Limsa Lominsa Lower Decks

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Limsa Lominsa Lower Decks

Clear Skies.png Fair Skies.png Clouds.png Rain.png

Limsa Lominsa Lower Decks map.jpg
Map of Limsa Lominsa Lower Decks

ARR Limsa Lominsa Lower Decks.png
Limsa Lominsa Lower Decks

As Lominsans have precious little room to build outwards, they have spent many generations building towards the skies. The upper decks have thus come to weave their way around the Mizzenmast, and extend to outlying towers along bridges of stone and wood.

— In-game description

Limsa Lominsa Lower Decks is a zone in La Noscea.


Locations

Area Points of Interest
Limsa Lominsa Lower Decks
Ferry icon other.png
Ferry Docks
Arcanist (map icon).png
Mealvaan's Gate
Mini-aetheryte (map icon).png
Arcanists' Guild
Landmark (map icon).png
East Hawkers' Alley
Landmark (map icon).png
Hawkers' Round
Mini-aetheryte (map icon).png
Hawkers' Alley
Landmark (map icon).png
West Hawkers' Alley
Aetheryte (map icon).png
Limsa Lominsa Aetheryte Plaza
Landmark (map icon).png
The Octant
Landmark (map icon).png
Bulwark Hall
Landmark (map icon).png
Crow's Lift
Chocobokeep (map icon).png
Chocobo Porter
Landmark (map icon).png
The Zephyr Gate
Fisher (map icon).png
Fisherman's Bottom
Mini-aetheryte (map icon).png
Fishermen's Guild
Landmark (map icon).png
The Astalicia
Ferry icon.png
Lominsan Ferry Docks
Rogue (map icon).png
The Dutiful Sisters of the Edelweiss

Activities

Limsa Lominsa Sidequests

Shops & Services

Merchant Name Merchant Location
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Bango Zango
(X:9.9, Y:11.4)
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Blue Lily
(X:8.4, Y:11.8)
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Collectable Appraiser
(X:6.1, Y:12)
Merchantv2.png
Engerrand
(X:8.6, Y:11.7)
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Faezghim
(X:6.5, Y:11.9)
Merchantv2.png
Gerulf
(X:8.2, Y:11.9)
Merchantv2.png
Iron Thunder
(X:8.1, Y:11.6)
Merchantv2.png
Itinerant Moogle
(X:9.4, Y:11.6)
Merchantv2.png
Merchant & Mender
(X:3.3, Y:12.9)
Merchantv2.png
Rowena's Representative
(X:9.1, Y:11.1)
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Scrip Exchange
(X:6, Y:11.9)
Merchantv2.png
Scrip Exchange
(X:3, Y:12.5)
Merchantv2.png
Sorcha
(X:8.5, Y:11.4)
Merchantv2.png
Syneyhil
(X:6.3, Y:11.9)
Merchantv2.png
Unsynrael
(X:6, Y:12.3)

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold

# Name Zone Coordinate Weather Time Emote Comment
2 The Astalicia Limsa Lominsa Lower Decks (X:7.1, Y:15.1) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
18:00-5:00 Lookout.png  Lookout Climb to the top of The Astalicia (the ship there), and go east towards the bow of the ship. Climb the pole extending from the ship and go to the very tip.

Images

Lore

Limsa’s lower decks are some of the city’s earliest structures, having been constructed by the crew of the Galadion between the towers in the bay. These bridges and platforms hang over the ocean waters, and are truly a beautiful sight to behold. When viewed from afar, they shine and sway not unlike the lightest of gossamer silks, and as such have been given the name the “Navigator's Veil.” [1]

Barracuda Piers

These docks moor only the Maelstrom's principal squadrons, also known as the Crimson Fleet. To prevent sabotage, admittance to the area is forbidden to the general citizenry; however, on clear days, one may catch a glimpse of the armada flagship, the Triumph, from atop one of Limsa Lominsa’s myriad spans.

The Ferry Docks

These landings exclusively serve the ferry that sails to Vesper Bay along the western coast of Thanalan.

Mealvaan's Gate

For the purposes of taxation, all inbound cargo must pass through inspection at Mealvaan’s Gate, as must the crews and passengers of docked ships. Established some five hundred years ago by Admiral Mealvaan, the Gate has supported the maritime city-state and her trade since. The arcanists who man it as “assessors” are well versed in sums, and have established their guild within so as to train newcomers to their art.

Hawkers' Alley

Merchants travel from far and wide to sell their wares in Hawkers' Alley. In addition to foreign shopkeeps from exotic lands, one can find goblins, Qiqirn, and other beastmen peddlers. Of late, one may even see Mamool Ja—a race hailing from the distant western continent.

The Octant

Though the Octant takes its name from a navigational tool that greatly advanced seafaring, this eight-sided courtyard was built to honor the instruments’ inventor, Jovanni Gnonno. It is a popular meeting place for townsfolk, a key hub of transportation, and, following the Calamity, the new home to an aetheryte.

The Zephyr Gate

The great threshold to outer Limsa, the Zephyr Gate is named for the westerly breeze that wafts pleasantly through the area. Beyond its doors lies the Procession of Terns, which leads to middle La Noscea.

Bulwark Hall

The large, fortified gate of the Maelstrom's Burwark Hall exists in part to protect the Bridge, the center of Lominsan government. Indeed, as the last bastion of defense, the hall has arrowslits along its walls to allow soldiers within to repel attackers without.

Fisherman's Bottom

By rights, Fisher's Bottom, located at the lowest point in the city, should be known for the organization to which it is home—Wawalago’s Pullers, the largest group of fishermen in the city. Nonetheless, it would seem Lominsans overwhelmingly prefer the popular sobriquet.

The Astalicia

Registered as a trade vessel hailing from distant waters, this battle-scarred warship captained by the lord of the region’s underworld, One-eyed Hyllfyr, serves as a gathering place for brigands, cutthroats, and the purveyors of sundry other breeds of villainy. It is here that the city-state’s many pirate crews find new recruits to join their ranks.

The Dutiful Sisters Of The Edelweiss

Sitting quietly in the outskirts of the harbor, this supposed convent houses the Dutiful Sisters of the Edelweiss. In truth, however, the place serves those who ensure no one breaks the unspoken code of criminals—the Rogues’ Guild.

Pharos Polaris

Its flame guiding ships safely homewards in the stead of the pole star, Pharos Polaris is a white lighthouse built precariously upon a solitary reef over the course of many years. Naldiq & Vymelli’s is charged with its upkeep, and for safety reasons only employees of the company may enter. It is rumored that a voidsent bomb provides the light for the tower’s lamps. [2]

References

  1. Encyclopaedia Eorzea: Volume I, page 100
  2. Encyclopaedia Eorzea: Volume I, page 101