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Alexandria

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Alexandria

Level
100
Item Level
670 (Sync: 700)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Not Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
Dungeons (Dawntrail)
Roulette
Level Cap Dungeons
Tomestones
Allagan Tomestone of Mathematics 50 Allagan Tomestone of Mnemonics 20 
Req. quest
Main Scenario Quest Dawntrail
Entrance
Living Memory (X:21.5, Y:28.5)
Region
Unlost World
Modes
Duty Support
Trust
Explorer
Trust EXP
Experience 0
Patch
7.0

In their darkest hour, the people of Alexandria had found comfort in the belief that physical death is not the end, and through the miracle of electrope, that belief was made reality. Yet everything comes at a price. Determined to sustain the Endless no matter the cost, Sphene has chosen the unconscionable course of massacring innocents. Seeking to prevent her from preying upon other reflections, you and your comrades prepare to send your souls into the Meso Terminal, where a virtual domain generated by her memories awaits.

— In-game description

Alexandria is a level 100 dungeon introduced in patch 7.0 with Dawntrail.

Duty Support

  • Party member selection is available.
Wuk Lamat G'raha Tia Krile
Class Warrior Intrepid All-Rounder Pictomancer
Role Tank or DPS Any DPS

Objectives

Dungeon Guide by MTQcapture

Enemies

In the final pull of the second area, the three Immunization Protocol B8 (flying Mithridates enemies) will use Thunder Beam, an instant magical tankbuster, so be prepared for sudden spike damage.

Bosses

Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.

The boss has an omnidirectional hitbox and does not move.

  • Immune Response: A telegraphed wide frontal conal AoE in front of the boss (leaving the sides or behind safe). Will also spawn a dangerous AoE around the arena.
  • Immune Response: A telegraphed wide AoE that now hits to the sides and behind (leaving the front safe).
  • Foreign entity removal initiated. Spawns five untargetable purple nodes (Interferon R and Interferon C) around the boss on the cardinals and intercardinals.
    • A purple line will begin connecting the five nodes starting from the northwest or northeast, indicating the order in which they will resolve an AoE. Each node will also be given a green indicator: A plus indicates a plus-shaped AoE (Pathocross Purge) originating from the node, and a circle indicates a donut AoE (Pathocircuit Purge) originating from the node.
    • Players must pay attention to the green indicator and dodge the AoEs in the order they resolve, as they have late ground telegraphs.
    • During the last set of AoEs, the boss will begin casting another Immune Response (front or side/rear cleave).
  • Quarantine: Telegraphed AoE tankbuster (Disinfection) and a stack marker on a random player. The tank should stay out while the other players stack together.
  • Foreign entity removal initiated. Similar to before, but the boss will now use Immune Response twice as the node AoEs resolve. Players must consider the order of the mechanics and dodge accordingly.
    • The order is: Node 1 > Node 2 + Immune Response > Node 3 > Node 4 > Node 5 > Immune Response
    • Using Sprint is recommended.
  • Cytolysis: Party-wide damage
  • Electrowave: Party-wide magical damage and spawns a dangerous AoE at the edges of the arena.
  • Disassembly: Amalgam divides into parts. Party-wide magical damage and the boss will divide into parts and become a smaller node. A line of electricity will begin outlining a triangle in half of the arena, indicating a late telegraph AoE.
  • Amalgam becomes whole again.
  • Centralized Current: An electric line will spawn through where the boss is facing, indicating a late telegraphed line AoE in that direction, leaving the sides of the boss's hitbox safe.
  • Split Current: Similar to Centralized Current, but will now indicate two line AoEs hitting the sides of the boss.
  • Disassembly is used again.
  • Energy accumulates in the electrope! A combination of the triangle AoE used before and a new attack in which three electric portals will spawn to the north, indicating line AoEs. Players must position to avoid both AoE sets at once. During this, each player will also receive a spread AoE marker (Static Spark).
  • Amalgam becomes whole again.
  • Amalgamight: Telegraphed physical tankbuster.
  • Disassembly is used again, now also causing three sets of baited circle AoEs to appear beneath players. This is then followed with the same triangle/line AoEs and spread markers as before.
  • Superbolt: Stack marker AoE dealing magical damage.
  • Ternary Charge: A telegraphed point-blank AoE followed by two telegraphed concentric donut AoEs.

Bleeding-edge Technology: Eliminator

  • Disruption: Party-wide magical damage and spawns a dangerous AoE at the edges of the arena.
  • Partition: Energy accumulates in the sword! The boss's sword will begin glowing, indicating a late telegraphed half-room cleave at the right of the arena.
  • Reconfigured Partition: The boss's sword will switch direction and cleave the left of the arena.
  • Subroutine: The boss's floating hand (Elimination Claw) will move to west/east wall and begin charging energy, indicating a line AoE (Terminate) through where it is facing. In addition, the boss will cast another Reconfigured Partition, causing both AoEs to resolve at once, leaving two corners safe.
  • Subroutine: Begins another set of AoEs. The boss's floating node (Elimbit) will converge lasers near the north/south wall, indicating a donut AoE (Halo of Destruction). Meanwhile, the boss will cast another Partition, leaving only half of the middle of the donut safe. After the AoEs resolve, each player is given a spread AoE marker (Electray) that deals magical damage and inflicts Lightning Resistance Down II, making overlap lethal.
  • Overexposure: Line stack marker on a random player, dealing magical damage.
  • Subroutine: The boss becomes untargetable and summons six Lightning Generators that need to be killed before the Charge gauge reaches 100.
    • During this sequence, players will need to dodge donut AoEs from the Elimbit and line AoEs from the Elimination Claw which have the same indicators as before.
    • Later on, the Elimbit will reappear and use a telegraphed line AoE ('Light of Salvation) hitting all players, so the party should spread. There will be another line stack marker as well although it is possible to skip this with enough DPS.
  • The boss will become targetable again and use Holo Ark dealing high party-wide magical damage. This attack will wipe the party if the adds were not killed in time.
  • Impact: A blue knockback circle will appear on one side. The knockback can be prevented with knockback immune actions. Meanwhile, each player will be targeted with Light of Salvation so should spread after the knockback.
  • Elimination: Party-wide magical damage and spawns three sets of purple lines on the arena. These explode sequentially as line AoEs.
  • Subroutine is used again but will now include all three previous AoEs: the boss's half-room cleave, the donut, and the hand line AoE. Players should resolve the first two and the move out of the hand line AoE, which will hit the initial safe spot from the donut.

Loot

Name Type Item Level Rarity Quantity
Epochal Choker of Aiming Necklace 690 BGreen 1
Epochal Choker of Casting Necklace 690 BGreen 1
Epochal Choker of Fending Necklace 690 BGreen 1
Epochal Choker of Healing Necklace 690 BGreen 1
Epochal Choker of Slaying Necklace 690 BGreen 1
Epochal Earrings of Aiming Earrings 690 BGreen 1
Epochal Earrings of Casting Earrings 690 BGreen 1
Epochal Earrings of Fending Earrings 690 BGreen 1
Epochal Earrings of Healing Earrings 690 BGreen 1
Epochal Earrings of Slaying Earrings 690 BGreen 1
Name Type Item Level Rarity Quantity
Battledance Materia XI Materia 690 ABasic 1
Epochal Bracelet of Aiming Bracelets 690 BGreen 1
Epochal Bracelet of Casting Bracelets 690 BGreen 1
Epochal Bracelet of Fending Bracelets 690 BGreen 1
Epochal Bracelet of Healing Bracelets 690 BGreen 1
Epochal Bracelet of Slaying Bracelets 690 BGreen 1
Epochal Ring of Aiming Ring 690 BGreen 1
Epochal Ring of Casting Ring 690 BGreen 1
Epochal Ring of Fending Ring 690 BGreen 1
Epochal Ring of Healing Ring 690 BGreen 1
Epochal Ring of Slaying Ring 690 BGreen 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Name Type Item Level Rarity Quantity
A Trail Unending Orchestrion Roll Other N/A ABasic 1
Epochal Choker of Aiming Necklace 690 BGreen 1
Epochal Choker of Casting Necklace 690 BGreen 1
Epochal Choker of Fending Necklace 690 BGreen 1
Epochal Choker of Healing Necklace 690 BGreen 1
Epochal Choker of Slaying Necklace 690 BGreen 1
Epochal Earrings of Aiming Earrings 690 BGreen 1
Epochal Earrings of Casting Earrings 690 BGreen 1
Epochal Earrings of Fending Earrings 690 BGreen 1
Epochal Earrings of Healing Earrings 690 BGreen 1
Epochal Earrings of Slaying Earrings 690 BGreen 1
Tin Sentry T1 Minion N/A ABasic 1

Treasure Coffers

Treasure Coffer 1 (X:11.8 Y:11.0)

Name Type Item Level Rarity Quantity
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Treasure Coffer 2 (X:10.5 Y:8.9)

Name Type Item Level Rarity Quantity
Epochal Bracelet of Fending Bracelets 690 BGreen 1
Epochal Bracelet of Slaying Bracelets 690 BGreen 1
Epochal Bracelet of Aiming Bracelets 690 BGreen 1
Epochal Bracelet of Casting Bracelets 690 BGreen 1
Epochal Bracelet of Healing Bracelets 690 BGreen 1
Epochal Ring of Fending Ring 690 BGreen 1
Epochal Ring of Slaying Ring 690 BGreen 1
Epochal Ring of Aiming Ring 690 BGreen 1
Epochal Ring of Casting Ring 690 BGreen 1
Epochal Ring of Healing Ring 690 BGreen 1

Treasure Coffer 3 (X:12.3 Y:11.1)

Name Type Item Level Rarity Quantity
Epochal Earrings of Fending Earrings 690 BGreen 1
Epochal Earrings of Slaying Earrings 690 BGreen 1
Epochal Earrings of Aiming Earrings 690 BGreen 1
Epochal Earrings of Casting Earrings 690 BGreen 1
Epochal Earrings of Healing Earrings 690 BGreen 1
Epochal Choker of Aiming Necklace 690 BGreen 1
Epochal Choker of Casting Necklace 690 BGreen 1
Epochal Choker of Fending Necklace 690 BGreen 1
Epochal Choker of Healing Necklace 690 BGreen 1
Epochal Choker of Slaying Necklace 690 BGreen 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Treasure Coffer 4 (X:9.4 Y:10.0)

Name Type Item Level Rarity Quantity
Epochal Bracelet of Fending Bracelets 690 BGreen 1
Epochal Bracelet of Slaying Bracelets 690 BGreen 1
Epochal Bracelet of Aiming Bracelets 690 BGreen 1
Epochal Bracelet of Casting Bracelets 690 BGreen 1
Epochal Bracelet of Healing Bracelets 690 BGreen 1
Epochal Ring of Fending Ring 690 BGreen 1
Epochal Ring of Slaying Ring 690 BGreen 1
Epochal Ring of Aiming Ring 690 BGreen 1
Epochal Ring of Casting Ring 690 BGreen 1
Epochal Ring of Healing Ring 690 BGreen 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the Realm: Alexandria 10 Discover every location within Alexandria. - 7.0

Music

Section Theme
Main A Trail Unending
Mid-Bosses Roads Forsaken
Final Boss Pathmaker

Images

Gear Images

Dungeon Images

Dialogue

Duty dialogue

The Dream She Lived (area 1)

To the memories of better days, I bid farewell...
Alexandrian Citizen (text bubble)
We're short on just about everything because of this war...
Alexandrian Citizen
Have you heard? Princess Sphene is here!
The princess's airship is coming to Victors' March!
Even with all her duties, she makes time for us.
Oh, to get just a glimpse of her!
It's the princess!
Meso Terminal Defense System
Foreign entities detected. Proceeding with removal.
Alexandrian Citizen
Princess Sphene!
Keep running, we're almost there!
Awww, she's already back in the airship...
Your smile means all is right in the world.
Long live Princess Sphene!
If I smile, it is because you all smile for me.
Alexandrian Citizen
It's so uplifting just to see and hear Her Highness.
Blessings be upon your Highness!
The war must be trying on her too.
"Service Eternal"... She truly lives by her words.
We all of us must do our part for the kingdom.
I'm going to become a knight and protect the princess!
Meso Terminal Defense System
Initiating security protocol.

Volatile Memory Cache (boss 1)

Meso Terminal Defense System
Foreign entities remain. Initiating level three security protocol.
Foreign entity removal initiated.

After the fight

You are my people, and I will protect you.

The Dream She Lost (area 2)

Alexandrian Knight
Quickly, take shelter in the castle!
The painful memories of war, I lay to rest...
Alexandrian Citizen (text bubble)
L-Lightning... S-So much lightning...
Meso Terminal Defense System
Foreign entities detected. Proceeding with removal.
Alexandrian Knight
Is anyone still out here?
Alexandrian Citizen
Help! Please help my family!
They're over there!
There are people over there! Bring us closer!
Alexandrian Citizen
Her Highness is here! We're going to be fine!
Th-The princess herself came for us?
<gasp> L-Lightning!
Oh no...
It's too dangerous! You must flee!
Alexandrian Citizen
The airship barrier won't be enough!
Don't worry about me! Just save yourself!
Alexandrian Knight
May we meet again, Your Highness!

Corrupted Memory Cache (boss 2)

Meso Terminal Defense System
Security breach confirmed. Initiating level five security protocol.
Amalgam divides into parts.
Amalgam becomes whole again.
Energy accumulates in the electrope!

After the fight

Fear not. You will all live on.

My Dream Everlasting (area 3)

And at the last, my final...<bzzzt>...an Endless...
Alexandrian Citizen (text bubble)
It used to be dangerous out here, right?
Aye. Thankfully, the barrier protects us from lightning these days.
Without it, there's no way we could come salvaging like this.
Ah, another beautiful day beneath Everkeep's barrier.
Meso Terminal Defense System
Foreign enti...detected. Initiating...rity protocol.
Alexandrian Citizen
They've done it! They've preserved the queen's...
We can't give up! Not until...keep...complete...
Alexandrian Citizen (text bubble)
Did you hear the rumors about the queen?
You mean that her memories were preserved?
Meso Terminal Defense System
Foreign entities...prior to comp...memory erasure.
Alexandrian Citizen (text bubble)
From her memories, she will be reborn to lead us always.
Our eternal queen... This is a new dawn for the realm.

Reascension (boss 3)

Initiating level nine...curity...tocol.
Activat...armaments. Engaging foreign...ties.
Attempting removal via incision.
Energy accumulates in the sword!
Reattempting removal via incision.
Removal failed. Commencing extermination sequence.
Attempting extermination via multiple armaments.
Purging via armaments. Acquiring target.
Exterminating.
Commencing final attack sequence.
Attempting annihilation via high-powered energy discharge.
Energy accumulation complete.
Initiating final attack protocol.
Foreign entities remain. Resuming annihilation.
Attempting total annihilation...annihilation...annihilation.

Optional post-duty pop-ups

Optional dialogue
These precious memories... You would erase them all?
There is no telling what may happen. Let us stay alert.
Without her memories, what will Sphene become...?

Duty Support dialogue

Optional dialogue

The Dream She Lived (area 1)

We're inside Sphene's memories...
Is this Alexandria as it was when she lived?
The people really did love her.
She was goodness personified.
It appears we've been discovered.
Naturally.
To think that she is right there...
Even back then she was close to her people...
It's employing countermeasures against Cahciua's program!
Let's proceed with care!

Volatile Memory Cache (boss 1)

The system is intervening directly in the memories...
Let's clear the path!
If it executes the process...
We can evade it, surely!
Here it comes again!
Gah, my head can't keep up!

After the fight

There will be more interference. Let us remain vigilant.

The Dream She Lost (area 2)

What in the world has happened...?
I daresay we are come to a different time.
Everything is in ruins...
This is the culmination of the Storm Surge...
This feels so real, it hurts not to help them...
I know... I need to remind myself it's only a memory...
The airships are in trouble!
Twelve have mercy...

Corrupted Memory Cache (boss 2)

It matters not what bars our way!
We'll brush them all aside!
It's split into pieces!
It's definitely up to something!
Bewhere the spheres yonder!
It changes tactics by rearranging itself!

After the fight

And that's that!
Another obstacle out of the way.

My Dream Everlasting (area 3)

Are we in a different time again?
It appears to be the same place...
Huh? Something seems off...
Are the memories breaking down?
The system itself may have become unstable.
It's not because of us, is it?

Reascension (boss 3)

We're coming, Sphene!
We'll find her as soon as we've dealt with this!
The sword's changed sides!
It controls it with lightning!
Have care on the weapon side!
The piece on its back has separated.
It's controlling its parts remotely!
Want to get us from all directions, eh?
It's harnessing power!
Through those contraptions, it seems.
Then we better destroy them!
It's harnessing even more power!
Here comes the big one!
Quickly, stand together!