Endwalker content

Aloalo Island

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Aloalo Island

Level
90 (Sync: 90)
Item Level
605 (Sync: 665)
Difficulty
Normal
Party size
Flexible • 1-4
Unsyncing
Not Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
V&C Dungeon Finder
Tomestones
Allagan Tomestone of Poetics 25 
Req. quest
Stranger from Paradise
Entrance
Thavnair (X:24.7, Y:37.0)
Region
???
Patch
6.51
Links
GT TC

In a seldom-traveled corner of the south sea isles lies Aloalo, an island filled with lush vegetation and teeming with vibrant wildlife. Yet the survival of this paradise hinges on a delicate natural balance which has only grown more precarious since the island's stewards departed a century ago. Answering the plea of a messenger most peculiar, you must join Matsya on a journey to restore order to Aloalo, and in the process uncover secrets long forgotten.

— In-game description

Aloalo Island is a level 90 variant dungeon introduced in patch 6.51 with Endwalker.

All 12 Routes Video Guide

The dungeon's rewards are cosmetic in nature: the Free Spirit's Glamour Set, as well as other glamour items, can be acquired for the currency obtained in the dungeon, while the Spectral Statice mount is obtained for completing all 12 Aloalo Conservation Records (i.e., different endings depending on the dungeon mechanisms activated and paths taken).

Objectives

The party may unlock up to one entry in the Aloalo Conservation Record per instance.

Random events or player choices prior to the first boss will influence the first boss's mechanics. Player choices after the first boss will influence the second boss's mechanics and determine the lore entry unlock.

# Icon Name Path Solution
1 A Not-quite Deserted Island Left Decline Matsya's request to fish. Do not assist Zozone (the Lalafell NPC). He will flee once his health is 0.
2 The First Settlers Of Aloalo Island Left Decline Matsya's request to fish. Heal Zozone (can use Variant Cure if not on healer) or prevent them from dying by getting aggro on the enemies.
3 God Of Heaven And Sea Left Allow Matsya to fish. Later, interact with the patch of sand (right) to receive a Southern Sow Bug.
4 A Noxious Gift Left Allow Matsya to fish. Later, interact with the mound of rocks (left) to receive a Southern Worm.
5 The Roots Of Arcanima Middle Go straight through and defeat the enemies, ignore any interactions.
6 Under The Boughs Of The Great Tree Middle On both the second and third groups of enemies after the first boss, go into the red-flowered bushes and scare off both sets of armadillos at the end of the hidden paths (one set per path).
7 A Dear Friend Middle After the first boss, kill the treant first, then kill all the caterpillars on the sigil. During the last group of enemies, do not damage J'jhimei behind the left wood golem. After several seconds, the golems will become active and attack the player.
8 Fish For The Mind Middle After the first boss, kill the treant first, then kill all the caterpillars on the sigil. During the last group of enemies, also hit J'jhimei behind the left wood golem.
9 A Familiar History Right Accept Statice's offer and interact with the portal she spawns, then fall for her whoopee cushion prank by proceeding through the area normally.
10 The Remnants Of Faith Right This lore entry can be obtained by accepting or denying Statice's offer.

Accept Statice's offer. Interact with the portal and kill the six raptors in the following room. On the right side of the next hallway there is a tunnel hidden by vines. Pass through the vines and continue down the tunnel into the crocodile room, avoiding Statice's whoopee cushion trap.

Deny Statice's offer three times. Do not interact with the treasure boxes. Ignore the animal statues and pull the lever.

11 A Lalafell Or A Fish? Right Deny Statice's offer three times. Interact with a treasure box and defeat the mimics. Ignore the animal statues and pull the lever.
12 Wellspring Of Golden Memories Right This is the path to Loquloqui. Deny Statice's offer three times. Continue until reaching the three animal statues, and complete the three rituals correctly:

(1) Sparrow: Type: /say O dancer of the skies, hear me. (don't forget the period) > Use Blow Kiss (/blowkiss) before the sparrow. > Circle once clockwise around the statues, first passing the turtle, whale, and then the sparrow. > Dance (/dance) before the sparrow.

(2) Whale: Type: /say O messenger from beyond the horizon, hear me. Circle once clockwise around the statues, first passing the sparrow, turtle, and then the whale, before circling once counterclockwise. > Dance (/dance) before the whale.

(3) Turtle: Type: /say O wayfarer of land and sea, hear me. Circle twice counterclockwise around the statues, first passing the sparrow, whale, and then the turtle. > Bow (/bow) before the turtle.

Notes: Saying the initial phrase will cause the corresponding statue to glow, a symbol to appear above the player's head who will be given a buff, and a blue circle to in front of the statue, where they should begin their rotation movements. Performing a step correctly will trigger a sound effect. Players have 1 minute to complete each ritual once they say the activation phrase. If the player takes too long for a ritual, the symbol/buff will disappear and it will fail. Only the player with the buff can complete the ritual. Each ritual can be completed in any order, but once a ritual is started, it must be completed correctly before starting the next. Failed rituals can be re-tried once the buff runs out, so long as the lever isn't pulled.

Afterwards, follow Matsya down the secret passage and continue through the foggy area, defeating the enemies and collecting the leather sack from Whasbyrm. In the area before the final boss, place the statues correctly: sparrow furthest from the boss room, whale middle, then turtle closest to the boss room. If done correctly, the mist will clear and the player will proceed to the secret boss. If done incorrectly, after passing the statues, you will be stopped and teleported back to the Right route.

Note: If using a guide to complete the routes, it is recommended to attempt route 12 before 10-11, because if the player fails, they can still unlock the others. Completing Route 12 will unlock A Fish a Day, the second and final quest in the Aloalo Island questline.

To uncover the map in the closed-off room to the left, just before Statice's boss room, hug the left hallway at the bottom of the cliff from the room until the map is revealed. The room can normally be accessed by successfully completing the rituals and entering the secret foggy area (route 12) but not placing the statues correctly.

Enemies

Left Path

Middle Path

Right Path

Bosses

Failing any boss mechanic will result in a Vulnerability Up debuff.

First boss of all paths. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

  • Made Magic: Partywide damage and spawns three blue spheres.
  • Arcane Armaments: The boss will tether to each sphere, and a green axe icon will slowly move towards each sphere. When it contacts, it will cause a brief point-blank AoE telegraph to appear. Move to the wall away from two spheres.
  • Made Magic / Arcane Armaments: Similar to before, but a green chakram icon will move to each sphere, which will telegraph a donut AoE instead, so move on top of a sphere.
  • Arcane Armaments: Spawns either two spears or two hammers to the sides of the boss.
    • Rout: If it spawns spears, it will dash to one wall, and telegraph four dashes through the arena: three dashes around the edge in a triangle pattern, and one through the middle. The boss will either dash through the middle first, then the edges, or edges first then middle.
    • Hammer Landing: If it spawns hammers, it will summon three beacons numbered 1-3. The boss will jump to each in order of the numbers and use a knockback. Position to avoid being knocked into the wall or use knockback immune. If timed correctly, knockback immune actions can prevent all 3 knockbacks.
  • Violet Storm: A 120 degree cleave in front of where the boss is facing. Only has a brief AoE indicator.

Left Path: Quaqua's abilities change depending on the random weather event immediately prior to it (either fair skies or thunder).


  • If the weather is fair skies, Quaqua will use:
    • Howl: Summons two untargetable Anala Familiars, one left and one right. Each will telegraph a line AoE (Scalding Waves) that will cascade outwards in both directions. Dodge into one AoE telegraph after it goes off, wait for two AoEs, then dodge back to the middle.
  • If the weather is stormy, Quaqua will use:
    • Howl: Summons four untargetable Drake Familiars at the north wall. Two drakes will spawn "exaflare" telegraphs (Cloud to Ground), followed by the other two.

Middle Path: Quaqua's abilities change depending on how many poison flowers the player stepped on. If four flowers are stepped on, the ground prior to the boss will become poisonous.


  • If fewer than four flowers were stepped on:
    • Arcane Armaments: Spawns two tethers in a straight line, each with a green spear icon, to the water in the background. The summoned spears will use a large, briefly telegraphed, circle AoE originating from the targeting lasers. After hitting the ground, they will telegraph two multi-hit cross-shaped AoEs that will rotate according to the arrows. Start in the area where both AoEs are rotating towards, then slowly move in a straight line to the other previously safe area once the AoEs start going off.
  • If four or more flowers were stepped on:
    • Arcane Armaments: Spawns three tethers in a Y pattern, each with a green spear icon, to the purple water in the background. The summoned spears will then hit the arena and each spawn a growing circular pool of poison water. Move to the wall between two spears that are far away (two safe spots in total).

Right Path: Quaqua's abilities change depending how many fallen statues were repaired.


  • If both statues were repaired:
    • Arcane Pursuit: Spawns four purple orbs (Aetheric Charge) near the center of the arena. The statues at the edge of the arena will cast a line AoE that is harmless to players, but will remove the orbs.
    • Arcane Pursuit: Now spawns a purple orb that will tether to players and slowly follow them. A statue will telegraph a line AoE as before. The orbs should be baited so they are hit by the AoE and destroyed. Orbs that collide with players or are not destroyed will do high damage. Another statue will telegraph a line AoE, giving the party two chances to destroy all orbs.
  • If 0-1 statues were repaired:
    • The four statues outside of the arena will begin glowing purple. Two statues at at time will begin telegraphing gaze attacks (Arcane Intervention) that will resolve once the purple circle converges on the statue, so look away from the statues before their gaze resolves. Being hit will inflict Hysteria.

The following are used regardless of path:

Made Magic / Arcane Armaments: Similar to before, but now spawns five spheres: three will have chakram icons, and two will have axe icons. Dodge by going to a sphere containing a chakram that is not directly next to an axe.

Soul of the South Seas: Ketuduke

Second boss of the left path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

  • Tidal Roar: Party-wide damage.
  • Spring Crystals: Spawns four polyhedron Spring Crystals on some tiles. These will each do a telegraphed point-blank AoE (Saturate), so do not be near them.
  • Spring Crystals: Spawns two flat Spring Crystals on some tiles. These will each do a telegraphed line AoE (Saturate) in the directions of the long faces of the crystal, each hitting a column of tiles.
  • Spring Crystals: Spawns two flat Spring Crystals on two adjacent tiles on the east wall.
    • Bubble Net: Party-wide damage. One of the crystals will be lifted up into a bubble.
    • Fluke Typhoon: A gust of wind in one direction that will move the bubbled crystal two tiles. After this resolves, the crystal line AoEs will immediately resolve with a very brief telegraph.
  • Strewn Bubbles: Four blue portals will travel two tiles from the center in alternating directions, leaving behind a blue line. This telegraphs an AoE that covers each tile the line passes through.
  • Encroaching Twintides: A telegraphed donut AoE, immediately followed by a point-blank AoE (Near Tide) with a very brief telegraph.

The boss will use a mechanic that depended on the route:

(Route 1) No fishing; do not assist Zozone:


  • Zozone (untargetable) will spawn and want revenge.
  • Spring Crystals: Spawns two flat crystals on two adjacent middle tiles near Zozone.
  • Bubble Net: Partywide damage and traps one crystal in a bubble. The boss then begins casting Fluke Typhoon.
  • Zozone will spawn an untargetable Summoned Apa add. It will tether to players with a proximity tether and cast Water III, requiring them to be far away to avoid excess damage while resolving the crystal line AoEs after Fluke Typhoon.
  • After the mechanic, Zozone will flee.

(Route 2) No fishing; Save Zozone:


  • Tidal Wave: Telegraphed knockback from one side. Cannot be prevented with knockback immune actions. Players will be inflicted with Bind for a few seconds during the knockback.
  • Hydrosurge: Spawns a persistent line AoE through the middle of the arena.
  • Zozone (untargetable) will spawn to assist the party.
  • Spring Crystals: Spawns two flat crystals whose AoEs will cover the two columns on the side of the arena that the party is on.
  • Zozone will spawn a Summoned Apa and Summoned Anila. The Apa will cast Wavefoam, spawning multiple bubbles on the arena.
  • Each player should step in a bubble, which will Bind and inflict Bubble Net.
  • The Anila will use Fluke Typhoon, knocking all bubbled players to the other side without crystals, safely across the persistent line AoE.
  • Zozone and the adds will then flee.

(Route 3) Fishing; right sand pile:


  • Roar: Summons two untargetable Aloalo Zaratan, each of which will face opposite directions (indicated by the orange arrow). They will both telegraph a 180 degree frontal cleave, together covering the entire arena.
  • Bubble Net: Partywide damage and traps one of the adds in a bubble.
  • Updraft: The bubbled add will be knocked up into the air, and both adds will resolve their AoE. Go in front of the bubbled add as its attack will miss.

(Route 4) Fishing; left stone pile:


  • Roar: Summons an untargetable Aloalo Ogrebon in the middle of the arena.
  • Bubble Net: Partywide damage and spawns several bubbles on the arena.
  • The Ogrebon will begin casting Shock, a massive AoE that covers the entire arena.
    • If the Ogrebon gets trapped in a bubble, players should remain on the ground (i.e., not in a bubble).
    • If the Ogrebon does not get trapped in a bubble, players should enter bubbles.
  • Updraft: Any bubbled entities will be knocked up into the air and the AoE will resolve.

The following are common regardless of route.


  • Spring Crystals: Spawns four polyhedron crystals on one middle row and two flat crystals on adjacent wall tiles.
    • Bubble Net: Traps two polyhedron crystals and one flat crystal, followed by Fluke Typhoon. To dodge these AoEs, go to the middle of the tile that initially contained a polyhedron crystal trapped in a bubble.
  • Hydrobomb: Three sets of sequential baited circle AoEs on players.
  • Blowing Bubbles: Eight portals (four on opposite walls) will appear and each spawn a bubble that will move across the arena. Being hit will Bind the player for several seconds and make them vulnerable to other avoidable AoEs.
    • Meanwhile, the boss will cast Receding Twintides, a telegraphed point-blank AoE, that is immediately followed by Far Tide, a briefly telegraphed donut AoE.
  • Strewn Bubbles is used again but will be combined with Receding Twintides (out then in) instead.
  • Hydroblast: Telegraphed AoE tankbuster.

Timeless Guardian: The Lala

Second boss of the middle path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

  • Inferno Theorem: Party-wide damage.
  • Arcane Blight: Telegraphed 270 degree conal AoE.
  • Arcane Plot: Spawns several blue tiles with arrows, on the walls. These telegraph persistent AoEs that will move in the direction of the arrow across the arena, covering all tiles in the path. Go to a tile that an arrow does not travel through.
  • Arcane Blight: Similar as before, but also telegraphs a 90 degree rotation of the AoE telegraph (either clockwise or counterclockwise), with a timer indicating when the rotation will resolve. The safe spot is after the AoE rotates.
  • Analysis: Gives each player a Front/Right/Back/Left Unseen debuff.
  • Targeted Light: Tethers all players, who will be targeted with an unavoidable attack. Each player must face their gap towards the boss to avoid taking high damage.

The boss will use a mechanic that depended on the route:

(Route 5) Go straight through:


  • Faunal Figure: Spawns two untargetable Rodiaki (armadillo) adds, who will telegraph two proximity AoEs (Flail Smash) near the middle of the arena.

(Route 6) Scare off armadillos:


  • Floral Figure: Spawns two untargetable Kapokapo (seedling) adds, who will telegraph two donut AoEs (Rolling Spout) near the middle of the arena.

(Route 7) Do not hit J'jhimei:


  • Constructive Figure: Spawns three untargetable Aloalo Golem adds, who will telegraph three line AoEs (Aero II) hitting adjacent rows.

(Route 8) Damage J'jhimei:


  • Volcanic Coordinates: Two sets of baited circle AoEs on players.

The following are common regardless of route.


  • Strategic Strike: Three-hit tankbuster
  • Analysis and Targeted Light are used again, but this time, the safe direction will rotate 90 degrees based on the telegraph, requiring players to face the gap towards the boss that takes into account the rotation. An easy way to resolve it is to look at the debuff icon and rotate it instead of trying to rotate the yellow marker around the character.
  • Arcane Plot: Similar as before, but only spawns two blue tiles with arrows. In addition, there will be two tiles with arrows only, indicating that the moving AoE will change direction upon reaching those tiles. This leaves one row or column of tiles at the wall safe.
  • Calculated Trajectory: Gives each player a Face debuff (e.g., Forward March, About Face, Left Face, Right Face.) that will turn into a Forced March. In addition, the direction of the march will rotate 90 degrees based on the overhead telegraph. Players must face so they do not force march into the wall or the AoEs. Similar to Analysis, it may be easier to look at the debuff icon instead of the arrow marker below the character.
  • Arcane Plot is used again and will spawn AoE telegraphs and arrows similar to the first use. However, this attack will be combined with the previous route-dependent mechanic. For routes 5-7, the variable mechanic will resolve after the tile AoEs propagate.
    • (Route 5) Faunal Figure: The adds telegraph two proximity AoEs (Flail Smash) on two wall tiles.
    • (Route 6) Floral Figure: The four adds each telegraph a donut AoE (Rolling Spout) centered on it, leaving only one tile safe.
    • (Route 7) Constructive Figure: The two adds each telegraph a line AoE (Rolling Spout) centered on it, leaving two tiles safe.
    • (Route 8) Volcanic Coordinates: Two sets of baited AoEs that appear with the arrow telegraphs. The baited AoEs will resolve before the tile AoEs propagate.

Long-lost Faerie: Statice

Second boss of the right path.

Immediately after engaging the boss, she will not move, and a landmine will appear in the middle of the arena. Players should be careful to avoid it, which will safely disappear after a few seconds.

  • Surprise Balloon: Inflates a balloon in the middle that will telegraph a knockback. A needle will use a telegraphed line AoE that will pop the balloon and cause the knockback.
    • 4-tonze Weight: In addition, multiple circle AoE telegraphs at the edge of the arena will appear, leaving several gaps. Players should be knocked back to a safe area or use knockback immune.
  • Trick Reload: Statice will sequentially load 6 bullets into her gun. Four of them will be successfully loaded, while two will miss. The boss will count the bullets she attempts to load. The party should take note of which bullets miss.
    • Trigger Happy: Cover the arena with 6 conal AoE telegraphs, numbered 1-6. Numbered regions corresponding to the missed bullets are safe. For example, if Trick Reload had an OOXOXO pattern (O = loaded; X = missed), then the slices numbered 3 and 5 are safe.
  • Pinwheel: The boss will summon three untargetable Balls of Fire at the walls. Each will telegraph a line AoE with a gap and a clockwise or counterclockwise rotation (Fire Spread). All three will rotate the same direction. Players can use the gaps to dodge the AoEs.
  • Aero IV: Party-wide damage.

The boss will use a mechanic that depended on the route:

(Route 9) Accept Statice's offer and fall for the whoopee cushion prank:


  • Whoopee Cushion: Spawns several whoopee cushion shadows around the arena. Stepping on one will reveal a cushion.
  • Fair Flight: Knocks up all players, who will take damage once they fall. Players must be knocked up on a cushion, which will prevent them from taking damage when they safely land on it. Anyone who lands on the floor will take damage and be immobilized for a few seconds.

(Route 10) Deny Statice's offer and avoid the trapped treasure coffers:


  • Present Box: Spawns four staves near the middle of the arena, several Surprising Missiles at the walls, and a Surprising Weapon, who will tether to a player. Two staves will telegraph donut AoEs, while the other two will aim line AoE telegraphs at random players. The party must avoid the AoEs and the missiles. If the Surprising Weapon gets too close to its target, it will knock the player back but not damage them.

(Route 11) Deny Statice's offer and open a trapped treasure coffer:


  • Jack-in-the-box: Spawns four large, untargetable treasure coffers. Three of them will slightly move, while the fourth will remain still. The three that moved will then use a large point-blank AoE (Burst) with a brief indicator, so move to the stationary box.

The following are common regardless of route:


  • Dartboard: Divides the arena into several slices of different colors (red, blue, yellow, and a narrower green section). Each color has a symbol on it (red = meteor, blue = hexagon, yellow = hammer, green = butterfly).
    • The boss will spawn two sets of circle AoE telegraphs in random locations.
    • A targetable Homing Pattern will spawn. When hit, it will be pushed in the direction of the attack. If it is too close to the boss, she will also push it in a random direction. If it touches the wall, it will be repelled.
    • After several seconds, one of the following mechanics will resolve depending on which color section the Homing Pattern is currently in.
      • Red: Unavoidable party-wide damage (Meteor)
      • Blue: Deals 10 damage to each player (Hunks of Junk)
      • Yellow: Proximity AoE telegraph (Sledgemagic)
      • Green: Fully heals the party's HP and grants all players a temporary Movement Speed Up buff.
  • Pinwheel is used again, but now combined with Trick Reload and Trigger Happy. Players must move to a safe sector while avoiding the rotating line AoEs.
  • Surprise Balloon is used again, but now combined with Trick Reload and Trigger Happy. In addition, the balloon will inflate at a wall. The party should position to be knocked back into a safe sector, or use knockback immune.
  • Shocking Abandon: Tankbuster

Forgotten Figure: Loquloqui

Secret second boss of the right path, path 12. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.

  • Long-lost Light: Party-wide damage.
  • Summoning Rite: Spawns four untargetable Uolosapa (bird) adds at the north wall, each of which will telegraph a narrow line AoE.
    • O Life, Flourish: Tethers two adds, causing their line AoEs to widen.
  • Summoning Rite: Spawns six untargetable Repulu (newt) adds on the arena, each of which will telegraph a small point-blank AoE.
    • O Life, Flourish: Tethers three adds, causing their circle AoEs to enlarge.
  • Protective Will: Tankbuster.
  • O Petals, Unfurl: Spawns two glowing flower buds on the wall, each of which will tether a glowing area on the arena. The flower buds will then travel to the glowing area and emit a large point-blank AoE with a brief indicator.
  • Land Wave: 180 degree frontal cleave from the boss. Only has a brief ground indicator.
  • O Isle, Bloom: A laser from the orb spawns twelve flower bed tiles in a sequential zigzag pattern, covering the entire arena. These telegraph square AoEs, so move into one after it resolves. The pattern then repeats to despawn the flower beds.
  • O Sky, Be Mine: The boss grows in size.
    • Sanctuary: Proximity AoE telegraph in the middle.
    • Stirring of Spirits: The boss will jump in place three times, each doing party-wide damage and a knockback (Shockwave), while spawning three sets several circle AoE telegraphs. Position to avoid being knocked back into the wall or the AoEs, or time knockback immune to cover all three knockbacks.
    • The boss will then return to its normal size.
  • Summoning Rite: Spawns four birds and six newts, which function as before.
    • O Life, Flourish: Tethers two birds and two newts, causing their AoEs to enlarge. Move to a corner of the arena without any tethered adds nearby.
  • O Petals, Unfurl: Functions similarly as before, but now summons four flower buds. Two of them will have short tethers, so they will reach their destination and emit their AoEs first, while the other two have long tethers. Starting from the long tether side, wait until the short tethers resolve, then move into that side of the arena.

Loot

Aloalo Island uses personal loot, so players have to be sure to click and loot each chest themselves. If the party chooses the same portal that the NPC suggests at the start of the dungeon, an additional treasure coffer will spawn later on the path, immediately prior to the second boss.

Name Type Item Level Rarity Quantity
Aloalo Potsherd Other 1 ABasic 1
Name Type Item Level Rarity Quantity
Aloalo Potsherd Other 1 ABasic 2
Ketuduke Card Triple Triad Card N/A 1
Name Type Item Level Rarity Quantity
Aloalo Potsherd Other 1 ABasic 2
Lala Card Triple Triad Card N/A 1
Name Type Item Level Rarity Quantity
Aloalo Potsherd Other 1 ABasic 2
Statice Card Triple Triad Card N/A 1
Name Type Item Level Rarity Quantity
Aloalo Potsherd Other 1 ABasic 2
Loquloqui Card Triple Triad Card N/A 1

Treasure Coffers

Treasure Coffer

Name Type Item Level Rarity Quantity
Magicked Prism (Uolosapa) Other 1 ABasic 1
Aloalo Faerie Cushion Other 1 ABasic 1
Aloalo Island Palm Other 1 ABasic 1
Aloalo Pendant Wall Lamp Other 1 ABasic 1
Aloalo Roselle Hedge Other 1 ABasic 1
Sagely Sparrow Statue Other 1 ABasic 1
South Seas Coelacanth Display Other 1 ABasic 1
Giant Leaf Parasol Other 1 ABasic 1
Repulu Minion N/A ABasic 1
Uolosapa Minion N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Lord of the Skies 5 Defeat Ketuduke in the Aloalo Island variant dungeon. - 6.51
Number Cruncher 5 Defeat the lala in the Aloalo Island variant dungeon. - 6.51
A Prank Too Far 5 Defeat Statice in the Aloalo Island variant dungeon. - 6.51
The Frailty of Words 5 Defeat the Loquloqui in the Aloalo Island variant dungeon. - 6.51
Good-willed Hunting 10 Unlock all conservation records on Aloalo Island. Spectral Statice Whistle 6.51
Mapping the Realm: Aloalo Island 10 Discover every location within the Aloalo Island variant dungeon. - 6.51

Music

Section Theme
Main O Speaker, Slumber
Mid-Boss On Blade's Edge
Final Bosses Finality
Secret Final Boss Heroes Forge Ahead

Reward Images

Dungeon Images

Other Images

Dialogue

Look, three paths forward. Which one should we take?
If it were up to me...
I'd take this path!
If the party chooses Matsya's recommendation
I see we are of the same mind! Our adventure starts off on the right foot!
Otherwise
That way? Really? Well, if you believe it is best!

This scenery reminds me of home...
The ocean carved out these caves over countless years. I suppose we should be grateful the waves are mild at the moment.
I don't think my fishing hook will be of use here!
I'd rather not do that again...
Fair skies weather (random)
They're on fire!
Thunder weather (random)
Do you smell that, Forename? There's rain coming.
Get too close and you'll be in for a shock!
Do you think some monsters prefer rainy days over sunny days?
Those claws will cut us in two!
A crab that big could feed a whole village...
Is that...a Lalafell!? But Kalika said that the people of this island had fled long ago.
You're here too!? Then I must be on the right track!
If it's all the same to you, I'll go on ahead. Mind keepin' my pet company in the meantime?

Quaqua

This beast is made from wood! Where did they find it!?
It conjured weapons from thin air!
Its arsenal is endless! Sisters protect me from those blades!
More weapons! Those hammers look heavy enough to shatter stone!
The quaqua's howl summons beasts to its side!
It called monsters to its aid! Don't let them catch you!
If fair skies weather
Be careful! The flames move like waves!
If thunder weather
Lightning rains from the sky! We mustn't stand still!
So many of them! Where will you run to!?

After the fight

We made it. None of its weapons could match yours, Forename.
I won't say no to treasure, but what I'm really here for is the fish!
I thought that would be the end of us...but it seems fate has more fishing in store!
This looks like a great spot to cast my rod.
These ships all ran aground... Not even Thavnair's stormy shores have claimed so many.
It's always worse when they fly...
Forename, a moment? I want to take a look here.
This looks like a good spot to fish. Can we stop for a moment?
Something's in the water, I can sense it!
What will you say?
We should press on.
Well, if you think so... I'm sure there'll be other spots ahead.
The slightest touch should be enough to clear it...
The wind made it brittle for us. Now we can pass through!
Look, it's that Lalafell from before, and he's run afoul of some hungry beasts. We should probably help him, yes?
Gaaah!
Go away! Go away!
I said GO AWAY!
Ignoring Zozone
You just going to stand there!? Cold-blooded bastards!
Maybe he shouldn't have set that beast upon us...
There's danger around every bend!
Saving Zozone
Phew... I'm alive. I'm alive!
Not even a word of thanks.
They don't look very friendly!
Fish to your heart's content.
Thank you, Forename! Let's hope for something big!

A cutscene plays, and it transitions to sunset.

Hmm... Not a single fish I haven't seen before.
The tide rises with the setting sun. We should watch our step.
Fish are close, I know it!
Forename, wait! My fisher's intuition is telling me to ready my rod!
I want to try different bait. Something suitable must be hiding in these sands─can you help me look?
I'll have a look!
Hand over the bait? (yes/no)
This is perfect! I can feel it─this will lure out something big!
To the patient go the fish!
Oh, what's this? Such a strong bite!
On your guard, Forename! I think the bait was too tasty!
If the patch of sand (southern sow bug) was chosen

The fish here are more trouble than they're worth. Let's try somewhere else!

More of them...
I can sense it... A great catch is just ahead!

Ketuduke

It flies! Like something out of a children's tale!
In any other situation, these crystals would be enchanting.
That crystal is different from the others. I'd keep a wide berth if I were you!
A bubble seems to be holding one crystal aloft. We should keep an eye on that...
The bubbles make the crystals light as air. A single gust of wind will send them flying!
Route 1 (do not fish; ignore Zozone)
You in the habit of leavin' people for dead!? I'll make you wish those beasts finished me off!
Heartless bastards! I'll have my revenge!
There he is again! He doesn't look happy to see us...
Water's in the air, and I'll bend it to my will!
Ride the wind!
Show me what you're made of!
Drown them and be done with it!
Bloody─! Better escape while I still have my head!
Shame I won't get to watch you die here!
Route 2 (do not fish; save Zozone)
Remember me? I ain't the kind of scoundrel what shirks his debts, so I'll help you out─just this once.
Make way for Zozone!
There he is again! He said he'd help us, but can we trust him?
Plenty of wind and water...just what I need to call my minions!
Ride the wind!
Show me what you're made of!
Fill their lungs with water!
Now we're even! So if you'll excuse me, I've got a treasure to plunder!
Time to make myself scarce!
Route 3 or 4 (stop to fish)
These are even nastier than the last! Don't let them take a bite out of you!
Watch out! The wind howls again!

After the fight

I was frozen in fear...but you had it well in hand, Forename!
Just past that crest looks like a splendid spot to fish. Let's go, Forename!
It's beautiful...
This is a promising spot. I'd best get my rod ready!
May I hook a wonderful gift for Nidhana!
Route 1
So many wrecked ships. Is it all the work of that flying monstrosity?
Yes! I've hooked something!
Oh, it's a Narunnairian octopus. I could've caught this in Thavnair...
No matter─to have come this far is rewarding in of itself! And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 2
The creatures of this isle can effortlessly scale cliffs and soar through the sky... What other surprises does Aloalo have in store?
It's weak, but a bite is a bite!
Ah, a puff-paya. Rather common in Thavnairian waters, but delicious when prepared correctly.
Still, the journey was exciting, so thank you for accompanying me! And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 3
I apologize that this expedition has taken so long. My last catch may have been less than satisfactory, but I promise to make up for it this time!
Oh my! This one's quite strong!
Oh no, it got away with the bait! It must have been something truly extraordinary...
Nevertheless, I must thank you for escorting me all this way. And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 4
And should something else emerge from the water, let us hope it is nothing so formidable as that whale...
Oh my! This one's quite strong!
Oh my, Forename... I have plucked many prizes from the sea, but nothing quite like this!
We have been blessed with great fortune indeed. But would an alchemist have any use for it, I wonder...
I'll ask Pasasun to study it as soon as we return. Thank you, Forename, for watching over me!
For Nidhana!

Thavnair's jungles can be dense and difficult to traverse, but this swamp is no less daunting...
What strange worms! I doubt they would make for good bait.
Those things sent a chill down my spine.
A toad that big could swallow us whole!
I'm glad we didn't end up as its dinner...
Is that...a plant!? It's enormous!
Avoiding stepping on pustule flowers
I was afraid you'd be eaten alive!
Stepping on at least 4 flowers
Ugh... The hairs on my skin are standing on end.
What's that...? A Miqo'te!? But Kalika said this island was deserted.
If you went down this path, that means the treasure's at the end of it!
Know if this thing eats? Well, you'll find out soon enough! That jewel is ours!

Quaqua

This beast is made from wood! Where did they find it!?
It conjured weapons from thin air!
Its arsenal is endless! Sisters protect me from those blades!
More weapons! Those hammers look heavy enough to shatter stone!
If fewer than 4 pustule flowers were stepped on
Spears of water!? Oh gods, here they come!
The water is spilling forth! Can you manage, Forename?
If 4 or more flowers were stepped on
It's using the fetid water as a weapon!
Watch out! You don't want dirty water in your boots!
So many of them! Where will you run to!?

After the fight

We made it. None of its weapons could match yours, Forename.
The path keeps climbing. Could there still be fishing spots above us?
<shudder> ...Don't look down, don't look down.
Are those...caterpillars!?
Proceeding normally
These caterpillars are blood-curdling...
Those rocks...they're moving!
What other surprises does this island have in store?
What a majestic bird...but that beak looks sharp as a sword!
Does every beast on this island want to kill us?
Scaring off armadillos (Rodiaki)
Rodaiki
<squeak>
Squeeeaaak!
Wheeeeee!
Look, Forename, water! And where there's water, there's fish!
Performing the ritual
The branches grew!
I've never seen a bat so large!
The bats in Thavnair are not nearly as big...or ferocious.
What are these?
Hehe. Now this could be interesting.
Ignoring J'jhimei
What!? It moved!
Didn't expect that. Well, no point in sticking around!
I try to only speak kindly of others, but they test me...
It's quicker than it looks!
Attacking J'jhimei
Uwah! How did you─ Leave me alone!
I try to only speak kindly of others, but they test me...
Gaaah! I'm not afraid, I'm not afraid...
Finally, statues that stay where they are.
It appears the only way forward is down...
I need...I need a moment to catch my breath.
<heavy breathing> I think that shaved a few summers off my life.

Lala

Intruders detected. Initializing computational engine... Calculating optimal tactics.
Are we the intruders!? What could we be intruding upon?
Calculations complete. Deploying arcane measures to eliminate intruders.
Recalculating optimal tactics... Commencing terrestrial assault.
Revising threat assessment... Integrating additional tactics into stratagem.
The direction of its magicks don't match the patterns. What puzzle is it putting before us?
Threat assessment complete. Probable weaknesses determined.
Are you feeling yourself, Forename? Your eyes looked...empty.

After the fight

Route 5 (ignore all interactions)
You did it! I was worried for a moment, but then I remembered who I was with.
Route 6 (scare off armadillos)
I should've known you'd get through that with nary a scratch. Well done, Forename.
Route 7 (perform ritual; ignore J'jhimei)
Good work, Forename, although I'm hardly surprised you triumphed.
Route 8 (perform ritual; attack J'jhimei)
Impressive as always, Forename. I'm glad you're none the worse for wear.
Now I can fish at my leisure. What awaits us atop this mighty tree?
May my catch bring a smile to Nidhana's face!
Route 5
What was that thing saying? I couldn't understand a word.
Oh! I got a bite!
A fish...? No, just seaweed.
Not the most exciting catch, but I am still grateful to have come this far─all thanks to you, of course. And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 6
The scent of such vibrant nature calms the mind. The people who once lived here must have felt at peace in its embrace.
Huzzah! A catch worth celebrating!
Is this...a branch? I guess it sunk all the way to the bottom.
Not the best end, but still a thrilling journey! And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 7
The branches grew almost as if on command. Aloalo's secrets never cease to amaze...
It's large, and it's heavy!
Oh no, it got away! I was so close!
...A disappointing end, but the journey alone was well worth it. And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 8
Sliding down that branch was an experience I'll not soon forget! But I shudder to think what would've happened if we had shifted even an ilm in the wrong direction...
Oh ho! I've hooked something big!
This fish is...absolutely exquisite!
I've no familiarity with the bounty of heights such as this, but I am certain its beauty is only surpassed by its flavor!
Pasasun will no doubt be eager to study it as well. Thank you, Forename, for accompanying me!
Hmm... Nothing wants to bite.

People once lived here. And people build near the best fishing spots!
Hamsa! They really are everywhere.
I've had my fill of wild animals already...
The tree moves!
I didn't know coconuts could grow to such sizes.
Matsya: Look, an asvattha! Just as horrifying here as they are in Thavnair.
No, even more horrifying...the asvattha here smell much worse.
A Roegadyn? I thought this island was deserted?
J-Just let us have the treasure, and no one needs to get hurt!
If you insist on staying the course, you'll have to deal with Quaqua. I can't guarantee your safety!

Quaqua

This beast is made from wood! Where did they find it!?
It conjured weapons from thin air!
Its arsenal is endless! Sisters protect me from those blades!
More weapons! Those hammers look heavy enough to shatter stone!
If both fallen statues were repaired
Purifying light gathers around the statues...
What are those orbs!?
Huh!? The statues are emitting light!
What!? The light swallowed the orbs!
The statues must house ancient power. I'm glad they're on our side.
Otherwise
The eyes of the statues glow with an eerie light...
Forename, look. Something's happening to the statues.
So many of them! Where will you run to!?

After the fight

We made it. None of its weapons could match yours, Forename.
Phew... Now we can move forward. I know good fishing awaits!
We've climbed quite a ways. I wonder if there are fish to be found up here?
It's a dead end.
You there! If it's treasure you seek, I can help!
Who's that!? Or...what's that?
I know all of this island's secretest secrets.
What will you say?
Well go on, don't keep them to yourself.

Proceed to "Accept Statice's offer" below.

I'm not interested in your "secrets."
Just look at me! How could you deny such an innocent face?
You can trust me, I swear it!
What will you say?
I suppose I could use your help.

Proceed to "Accept Statice's offer" below.

I don't know if I can...
Lost, are we? It's all right, I know the way. Trust in me and I'll guide you true!
I'm the friendliest face you'll see on this island!
What will you say?
All right, I give up. Please help.

Proceed to "Accept Statice's offer" below.

You just have a...wicked air about you.

Proceed to "Reject Statice's offer three times" below.

End of option selection.

If Statice's offer was accepted
Yes, yes, I know where great riches are kept. I can guide you there with a snap of my fingers!
My legs don't want to move forward, but I must.
Are we even on the same island? And where did that faerie go?
We've walked into a lizard den!
We can go further in from here.
You've made it! As for the treasure you seek─it's right over there!
Do you think she's telling the truth, Forename?
If the player fell for the whoopee cushion trick
Hahaha! You fell for it! Fools!
I knew it─a trick!
Otherwise, if they avoided it by going through the secret hallway
Bah, you've ruined it! If you won't play properly, then I'm going home!
Crocs! Keep your distance!
If the player fell for the whoopee cushion
This is no way to treat visitors!
Otherwise
Where did that fairy fly off to?
If Statice was denied three times
And there I thought you'd be fun. Fine! May the sun bleach your bones!
I think we made her mad... Wait, how do we get out of here?
There has to be a path somewhere...
Here! A bit overgrown, but I can clear the way. Forename, stay on my heels!
Forename, boars! A lot of them!
How deep does this path go?
Treasure chests? In a place like this?
Ignoring the coffers
What was in the chests, I wonder?
Oh, you ruined it! I'd packed the chests full of goodies, too!
Opening a coffer
They're alive!
Something's not right...
Look, more statues. It's almost as if they've been waiting for someone...
We can't go any further. We'll have to find another way.
Pulling the lever
A lever to open a door, it would seem. We can continue onward.
<shiver> A bit chilly, don't you think? Too cold for people to have lived here, perhaps.
You aren't going to jump...are you?
I can do this! I can!
I admit...that was scary, but exciting.
Performing the 3 rituals correctly (true ending)
The path opened! Your prayers were heard!
Let's hope the divinities of Aloalo guide us true.
Yaaaaaahhh!
I almost fainted... Where are we?
Everywhere we go, beasts are waiting for us!
Gaaah! I'm not afraid, I'm not afraid...
Remember... Hardships make us strong!
I knew following you was the right move. Apologies, but I'm afraid the treasure is ours!
He's the one who summoned that wooden monstrosity! What is it now?
I can't take any more of his pestering.
Gods, that smarts! Seems I'm in over my head, so...good luck!
I can barely make out my own hands.
Placing the statues correctly (true ending continued)
Forename, are you there!? I can't see a thing through this mist!
We made it through the mist!
Oh my... The statue is carved into the tree itself! Could it be the Speaker Kalika serves!?

Loquloqui

How could something so large move so quickly!?
Wh-Why would the statue attack us!? Perhaps we're not supposed to be here...
Mystic energy concentrates within the jewel...
Power spills forth from the jewel!
The birds are growing bigger and bigger! Is this the jewel's doing?
The statue grew! But how!?

After the fight

It's back where it was, like it never tried to murder us. Let's hope it stays that way...
It really is impressive, but I'd rather not wait around for it to try and squash us again.
Any fishing spots this close to the jewel must be teeming with rare fish!
It's time to fish like I've never fished before!
After all we have endured, I must claim a catch to remember for moons to come!
They want the bait, but not enough to bite down hard...
Oh, this is it! Sisters give me strength!
Forename, Forename! Have you ever seen such a fish!?
I don't know if the jewel spurred its growth, but this is one of the biggest I've ever caught!
Thank you for looking after me, Forename! I must ask Pasasun if he knows anything about this amazing specimen.

End of duty

Not placing the statues correctly
The mist is so thick I can barely see my own trunk...
Huh? What happened to the mist?
Nothing for it but to keep going!

The player is transported out of the secret area and to Statice's chamber.

Look at the size of that thing!
Every twist and turn brings us face-to-face with a new threat...

Statice

If the player avoids Hidden Mine
Not that way! Step there! There!
You saw right through her tricks! Well done!
Otherwise, if the player is hit
Hahaha! I knew you'd walk into my trap!
What a wicked trap!

Trick Reload:

First time only
I'm graceful in all things, especially reloading!
Second time only
This is fun! So fun that I'll do it again!
Subsequent times
Have you ever beheld such grace as mine!?
Phew...I'm going through a lot of bullets.
Oh no! My finger slipped!
One!
Two!
Three!
Four!
Five!
Six!
Bullets slide into the cylinder!

Trigger Happy:

First time only
Bang, Bang, BANG! Hah hah!
Run, run, run!
Here. We. GO!
Hahaha!

Route-specific mechanics:

Route 9 (fall for whoopee cushion prank)
You'll never guess what I've got in store...
I saw it! Watch your step, Forename!
Landing on a whoopee cushion for Fair Flight
Hahaha! I just love that sound!
Ah, the cushion broke your fall! How oddly considerate of her...

Subsequent times:

Hehehe! Who made that sound? Rude!
Not landing on a whoopee cushion
Just step on a cushion! Pretty please?
Route 10 (ignore offer 3x; don't open a trapped treasure coffer)
Gather round, one and all! I've prepared a special gift for this very special day!
Something tells me these toys aren't meant for children...
How did you like them? Find one that tickles your fancy?
Route 11 (ignore offer 3x; open a trapped treasure coffer)
This is what you were looking for, right? Treasure! But which one is the real thing?
More treasure chests...don't pick the wrong one!
Correct resolution

First time:

We have a winner! But you know...I don't think you deserve the prize!

Subsequent times:

Heh, lucky you.
Failed resolution

First time:

Hahaha! Bad luck!

Subsequent times:

Too bad!

Dartboard:

Now for the main event: darts! Hope you've been practicing!
Forename, come on up! The grand prize is yours for the taking!
Hope you brought an umbrella!
Hehehe... Round and round it goes─but where it stops, nobody knows!
Red
Ahaha! A meteor upon your heads!
Blue
Too bad! But don't despair─even losers get a prize!
Yellow
Your prize is...a giant hammer to the noggin!
Green
Congratulations! You've been blessed by luck─now be blessed by me!

After the fight

Waaahhh! I give up! I'm sorry, I'm sorry! I just wanted to have a little fun...
Let that be a lesson in proper manners!
I can hear water coming from deeper inside─let's go, Forename!
Just as I had hoped─a fishing spot! May it yield a catch that will bring a smile to Nidhana's face!
Route 9
The faerie's chamber was full of odd...I don't even know if “tools” would be the right word for them.
A bite, and a strong one at that! I wonder what it is...
It's...a shoe covered in moss. That didn't happen overnight─do you think it belonged to the faerie?
...Either way, I owe you thanks for accompanying me on this journey. And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 10
This fishing spot is almost worth the trouble that faerie caused. Almost...
Hmm... That's quite the pull.
This is...a bucket. I suppose that explains the weight.
...It is of no use to us, I'm afraid. Even so, we should be proud to have come so far. And since I can still see fish in the water, perhaps I ought to try my luck a little more before we depart.
Route 11
Did you see all that junk strewn about the faerie's chamber? How long do you think it took to amass such a cache?
Oh!? This might be the big one!
Forename, look! It's a fish, but...there's something odd about it.
I'm not sure, but I don't believe this species is found in Thavnair. An alchemist like Nidhana might treasure it...
Pasasun will no doubt be eager to study it as well. Thank you, Forename, for accompanying me!
A rare catch awaits. I can feel it!