Shadowbringers content

Eden's Promise: Umbra

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
See also: Eden's Promise and Eden's Promise: Umbra (Savage)

Raid.png

Eden's Promise: Umbra

Eden's Promise Umbra.png
Level
80 (Sync: 80)
Item Level
485
Difficulty
Normal
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Normal Raids (Shadowbringers)
Roulette
Normal Raids
Tomestones
Allagan Tomestone of Poetics 20 
Req. quest
Feature quest Fear of the Dark
Entrance
The Core (X:23.4, Y:23.2)
Location
Sphere of Naught
Region
Norvrandt
Stone, Sky, Sea
Available
Patch
5.4

Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.

— In-game description

Eden's Promise: Umbra is a level 80 raid introduced in patch 5.4 with Shadowbringers. The raid is also known as E9N.

Phases & Abilities

Aggressive difficulty r6.png Abyssal Abhorrence: Cloud of Darkness

Eden's Promise: Umbra (Normal) Guide
Eden's Promise: Umbra Raid Guide

The fight will transition between the three listed phases continuously until the boss is killed.

Deluge of Darkness Phase

Abilities

Ground Razing Particle Beam: Room wide, unavoidable AOE. Make sure to prepare mass healing.
The Art of Darkness: Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you'll likely not have enough time to move if you're not watching her hands.
Wide Angle Particle Beam: Very large, but basic, cone AOE. Plenty of time to move out of the way.
Zero Form Particle Beam: Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target. Make sure you're not between the boss and the target by a decent margin.
Particle Concentration: Four columns will appear and require at least one person to be standing in each. Stay in place until the tiny meteor hits you.
Empty Plane: This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage. Make sure to prepare mass healing.

Empty Plane Phase

For the entirety of this phase, the blocks you stand on will highlight to signify a timer. Initially this will be yellow, and then will gain a red border if you're on it long enough. In order to reset the block to normal, everyone has to be off the block. The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.

Abilities

Flood of Emptiness: Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss. Do not stand in any of these locations.
Hypercharged Condensation: Purple tethers will appear and cause two cloud adds to appear. These will move towards the boss and will buff her when they meet up in the middle. Kill these as quickly as you can. They can be slowed down by standing in front of them!
Summon: Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!
Anti-Air Particle Beam: The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time. Position yourself away from the boss, and out of line from the ghosts to survive the attack.
Obscure Woods: This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage. Make sure to prepare mass healing.

Obscure Woods Phase

Abilities

Flood of Obscurity: A pointblank AOE indictor will form around the boss, as eight single location AOEs will form around the room. Position yourself close to the boss, and angled in a way that you won't get pushed into one of the eight single location AOE markers. These eight AOE markers will turn into death zones, and each will tether a member of the raid. That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light. When the tether changes into a rope, you will need to run away from your death zone until the tether breaks. Failing to do this will result in the party member getting sucked into the death zone and killed.
Wide Angle Phaser: The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall. A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.
Rejuvenating Balm: Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear. You must position yourself in the very middle of these two tethers and as close to middle death zone as you can. The explosion telegraph leaves a very tiny space to stand in to survive.
Deluge of Darkness: This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage. Make sure to prepare mass healing.

Loot

Treasure Coffer 1

Name Type Item Level Rarity Quantity
Helm of lost antiquity icon1.png  Helm of Lost Antiquity Other N/A ABasic 1
Armor of lost antiquity icon1.png  Armor of Lost Antiquity Other N/A ABasic 1
Chausses of lost antiquity icon1.png  Chausses of Lost Antiquity Other N/A ABasic 1
Bangle of lost antiquity icon1.png  Bangle of Lost Antiquity Other N/A ABasic 1

Treasure Coffer 2

Name Type Item Level Rarity Quantity
Helm of lost antiquity icon1.png  Helm of Lost Antiquity Other N/A ABasic 1
Gauntlets of lost antiquity icon1.png  Gauntlets of Lost Antiquity Other N/A ABasic 1
Greaves of lost antiquity icon1.png  Greaves of Lost Antiquity Other N/A ABasic 1
Bangle of lost antiquity icon1.png  Bangle of Lost Antiquity Other N/A ABasic 1

Images