire Blazing Trail Wyvern flies to either the east or west side of the arena and prepares a 180 degree cone AoE towards the center. Inflicts Vulnerability Up.
MagicalWind Storm Trail Three 60 degree static cone AoEs fired from three indicated points around Wyvern. Inflicts Damage Down for 30 seconds.

Move 4

Left path

Treasure #1: Select an item from a bountiful coffer.
Options
Four of the following:

Right path

Campsite #1: Recover HP for yourself and up to 2 familiars.
Details
  • Player only: 90% max HP
  • Player and 1 familiar: 45% each
  • Player and 2 familiars: 30% each

Move 5

Enemy #3: Combat 2 types of beast.
Voidmancer Piece Zombie Piece
Weakness Earth Earth Ice Ice
Vulnerabilities None Vulnerable to SlowVulnerable to PetrificationVulnerable to BindVulnerable to HeavyVulnerable to Flat damage
Strength ★ ★★
Phys. Resistance ★★★ ★
Constitution ★★★ ★
Intelligence ★★★ ★
Mag. Resistance ★★★ ★
Loot

Guaranteed:

One of the following:

One of the following:

Zero to one of the following:

Enemy Attack Description
Voidmancer MagicalWater Water Voidmancer's auto-attack.
Magical Death Drive A circular ring is placed on the player. At the end of the cast, the position is locked, detonating into a static circle AoE 4 seconds later.

Any zombie corpses inside the AoE are resurrected. If the player is inside the AoE, they are inflicted with Damage Down for 30 seconds.

Magical Dark Orb A large static circle AoE centered on Voidmancer. Inflicts Damage Down for 30 seconds.
Magical Evil Mist Deals unavoidable damage and creates several green orbs around the arena, which repeatedly pulse with static circle AoEs. Orbs add a stack Wit's End if caught in their radius.
Zombie Physical Attack Zombie's auto-attack. Inflicts a stack of Wit's End with each hit. At 16 stacks, players become Confused for 12 seconds and will attack their own beast.
  • Players are immune from gaining additional stacks of Wit's End while Confused.

Move 6

Treasure #2: Select an item from a bountiful coffer.
Options
Four of the following

Move 7

Elite Enemy #2: Combat 2 types of beast.
Elder Tablitaur Piece Younger Tablitaur Piece
Weakness Fire Fire Fire Fire
Vulnerabilities None Vulnerable to InterruptionVulnerable to BlindVulnerable to HeavyVulnerable to Poison
Strength ★★★★ ★★★★
Phys. Resistance ★★★★ ★★★
Constitution ★★★ ★★★
Intelligence ★ ★
Mag. Resistance ★★★★ ★★★
Loot

Guaranteed:

One of the following:

Zero to two of the following:

Enemy Attack Description
Both Physical Attack Tablitaur's auto-attack.
Physical 1000-tonze Swipe A 180 degree AoE from both Tablitaur's front. One will have a shorter cast time than the other. Inflicts Damage Down for 30 seconds.
Physical 1111-tonze Swing A massive static circle AoE cast by both Tablitaurs. One will have a shorter cast time than the other. Inflicts Damage Down for 30 seconds.
Physical 10-tonze Stomp Both Tablitaurs create an epicentral knockback at adjacent corners of the arena. One Tablitaur will have a shorter cast time.
Disorienting Groan Only cast once one of the two Tablitaurs are defeated. Grants the living Tablitaur a permanent stack of Damage Up.
Physical Endless Slashes Only cast once one of the two Tablitaurs are defeated. Deals 8 instances of unavoidable damage to both the player and their beast.
  • If Cover is active, the player's beast will be hit twice with each swing.
Elder Physical 100-tonze Slash A line AoE tankbuster aimed at the player. Always paired with Rallying Cheer.
Physical Endless Swipes A 60 degree cone AoE combined with a rotating arrow. Inflicts Vulnerability Up.

Always paired with Younger Tablitaur's Endless Swing.

Younger Rallying Cheer An interruptable cast that, if successful, buffs the Elder Tablitaur with a removable 15 second Damage Up. Always paired with 100-tonze Slash.
Physical Endless Swing Attaches a chase tether to the player. Younger Tablitaur becomes untargetable and slowly spins towards the player for an extended period of time, dealing damage and knockback if in range.

Always paired with Elder Tablitaur's Endless Swipes.

Move 8

Left path

Random Enemy or Campsite #1: Take your chances.
Demon Piece Evil Weapon Piece Devilet Piece
Weakness Slashing Slashing Ice Ice Earth Earth
Vulnerabilities Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to StunVulnerable to SleepVulnerable to BindVulnerable to HeavyVulnerable to Flat damage Vulnerable to SlowVulnerable to PetrificationVulnerable to ParalysisVulnerable to StunVulnerable to SleepVulnerable to BindVulnerable to HeavyVulnerable to Flat damage Vulnerable to SlowVulnerable to ParalysisVulnerable to StunVulnerable to Flat damage
Strength ★ ★★★ ★
Phys. Resistance ★ ★★ ★
Constitution ★ ★★ ★
Intelligence ★ ★ ★★★
Mag. Resistance ★ ★★ ★
Loot

Guaranteed:

One of the following:

Enemy Attack Description
Aetheric Charge Recharge With each wave, one random enemy begins to gorge on aether. At 5 stacks, the enemy gains a permanent Damage Up.
Magical Dark Eruption Places four static circle AoEs under the player consecutively. Inflicts Damage Down for 30 seconds.
Demon Physical Attack Demon's auto-attack.
Magical Void Paralyze Deals unavoidable damage and inflicts a cleanseable Paralysis for 30 seconds.
Magical Condemnation A 90 degree frontal cone AoE. Inflicts Damage Down for 30 seconds.
Evil Weapon Physical Attack Evil Weapon's auto-attack.
PhysicalSlashing Smite of Excessive Rage If Evil Weapon's sword is spinning horizontally, creates a static donut AoE. If spinning vertically, creates a static line AoE from its front and back.
Devilet MagicalFire Void Fire III A long cast dealing unavoidable damage to the player.

Right path

Treasure #3: Select an item from a bountiful coffer.
Options
Four of the following:

Move 9

Shop #2: Purchase items with territory tokens.
Inventory

Eight of the following:

Four of the following:

Four of the following:

Move 10

Boss of the Board: Combat 2 types of beast.
Loosefrox Inkyjots Chewchum Popoto
Weakness Blunt Blunt Water Water
Vulnerabilities Vulnerable to BlindVulnerable to Poison None
Strength ★★★★★ ★★★
Phys. Resistance ★★★ ★★★★
Constitution ★★★★ ★★★
Intelligence ★★★ ★★★★★
Mag. Resistance ★★★★ ★★★
Enemy Attack Description
Loosefrox Inkyjots Physical Attack Loosefrox Inkyjot's auto-attack.
PhysicalSlashing Gobspin Headlops If there are glowing rings around Loosefrox's sword, creates a static donut AoE—otherwise will create a static circle AoE. Inflicts Vulnerability Up.
Kinborrow Can only be used while Chewchum Popoto is alive. Grants Loosefrox a removable Popoto Skin buff for 15 seconds.
Magical Gobbieboom Barrage Creates several bombs around the arena, all of which explode after several seconds and inflict Damage Down for 30 seconds.
  • Small bombs create large static circle AoEs and can be pushed away by attacking them. If pushed into a sand trap, bombs will sink and harmlessly detonate below ground.
    • If pushed into the sand trap Chewchum Popoto is casting Sand Breath from, it will blast Chewchum above-ground; dealing damage, stunning it, and inflicting Vulnerability Up.
  • Large spiky bombs each detonate into a cross of static line AoEs.
Magical Bomb Toss A static circle AoE aimed at the player. Deals knockback and inflicts Damage Down for 30 seconds.
Magical Goblin Hammer Creates several static circle AoEs all over the arena. Inflicts Damage Down for 30 seconds.
Heartyvow Only used once Chewchum Popoto is defeated. Grants Loosefox a permanent stack of Damage Up.
Physical Goblin Rush Only used once Chewchum Popoto is defeated. A tankbuster aimed at the player.
Chewchum Popoto Physical Attack Chewchum Popoto's auto-attack.
MagicalEarth Sand Breath A 90 degree static cone AoE aimed towards the arena's center from an indicated sand trap. Inflicts a cleanseable Blind for 30 seconds.
MagicalEarth Sand Pillar Small detonations created by Chewchum as it moves between sand traps.
MagicalEarth Earthquake Only used once Loosefrox is defeated. Deals multiple instances of unavoidable damage to the player.

Rewards

The following items are rewarded based on the player's rank upon the conclusion of the board:

Rank Rewards
Legendary Faded Remnant of Resilience x14
Modern Aesthetics - Loosened Locks (rarely)
Apex Faded Remnant of Resilience x12
Modern Aesthetics - Loosened Locks (rarely)
Elite Faded Remnant of Resilience x8
Renowned Faded Remnant of Resilience x6
Exemplary Faded Remnant of Resilience x4
Adept Faded Remnant of Resilience x3
Journeyman Faded Remnant of Resilience x2
Novice Faded Remnant of Resilience
Apprentice -

Achievements

This board is associated with the following achievements:

Name Points Task Reward Patch
Crucible Checkmate II 5 Clear the Second Board of the Unbroken. - 7.56
Hot in Here II 10 Clear the Second Board of the Unbroken under the third degree. - 7.56
Eighth Rank II 5 Achieve Apex rank or above on the Second Board of the Unbroken. - 7.56
Unbreakable II 10 Achieve Legendary rank on the Second Board of the Unbroken. - 7.56

Dialogue

Move 1

The manticore piece gathers strength to its arm...

Move 3 (left)

Purifying light flickers upon the floor...
The floor pulses with purifying light!

Move 7

Our brotherbond is unbreakable!
Now! We war together!
If the younger brother is defeated first
Hrhhh... Hrhhh... HRAAAGGGHHH!!!
If the elder brother is defeated first
Hrhhh... Hrhhh... HRAAAGGGHHH!!!

Move 8 (left, enemy)

The demon piece gorges on aether...
The demon piece reaches the pinnacle of its power!
The evil weapon piece gorges on aether...
The evil weapon piece reaches the pinnacle of its power!
The devilet piece gorges on aether...
The devilet piece reaches the pinnacle of its power!

Move 10

Start of cutscene.
Pshhh... Shkohhh... The moment of truetruth. Let's go, Chewchum Popoto!
End of cutscene.
We'll windknock you from the ground up!
Chewchum Popoto takes aim from underground...
My sword is as sharp as my tongueflaps!
Lend me your strength, Chewchum Popoto!
Chewchum Popoto! Are you all right!?
Leave Chewchum Popoto alone, you cheatsneak!
Now you're asking for it!
Dodgedance my blastbombs!
I-I'm not nervous! You're nervous!