Central Shroud

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Central Shroud

Clear Skies.png Fair Skies.png Fog.png Clouds.png Tension.png Rain.png

Central Shroud Map.jpg
Map of Central Shroud

Type
Zone
Zone
The Black Shroud
(Aldenard)
Connects to
New Gridania (N)
North Shroud (N)
East Shroud (NE)
The Lavender Beds (SE)
South Shroud (S)
Aetherytes
Bentbranch Meadows (X:21.7, Y:22.2)

The area of the Twelveswood closest to Gridania, the Central Shroud is rich in water: in its north lies the Jadeite Flood, in the south sit twin lakes known as the Mirror, and in its interior flow the East and West Vein streams. As one might expect, the Central Shroud is home to a veritable host of flora species.

— In-game description

Central Shroud is a zone in The Black Shroud.
Level 1 Striking Dummies are located at (24.0, 19.5).

Locations

Area Points of Interest
Bentbranch
Landmark (map icon).png
Lilystone
Landmark (map icon).png
The Hedgetree
Ferry icon.png
Mirror Planks Docks
Dungeon (map icon).png
The Tam-Tara Deepcroft
Landmark (map icon).png
The Tam-Tara Deepcroft
Landmark (map icon).png
Galvanth's Spire
Landmark (map icon).png
Everschade (The Guardian Tree)
Landmark (map icon).png
The Matron's Lethe
Bentbranch Meadows
Aetheryte (map icon).png
Bentbranch Meadows
Chocobokeep (map icon).png
Chocobo Porter
Jadeite Thick
Settlement icon.png
The Bannock
Landmark (map icon).png
Blue Badger Gate
Landmark (map icon).png
Gilbert's Spire
The Standing Corses
Landmark (map icon).png
Spriggan Dig
Sorrel Haven
Landmark (map icon).png
White Wolf Gate
Landmark (map icon).png
Hopeseed Pond
Dungeon (map icon).png
Haukke Manor
Landmark (map icon).png
Sanguine Perch
Greentear
Landmark (map icon).png
Gabineaux's Bower
Landmark (map icon).png
Spirithold
Landmark (map icon).png
Lifemend Stump
Landmark (map icon).png
Naked Rock

Activities

Central Shroud Sidequests

Central Shroud FATEs

Shops & Services

Merchant Name Merchant Location
Merchantv2.png
Feathertrader
(X:20.4, Y:22.8)
Merchantv2.png
Merchant & Mender
(X:21.8, Y:21.1)
Merchantv2.png
Merchant & Mender
(X:23.2, Y:19.4)
Merchantv2.png
Merchant & Mender
(X:24.9, Y:27.8)

Enemies

Normal

B Rank

A Rank

S Rank

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).

# Name Zone Coordinate Weather Time Emote Comment
11 Bentbranch Meadows Central Shroud (X:21.8, Y:21.8) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
12:00-17:00 Sit.png  Sit The Vista is right next to the Aetheryte. There are three stumps across the Moogle mail carrier. A woman is sitting on the first one. Hop up onto the third one to reach the Vista.
39 The Bannock Central Shroud (X:23.4, Y:19.9) Rain.png Rain
Showers.png Showers
5:00-8:00 Lookout.png  Lookout Jump onto the canvas above the commander's heads by first jumping up and along the tree. The vista is on top of the wooden arch.
40 Haukke Manor Central Shroud (X:13.6, Y:23.1) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
18:00-5:00 Lookout.png  Lookout Climb onto the roots from left side just walk up. Hop onto top. Root are coming off of cliff into a small pond with a view of the mansion.
41 The Guardian Tree Central Shroud (X:16.3, Y:22.3) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
12:00-17:00 Lookout.png  Lookout On tree bridge.
42 Rainbow Bridge Central Shroud (X:26.5, Y:18.8) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
11:00-13:00 Lookout.png  Lookout On top and center of waterfall side of railing on bridge.

Achievements

This zone is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm central shroud icon1.png  Mapping the Realm: Central Shroud 10 Visit the Central Shroud and unlock the area map. - 2.1

Images

Lore

Jadeite Flood

The shores of the Jadeite Flood form Gridania’s southern edge. Its color—a deep green—is a reflection of the forest canopy shimmering upon the water’s surface.

Gilbert’s Spire

This watchtower is named in honor of Gilbert Trueshot, a hero of Gridania in the early days of the city-state. An archer of extraordinary skill, he was the first to carry the vaunted title of Godsbow.

The Bannock

Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area’s name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump’s resemblance to those selfsame rations.

The Standing Corses

When Bahamut descended upon the realm, his fiery onslaught turned the Standing Corses to ash. Hardened in the inferno, the trees now seem the withered husks of men, crouched together in eternal agony.

Spriggan Dig

After the Calamity, spriggans converged on this area in search of corrupted crystals in such numbers that the place became their dominion. However, in the five years since, they have devoured almost every crystal, leaving the place a bare wasteland.

Sorrel Haven

Sorrel Haven takes its name from fallen sorrel leaves—a common herb found throughout the Black Shroud, but in abundance in this particular area—which turn the damp forest floor a distinctive purple brown.

Haukke Manor

Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”

Sanguine Perch

The deathgazes made Sanguine Perch their roost when they came to the Twelveswood—though from where, no one knows. By all accounts, they have turned it into a nightmarish scene by hanging the flesh of their prey upon branches for keeping.

Hopeseed Pond

Hopeseed Pond formed where a fragment of Dalamud left a fracture in the ground. Due to an overwhelming earthen aspect in the area, the flora around the pond’s banks have grown at an unnatural rate.

Bentbranch

With a name describing the crooked intersection of two trade-heavy thoroughfares, Bentbranch is the starting point of the Furline, which wends its way northwest to Coerthas, and the Lumberline that proceeds to Thanalan in the south.

Bentbranch Meadows

Once Moogle’s Gift Mounts was established and its rookery stocked with Ishgard’s finest birds, it was not long before an entire settlement had grown up around the stables. The trademark balloon tethered to the main building is actually an Ixali war vessel claimed by chocobokeeps after it became tangled in a nearby tree and was abandoned by its riders.

Galvanth’s Spire

This watchtower takes its name from Galvanth the Dominator, a ruler during the later days of Gelmorra. Legend has it that he could slay ten Ixal with one thrust of his great polearm.

The Matron’s Lethe

As if forgotten by Nophica Herself, one mighty tree root endures upon a sheer cliff created by geological upheavals of the Calamity. As this allows for passage upwards, the Gridanians have seen it as a blessing, and taken to calling it the Matron’s Lethe.

The Mirror Planks

A pier built by the fishermen who earn their livelihood on the lake, the Mirror Planks also service logging convoys. Of late, it is where the ferry puts in to take adventurers to their residential districts.

Lilystone

A boulder appearing suddenly upon the Mirror, Lilystone is named for the water flora that sprouts in abundance nearby.

Everschade & The Guardian Tree

Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one—an elder elemental who watches and presides over the forest’s denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.

The Tam-Tara Deepcroft

The Tam-Tara Deepcroft was once an underground burial site for Gelmorrans, and still serves the people of Gridania. It has also gained renown as the final resting place of Galvanth the Dominator.

Greentear

Just beyond the waters of the East Vein, Greentear is a stretch of forest wherein the elementals have permitted men to harvest timber. As such, the air is always thick with the sounds of woodcutters chopping and sawing.

Gabineaux’s Bower

A small cabin for loggers of the Botanists’ Guild, Gabineaux’s Bower takes its name from the woodcutters’ hardworking overseer.

Naked Rock

A section of cliff face that has fallen away to reveal the rough surface beneath, Naked Rock is a nest for vicious raptors—a fact many a traveler has stumbled upon (or into)—only after it was too late.

Spirithold

A structure initially built in the days of Gelmorra, Spirithold has found new use as a prison to hold enemies of the forest while they await judgment—though whether the same can be said after the Calamity is unclear. Some also refer to the crumbling ruin as Warren’s Hold, after the cells' first gaoler. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 124