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Alexander - The Breath of the Creator (Savage)

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This article is about the (Savage) version. For the level 60 story-mode raid, see Alexander - The Breath of the Creator. For the third tier of Alexander (Savage) in general, see Alexander: The Creator (Savage).

Alexander - The Breath of the Creator (Savage)

Level
60 (Sync: 60)
Item Level
250
Difficulty
Normal
Party size
Full Party
8 man 2 2 4
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Not Available
Duty Finder
Savage Raids (Heavensward)
Tomestones
Allagan Tomestone of Poetics 30 
Req. quest
Who Lives, Who Dies, Who Retells Your Story
Location
The Excruciationator, Breath of the Creator
Region
Dravania
S/S/S
Available
Patch
3.4
The Echo
Permanent +20%

None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!

— In-game description

Alexander - The Breath of the Creator (Savage) is a level 60 raid introduced in patch 3.4 with Heavensward. The raid is also known as A10S.

Strategy

The east and west edges of the arena are covered by an electric field that will apply a Stun, Paralysis and heavy-hitting Electrocution debuff that will kill players within a few ticks.

Additionally there are three buttons through the center of the arena; one in the north, the center and the south. These buttons are activated when stepped by either a player or an enemy.

Phase 1: 100% - 60%

Phase 1 Abilities
Name Description
Discharge A line of simple circle AoEs created either along the edges or across the center of the arena. Deals high magic damage.
Goblin Rush An instant three-hit attack on the highest enmity player, dealing moderate damage. Cast frequently and untied to attack rotation.
Gobrush Rushgob A stronger casted version of Goblin Rush, hitting the highest enmity player twice as hard—functioning as a tankbuster.
Gobsway Rumblerocks An instant attack dealing unavoidable party-wide damage. Sometimes cast twice in succession.
Gobslash Slicetops The highest enmity player is marked with Prey and a proximity tether. After six seconds, the marked player is attacked with a line AoE dealing proximity damage and inflicting Physical Vulnerability Up.
  • The proximity tether will not change its appearance based on distance in this fight.
Gobsnick Leghops A red light attack indicated by the Extreme Caution debuff. Movement results in taking tankbuster levels of damage.
Lameprix Strikedocks A mirage copy of Lamebrix. Will tether and buff Lamebrix with Damage Up if brought too close together. Mimics Lamebrix's cast of Gobrush Rushgob.
Trap Three trap buttons in the middle of the arena that can be pressed by players or enemies, activating corresponding traps a few seconds later. Lamebrix will occasionally jump on a button intentionally.
  • Spikes (South): Spikes come up from the floor, inflicting all players with Bind, Knockback Penalty, and Stab Wound.
  • Weights (Center): Large spiked Weight of the Worlds are dropped on top of the three buttons, dealing damage and inflicting a 20 second Vulnerability Up to players nearby.
  • Arrows (North): Ice arrows are fired across the east and west edges of the arena, inflicting Frostbite.
Charge Lamebrix will do a Single, Double, or Triple Charge, indicating a series of attacks that will happen in sequence. Which attacks and the order are shown overhead.
  • Bomb Toss: An unmarked Stack marker on the furthest player. Commonly referred to as "stack."
  • Critical Wrath: Unmarked spread circles on every player. Commonly referred to as "spread."
  • Gobswipe Conklops: A simple donut AoE centered on Lamebrix. Commonly referred to as "in."
  • Gobspin Whooshdrops: A simple circle AoE centered on Lamebrix. Commonly referred to as "out."

The first phase of the fight is a fairly simple introduction to mechanics that will occur regularly throughout. Players should familiarize themselves with the Trap and Charge visuals and effects.

Players are given 10 seconds at the start of the fight to freely position before trap buttons become active. All players should avoid stepping on trap buttons unnecessarily, and tanks should avoid moving Lamebrix across them once active.

Lamebrix should be tanked between the Weight and Arrow trap to give tanks space to run north for Gobslash Slicetops; the attack aimed at the Prey target will hit and kill any players in standing between.

The first two Single Charges will always be one Bomb Toss and one Critical Wrath, but in a random order. Which ever happens first, the second will always be the opposite combined with a Spike Trap at the same time—forcing players to pre-position.

While there are two types of combinations for Discharge + Trap, both are simply resolved by standing on the east/west edge of the arena to dodge the first attack, then moving to the center to dodge the second.

Lastly, every summon of Lameprix Strikedocks will be followed immediately by a Gobswipe Conklops donut AoE. The off-tank should grab Lameprix (without Provoke, as it may be needed for a tank swap after), move towards Lamebrix to dodge the AoE, then separate the two enemies to prevent them from tethering.

At 60% HP or the end of their attack rotation, Phase 2 will begin.

Phase 1 Rotation
Attack Strategy
Gobsway Rumblerocks x2 Simply heal the party.
Single Charge Will be a stack or a spread marker. Remember which is chosen, as the next attack will be the opposite.
Trap (Spikes) + Single Charge Once Lamebrix begins casting Trap, start positioning to do the opposite of what the previous Charge was. Players will not be able to move once the Charge begins casting.
Gobslash Slicetops Tank swap while the Prey tank moves away. All players should avoid standing near the tether.
Gobrush Rushgob Mitigate the tankbuster.
Discharge + Trap (Arrows) Avoid the Discharge in the center by standing at the edge, then move to the center to avoid the arrows.
Gobsway Rumblerocks
Gobsnick Leghops All players should sheathe their weapons and stop moving until Extreme Caution expires.
Single Charge (in) + Lameprix Run towards Lamebrix to dodge Gobswipe. The off-tank should use normal attacks to pick up enmity on Lameprix. Once Single Charge ends, the off-tank should distance the two enemies and point Lameprix away from the group.
Gobsway Rumblerocks All DPS should focus on killing Lameprix.
Gobrush Rushgob If Lameprix is still alive, both tanks will be hit with tankbusters simultaneously.
Trap (Weights) + Discharge Don't be fooled by the Discharge placements. Wait for Weight of the World to drop on the buttons first, then move into the safe spot around the buttons, being careful not to accidentally press them.
Gobslash Slicetops Tank swap and clear a path for the Prey target as before.
Gobsway Rumblerocks x2 Heal the party.
Double Charge Will be Gobswipe Conklops (in) and Gobspin Wooshdrops (out) in a random order.
Gobsnick Leghops Sheathe weapons and stop moving as before.
Gobsway Rumblerocks
Gobrush Rushgob Mitigate.
Phase 2 Start

Phase 2: Gobpress R-VI

Lamebrix becomes Invincible and summons the Gobpress R-VI on the opposite side of the arena.. Players must destroy the Gobpress before they are crushed against the opposite spike wall.

Phase 2 Abilities
Name Description
Brighteyes Both healers are marked with Prey, which can be transferred to other players by touch. The marked player is hit by an AoE that deals high magic damage, drops a fire puddle, and inflicts Magic Vulnerability Up.
  • Brighteyes is always cast twice in a row. The first cast always inflicts all other players with Slippery Prey, forcing both healers to take the first hit.
Illuminati Hand Cannon A large simple line AoE aimed at a random player.
Steam Roller The Gobpress R-VI slams the ground and moves forward, knocking all nearby players back and dealing lethal amount of damage to those adjacent.

A DPS check, all players must attack the Gobpress R-VI and destroy it before its fifth cast of Steam Roller.

The most dangerous attack of this phase is Brighteyes. Due to the Magic Vulnerability Up, players can not survive two hits of this attack in a row. As healers are always forced to take the first hit, they should stand separate in the corners next to Lamebrix to place the fire puddles safely away from the group. The followup cast of Brighteyes should then be transferred to nearby ranged or magical DPS waiting just outside the edge of the first puddles while healers then run to safety.

Tanks and melee DPS must distance themselves from the Gobpress R-VI when the cast of Steam Roller nears completion to avoid being crushed. Be careful not to get knocked back into fire puddles or Prey targets.

Between Brighteyes, Lamebrix will use repeated casts of Gobsway Rumblerocks, requiring repeated party heals.

Once the Gobpress R-VI is destroyed, Phase 3 will begin.

Phase 2 Rotation
Attack Strategy
Brighteyes + Hand Cannon Healers should stand next to Lamebrix in opposite corners. Dodge the Hand Cannon if necessary.
Brighteyes Ranged/Magical DPS should take the Prey from healers and place the puddles near the back, away from other players.
Steam Roller Move back prior to the cast to avoid death.
Illuminati Hand Cannon
Gobsway Rumblerocks x2 Move closer to the melee group to keep the party healthy.
Steam Roller Move back prior to the cast to avoid death.
Brighteyes + Hand Cannon Healers should stand next to Lamebrix in opposite corners. Dodge the Hand Cannon if necessary.
Brighteyes Ranged/Magical DPS should ensure puddles are placed on the edges to leave the center safe.
Steam Roller Move back and stay centered to avoid being knocked back into the puddles on the edges.
Illuminati Hand Cannon
Gobsway Rumblerocks x2 Keep the party healthy.
Steam Roller
Gobsway Rumblerocks x4 Keep the party healthy; this is the groups last chance to destroy the Gobpress R-VI.
Steam Roller (Death)

Phase 3: 60% - 0%

Lamebrix will become vulnerable again, but has a few new tricks up their sleeves.

Phase 3 Abilities
Name Description
Gobspin Zoomdrops Lamebrix gains Stoneskin (Physical), Stoneskin (Magical) and begins to spin. Nearby players are damaged and knocked away, and pulses of increasing party-wide damage are emitted repeatedly.

Lamebrix attaches a transferable tether to a random player and slowly moves towards them.

  • This attack goes on indefinitely until Lamebrix is hit by an Arrow Trap.
Gobslice Mooncrops Lamebrix starts a long 10 second cast, then does an extremely strong line knockback down the center, pushing players into the electrified walls of the arena. Additionally deals high damage to the entire party.
Buzzsaws Three pairs of giant buzzsaws appear on the east and west sides of the arena. These buzzsaws repeatedly slash the space above the Trap Buttons, dealing high damage and knockback to those hit.
Summon Goblins Two Goblins of Fortune and one Hedge Gobknight appear with Vulnerability Down buffs. These buffs can only be removed by Weight of the World.
  • Goblins of Fortune will attempt to cast Gobbieboom after 20 seconds, an extremely high party-wide attack that is likely to kill players. Also inflicts a 40 second Damage Down.
  • Hedge Gobknight will cast Gobskin, an interruptible spell that restores Vulnerability Down to goblins that lost it.

Lamebrix will now cast Triple Charge, which has two potential patterns:

  • Out, Spread, In or In, Out, Stack. Players will need to watch the indicators to know how to move.

After another cast of Single Charge (in) and a Lameprix creation, Lamebrix will use Gobspin Zoomdrops. All players should move away and towards the Arrow Trap button. While one player intentionally activates the Arrow Trap, another should attempt to move Lamebrix towards the edge of the arena and into the path of the Arrow Trap. Lamebrix moves very slowly during the spin, so the timing is generous.

After interrupting Lamebrix's spin, they should be moved towards the Spike Trap button in preparation for Gobslice Mooncrops. Once Lamebrix jumps away and begins casting, one player should press the Spike Trap button. This trap takes a long time to activate, thus must be pressed sometime between the start of the cast and prior to the halfway point.

Next, Lamebrix will summon a series of Buzzsaws and begin another two casts of Brighteyes. Healers should move the first cast to the corners, avoiding standing in line with the buzzsaws and the buttons. Ranged/Magical DPS should then move towards the healers to take the second Prey debuff.

Lastly, Lamebrix will summon two Goblins of Fortune and one Hedge Gobknight. These enemies must immediately be brought under a button, hit by a Weight of the World, and DPS should kill the Goblins of Fortune before they have a chance to use Gobbieboom. The off-tank should focus on the Hedge Gobknight to interrupt the cast of Gobskin.

These attacks will repeat until 11 minutes and 20 seconds have passed, after which Lamebrix will begin a long cast of Gobsway Rumblerocks that will wipe the group.

Phase 3 Rotation
Attack Strategy
Gobrush Rushgob Mitigate and heal.
Triple Charge Watch the pattern, the attacks will always follow the same order they are shown in.
Gobsway Rumblerocks
Single Charge (in) + Lameprix Dodge the Single Charge, then move and face Lameprix away from the party. Kill Lameprix as fast as possible.
Gobspin Zoomdrops Run from Lamebrix and move him towards the edge. Hit him with the Arrow Trap to stop his spinning. Healers must keep the party alive through the unavoidable damage.
Gobsway Rumblerocks
Gobrush Rushgob
Gobslice Mooncrops Once this cast begins, immediately hit the Spike Trap button. It takes roughly six seconds to activate.
Gobsnick Leghops / Single Charge (in) Will randomly be Gobsnick or Single Charge (in). Respond appropriately.
Gobsway Rumblerocks x2
Brighteyes, Buzzsaws, & Hand Cannon Healers should move to corners while players avoid standing by the edge next to buttons. Ranged and Magical DPS should prepare to run to the healers.
Brighteyes & Single Charge (out) Ranged and Magical DPS should take the Prey from the healers. All other players move away from Lamebrix to avoid the Single Charge AoE.
Gobslash Slicetops Tank swap and clear a space for the Prey target.
Gobrush Rushgob
Discharge + Trap (Blizzard Arrow) Stay by the edge, then move into the center once the AoEs disappear.
Trap (Weights) + Discharge Move back to the edge again until Weight of the World drops, then move into a safe spot by the buttons.
Gobsway Rumblerocks x2
Summon Goblins The off-tank should drag the goblins onto the Weight Trap. DPS should then kill the Goblins of Fortune ASAP while the off-tank focuses on interrupting the Hedge Gobknight.
Gobsnick Leghops Sheathe weapons and stand still.
Buzzsaws
Repeat

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Alexandrian Head Gear Coffer (IL 270) Other N/A ABasic 1
Alexandrian Hand Gear Coffer (IL 270) Other N/A ABasic 1
Alexandrian Foot Gear Coffer (IL 270) Other N/A ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Alexandrian Head Gear Coffer (IL 270) Other N/A ABasic 1
Alexandrian Hand Gear Coffer (IL 270) Other N/A ABasic 1
Alexandrian Foot Gear Coffer (IL 270) Other N/A ABasic 1

Music

Section Theme
Main Locus