The Drowned City of Skalla
The Drowned City of Skalla
- Level
- 70 (Sync: 70)
- Item Level
- 300 (Sync: 370)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Stormblood)
- Roulette
- High-level Dungeons
- Tomestones
- 30
- Req. quest
- The Mad King's Trove
- Entrance
- The Lochs (X:26.5, Y:21.2, Z:-2.8)
- Modes
- Duty Support, Explorer
- Patch
- 4.1
“Long ago, in the dawn of the Fifth Astral Era, the modest nation of Skalla was founded in the land of Gyr Abania. Over the span of several centuries, its people constructed a grand city of stone at the bottom of a steep-walled ravine, but even this natural defense could not protect Skalla from destruction during a terrible age of war. When the great flood of the Sixth Umbral Calamity later swept across the realm, the hollow ruins of the city were lost to sight, its remnants submerged beneath a raging sea.
Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.— In-game description
The Drowned City of Skalla is a level 70 dungeon introduced in patch 4.1 with Stormblood.
Duty Support
Arenvald | Alphinaud | J'moldva | |
---|---|---|---|
Class | Gladiator | Academician | Lancer |
Role | Tank or DPS | Healer or DPS | DPS |
Objectives
- Arrive at the Green Screams: 0/1
- Defeat Kelpie: 0/1
- Arrive at a Door Unopened: 0/1
- Defeat the Old One: 0/1
- Arrive at the Golden Walls of Ruin: 0/1
- Defeat Hrodric Poisontongue: 0/1
Bosses
Kelpie
- Torpedo Moderate tank damage.
- Rising Seas Group AoE.
- Hydro Pull Move away from Kelpie to avoid outer edge damage.
- Hydra Push Move to Kelpie to avoid outer edge damage.
- Bloody Puddle Target players for AoE and tethered orbs. Spread puddles to avoid damage and debuffs and kite orbs away.
Flash outside platform will damage and debuff any player standing in it.
The Old One
- Mystic Light Large Frontal Cone on random player.
- Mystic Flame Large Circle AoE under random players.
- Shifting Light Turns Players into Spriggans with Action ability.
Round 1: Spawns 4 adds that must be destroyed ASAP to avoid self destruct. Round 2: Spawns 6 adds that must be destroyed using your Spriggan action ability to destroy adds. Spam action as necessary.
Hrodric Poisontongue
- Rusting Claw Raise Right arm - Move away from front.
- Tail Drive Raise Tail - Move away from rear.
- The Spin Crouches down for Proximity AoE- Move Away.
- Ring of Chaos Selected player move to boss to allow party to move to safe area.
- Eye of the Fire Look away from boss to avoid confusion.
- Cross of Chaos Cross shaped AoE attack from affected player - stop moving to allow other players to dodge.
- Circle of Chaos Circle AoE attack from affected player - Move away from party.
- Words of Woe Faces random player for Column attack.
Loot
- See also: Skallic Armor and Skallic Accessories
Kelpie
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Skallic Amulet of Aiming | Bracelets | 315 | Green | 1 |
Skallic Amulet of Casting | Bracelets | 315 | Green | 1 |
Skallic Amulet of Fending | Bracelets | 315 | Green | 1 |
Skallic Amulet of Healing | Bracelets | 315 | Green | 1 |
Skallic Amulet of Slaying | Bracelets | 315 | Green | 1 |
Skallic Boots of Fending | Feet | 315 | Green | 1 |
Skallic Boots of Maiming | Feet | 315 | Green | 1 |
Skallic Ring of Aiming | Ring | 315 | Green | 1 |
Skallic Ring of Casting | Ring | 315 | Green | 1 |
Skallic Ring of Fending | Ring | 315 | Green | 1 |
Skallic Ring of Healing | Ring | 315 | Green | 1 |
Skallic Ring of Slaying | Ring | 315 | Green | 1 |
Skallic Shoes of Aiming | Feet | 315 | Green | 1 |
Skallic Shoes of Casting | Feet | 315 | Green | 1 |
Skallic Shoes of Healing | Feet | 315 | Green | 1 |
Skallic Shoes of Scouting | Feet | 315 | Green | 1 |
Skallic Shoes of Striking | Feet | 315 | Green | 1 |
The Old One
Hrodric Poisontongue
- 15 Allagan Tomestone of Poetics
- Hrodric Poisontongue Card (Drops at a fixed rate.)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Far From Home Orchestrion Roll | Orchestrion Roll | N/A | Basic | 1 |
Salt & Pepper Seal | Minion | N/A | Basic | 1 |
Skallic Bottoms of Aiming | Legs | 315 | Green | 1 |
Skallic Bottoms of Healing | Legs | 315 | Green | 1 |
Skallic Bottoms of Striking | Legs | 315 | Green | 1 |
Skallic Coat of Fending | Body | 315 | Green | 1 |
Skallic Coat of Maiming | Body | 315 | Green | 1 |
Skallic Jacket of Aiming | Body | 315 | Green | 1 |
Skallic Jacket of Casting | Body | 315 | Green | 1 |
Skallic Jacket of Healing | Body | 315 | Green | 1 |
Skallic Jacket of Scouting | Body | 315 | Green | 1 |
Skallic Jacket of Striking | Body | 315 | Green | 1 |
Skallic Sarouel of Casting | Legs | 315 | Green | 1 |
Skallic Sarouel of Scouting | Legs | 315 | Green | 1 |
Skallic Trousers of Fending | Legs | 315 | Green | 1 |
Skallic Trousers of Maiming | Legs | 315 | Green | 1 |
Additional Treasure Coffers
For Stormblood dungeons, it's possible for any additional coffer to be random materials from the Miss List instead of gear.
Treasure Coffer 1 (X: 13.3 Y: 9.9)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Skallic Boots of Fending | Feet | 315 | Green | 1 |
Skallic Boots of Maiming | Feet | 315 | Green | 1 |
Skallic Shoes of Striking | Feet | 315 | Green | 1 |
Skallic Shoes of Scouting | Feet | 315 | Green | 1 |
Skallic Shoes of Aiming | Feet | 315 | Green | 1 |
Skallic Shoes of Casting | Feet | 315 | Green | 1 |
Skallic Shoes of Healing | Feet | 315 | Green | 1 |
Skallic Amulet of Fending | Bracelets | 315 | Green | 1 |
Skallic Amulet of Slaying | Bracelets | 315 | Green | 1 |
Skallic Amulet of Aiming | Bracelets | 315 | Green | 1 |
Skallic Amulet of Casting | Bracelets | 315 | Green | 1 |
Skallic Amulet of Healing | Bracelets | 315 | Green | 1 |
Skallic Ring of Fending | Ring | 315 | Green | 1 |
Skallic Ring of Slaying | Ring | 315 | Green | 1 |
Skallic Ring of Aiming | Ring | 315 | Green | 1 |
Skallic Ring of Casting | Ring | 315 | Green | 1 |
Skallic Ring of Healing | Ring | 315 | Green | 1 |
Treasure Coffer 2 (X: 14.6 Y: 11.7)
Treasure Coffer 3 (X: 9.9 Y: 11.4)
Treasure Coffer 4 (X: 12.2 Y: 10.5)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Skallic Earring of Fending | Earrings | 315 | Green | 1 |
Skallic Earring of Slaying | Earrings | 315 | Green | 1 |
Skallic Earring of Aiming | Earrings | 315 | Green | 1 |
Skallic Earring of Casting | Earrings | 315 | Green | 1 |
Skallic Earring of Healing | Earrings | 315 | Green | 1 |
Skallic Necklace of Fending | Necklace | 315 | Green | 1 |
Skallic Necklace of Slaying | Necklace | 315 | Green | 1 |
Skallic Necklace of Aiming | Necklace | 315 | Green | 1 |
Skallic Necklace of Casting | Necklace | 315 | Green | 1 |
Skallic Necklace of Healing | Necklace | 315 | Green | 1 |
Miss List
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Skalla | 10 | Discover every location within the Drowned City of Skalla. | - | 4.1 |
Images
Gear Images
Dungeon Images
Lore
Remnants Of The Fifth Astral Era
Long ago, in the dawn of the Fifth Astral Era, the modest nation of Skalla was founded in the land of Gyr Abania. Over the span of several centuries, its people constructed a grand city of stone at the bottom of a steep-walled ravine, but even this natural defense could not protect Skalla from destruction during a terrible age of war. When the great flood of the Sixth Umbral Calamity later swept across the realm, the hollow ruins of the city were lost to sight, its remnants submerged beneath a raging sea.
Over a thousand years later, the city of Ala Mhigo would be built atop Skalla’s forgotten grave in the salt-laden depths of Loch Seld. Yet some few remembered, among them the last king of Ala Mhigo, Theodoric. Towards the end of his brutal reign, growing ever more paranoid over imagined threats to his crown, he had his own family members imprisoned on invented charges. Their wealth was seized and hidden away within the ruins of Skalla, while they themselves were put to guarding it—as abominations transformed by court thaumaturges.
These dark truths were brought to light following Ala Mhigo’s liberation, in the course of an investigation by the Scions of the Seventh Dawn. Braving the horrors that lurked Skalla’s crumbling halls, they discovered a veritable mountain of riches: the mad kings legendary trove. In a heartwarming tale with which no few readers will already be familiar, the treasure was placed in the hands of Ala Mhigo’s interim government to be used to rebuild the nation and provide relief to the poor.
The Old One
Encountered within the halls of Skalla, this animated guardian’s clay body is somehow evocative of the Far East. While its actual origin is unclear, it was likely borne to Ala Mhigo during the city-state’s days as a waypoint for trade.
Hrodric Poisontongue
Cousin to Theodoric, the last king of Ala Mhigo, the noble-born Hrodric was fifth in line to the throne. Compelled by an unwavering sense of justice, he made frequent attempts to counsel and calm the volatile monarch, but such efforts were construed as an act of treason. For this imagined crime, Hrodric suffered a terrible punishment, and was cursed to forever inhabit the form of a monstrous beast.
More
Suspicious of his own countrymen, Theodoric invited eastern mages to his court. The distinctive brands of enchantment observed throughout the ruins of Skala are suspected to be their handiwork
Dialogue
Duty Dialogue
The Old One: ×△sACriFicE△×◎WHIR◎×▼sUBserViEntS▼× BooM, bOOm, BOom, boOm... The Old One: ×△AcTivatE△×◎CLUNK◎×▼TRaNsfoRMatiOn▼× HeX, hEx, HEx, hEX... The Old One: ×△sACriFicE△×◎WHIR◎×▼sUBserViEntS▼× BooM, bOOm, BOom, boOm... The Old One: ×△AcTivatE△×◎CLUNK◎×▼TRaNsfoRMatiOn▼× HeX, hEx, HEx, hEX...
Hrodric Poisontongue: Graaaaaah! Kill! Kill you all! Hrodric Poisontongue: <snarl> Death! Death comes for you!
Duty Support
Alphinaud: Good to see you found a way in too, [Forename].
Arenvald: Right, then! Let's go and get our treasure! Arenvald: Up for some spearfishing, J'moldva?
J'moldva: Always.
Arenvald: What is that? Some kind of horse?
Alphinaud: It's the Kelpie! I've heard legends of it!
Alphinaud: I'm drenched from head to toe...
Arenvald: No more than you'd expect on an adventure, eh?
Alphinaud: I daresay this was a place of worship.
Arenvald: And I have a feeling it's crawling with “worshipers”...
Alphinaud: Quite well guarded, that door.
Arenvald: Does that mean we've already reached the treasure!? Arenvald: If that's the treasure, then consider me disappointed.
Alphinaud: Fortunately for you, it's another guardian. Be on your guard!
Arenvald: What in the seven hells!?
J'moldva: Wh-What's happened to my body?
Alphinaud: Ye gods, what magick is this!?
Arenvald: Grrr, just you wait!
J'moldva: A truly vexing spell...
Alphinaud: Ugh, not again!
Arenvald: Hmph, troublesome piece of clay...
Alphinaud: Indeed. Its magicks were not to be underestimated.
J'moldva: Prison cells...
Alphinaud: Relics of the mad king's reign.
Arenvald: That was a person? Seven hells...
Alphinaud: So the dark rumors of this place were true... Alphinaud: It seems that fellow won't let us have the treasure without a fight.
Arenvald: Wouldn't be much of an adventure if it didn't end on a climax, eh?
Post–dungeon Pop–ups
J'moldva: Arenvald has gotten stronger, hasn't he?
Arenvald: Piles upon piles of treasure... I can scarcely imagine how much there is.
Alphinaud: To think that monster used to be a man...