Eden's Verse: Refulgence (Savage)
Eden's Verse: Refulgence (Savage)
- Level
- 80 (Sync: 80)
- Item Level
- 480
- Difficulty
- Savage
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 120 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Savage Raids (Shadowbringers)
- Tomestones
15 - Req. quest
- Talk to Lewrey after completing Life Finds a Way
- Location
- Great Glacier, Frozen Reflections
- Region
- Norvrandt
- Stone, Sky, Sea
- Available
- Patch
- 5.2
The Echo- Permanent +20%
“The discovery of a second crystal within Eden's core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away...
— In-game description
Eden's Verse: Refulgence (Savage) is a level 80 raid introduced in patch 5.2 with Shadowbringers. The raid is also known as E8S.
Phases & Abilities
Heritor of Frost: Shiva
NOTE: It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.
Phase 1
- Absolute Zero - blasts the raid with a high amount of unavoidable damage, immediately followed by Mirror, Mirror.
- Mirror, Mirror summons multiple portal-like mirrors at cardinal positions around the platform which will unleash an attack depending on the next ability Shiva uses.
For future reference, keep in mind that summoned mirrors later in the battle will represent one of three different colours.
- Blue - reflect Shiva's next ability at the same time it is cast.
- Green - reflect Shiva's next ability after a short delay.
- Red - reflect Shiva's next ability after a moderate delay.
The very first cast of Mirror, Mirror will always summon two Green mirrors and one Red mirror. However, their placement will be random, except for one factor - there will never be mirrors to the south of the platform at this time. Before the mirrors unleash their mechanics, all players must first react to the ability being cast by Shiva, which will either be:
- Driving Frost - a vicious cone-attack against anyone directly behind Shiva.
OR
- Biting Frost - a fatal 270° cone-attack against anyone directly in front of Shiva.
Unlike normal mode, neither of these mechanics will have an obvious telegraph, hence all players should learn which attack does what and move out of its way as soon as possible. Once Shiva's ability has been identified and players have reacted accordingly, the mirrors will use an ability based on which spell Shiva used.
If Shiva used Driving Frost (the backward AoE), each mirror will emit a cone-AoE across the platform, leaving a safe spot on the wall directly beside the mirror(s) themselves.
If Shiva used Biting Frost (the frontal AoE), each mirror will emit a large point-blank AoE across a majority of the platform. To avoid, players must move as far away from the mirror as possible (keeping in mind the order they are firing - Blue, then Green, then Red).
Seeing as each individual colour fires at different speeds to the rest, players must ensure they stand between mirrors of the same colour. For example, is Driving Frost is cast, players should first stand at the wall between the two green mirrors, then move to the wall beside the red mirror, seeing as green mirrors always fire before red mirrors whereas if Biting Frost is cast, players should first position as far away from the green mirrors as possible before rotating away from the red mirror.
In summary, keep an eye on the colour of each mirror, then pay attention to the ability Shiva casts after portals have been summoned. Frontal AoE results in large point-blank mirrors, and backward AoE results in cone-mirrors. Move away (or in-between) according to the order they are being fired (which is always Blue, then Green, then Red). With a little practice, Mirror, Mirror will become second nature.
Mini-Phase #1 - Diamond Frost
- Diamond Frost causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.
- Firstly, one Tank and one Healer will find themselves afflicted with a Freezing debuff which, if not dispelled with Esuna, will result in those players being frozen solid. Healers must be ready to dispel these debuffs as soon as possible, as both victims will be subject to a follow-up proximity marker (Frigid Water) shortly after. If left to freeze solid, the result will typically be fatal for the raid.
- Secondly, the other tank, other healer, and two damage dealers will be targeted by Frigid Stone - AoE markers which will eventually inflict damage and heavy (slow). However, this version of heavy cannot be dispelled via Esuna and will persist for quite a while. After the AoE markers have detonated, star-like markers will be dropped at the locations of impact. After a brief delay, these markers explode, spewing straight-line AoE's in a star-like pattern.
- Thirdly, the outer edges of the arena will be marked by eight large white-circle AoE markers, indicating where icicles will begin to drop into the arena (in the order they were spawned). Anyone standing within a circle at the time icicles are dropped will immediately be slain, essentially forcing the entire raid to utilize the inner circle of the arena for the majority of mechanical overlaps. Bear in mind that only six of the eight icicles will drop initially, with two persisting until the mechanic overlap is nearly concluded. Watch out!
- While the mechanics are all close to resolving, Shiva will execute Heavenly Strike - a raid-wide knockback from the centre of the arena. Should anyone be standing near the outer edge of the arena at this time, they risk being punted off the platform to an early doom, or at risk of being slain by falling icicles.
- Lastly, the two damage dealers who were completely unmarked during the ordeal will be marked with Frigid Eruption, causing three AoE circles to spawn underneath them, one after another.
To handle the overlapping mechanics, healers should first dispel the tank and healer affected by freezing so that are free to position their upcoming proximity markers. If not dispelled, they will be frozen in place instead and likely perish during the overlaps or wipe the raid via Frigid Water. Simultaneously, the tank, healer and two damage-dealers effected by Frigid Stone (AoE markers) should position themselves close to Shiva (without overlapping AoE's onto other marked players) to her north-east, north-west, south-east and south-west, roughly on the inner marked circle. This gives marked players enough room to avoid standing in the way of upcoming icicles, provides room in the very centre of the arena (under Shiva) for unmarked players to stand in while waiting for the Heavenly Strike knockback, and ensures that the resulting star-pattern markers are placed in a predictable pattern, making it easier for the entire raid to dodge the upcoming blasts.
Shortly after Frigid Stone detonates, the star-markers will appear, giving everyone time to position themselves so that they will be knocked back where icicles have already been dropped (leaving behind safe areas). If the star-patterns were dropped correctly, Heavenly Strike will also push players out of the path of the upcoming star-pattern explosions. However, the tank and healer originally marked with freezing will need to position themselves so that they are pushed into opposite safe spots due to their proximity marker - and remember - two of the eight icicles will not have dropped yet, so do not get pushed into the remaining two icicle circles!
After Diamond Frost has concluded, all players should move to the centre of the arena, as Shiva will now execute either Driving Frost or Biting Frost depending on which she cast during the first Mirror, Mirror. For example, if Shiva used Driving Frost during the first Mirror, Mirror, she will now use Biting Frost as soon as all the above mechanics have concluded - or vice versa.
- Double Slap - a vicious tank-buster against Shiva's primary target that also applies Physical Vulnerability. As a result, tanks should execute a tank-swap whilst Shiva is casting.
- Redress (Holy Form) - causes Shiva to change from her ice form to her holy form. During her transformation, any player who looks directly at Shiva will be stunned for a prolonged period. Unlike normal mode, there will be no visual eye-icon to indicate this attack, thus players must rely on either listening to Shiva's voice-lines or keeping an eye out for a very noticeable glowing effect around Shiva before she switches forms. Once you see the glowing effect or her hear usual transformation voice-line, all players should look away until she has changed into her new form. As soon as she has transformed into her new form, she will execute either Scythe Kick or Axe Kick.
- Axe Kick - a massive point blank AoE circle directly underneath Shiva that will cover 81% of the circular arena. Move away as quickly as possible to avoid damage and debuffs. If centred properly, this attack will reach the outer marked circle which can be used to determine how far to move away.
OR
- Scythe Kick - a massive donut AoE from Shiva's hitbox with a radius that, if centred, reaches the edge of the arena. Players must move into her hitbox (or can also move very far away if Shiva is towards an edge of the arena) to avoid damage and debuffs.
NOTE: Unlike Normal mode, neither kick will display the usual orange-circular telegraphs. Instead, players must pay attention to which kick Shiva is executing and either move within her hitbox (Scythe) or move away from her (Axe) as soon as possible. There will be no other telegraphs to make it more obvious, so watch out!
Mini-Phase #2 - Light Rampant
- Light Rampant - causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.
- Firstly, all players will become afflicted with 0-2 stacks of Lightsteeped - a stackable debuff that will detonate any individual(s) that reach 5 stacks, unleashing massive raid-wide damage that will potentially slay the raid outright. Further stacks of Lightsteeped will be acquired by anyone who takes damage from mechanics during this mini-phase. As a result, all players must handle upcoming mechanics without anyone reaching 5 stacks.
- Secondly, Refulgent Chains will tether one tank, one healer, and two damage dealers together. To complicate matters, the chains will detonate if tethered players move too close to or too far away from each other. The goal is to resolve upcoming mechanics whilst all four chained players remain at the right distance from each other as needed. Eventually, Shiva (who is rooted in the centre of the arena during this mini-phase) will also cast Path of Light, causing her to shoot cone-AoE's at all four chained players.
- Thirdly, four Meteor Towers will spawn around Shiva's hit-box - each containing orbs of light that begin to descend down toward the platform. Each tower will require one player to stand inside a circle to soak these falling orbs. Once the first four towers have been soaked, two more towers will spawn at the north or south (each requiring 2 players to soak them) - and once those two towers have been soaked, one final tower will spawn underneath Shiva herself that requirs 4 players to soak. If any meteor tower does not contain the required number of soakers by the time that meteor collides with the platform, the raid will be wiped. Remember - soaking a tower will add a stack of Lightsteeped!.
Lastly, four Bright Orbs will tether themselves to the unchained tank, healer, and damage-dealers. After a brief delay, each orb will begin to travel towards the player it is tethered to. Initially, all orbs are large in size, yet they will visibly shrink over time. If a Bright Orb collides with ANY player (tethered or not), the orb will explode, inflict a stack of Lightsteeped and deal damage to that player relative to the size of the orb. In summary, players tethered to Bright Orbs must kite them around the room (away from other players) until they visibly decrease in size (twice). At that point, colliding with the orb will inflict minimal damage.
There is a lot going on during this mini-phase, though there are also plenty of methods you can use to overcome them. Just remember - taking damage from mechanics during this mini-phase will apply a stack of Lightsteeped, and reaching 5 stacks will detonate you, inflicting tremendous damage to the raid. Keep this in mind when soaking meteor-towers or colliding with orbs, as doing so will apply a stack to all soakers or colliders. If you have 4 stacks, it is imperative that you avoid further mechanics.
In general, all players with Refulgent Chains should be soaking Meteor Towers (seeing as chained players will NOT be tethered to Bright Orbs and have no need to kite around the room). Meanwhile, players tethered to Bright Orbs will be free to kite them around the outer edge of the arena in a circle (in the same direction) away from all other players until they visibly shrink in size (twice). However, players kiting orbs must also be mindful of Path of Light, which causes Shiva to fire cone-AoE's towards chained players.
Assuming all mechanics are resolved and the raid survives, the fight resumes.
- Mirror, Mirror - causes Shiva to summon four Green Mirrors at all inter-cardinal (or cardinal) positions around the arena. As explained before, these mirrors will unleash an ability depending on what spell Shiva executes after the mirrors have been summoned. From here, Shiva will cast either Axe Kick or Scythe Kick - whichever of the two kicks she 'didn't' use before the Light Rampant mini-phase.
- If Shiva casts Axe Kick, all players will need to run away from Shiva to avoid the AoE, then immediately rush back to the centre to avoid point-blank AoE's from all mirrors. Whilst moving back to Shiva to avoid the mirror attacks, Shiva will also cast Banish, marking all damage-dealers with stack-up markers. However, these stack markers can either stay as stack markers or change to spread markers halfway through the cast. If Shiva has one orb circling above her head whilst casting Banish, the stack markers will stay as stack markers, however if she has 4 orbs above her head then the markers will become spread markers. As a result, all four marked players will need to stack with one un-marked player each (i.e. one support and one DPS paired). Once the mirrors have unleashed their AoE, pairs can spread out to avoid overlapping with other marked players if stacks are being cast. If Shiva has four orbs above her head whilst casting Banish, all players must spread from one another after the mirrors cast Axe Kick.
OR
- If Shiva casts Scythe Kick, all players must avoid the attack by standing beneath Shiva, then move to towards their assigned mirror - all of which will unleash a donut AoE of their own after a brief delay. However, Shiva will also cast Banish shortly after executing her own Scythe Kick, marking damage dealers with stacks or spreads depending on the number of orbs over her head. If stacks are being cast, then each marked player will need to stand underneath a mirror of their own along with their partner in order to soak the damage. If spreads are being cast, then all players must spread out as soon as mirrors have executed their Scythe Kick. Melees can all share one mirror as Banish is cast slightly after the mirrors execute Axe Kick/Scythe Kick, however this is purely to maintain uptime and is not necessary.
Mini-Phase #3 - Shattered World
Shiva will leap towards the northern edge of the arena and cast Shattered World, causing two circles to appear within the arena. Unlike normal mode (which divides the raid automatically), players will need to manually divide themselves into two groups - one group per circle. After a brief delay, Shiva leaps to the centre of the arena and shatters the platform, transitioning into an add-phase. Players within each circle will now be teleported to different platforms and will be unable to interact with each-other for the duration of the add phase. Any player not standing within a circle during the Shattered World cast will immediately be slain.
Once the transitional animation has completed, both groups will find themselves on their own individual platform, each with a large crystal in the centre, and a Flood Of Light gauge will appear. Much like normal mode, the central crystal will periodically bombard the group with high volumes of unavoidable damage. At the same time, each group will be tasked with slaying waves adds that spawn at the outer edges of the platform and begin travelling towards the central crystal. If any add hits the central crystal, points will be added to the Flood of Light gauge. If the gauge reaches max, the raid will be wiped. However, if the raid successfully beats the add phase without any points being added to the Flood of Light gauge, the raid will be granted Grace of Light, a buff that will increase damage dealt for a short period of time.
Both platforms will need to deal with four waves of adds before the phase ends.
Unlike normal mode, each add now has their own unique effects.
- Earthen Aether - will attempt to cast Stoneskin as soon as it spawns. If successful, the earthen add will become significantly harder to kill. As a result, players should interrupt Stoneskin as soon as an earthen add is spawned.
- Lightning Aether - reflects damage back towards their attackers. Due to the frequent crystal AoE, players must be careful not to nuke themselves or overburden their healers via reflected damage.
- Aqueous Aether - stunnable (and slowable) water adds with far more health than all the other adds. Due to being much beefier, players will need to stall the water add via stuns and slows for as long as possible whilst burning through its increased health-pool.
- Crystalline Snowflake - an untargetable add that tethers itself to the central crystal and prepares to shoot light towards it. If the add remains tethered to the crystal, points will be added to the Flood Of Light gauge. To prevent this, one player must intercept the tether and take the hit instead. However, taking damage from this add will inflict Light Resistance Down. As a result, players should either assign a soak order to players on each platform or have the tank soak multiple in a row using invulnerability skills.
It is worth noting that each platform comes with its own pattern of adds to deal with. The only constant is that both platforms will always involve four tethers (one per wave), for a total of four tethers each. As a result, it is wise for each group to assign an intercept order due to the Light Resistance Down debuff inflicted upon tethered players.
Assuming both groups successfully defeat all four waves of adds without letting the Flood of Light gauge reach maximum, the battle will transition to the final phase.
Phase 2
After a transitional animation, showing Shiva merging with Hraesvelgr into a new form that is unique to savage mode, the final phase begins.
Shiva will continuously auto-attack the top two players in the enmity list during the entirety of phase 2 for considerable damage. Due to this fact, both the main and off-tank must ensure that they have more enmity (aggro) than everyone else in the group at all possible times. Just to be safe, all players should give both tanks the opportunity to generate enmity before nuking the boss. If someone other than a tank reaches number 1-2 on the enmity list, they risk taking tremendous (likely fatal) damage.
- Akh Morn - causes Shiva to blast the top two players in the enmity list with multiple consecutive hits of shareable magic damage that will also apply a Hated of Frost or Hated of the Wyrm debuff to those hit by the blasts. For example, if both tanks are number 1 and 2 on the enmity list, one tank will be blasted with shareable damage that applies Hated of Frost, while the other tank will be blasted with shareable damage that applies Hated of the Wyrm. While these debuffs persist, any player that is hit by the other stack will take unsurvivable damage. As a result of this mechanic, the raid must split into two groups and have each group stack with a tank, giving one half of the raid Hated of Frost debuff and the other half the Hated of the Wyrm debuff. For each time this is cast, the number of hits increases by one (e.g. the first cast hits 3 times, the second 4 times etc.).
- Morn Afah - causes Shiva to blast her primary target with a vicious blast of shareable damage. Morn Afah can either be shared by the entire raid to prevent fatal damage, or taken by the primary target alone using an invulnerability skill.
- Mirror, Mirror - causes Shiva to summon a Red Mirror in the east or west of the arena, a Blue Mirror in the remaining east or west spot, and a Green Mirror to the north of the arena.
As explained earlier, all mirrors will reflect/mimic Shiva's next ability and each reflected ability will be delayed depending on the colour of the mirror. As described earlier, Blue Mirrors will reflect Shiva's next ability as soon as it is cast, Green Mirrors will reflect Shiva's ability shortly after it has been cast, and Red Mirrors will reflect Shiva's next ability after a much longer delay. In short, Blue > Green > Red.
The inclusion of Blue Mirrors in this phase means that all players must react to Shiva's next ability AND the Blue Mirror ability at the same time, then position themselves to deal with the Green Mirror, and finally, the Red Mirror.
- Hallowed Wing - causes Shiva to leap to the centre of the arena and stretch out her wings, with one of the two wings gaining a very noticeable effect. After Hallowed Wing has been fully cast, Shiva will blast tremendous AoE damage in the direction of the glowing wing, covering 50% of the arena. For example - if Shiva's left wing is glowing while Hallowed Wing is being cast, all players must move to the right side of the arena to avoid being blasted. To complicate matters further, the Blue Mirror will reflect this ability at the same time it is cast (and in the same direction). So, if Shiva's left-wing is glowing while Hallowed Wing, she will blast 50% of the arena to her left, and the Blue Mirror will blast 50% of the arena to its left as well, leaving only a quarter of the arena as a safe spot.
Players must quickly identify the safe side of Shiva and also the direction that the Blue Mirror will fire, then immediately move into the safe quadrant. Once the Blue Mirror has fired, the Green Mirror will reflect Hallowed Wing in the same direction (relative to where it is facing), and lastly, the Red Mirror will do the same.
NOTE: If you notice the Red Mirror to the west (or Blue Mirror to the east), then the reflected abilities will force the raid to move in a counter-clockwise motion. Vice-versa also applies. If you notice the Blue Mirror to the west (or Red Mirror to the east), players will need to move in a clockwise motion.
- Wyrm's Lament - inflicts unavoidable raid-wide damage and brands all tanks and healers with a (Red) Wyrmclaw debuff, and all damage-dealers with a (Blue) Wyrmclaw debuff. Debuffs of both colours will have set durations per player, ranging from 13s-38s (Red) and 20s-44s (Blue). Simultaneously, a Drachen Wanderer will spawn at the north of the arena and begin to rotate around the platform in either a clockwise or counter-clockwise rotation. This Drachen Wanderer must be used by players to cleanse their debuffs.
If a debuff naturally expires (without being cleansed), that player will immediately be slain, and because every player will have a different duration, players with the lowest durations will need to cleanse themselves before those of higher durations.
- Players with (Red) Wyrmclaw can cleanse their debuff by touching the Drachen Wanderer, which will inflict moderate damage on contact and cause that player to drop a small glowing puddle at their current location.
- Players with (Blue) Wyrmclaw can cleanse their debuff by touching one of the above-mentioned glowing puddles.
To complicate the process further, Shiva will periodically cast Hallowed Wing towards the side of the arena that the dragon is travelling, forcing the raid to cleanse themselves based on their debuff durations whilst avoiding fatal AoE blasts.
To combat the overlapped mechanics, players must quickly identify who has the shorted (Red) duration and have them immediately cleanse themselves as soon as the Drachen Wanderer has spawned, then immediately move back to the centre to avoid upcoming Hallowed Wing blasts. Shortly afterwards, Shiva will blast 50% of the platform with Hallowed Wing (in the direction the Drachen Wanderer is travelling), making cleansing unsafe. Once Hallowed Wing has resolved, the (Blue) player with the lowest duration must run into the glowing puddle to cleanse their own debuff, whilst the player with the lowest (Red) timer quickly touches the Dragon Head to cleanse themself before the next Hallowed Wing cast, and so on.
Once all debuffs have been resolved, Shiva will Redress. Before this happens, all players should make sure they are positioned in the centre of the arena very close to Shiva. If anyone died due to not cleansing the debuff, the party will wipe to Joyless Dragonsong as she does so.
- Redress (Ice Form) - causes Shiva to transform into her original form and blanket the entire arena in thin ice. During this time, any player who moves will slide slightly less than the diameter of the arena in whatever direction they moved. To combat the next wave of mechanics, the entire raid should have positioned themselves in the arena centre close to Shiva. Shortly after, Shiva will begin to cast one of two abilities at random. However, Thin Ice will resolve halfway through the cast of this ability. Due to this fact, players must avoid moving until the ice has disappeared, then immediately react to the upcoming ability as it will leave a very short window to react.
- Twin Stillness - causes Shiva to use Biting Frost immediately followed by Driving Frost. Once Thin Ice has resolved, players will have a very short opportunity to move directly behind Shiva to avoid the frontal attack, then move in front of her to avoid the backward cone.
OR
- Twin Silence - is an inverse version, causing Shiva to use Driving Frost followed immediately by Biting Frost. Once Thin Ice has resolved, players must move directly in front of Shiva to avoid the backward cone, then behind her to avoid the massive frontal attack.
- Double Slap - Shiva executes a vicious tank-buster against her primary target, applying Physical Vulnerability, requiring an tank-swap whilst Shiva is casting.
- Redress (Hraesvelgr) - causes Shiva to Redress into her Hraesvelgr form, placing an Akh Rhai AoE under every player once the transformation is complete (i.e. Hraesvelgr's wings sprouting from Shiva's back). Akh Rhai is a multi-hitting AoE blast will form at the location players were standing at the time. This requires all players to immediately move away from where they were when the transformation completed in order to avoid the AoEs. To make the mechanic easier, the raid should stack together in order to bait the blasts behind Shiva (around max melee distance) before immediately moving to the flanks and front of Shiva once her wings sprout to avoid being hit.
- Mirror, Mirror - causes Shiva to summon either a Green Mirror to the west and Red Mirror to the east or vice-versa. Once the mirrors are summoned, Shiva will leap to the northern or southern edge of the arena and begin channelling Hallowed Wings. Unlike previous versions of Hallowed Wings, both of Shiva's wings will glow this time, indicating that everything in front of Shiva will be blasted by her AoE instead of her left or right side. To avoid, players must position themselves directly behind Shiva.
Once Hallowed Wings has concluded, all participants should move directly in front of the Green Mirror, which will blast the raid with unavoidable damage, inflict Magic Vulnerability on the four closest players to the mirror, and knock-back the entire group a set distance across the platform. After a moderate delay, the Red Mirror will do the exact same thing. Players will have a brief opportunity to heal up from the Green Mirror blast and have the four players who are unaffected by the Magic Vulnerability Debuff stand close to the Red Mirror, as being blasted with a stack of Magic Vulnerability from the Green Mirror will be fatal.
- Mirror, Mirror - summons two Blue Mirrors to the east and west, two Red Mirrors to the north and south, and four Green Mirrors in each inter-cardinal position (corners).
- Redress (Holy Form) - causes Shiva to change clothes, forcing the raid to look away to avoid being stunned. At this point, all mirrors will also reflect the gaze attack. As explained before, Blue Mirrors reflect at the same time Shiva casts an ability, whereas Green Mirrors reflect after a short delay, and Red Mirrors reflect after a much longer delay.
The goal is to look away from Shiva (and the Blue Mirrors) at the same time, then avoid looking at Green Mirrors, and finally, avoid looking at Red Mirrors (in that order). This can easily be achieved by pulling Shiva directly in front of a Blue Mirror before she redresses and have the entire group look to the left or right when the gaze attack is about to go off. Once concluded, the Blue Mirrors will despawn. Players can then run through Shiva and turn to look in the direction of where their chosen Blue Mirror was previously located, which will cause everyone to avoid the gaze attack from the Green Mirrors.
Before the Red Mirrors reflect their gaze attack, Shiva will begin casting Holy - spawning a proximity marker in the centre of the arena. Simliar to Banish earlier in the encounter, this proximity marker will either stay as a single proximity marker in the centre of the arena or split into eight proximity markers the line the edge of the arena depending on the amount of orbs hovering over Shiva's head while Holy was being cast. If Shiva has one orb circling her head while casting, the ability will stay as a proximity marker in the centre forcing the raid to position themselves at the outer edge of the arena whilst also looking away from Red Mirrors. If Shiva has four orbs circling her head while casting Holy, the proximity marker will split along the edge of the arena, so instead of moving to the outer-edges players will need to position themselves in the centre of the arena while looking away from Red Mirrors.
Once Mirror, Mirror and Holy have concluded, Shiva will cast one of two abilities:
- Embittered Dance - causes Shiva to unleash a Scythe Kick , followed by an Axe Kick. In this case, players will need to move into her hitbox (or stand very far away if Shiva is still toward an edge of the arena) to avoid the donut attack, then stay away from her to avoid the point-blank circle AoE.
OR
- Spiteful Dance - a reverse of the above. Shiva will first use her Axe Kick, followed by the Scythe Kick. Players will need to move as far away from Shiva as possible at first, then move into her hit-box (or move far away if she is toward an edge of the arena) to avoid the follow-up donut AoE.
- Mirror, Mirror - summons a single Red Mirror to the north of the arena, followed by Redress (Hraesvelgr).
- Akh Rhai will cast as soon as Shiva has transformed. Just like earlier, the raid should stack behind Shiva and move specifically to her front in order to avoid the attack and prepare for an upcoming mechanic. The Red Mirror will reflect Akh Rhai after a delay, forcing the raid to bait another set of Akh Rhai AoEs. This time however, the party should split into two light parties, with one going east and the other going west. This is because an Akh Morn will be cast as the Akh Rhai AoEs are executing, requiring the party to split in order to not overlap stacks
- Morn Afah - blasts her primary target with shareable damage. Once again, Morn Afah can either be shared by the entire raid to prevent fatal damage, or soaked by the main target using an invulnerability skill.
Mini-Phase #4 - Icelit Dragonsong
Shiva teleports to the centre of the arena and bombards the raid with a massive wave of overlapping mechanics.
Similar to the Light Rampant mini-phase earlier in the fight, players will have to contend with Lightsteeped debuffs (which will instantly slay anyone who acquires 5 stacks), Refulgent Chains (which will explode, killing any chained players who move too close or too far away from their partners), three waves of Meteor Towers (which will require a certain amount of players to stand within each tower to avoid meteor wipes), Frigid Stone AoE markers that will eventually drop exploding star-like markers at all victims locations, Freezing debuffs which can completely freeze people in place if not dispelled, and Heavenly Strike knockback from the centre of the arena..
Remember - being hit by certain mechanics during this mini-phase will apply a stack of Lightsteeped, thus they must all be resolved without any player acquiring 5 stacks, or the raid will very likely suffer a wipe.
- Freezing will be applied to 2 tanks and 2 damage-dealers. These can be dispelled via Esuna, but should be left on both tanks.
- Three waves of Bright Hunger towers will spawn during the mini-phase.
- Refulgent Chains will connect all tanks and healers together, forcing them to remain at a set distance from one another to avoid detonation. As a result of Refulgent Chains, all tanks and healers will need to soak the first two waves of Meteor Towers - one player per tower.
- All four damage-dealers will be afflicted with an AoE circle marker (Frigid Stone) that will eventually detonate for moderate damage and heavy debuffs, leaving behind a star-patterned AoE markers at their location, which will explode later, eventually creating straight-line AoE's in star-patterns across the arena that all players must avoid.
- Shiva will also cast Draconic Strike - a raid-wide knockback from the centre of the arena that all players must use to avoid the star-pattern explosions, followed by even more Bright Hunger towers.
- DPS will also have to contend with Frigid Eruption, causing three AoE circles to spawn underneath them, one after another.
- Shiva will eventually cast Banish at a random tank, which identically to earlier will either be a stack on the targeted tank or a spread on both tanks depending on how many orbs are circling her head while it is being cast, with a single orb over her head meaning stack, whereas four orbs over her head indicates spread.
- Lastly, the entire phase concludes with Shiva unleashing The House Of Light, causing her to aim conal attacks in the direction of ALL players, inflicting stacks of Lightsteeped to everyone caught in the blast. Due to overlap being unavoidable, all players must resolve this complex phase with every players having no more than 3 stacks of Lightsteeped, or the raid will wipe.
In summary, healers should immediately dispel Freezing from any non-tanks who have acquired it. Meanwhile, the tanks and healers (who will be chained together for the duration of the phase) should each move into the single-soak Bright Hunger towers, preferably with healers taking east and west towers, while tanks take the north and south towers. Simultaneously, all damage-dealers affected by Frigid Stone should move to the outer-edge of the arena, dropping their star-like markers at inter-cardinal positions (NE,NW,SE,SW). Once Frigid Stone detonates, all damage-dealers will be heavy, thus they must rush to the centre as soon as possible via sprint or gap-closers to avoid being knocked over the edge by the upcoming Draconic Strike knockback.
Just before Heavenly Strike detonates, both tanks will be frozen solid due to the undispelled Freezing debuffs, rendering them immune to the knockback and rooting them in place. At the same time, two Bright Hunger towers will spawn at the outer-edge of the arena to the east and west, and the star-pattern explosions dropped by Frigid Stone will become telegraphed. If done correctly, both healers will be knocked into the east and west Bright Hunger towers (which will be safe from the star-explosions), both tanks will be frozen in a safe-spot from the star-explosions, and damage-dealers will be free to move to the north and south side of Shiva to be knocked into safe-spots. If damage-dealers get knocked into Bright Hunger towers (by standing to the east or west), they will acquire additional stacks of Lightsteeped and likely wipe the raid. If they remain in diagonal positions during Draconic Strike, they will be knocked into star-pattern AoE's and likely perish.
As soon as the star-markers explode, Frigid Eruption will begin dropping three consecutive AoE circles underneath each damage dealer one after another, forcing them to rotate around the outer edge of the arena in a clockwise or counter-clockwise pattern to avoid overlapping other damage-dealers. Simultaneously, Shiva will begin to cast Banish on a random tank, which may be spread or stack. At the same time, another Bright Hunger tower will spawn within Shiva's hitbox that requires two players. While determining if Banish is spread or stack, both tanks should stay inside the north and south edges of the Bright Hunger tower, standing apart on the edges of the tower if Banish is spread or stacking in the middle if Banish is stack. This will fulfil the requirement of the Bright Hunger tower shortly after Banish is cast.
If done correctly, four players will have 3 stacks of Lightsteeped, while the remaining four players only have 2 stacks. All four players with 2 stacks of Lightsteeped must stand in the final 4-person Bright Hunger tower so that the entire raid ends up with 3 stacks of Lightsteeped each.
Finally, Shiva will begin to cast The House Of Light, which will shoot a cone attack towards every single player in the group simultaneously. Once the final 4-person Bright Hunger has been soaked, all players must spread out around Shiva at clock positions so that only one person is hit per cone attack, resulting in the entire raid having exactly 4 stacks of Lighsteeped, which will eventually dissipate.
- Mirror, Mirror - summons a single Red Mirror to the north of the arena, followed by Redress (Ice Form), blanketing the entire platform in Thin Ice. It is wise to pull Shiva to the north of the platform before Thin Ice lands. Once done, Shiva will begin to Redress (Hraesvelgr). As soon Shiva sprouts her wings, the Red Mirror will cover the arena in Thin Ice and players should immediately slide to the south to avoid Akh Rhai.
- Wyrm's Lament - inflicts unavoidable raid-wide damage and then brands two tanks and two damage dealers with the Wyrmclaw debuff, whereas the two remaining damage-dealers and both healers will acquire the Wyrmfang debuff. This time however, two Drachen Wanderers will spawn - one to the north and one to the south - which will both rotate in either a clockwise or counter-clockwise motion for the duration of the mechanic. Similar to before, Drachen Wanderers will be used by players to cleanse their debuffs, whilst the pools of light left behind by cleansed (Red) debuffs will be used to cleanse (Blue) debuffs. However, players will be able to cleanse themselves two at a time during this mini-phase.
To complicate the cleansing process, Shiva will periodically bombard both tanks with Akh Morn which will require all players present for the increasing number of consecutive hits on both light parties.
As soon as the first Akh Morn has concluded, Shiva will begin casting Morn Afah, the shareable tank-buster that can either be soaked by the whole raid, or taken solo by a tank using an invulnerability skill, which can make it significantly easier for tanks to cleanse their debuffs. Once two Wyrmclaw debuffs have been cleansed by touching the Drachen Wanderer, two Wyrmfang players can remove their debuffs using the puddles that were left behind. Shortly afterward, Akh Morn will be cast once again, followed by another Morn Afah. If successfully soaked, two more players can cleanse their Wyrmclaw debuff, allowing two more Wyrmfang players to cleanse theirs via the puddles. Akh Morn will be cast once more, followed by another Morn Afah and another opportunity for 2x Wyrmclaw and 2x Wyrmfang cleanses.
- Mirror, Mirror - Shiva will summon Red Mirrors around the entire arena, then face north or south while casting Hallowed Wings with both wings glowing. The entire raid must move behind Shiva to avoid this fatal attack. Next, all Red Mirrors will long-cast their reflection of Hallowed Wings, which will result in an unavoidable raid-wipe if Shiva is not defeated beforehand.
Loot
- 1 Book of Refulgence (Guaranteed)
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Paladin's Edenchoir Arms (IL 505) | Other | N/A | Blue | 1 |
| Edenchoir Battleaxe | Marauder's Arm | 505 | Blue | 1 |
| Edenchoir Greatsword | Dark Knight's Arm | 505 | Blue | 1 |
| Edenchoir Gunblade | Gunbreaker's Arm | 505 | Blue | 1 |
| Edenchoir Fork | Lancer's Arm | 505 | Blue | 1 |
| Edenchoir Jamadhars | Pugilist's Arm | 505 | Blue | 1 |
| Edenchoir Samurai Blade | Samurai's Arm | 505 | Blue | 1 |
| Edenchoir Daggers | Rogue's Arm | 505 | Blue | 1 |
| Edenchoir Harp Bow | Archer's Arm | 505 | Blue | 1 |
| Edenchoir Arquebus | Machinist's Arm | 505 | Blue | 1 |
| Edenchoir Chakrams | Dancer's Arm | 505 | Blue | 1 |
| Edenchoir Rod | Two-handed Thaumaturge's Arm | 505 | Blue | 1 |
| Edenchoir Index | Arcanist's Grimoire | 505 | Blue | 1 |
| Edenchoir Rapier | Red Mage's Arm | 505 | Blue | 1 |
| Edenchoir Cane | Two-handed Conjurer's Arm | 505 | Blue | 1 |
| Edenchoir Codex | Scholar's Arm | 505 | Blue | 1 |
| Edenchoir Torquetum | Astrologian's Arm | 505 | Blue | 1 |
| Edenchoir Chest Gear Coffer (IL 500) | Other | N/A | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Edenchoir Weapon Coffer (IL 505) | Other | N/A | Basic | 1 |
| Wind-up Ryne | Minion | N/A | Basic | 1 |
| Ramuh Crystal | Other | N/A | Basic | 1 |
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Savage Trouble in Paradise I | 5 | Complete Eden's Verse (Savage). | - | 5.21 |
| Savage Trouble in Paradise II | 10 | Complete Eden's Verse (Savage) 5 times. | - | 5.2 |
| Savage Trouble in Paradise III | 20 | Complete Eden's Verse (Savage) 10 times. | - | 5.2 |
| Mightier than the Verse | 5 | Complete Eden's Verse: Refulgence (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Music
| Section | Theme |
|---|---|
| Phase 1 | Footsteps in the Snow |
| Adds Phase | A Sundering of Light |
| Phase 2 | Return to Oblivion |