Deltascape V3.0 (Savage)
Deltascape V3.0 (Savage)
- Level
- 70 (Sync: 70)
- Item Level
- 320
- Difficulty
- Savage
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Allowed
- Time limit
- 90 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Savage Raids (Stormblood)
- Tomestones
15 - Req. quest
- Interact with the Magitek Terminal after completing The Anomaly
- Location
- The Audience Chamber, Deltascape V3.0
- Region
- Gyr Abania
- S/S/S
- Available
- Patch
- 4.05
The Echo- Permanent +20%
- Links
- EDB GT TC
Deltascape V3.0 (Savage) is a level 70 raid introduced in patch 4.05 with Stormblood. The raid is also known as O3S.
Strategy
The fight takes place in a 4x4 arena of tiles. These tiles will not only be used to dictate the range and placement of mechanics, but the effect of certain mechanics as well.
Players will want to assign clock spot positions.
Additionally, each player will want to be assigned to a different one of the 8 tiles from the middle 2 rows for Phase 3.
Phase 1 - Blank Board
| Name | Description |
|---|---|
| Critical Hit | A casted tankbuster that always critically hits. |
| Dimensional Wave | Unavoidable party-wide damage. |
| Spellblade Holy (Pole Shift) | Three random players are marked with spread circles, one other player with a Stack marker, and all four are tethered into pairs.
Halicarnassus then casts Pole Shift, swapping the positions of the tethered players with their partner right before their mechanics resolve. |
| Haste | Buffs Halicarnassus with Haste for 5 seconds, reducing her next spell to a 2 second cast. Always followed by Thunder III, Fire III, or Blizzard III. |
| Spellblade Blizzard III | A simple circle AoE centered on Halicarnassus. Inflicts Vulnerability Up and a 3 second Deep Freeze. |
| Spellblade Thunder III | A simple line AoE aimed at a random player. Inflicts Vulnerability Up and a 12 second curable Paralysis. |
| Spellblade Fire III | A simple donut AoE centered on Halicarnassus. Inflicts Vulnerability Up and a 18 second curable Burns. |
| The Queen's Waltz (Blank) | Hits each player with an unmarked, thin spread cone AoE at the end of the cast.
|
| The Playing Field | Creates six tiles on the ground, two marked for DPS, two for healers, and two for tanks. Mechanics resolve at the end of the cast, The Game.
|
| Oink | All players are marked with red triangle markers. Failing to stack with at least one other player inflicts Piggy for 25 seconds, transforming the player into a pig. |
Players will want to take note of the The Queen's Waltz, as the functionality of this ability will change to match the board state.
In Phase 1, The Queen's Waltz is similar to Protean Wave from The Arm of the Father (Savage); all players will want to spread out in a circle around Halicarnassus. This can be simplified by utilizing clock spot positions.
Halicarnassus also has three Spellblade (Element) spells. Which spell is cast is often chosen randomly, and occasionally buffed by Haste. Players will need to maintain quick reaction times throughout the fight.
The first ability to look out for is Spellblade Holy (Pole Shift). The player with the Stack marker will be tethered to one of the players with a spread circle and have their positions swapped right before their mechanics resolve.
The spread circle player tethered to the stack marker should stand next to the boss, and all unmarked players should stand inside the spread circle. Once Pole Shift is cast, the Stack marker will be moved directly on top of the group next to the boss.
All other marked players should spread out to ensure they do not overlap their damage to others after Pole Shift.
The other ability to look out for is The Playing Field. The two healer and two tank spots will be on opposite sides of the arena, so healers and tanks will want to decide who goes to which side to ensure all tiles are correctly occupied. However, The Playing Field is immediately followed by Oink first. All players should stack together in the center initially to avoid being turned into a Pig. Pigs are not seen as any of the three roles types and thus are instantly killed by The Game.
At the end of every phase, Halicarnassus will cast Panel Swap. This ability changes the state of the arena and indicates the start of a new phase.
| Attack | Strategy |
|---|---|
| Critical Hit | Mitigate and heal. |
| Spellblade Holy (Pole Shift) | The spread circle player tethered to the Stack marker should stand near the boss with the rest of the group. The other marked players should spread out. |
| The Queen's Waltz (Blank) | Spread out in a circle around Halicarnassus. |
| Haste | Stand at a short distance away from Halicarnassus in preparation for the next cast. |
| Spellblade (Element) | Dodge the AoE quickly. |
| Dimensional Wave | -- |
| The Playing Field | Stand together in preparation for Oink. |
| Oink | Stay stacked together. |
| The Game | Spread out to tiles with matching role types. One tank and one healer will be needed on each side of the arena, so split accordingly. |
| Panel Swap | |
Phase 2 - Forest Board
| Name | Description |
|---|---|
| Briars | Six tiles in two random opposite corners will be filled with Briars. When stepped into, players are inflicted with Briar, slowing and dealing damage over time, as well as inflicting Vulnerability Up. |
| Mindjack | Debuffs players with a random direction of Forced March. |
| Place Token (Forest) | Creates a White Flame enemy that deals tankbuster-level damage with its auto-attacks. Casts White Wind, which will heal Halicarnassus 10% of her HP if within 20y.
|
| The Queen's Waltz (Forest) | Attaches breakable spread tethers to all players which inflict stacks of Vulnerability Up repeatedly until broken. Tethers will always be attach a DPS player to a random tank or healer.
|
The tiles will change to grass, with six tiles in opposite corners filling with Briars. Players will want to take note of which two corners are safe to survive The Queen's Waltz.
When the White Flame enemy is created, the off-tank will want to immediately grab this enemy's enmity and move it to the opposite side of the arena. If Halicarnassus is hit with White Wind, the amount healed risks the group being unable to defeat the boss before enrage.
The primary attack of note in this phase is The Queen's Waltz combined with Forced March.Healers and tanks are always tethered to DPS players, so the group will want to decide which roles run to which corner of the arena (i.e tanks/healers run to northern corners, while DPS to the southern ones).
As it will be random whether the Northeast+Southwest corners or the Northwest+Southeast corners are safe, players will need to be prepared to adjust accordingly every attempt.
| Attack | Strategy |
|---|---|
| The Queen's Waltz (Forest) | Tanks/healers and DPS must stack near the center first for the tether, then run to opposite assigned corners to break the tethers—running outside the Spellblade Fire III range. |
| Haste | -- |
| Spellblade Thunder III | Quickly dodge out of the way. |
| Critical Hit | Mitigate and heal. |
| Dimensional Wave | -- |
| Place Token (Forest) | The off-tank must grab the White Flame and moved far away from Halicarnassus. Mitigate and kill this enemy quickly. |
| Haste | -- |
| Spellblade Blizzard III | As all other players will be attacking the White Flame, only the main tank should need to dodge this. |
| Mindjack | Take note of the Forced March buff and prepare to point it towards the assigned corner. |
| The Queen's Waltz (Forest) | Stack in the center and aim Forced March towards the assigned corners |
| Dimensional Wave | -- |
| Panel Swap | |
Phase 3 - Cave Board
| Name | Description |
|---|---|
| Ribbit | A large 150 degree frontal cone AoE aimed at a random player that debuffs with Toad for 25 seconds, transforming players into a toad. |
| Place Dark Token | Places three Soul Reapers on random tiles that soon charge straight across in the direction they are facing. Deals high damage, knockback, and inflicts both Vulnerability Up and Damage Down. |
| Place Token (Cave) | Creates a Great Dragon enemy that attacks with an extremely high damage cleave breath. |
| The Queen's Waltz (Cave) | Deals damage to all players and causes spikes to erupt from all non-blue tiles, dealing higher damage and inflicting Vulnerability Up to players on top of them. |
The arena will change once again. While most of the tiles are covered in grey rocks, four tiles in a diagonal pattern become blue crystals. These blue crystal tiles are the safe spots from The Queen's Waltz (Cave).
The off-tank will want to grab the Great Dragon and move it to a blue crystal corner while the rest of the group stacks together in front of Halicarnassus with her faced away from the dragon. The purpose of this is to intentionally aim Ribbit away from the off-tank. Once she starts casting Ribbit, players can move behind her and start attacking the Great Dragon.
Once Place Dark Token is cast, players will need to search for the one crystal floor that does not have a Soul Reaper aiming at it.
| Attack | Strategy |
|---|---|
| Place Token (Cave) | The off-tank should move the Great Dragon to a blue crystal corner. |
| The Queen's Waltz (Cave) | All players should stack in front of Halicarnassus on a blue crystal tile, with her facing away from the Great Dragon. |
| Ribbit | Run behind Halicarnassus and begin attacking the Great Dragon. |
| Dimensional Wave | -- |
| Critical Hit | Mitigate and heal. |
| Place Dark Token | Find the one safe blue crystal tile that is not being aimed at by a Soul Reaper. |
| The Queen's Waltz (Cave) | -- |
| Haste | Move away from Halicarnassus. |
| Spellblade Blizzard III | -- |
| Dimensional Wave | -- |
| Panel Swap | |
Phase 4 - Library Board
| Name | Description |
|---|---|
| Squelch | A gaze attack. Failing to look away inflicts Imp for 25 seconds, turning the player into a imp/kappa. |
| Place Token (Library) | Creates an Apanda enemy. Deals high damage and casts Magic Hammer at the same time as The Queen's Waltz, targeting all players with simple circle AoEs. After 30 seconds, will gain a lethally powerful Damage Up buff. |
| The Queen's Waltz (Library) | A book slams onto every tile occupied by a player, dealing 55% of the players max health as damage. If two or more players are in a single tile, they will be hit by multiple books—killing them instantly.
|
| Spellblade Holy (Library) | Four players are marked with physical damage spread circles, two with magic damage stack markers, and two players are unmarked. Each attack deals high amounts of damage.
|
| Buffing Folios | Books occupy both the north and south row of tiles. The north contains four green books that grant Physical Vulnerability Down for 8 seconds when touched. The south contains four blue books that grant Magic Vulnerability Down.
|

The arena changes once again, the north and south side being covered with Buffing Folios to be saved for later with Spellblade Holy (Library).
The most dangerous and healing intensive phase, players will immediately and frequently need to spread to separate tiles for The Queen's Waltz. If there are two or more players on a tile when this cast completes, all players on that tile will be killed.

Due to how much positioning is required for this phase, both Halicarnassus and the Apanda should be tanked in the direct center of the room whenever possible.
Once Place Token creates the Apanda, the off-tank should bring it to the center and all DPS should attempt to kill it as fast as possible while moving to their assigned waymarks.
When The Queen's Waltz is cast while the Apanda lives, a Magic Hammer AoE will be placed on each player at the same time the books drop. Players will need to stand in a corner of a tile prior and immediately move out of the AoE the instant the books drop.
Lastly, Halicarnassus will cast a unique version of Spellblade Holy that can only be survived utilizing the Buffing Folios on the north and south tiles.
All players marked with spread circles should run into one of the Physical Vulnerability Down folios in the north and stay inside the tile.
The two players with stack markers must take one of the two center-south Magic Vulnerability Down folios, and then stand at the edge of the tile standing adjacent to the untaken corner folio. The two unmarked players will each take a Magic Vulnerability Down folio and stand at the edge of their own tile so that they are inside the stack marker but still on a separate tile.
Halicarnassus will follow up all these attacks immediately with The Queen's Waltz, killing any player standing in the same tile as another.
| Attack | Strategy |
|---|---|
| The Queen's Waltz (Library) | Spread out to different assigned tiles. |
| Oink | Stack together. |
| Place Token (Library) | The off-tank should immediately bring this to the center while all players begin to move to their designated waymarks. |
| The Queen's Waltz (Library) | Once the books fall, all players should run to the opposite corner of their tile to dodge Magic Hammer. |
| Squelch | Look away. |
| Dimensional Wave | -- |
| Critical Hit | Mitigate and heal. |
| Dimensional Wave | -- |
| Spellblade Holy (Library) +
The Queen's Waltz (Library) |
Players with spread circles run to north Folio tiles while stack markers and unmarked players run to the south Folios and stack in pairs of two, while all staying in separate tiles. |
| Dimensional Wave | -- |
| Panel Swap | |
Phase 5 - Mixed Board
| Name | Description |
|---|---|
| Playing Field | Similar to Phase 1, but the tiles have been replaced with two pig, two frog, and two imp/kappa icons.
|
| Place Dark Token | Four Soul Reapers each attach a proximity tether to a random player, one creates a simple circle AoE in the center, and four charge around the perimeter tiles of the arena.
|
| The Queen's Waltz (Random) | Halicarnassus will jump to a random tile and use The Queen's Waltz matching the phase of the tile she is standing on. |
| Place Token (Mixed) | Creates an Iron Giant enemy in the east and six Ninja enemies in the west.
|
| Haste III | Buffs Halicarnassus with Haste for 35 seconds, halving all cast times. |

The arena will change one last time, becoming a mismatched mix of tiles from all prior phases.
A key mechanic to this phase is The Queen's Waltz. Halicarnassus will jump to a random tile, and The Queen's Waltz will match the phase of the tile she is standing on. Of note: if Halicarnassus jumps onto a Cave tile, all tiles with the exception of the four blue crystal tiles on the edges of the room will erupt with spikes. As it is completely random which tile Halicarnassus will jump to, players must react accordingly.
Halicarnassus will start with another Playing Field, but this time all the tiles will be of Pigs, Toads, and Imps/Kappas. Players will need to intentionally be hit by certain upcoming attacks to be transformed and thus fulfill the criteria of The Game.
As the order of attacks is completely random, a common strategy is to assign healers to fail the first attack, tanks to fail the second attack, and DPS to fail the final attack. It is important to note that after being transformed, players still must dodge later attacks to avoid being transformed into a different creature.
After the third attack, players can move to their matching tiles. Remember to split to different halves of the arena to ensure each tile has one matching player inside.
The last dangerous mechanic is Place Dark Token combined with Mindjack. The outside tiles of the arena all become dangerous, forcing all players to stay within the center 4 tiles.
Additionally, four random players become marked by proximity tethers and must use Forced March to run to the tile opposite of the Soul Reaper targeting them.
Forced March forces players to run just short of 2 full tile lengths in distance. Players can either stand at the edge of one tile and run cardinally to end at the opposite end of the next tile, or stand in the center of one tile and run diagonally to the corner of the next tile.
Finally, Place Token creates a large series of enemies for the party to deal with. The off-tank can hold the Iron Giant and face it away from the group, looking out to interrupt Overheat, while the main tank grabs the Ninjas. A magic Limit Break can greatly aid in quickly defeating all the enemies before they power up.
After 11 minutes and 20 seconds, Halicarnassus will enrage with a cast of Playing Field that can not be solved before casting The Game.
| Attack | Strategy |
|---|---|
| Playing Field | Will be two pig tiles, two toad tiles, and two imp/kappa tiles. |
| Oink + Squelch + Ribbit | Will be cast in a random order. Healers should fail the first mechanic, tanks fail the second mechanic, and DPS fail the third mechanic. |
| The Game | Spread out to associated tiles. |
| The Queen's Waltz (Random) | Pay attention to which tile Halicarnassus is standing on and resolve the related mechanic. |
| Spellblade Holy (Pole Shift) | Handle as in Phase 1. |
| Critical Hit | Mitigate and heal. |
| Mindjack + Place Dark Token | Stay in the center four tiles but use Forced March to a safe corner. Players with tethers march to a diagonally opposite tile from their Soul Reaper. |
| The Queen's Waltz (Random) | Pay attention to which tile Halicarnassus is standing on and resolve the related mechanic. |
| Dimensional Wave | -- |
| Haste | Will use two random spells in quick succession. |
| Spellblade (Element) x2 | Dodge. |
| Dimensional Wave | -- |
| Place Token | The off-tank should grab the Iron Giant while the main tank grabs the Ninjas. Interrupt Overheat and use a magic DPS Limit Break if available. |
| Haste III | -- |
| Dimensional Wave x4 | Severe AoE healing is required. |
| The Queen's Waltz (Random) | Pay attention to which tile Halicarnassus is standing on and resolve the related mechanic. |
| Spellblade (Element) | Will be a fast cast due to the buff from Haste III. |
| Dimensional Wave | -- |
| Critical Hit | Mitigate and heal. |
| The Queen's Waltz (Random) | Pay attention to which tile Halicarnassus is standing on and resolve the related mechanic. |
| Spellblade Holy (Pole Shift) | Handle as in Phase 1. |
| Critical Hit | Mitigate and heal. |
| Mindjack + Place Dark Token | Handle as before. |
| The Queen's Waltz (Random) | Pay attention to which tile Halicarnassus is standing on and resolve the related mechanic. |
| Dimensional Wave | -- |
| Haste | Will use two random spells in quick succession. |
| Spellblade (Element) x2 | Dodge. |
| Dimensional Wave | -- |
| Playing Field | This is the party's last chance to defeat Halicarnassus. |
| The Game (Enrage) | |
Loot
Treasure Coffer 1
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Genji Tsutsu-hakama Coffer (IL 340) | Other | N/A | Basic | 1 |
Treasure Coffer 2
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Genji Kabuto Coffer (IL 340) | Other | N/A | Basic | 1 |
| Genji Kote Coffer (IL 340) | Other | N/A | Basic | 1 |
| Genji Sune-ate Coffer (IL 340) | Other | N/A | Basic | 1 |
Music
| Section | Theme |
|---|---|
| Main | Omega Squared |
