- Party member selection is available.
| Venat | Emet-Selch | Hythlodaeus | |
|---|---|---|---|
| Class | |||
| Role | Any | Tank or DPS | DPS |
Ktisis Hyperboreia
The most extensive facility in Elpis, Ktisis Hyperboreia is a sprawling complex of magically simulated environs. Concepts awaiting evaluation are brought here for the last stages of observation, and, upon meeting the appropriate criteria, are finally released into the world at large. Determined not to surrender Meteion, it is within this facility that Hermes has taken refuge, and you and your companions must find and confront him if you are to shed light upon the truth of the Final Days.
— In-game description
Ktisis Hyperboreia is a level 87 dungeon introduced in patch 6.0 with Endwalker.
| Venat | Emet-Selch | Hythlodaeus | |
|---|---|---|---|
| Class | |||
| Role | Any | Tank or DPS | DPS |
| Alphinaud's Avatar | Alisaie's Avatar | Thancred's Avatar | Urianger's Avatar | |
|---|---|---|---|---|
| Class | ||||
| Role | Healer | DPS | Tank | Healer |
| Y'shtola's Avatar | Estinien's Avatar | G'raha Tia's Avatar | |
|---|---|---|---|
| Class | |||
| Role | DPS | DPS | Any |
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking
Vulnerability Up debuff.
After the boss's first Trismegistos, the edge of the arena will be covered in an AoE that inflicts a 15 second
Windburn debuff that deals Damage over Time.
These mechanics will repeat until the boss is defeated.
For the Quadruple panels attack, imagine the arena divided in four parts by an imaginary cross. Each couple of panels will fire a shot that will hit: the left half, the right half, the upper half, the lower half (not in this order). The position of the first shot is random, but the next ones are mostly predictable. If the first shot covers the left half, the second shot will never cover the right half (therefore it can either hit the lower half, or the upper half). If the second shot covers the upper half, the third shot will always cover the right half (the half that was safe from the first shot) and the fourth shot will always cover the lower half (the half that was safe from the second shot). One possible way to avoid moving too much and dodge everything is therefore like this:
1) Identify which quadrant is safe from the first two shots (only one of the four sections of the imaginary "cross" will be safe from the first two shots). If, for example, the first panels hit the left half and the second panels hit the lower half, the safe quadrant will be the upper right quadrant. The closer you can stay to the center (where the boss is), the better.
2) Let the first two shots fly.
3) Move to the opposite quadrant (in the previous example, move to the lower left quadrant) for the next two shots. There is a rather generous delay between each shot, so you will have plenty of time to move the necessary distance (provided you are close to the center, where the boss is) between the second and third shot.
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| Other | N/A | ABasic | 1 | |
| Minion | N/A | ABasic | 1 | |
| Other | N/A | ABasic | 1 | |
| IL 542 Weapon | ||||
| Other | N/A | BGreen | 1 | |
| Marauder's Arm | 542 | BGreen | 1 | |
| Dark Knight's Arm | 542 | BGreen | 1 | |
| Gunbreaker's Arm | 542 | BGreen | 1 | |
| Lancer's Arm | 542 | BGreen | 1 | |
| Reaper's Arm | 542 | BGreen | 1 | |
| Pugilist's Arm | 542 | BGreen | 1 | |
| Samurai's Arm | 542 | BGreen | 1 | |
| Rogue's Arm | 542 | BGreen | 1 | |
| Viper's Arm | 542 | BGreen | 1 | |
| Archer's Arm | 542 | BGreen | 1 | |
| Machinist's Arm | 542 | BGreen | 1 | |
| Dancer's Arm | 542 | BGreen | 1 | |
| Two-handed Thaumaturge's Arm | 542 | BGreen | 1 | |
| Arcanist's Grimoire | 542 | BGreen | 1 | |
| Red Mage's Arm | 542 | BGreen | 1 | |
| Pictomancer's Arm | 542 | BGreen | 1 | |
| Two-handed Conjurer's Arm | 542 | BGreen | 1 | |
| Scholar's Arm | 542 | BGreen | 1 | |
| Astrologian's Arm | 542 | BGreen | 1 | |
| Sage's Arm | 542 | BGreen | 1 | |
| IL 542 Body | ||||
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| IL 542 Body | ||||
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| Body | 542 | BGreen | 1 | |
| IL 542 Bracelets | ||||
| Bracelets | 542 | BGreen | 1 | |
| Bracelets | 542 | BGreen | 1 | |
| Bracelets | 542 | BGreen | 1 | |
| Bracelets | 542 | BGreen | 1 | |
| Bracelets | 542 | BGreen | 1 | |
| IL 542 Ring | ||||
| Ring | 542 | BGreen | 1 | |
| Ring | 542 | BGreen | 1 | |
| Ring | 542 | BGreen | 1 | |
| Ring | 542 | BGreen | 1 | |
| Ring | 542 | BGreen | 1 | |
| Name | Type | Item Level | Rarity | Quantity |
|---|---|---|---|---|
| IL 542 Weapon | ||||
| Other | N/A | BGreen | 1 | |
| Marauder's Arm | 542 | BGreen | 1 | |
| Dark Knight's Arm | 542 | BGreen | 1 | |
| Gunbreaker's Arm | 542 | BGreen | 1 | |
| Lancer's Arm | 542 | BGreen | 1 | |
| Reaper's Arm | 542 | BGreen | 1 | |
| Pugilist's Arm | 542 | BGreen | 1 | |
| Samurai's Arm | 542 | BGreen | 1 | |
| Rogue's Arm | 542 | BGreen | 1 | |
| Viper's Arm | 542 | BGreen | 1 | |
| Archer's Arm | 542 | BGreen | 1 | |
| Machinist's Arm | 542 | BGreen | 1 | |
| Dancer's Arm | 542 | BGreen | 1 | |
| Two-handed Thaumaturge's Arm | 542 | BGreen | 1 | |
| Arcanist's Grimoire | 542 | BGreen | 1 | |
| Red Mage's Arm | 542 | BGreen | 1 | |
| Pictomancer's Arm | 542 | BGreen | 1 | |
| Two-handed Conjurer's Arm | 542 | BGreen | 1 | |
| Scholar's Arm | 542 | BGreen | 1 | |
| Astrologian's Arm | 542 | BGreen | 1 | |
| Sage's Arm | 542 | BGreen | 1 | |
| IL 542 Earrings | ||||
| Earrings | 542 | BGreen | 1 | |
| Earrings | 542 | BGreen | 1 | |
| Earrings | 542 | BGreen | 1 | |
| Earrings | 542 | BGreen | 1 | |
| Earrings | 542 | BGreen | 1 | |
| IL 542 Necklace | ||||
| Necklace | 542 | BGreen | 1 | |
| Necklace | 542 | BGreen | 1 | |
| Necklace | 542 | BGreen | 1 | |
| Necklace | 542 | BGreen | 1 | |
| Necklace | 542 | BGreen | 1 | |
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| 10 | Discover every location within Ktisis Hyperboreia. | - | 6.0 |
| Section | Theme |
|---|---|
| Main | |
| Mid-Bosses | |
| Final Boss |
Terrestrial Artifice (area 1)
Frozen Sphere (boss 1)
After the fight
Experimental Artifice (area 2)
Concept Review (boss 2)
After the fight
Lower/Upper Aerial Artifice (area 3)
Celestial Sphere (boss 3)
During Lyssa's first "Frostbike and Seek"
During Lyssa's second "Frostbike and Seek"
Ktisis, in ancient Greek, means "creation". Hyperboreia is the mythical Greek name for the Arctic and its legendary inhabitants.
Papers scattered throughout the dungeon detail various aspects of its operation.
Have you ever wondered whether your creation is a beneficial existence to the star? Wonder no more, for at Ktisis Hyperboreia, our mission is to determine the answer!
From temperate plains to tropical jungles, from smoldering volcanoes to frozen fields, we put creations to the proof in a wide range of meticulously recreated environments.
Will your creation be able to survive in the wider world? Or will it threaten the survival of other species? The answers to such questions and more, our highly trained staff will uncover!
— Guide to Ktisis Hyperboreia
According to Mistress Lyssa, her creation is based on a concept for a bipedal wolf. And indeed, it is impressively manlike in its gait. It is also highly intelligent, as is evidenced by its ability to employ tools, while the gleam in its eyes gives the impression that it comprehends our words. If this proves to be the case, it would be a shame that its throat isn't designed for speech. I must make mention of this in the next report.
— Observation Journal
The successful creation of migratory birds, which travel between continents with the seasons, came as a breath of fresh air to the long-stagnant realm of flying life-forms. In the end, it was a relatively simple thing to grant creatures the ability to navigate by celestial bodies, but this method lacked the precision needed to guide them to the same location each time, as would be vital to their survival. The breakthrough came in the form of magnetic fields, the use of which was discovered by the incumbent Fandaniel during his tenure as chief overseer of Elpis. A truly inspired idea that has brought lasting benefits to the star!
— Flying Life-forms: An Introduction
| A Realm Reborn (Lv. 15-50) | |||||
|---|---|---|---|---|---|
| Heavensward (Lv. 51-60) | |||||
| Stormblood (Lv. 61-70) | |||||
| Shadowbringers (Lv. 71-80) | |||||
| Endwalker (Lv. 81-90) | |||||
| Dawntrail (Lv. 91-100) | |||||
| Seasonal |
| ||||