Alexander - The Soul of the Creator (Savage)
Alexander - The Soul of the Creator (Savage)
- Level
- 60 (Sync: 60)
- Item Level
- 255
- Difficulty
- Normal
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Savage Raids (Heavensward)
- Tomestones
30 - Req. quest
- Who Lives, Who Dies, Who Retells Your Story
- Location
- Soul of the Creator
- Region
- Dravania
- S/S/S
- Available
- Patch
- 3.4
The Echo- Permanent +20%
None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!
— In-game description
Alexander - The Soul of the Creator (Savage) is a level 60 raid introduced in patch 3.4 with Heavensward. The raid is also known as A12S.
Strategy
Phase 1: 100% - 79%
| Name | Description |
|---|---|
| Divine Spear | An extremely high damage cleave. Damage is comparable to a tankbuster. |
| Punishing Heat | An unmarked casted AoE tankbuster. |
| Blazing Scourge | Two DPS are marked with Prey. Once the debuff expires, both players are hit with three high damage circle AoEs. |
| Incinerating Heat | A Stack marker targeting a random healer. |
| Mega Holy | High unavoidable party-wide damage. |
| Gravitational Anomaly | Nine red simple circle AoEs are created in a pattern, and an additional one is placed under the off-tank, a healer, and a DPS. These AoEs grow larger before exploding, dealing high damage and inflicting Infirmity and Damage Down for 45 seconds.
|
| Sacrament | Triangles of electricty appear around Alexander Prime's front, back, and sides. These fire giant simple line AoEs that deal high damage and inflict Infirmity and Damage Down for 45 seconds. |
| Radiant Sacrament | An unmarked simple donut AoE that deals high damage and inflicts Infirmity and Damage Down for 45 seconds.
|

Alexander Prime hits extremely hard with every attack. Healers will need to stay constantly active to protect their party from death.
Of note is Divine Spear and Punishing Heat, which will do extreme amounts of damage to the main tank in short bursts of time; Blazing Scourge, dealing high damage to two DPS; and Mega Holy, dealing high damage to the entire party.
Lastly, Gravitational Anomaly always appears in the same pattern, but in a random rotation and with three AoEs placed under the off-tank, a healer, and a DPS. Players should stack together prior to the cast and either run into the center (if Radiant Sacrament), or off to the side (if Sacrament).
- In the case of Sacrament being cast, players will be given a short amount of time after the Gravitational Anomalies resolve to run to a safe area away from the lasers.
- For Radiant Sacrament, the attack snapshots quite quickly after Gravitational Anomaly resolves, requiring players to find a safe spot closer to Alexander Prime to dodge the donut AoE in time.
At the end of the rotation or once brought to 79%, Alexander Prime will disappear and begin Phase 2.
| Attack | Strategy |
|---|---|
| Divine Spear | Use a heavy mitigation, as the next several attacks will hit extremely hard. |
| Punishing Heat | Mitigate heavily. |
| Divine Spear | Mitigate heavily. |
| Blazing Scourge | DPS marked with Prey should move a short distance away from the group to avoid hitting others with AoEs, but still must stay in healing range. |
| Incinerating Heat | All unmarked players should stack together to share the damage. |
| Mega Holy x2 | Heavy group healing is required. |
| Gravitational Anomaly | Players should stack together away from the center to place the three extra AoEs in a more manageable position. |
| Sacrament / Radiant Sacrament | Either move into the center for Radiant Sacrament or to any safe spot for Sacrament. In the case of the latter, players can dodge the lasers once the Gravitation Anomalies resolve. |
| Divine Spear | Mitigate the incoming damage. |
| Punishing Heat | Mitigate the incoming damage. |
| Phase 2 Start | |
Phase 2: Divine Judgement
Alexander Prime disappears and summons a series of enemies in its place. These enemies must be defeated quickly before Alexander Prime re-appears and wipes the raid. A large amount of Limit Gauge is built for every enemy killed, which must be saved for the final attack of the phase: Divine Judgement.
- Wave 1:
- Arrhidaeus's Lanner: Two groups of four spawn at the east and west. Tanks can pick up four each and bring them together in the center to defeat with AoEs.
- Wave 2:
- The General's Wing: Repeatedly casts Almost Holy, dealing party-wide damage and gaining a stack Magic Damage Up each time. Players must focus on one or two at a time in order to prevent the damage output from scaling too quickly.
- Wave 3:
- The General's Time: A magic-damage enemy with a large green AoE around it that buffs The General's Might with Damage Up. Additionally casts the tankbuster Half Gravity and adds a stack of Magic Damage Up to itself after each cast.
- The General's Might: A physical-damage enemy that casts the tankbuster Smash, and adds a stack Physical Damage Up to itself after each cast.
- Both enemies must be tanked separately. As Smash and Half Gravity will hurt more the longer these enemies live, DPS should focus on killing one as fast as possible before moving on to the other. A tank swap can occur afterwards if the other tank has run out of mitigations.
Once all enemies are dead, Alexander will appear and begin casting Divine Judgement. A Tank Limit Break 3 must be used once there are four seconds or less left in the countdown to survive the attack.
Phase 3: Temporal Stasis
| Name | Description |
|---|---|
| Chronofoil | Used at the start of Phase 3. Resets enmity. |
| Temporal Stasis | Alexander begins a 10 second cast and places four types of debuffs on players. At the end of the cast, time will be stopped and all debuffs will resolve where players are standing.
|

Alexander Prime re-appears and with the use of Chronofoil, sprouts a pair of wings.
The focus of Phase 3 is correctly placing the debuffs given during Temporal Stasis.
- Defamation should be spread to the East, West, and South edge of the arena, leaving the North safe for the remaining players.
- Restraining Order will require one player to stand south while the other stands north. As the tethers deal Unique damage, they are unaffected by Magic Vulnerability Up.
- House Arrest can simply stack together at the north.
- Shared Sentence will always be on two different players. If both stack together, players inside will die due to Magic Vulnerability Up. Players in the north will need to split to two sides while still remaining out of range of Defamation.
The first use of Temporal Stasis will put Defamation on 3 DPS, a random Tether type on both tanks, and Shared Sentence on the last DPS and one random healer.
The second use of Temporal Stasis will put Defamation on one tank and one healer, Tether together the other tank and healer as well as two DPS together, and lastly put Shared Sentence on the final two DPS.
Temporal Stasis is always followed by Gravitational Anomaly and Sacrament/Radiant Sacrament. As players can not choose where to place the AoEs, they should immediately run to the left or right to find a safe spot away from where players were standing prior.
At the end of the rotation, Alexander will disappear again and begin Phase 4.
| Attack | Strategy |
|---|---|
| Chronofoil | The main tank should use Provoke to re-establish enmity. |
| Temporal Stasis | Resolve the debuffs before time is stopped. The Shared Sentence healer can stack with the other healer while the DPS can stack with the tank. |
| Gravitational Anomaly | Run left or right to avoid the AoEs placed under the groups feet. |
| Sacrament / Radiant Sacrament | Either run towards Alexander Prime or to a diagonal safe from the lasers. |
| Mega Holy | Heal the party. |
| Divine Spear | Use heavy mitigations for the extreme amount of incoming damage. |
| Punishing Heat | Mitigate and heal. |
| Divine Spear | -- |
| Temporal Stasis | Two DPS will get Shared Sentence this time. The healer/tank tether should split away from the DPS tether and the Shared Sentence DPS will have to decide which group to stack with. |
| Gravitational Anomaly | Handle as before. |
| Sacrament / Radiant Sacrament | Will always be the opposite to what was cast previously this phase. |
| Divine Spear | Mitigate heavily and heal. |
| Punishing Heat | -- |
| Divine Spear | -- |
| Phase 4 Start | |
Phase 4: Time Gate
- Time Gate: Four ads spawn that move into four time gates. The ads and time gates will always spawn in the same place:
- The General's Wing will spawn in the northeast and northwest. One DPS player should enter each time gate to destroy the ads. They will cast Almost Holy continuously until defeated.
- The General's Might will spawn in the southwest. The off tank should enter this time gate. The ad will cast Smash until defeated. This ad deals high damage, so mitigate and self heal as needed.
- The General's Time will spawn at the southeast. Send a healer into this time gate. The ad will cast Half Gravity and healers will need to heal through the damage.
After an ad is defeated, that player will be able to move to another platform to help defeat the other ads. When all ads are destroyed, players will be returned to the arena. If the ads are not defeated within 60 seconds, the raid will wipe.
- Judgment Crystal: Random players are marked, and a crystal drops on them, dealing damage to the player as well as splash damage and leaves a point blank AoE. If the boss is near a crystal, it will cast TetraShatter and explode in a proximity based AoE. It is recommended players drop the crystals on the edges of the platform at the intercardinals. The boss will fire various attacks during this, evade them as you did in the previous phases.
- Inception: The boss will disappear and reappear at one of eight locations on the arena. If the crystals were placed at the intercardinals, players can determine where it will reappear based on what crystal explodes. This is helpful as the boss will cast Sacrament immediately upon respawning, allowing the party to move to safe locations at the boss's diagonals.
The boss will cast Inception again, this time debuffing players: 1 Defamation debuff, 1 Shared Sentence debuff, and 6 tethered players of either red & green or blue. Players will need to watch what crystal begins to explode to predict where the safe zones will be and group in them to satisfy the debuffs. The debuffs always attach to the same players in the same order:
- The main tank will always receive the Defamation, the off tank will link to a DPS, a healer to a DPS, the other healer will get Shared Sentence, and the final two DPS will link together. It is recommended that players group in the following way: The off tank, both healers, and the DPS with House Arrest move to one zone, and the main tank and the DPS with Restraining Order to the other. The two DPS that are linked together will move according to their tether. The boss will respawn and immediate fire, so if players are prepositioned properly, they should be safe.
Phase 5: Summon Alexander
- Summon Alexander: Alexander Fortress will spawn at the outer edge of the platform and will fire various attacks:
- Holy Bleed: High damage raid-wide AoE. The boss will glow blue. Mitigate and heal through.
- Communion: Players are targeted with lasers and drop 6 puddles. these puddles will debuff with Bleeding if stepped into, so players should drop these by the edge of the arena.
- Void of Repentance: Two puddles spawn around the arena. Players must soak them 3 times in order to get rid of them. If they are left alone, they will explode and deal raid-wide damage and debuff with Infirmity and Bleeding. When stepped into the puddles deal damage and inflict Magic Vulnerability Up and Reduced Immunity debuffs. Each soak will shrink the size of the puddle but increases the damage it deals per soak.
The boss will then cycle through several attacks in a row, Incinerating Heat, Holy Bleed, Holy Scourge, a four-hit heavy damage tankbuster that needs to be mitigated through, and then a Chastening Heat that can either be tankswapped or the main tank can pop an invulnerability skill. Finally, the boss will use Void of Repentance again. This phase will repeat until either the boss is defeated or enrages and uses Judgment Protocol to wipe the party.
Loot
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Paladin's Alexandrian Arms (IL 275) | Other | N/A | Blue | 1 |
| Alexandrian Metal Axe | Marauder's Arm | 275 | Blue | 1 |
| Alexandrian Metal Guillotine | Dark Knight's Arm | 275 | Blue | 1 |
| Alexandrian Metal Spear | Lancer's Arm | 275 | Blue | 1 |
| Alexandrian Metal Knuckles | Pugilist's Arm | 275 | Blue | 1 |
| Alexandrian Metal Katana | Samurai's Arm | 275 | Blue | 1 |
| Alexandrian Metal Daggers | Rogue's Arm | 275 | Blue | 1 |
| Alexandrian Metal Bow | Archer's Arm | 275 | Blue | 1 |
| Alexandrian Metal Cannon | Machinist's Arm | 275 | Blue | 1 |
| Alexandrian Metal Rod | Two-handed Thaumaturge's Arm | 275 | Blue | 1 |
| Alexandrian Metal Grimoire | Arcanist's Grimoire | 275 | Blue | 1 |
| Alexandrian Metal Rapier | Red Mage's Arm | 275 | Blue | 1 |
| Alexandrian Metal Cane | Two-handed Conjurer's Arm | 275 | Blue | 1 |
| Alexandrian Metal Codex | Scholar's Arm | 275 | Blue | 1 |
| Alexandrian Metal Meter | Astrologian's Arm | 275 | Blue | 1 |
| Alexandrian Chest Gear Coffer (IL 270) | Other | N/A | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Alexandrian Weapon Coffer (IL 275) | Other | N/A | Basic | 1 |
| Toy Alexander | Minion | N/A | Basic | 1 |
| Arrhidaeus Master Key | Other | N/A | Basic | 1 |
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Sins of the Savage Creator I | 5 | Complete Alexander (Savage). | - | 3.4 |
| Sins of the Savage Creator II | 10 | Complete Alexander (Savage) 5 times. | - | 3.4 |
| Sins of the Savage Creator III | 20 | Complete Alexander (Savage) 10 times. | - | 3.4 |
| Mightier than the Prime | 5 | Complete Alexander - The Soul of the Creator (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Music
| Section | Theme |
|---|---|
| Phase 1 + Adds | Moebius |
| Final Phase | Rise |
| Temporal Stasis | Stasis Loop |
| Inside time gate | Out of Time |