Limsa Lominsa Upper Decks

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search

Limsa Lominsa Upper Decks

Clear Skies.png Fair Skies.png Rain.png Clouds.png

Limsa lominsa upper decks.jpg
Map of Limsa Lominsa Upper Decks

ARR Limsa Lominsa Upper Decks.png
View of Limsa Lominsa Upper Decks

As Lominsans have precious little room to build outwards, they have spent many generations building towards the skies. The upper decks have thus come to weave their way around the Mizzenmast, and extend to outlying towers along bridges of stone and wood.

— In-game description

Limsa Lominsa Upper Decks is a zone in La Noscea.

Locations

Area Points of Interest
Limsa Lominsa Upper Decks
Marauder (map icon).png
Coral Tower
Mini-aetheryte (map icon).png
Marauder's Guild
Landmark (map icon).png
The Seventh Sage
Culinarian (map icon).png
The Bismarck
Mini-aetheryte (map icon).png
Culinarians' Guild
Limsa Lominsa (map icon).png
Maelstrom Command
Landmark (map icon).png
Maelstrom Barracks
Landmark (map icon).png
The Hyaline
Mini-aetheryte (map icon).png
The Aftcastle
Landmark (map icon).png
The Aftcastle
Landmark (map icon).png
The Missing Member
Blacksmith (map icon).png
Armorer (map icon).png
Naldiq & Vymelli's
Landmark (map icon).png
Anchor Yard
Landmark (map icon).png
Tempest Gate
The Mizzenmast
Adventurers guild icon1.png
The Drowning Wench
Inn (map icon).png
Mizzenmast Inn
Mail (map icon).png
Delivery Moogle
Landmark (map icon).png
Crow's Lift

Activities

Limsa Lominsa Sidequests

Shops & Services

Merchant Name Merchant Location
Merchant (map icon).png
Calamity Salvager
(X:11.4, Y:14.4)
Merchant (map icon).png
Holasfhis
(X:10.4, Y:13.7)
Merchant (map icon).png
Hunt Billmaster
(X:13.2, Y:12.5)
Merchant (map icon).png
Jossy
(X:9.9, Y:7.9)
Merchant (map icon).png
OIC Quartermaster
(X:13.2, Y:12.6)
Merchant (map icon).png
Recompense Officer
(X:11.2, Y:14.3)
Merchant (map icon).png
Smydhaemr
(X:10.6, Y:15.1)
Merchant (map icon).png
Soemrwyb
(X:10.6, Y:15.1)
Merchant (map icon).png
Storm Quartermaster
(X:13.2, Y:12.8)
Merchant (map icon).png
Syznthota
(X:11.3, Y:11)
Merchant (map icon).png
Z'ranmaia
(X:11.4, Y:8.2)

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold

# Name Zone Coordinate Weather Time Emote Comment
1 Barracuda Piers Limsa Lominsa Upper Decks (X:9.5, Y:7.8) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
8:00-12:00 Lookout.png  Lookout Located northwest out of The Bismarck, there are two sets of bricks set into the wall there. The set of bricks closer to the stairs is the Vista location.

Images

Lore

As Lominsans have precious little room to build outwards, they have spent many generations building towards the skies. The upper decks have thus come to weave their way around the Mizzenmast, and extend to outlying towers along bridges of stone and wood.

Coral Tower

Standing over Limsa's harbor, Coral Tower was built to be the headquarters of the Knights of the Barracuda. At present, however, the watchtower is the Yellowjackets' base of operations and training grounds for the Marauders' Guild.

The Seventh Sage

The Seventh Sage deals in everything from spices and herbs to local vegetables and exotic ingredients from faraway lands. While the store enjoys the custom of many a chef, it also serves to conceal the dealings of the Kraken's Arms-much of whose plunder sits upon the shelves awaiting sale.

The Bismarck

With delicacies from every corner of the five seas sure to satisfy any palate, the Bismarck is famed as Eorzea's premier restaurant. Just as the white whale of legend devoured all that lay in his path, it is the Bismarck's fondest hope that its diners will follow suit.

The Mizzenmast

The heart of Limsa Lominsa, the Mizzenmast rises over the wreckage of the Galadion where the ship's own mast once stood. Within it lies the Bridge, an airship landing, a tavern, and an inn-all which can be reached using a complex system of pulleys known as the Crow's Lift.

The Drowning Wench

Notoriously rumored to be named after the proprietor's mother, the Drowning Wench is an alehouse that occupies an entire story within the Mizzenmast. Only sailors and pirates frequented the place until Baderon Tenfingers, a retired sellsword, became owner. He permitted the Adventurers' Guild to set up shop, and the tavern has begun to attract a more varied clientele. The Drowning Wench prides itself on fare that is both affordable and delicious, and is famed for its La Noscean toast.

The Mizzenmast Inn

As sailors prefer to sleep in their gently rocking cabins even while in port, the Mizzenmast Inn welcomes adventurers seeking a more steady bed on dry land, as well as merchants with coin in their purses to spare.

Maelstrom Command

While Maelstrom Command was originally located on the outskirts of Limsa Lominsa, the Grand Company's headquarters were moved to their current position after the Calamity and the creation of a new plan for the defense of the city-state.

The Hyaline

Selling fish delivered fresh each morn, the Hyaline gains its name from the jewel-like aquarium that lines its storefront.

The Aftcastle

A public courtyard, the Aftcastle takes its name from its position behind the Mizzenmast, per the nautical conventions of Limsa Lominsa.

The Missing Member

The Sanguine Sirens originally built this tavern to serve members of the crew who had come into port. Ever since the Missing Member's food and drink started to garner praise, however, townsfolk and adventurers can be found dining within its halls. Most believe that the establishment earns its name from those crew members the Sanguine Sirens have lost at sea, but there are those who believe it alludes to the captain's violent tendency to deftly "decommission" her male victims.

Naldiq & Vymelli's

Founded by a blacksmith named Naldiq and a shipwright called Vymelli, this business made its name building some of the greatest ships the realm, nay, the world has seen. Over the years, however, it has expanded into many and varied fields, from firearms to fine armors fashioned from plates of metal, utilizing the selfsame skills employed in girding ships' hulls.

The Anchor Yard

In the early days of Limsa Lominsa, the Anchor Yard was the berth of the most feared of pirates. A tremendous gale some two hundred years past rendered the area ill-fit for large vessels to drop anchor, and thus a wide courtyard was built in its place. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 103