Dawntrail content

The Meso Terminal

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This article is about the dungeon. For the landmark, see Meso Terminal (landmark).

The Meso Terminal

Level
100 (Sync: 100)
Item Level
720 (Sync: 760)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Not Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
Dungeons (Dawntrail)
Roulette
Level Cap Dungeons
Tomestones
Allagan Tomestone of Mathematics 60 Allagan Tomestone of Mnemonics 30 
Req. quest
A Terminal Invitation
Entrance
Living Memory (X:21.3, Y:28.6)
Region
Unlost World
Modes
Duty Support
Trust
Explorer
Trust EXP
Experience 0
Patch
7.3

The lights of Living Memory no longer shine, and the Meso Terminal at its center stands silent amidst the wistful echoes of lives once lived. A monument to the existence of the Alexandrian people, as well as a resting place for their memories, it is within this soaring spire that Calyx maintains his stronghold.

The self-proclaimed architect of mankind's evolution has invited you to confront him in the upper reaches of the terminal─an invitation you must accept lest his atrocities continue to escalate. Step into the structure's glowing interior, and begin your wary ascent through the midst of the dreaming Endless...

— In-game description

The Meso Terminal is a level 100 dungeon introduced in patch 7.3 with Dawntrail.

Duty Support

  • Party member selection is available.
Wuk Lamat G'raha Tia Alphinaud Sphene Krile Alisaie Y'shtola
Class Warrior Intrepid All-rounder Sage Zoemancer Pictomancer Red Mage Sorceress
Role Tank or DPS Tank or Healer Healer DPS DPS DPS DPS

Objectives

Enemies

The Preserved Medics at the end of first area will cast Alexandrian Gravity, a telegraphed circle AoE that does 50% maximum HP in damage, so it is important not to be hit by this.

Bosses

Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.

  • Medicine Field: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
  • Liquid chemical dispensers whir into action... Activates the four dispensers at the intercardinals, causing two to spawn large circle AoE telegraphs and the other two to spawn smaller telegraphs, leaving safe spaces near the small AoEs. In addition, a small green knockback telegraph will spawn east or west and will resolve after its overhead timer expires (Pungent Aerosol), dealing minor magical damage. Position to avoid being knocked back into the wall or use knockback immune. Afterwards, the circle AoE telegraphs will resolve after their overhead timers expire, giving ample time for players who took the knockback to adjust to a safe spot.
  • Biochemical Front: Telegraphed frontal cleave.
  • The boss will summon another knockback telegraph.
  • Sensory Deprivation: Your senses are dulled, preventing you from predicting attacks... Party-wide magical damage and gives everyone an Insensible debuff, causing them to "hallucinate" for mechanic indicators. In this first usage, a fake knockback telegraph will appear opposite the real one. In addition, the overhead timers will become broken and unreliable, but still appear 5 seconds prior to a mechanic resolving. The party will need to focus on the real knockback telegraph.
  • Concentrated Dose: Telegraphed magical tankbuster that inflicts a 15-second cleansable poison.
  • The boss will again spawn four circle AoE telegraphs and one knockback, then use another Sensory Deprivation, causing the circle AoEs to become blurred and cover the entire arena, while spawning another fake knockback telegraph. Either the circle AoEs or knockback will resolve first based on where the timer appears. The party will need to remember both the real knockback origin and the circle AoE safe spots.

Hooded Headsmen

This battle has four enemies: the Ravenous Headsman, Bloody Headsman, Pale Headsman, and Pestilent Headsman. For much of the battle, each party member will be forced to attack an assigned enemy based on a debuff determined by role and will dodge mechanics by themselves. Thus, this fight essentially contains four miniature duels.

  • Immediately after pulling, each enemy will use Lawless Pursuit, tethering a different player and giving them a debuff based on which add tethered them:
    • Healer: Bloody Headsman ( Cell Block α)
    • Tank: Pale Headsman ( Cell Block β)
    • DPS: Ravenous Headsman or Pestilent Headsman ( Cell Block γ or Cell Block δ)
  • Each player will only be able to damage the enemy they are assigned to. The enemies will also receive corresponding color statuses ( Guard on Duty α/β/γ/δ)
  • Shackles of Fate: Each enemy will briefly stun their target player and pull them into a different small circular enclosure to fight. Players will be unable to leave the enclosure until their opponent is defeated. Attempting to do so will inflict damage, a Vulnerability Up stack, and cause the player to be drawn back in.
  • Dismemberment: Spawns sets of two blades at the edge of each circle, leaving gaps. Another set of blades will then spawn on the opposite end. These denote late telegraphed line AoEs confined to each circle.
  • Peal of Judgment: Spawns opposite sets of electrified knives that will travel through each circle, leaving gaps to dodge. Being hit will inflict a 15-second cleansable paralysis.
  • Chopping Block or Execution Wheel: Each enemy uses a telegraphed point-blank or donut AoE, respectively.
  • Flaying Flail: Each enemy spawns three spiked balls above each circle. They will drop down as late telegraphed small circle AoEs.
  • Role-specific mechanics: Each enemy then uses a different mechanic based on the player's role.
    • Death Penalty (healer): Inflicts a 10-second cleansable Doom doom.
    • Will Breaker (tank): a long cast that should be interrupted to prevent damage and a Physical Vulnerability Up. Followed by Relentless Torment, a physical tankbuster.
    • Hellmaker (DPS): The floor inflicts a persistent burns that can be removed by destroying the Hellmaker add. During this, the headsmen will use Peal of Judgment and then Flaying Flail. If the Hellmaker is left alive for too long, the burn damage ticks will significantly increase, acting as a soft enrage.
  • Serial Torture: A combination of Dismemberment and Flaying Flail. Order of events is first line AoEs > circle AoEs > second line AoEs > telegraphed point-blank or donut AoE (Chopping Block / Execution Wheel) from boss.
  • Head-splitting Roar: Party-wide magical damage.
  • Once players defeat their respective enemy, their enclosure will disappear and they will receive the Fugitive from Justice and are free to enter other players' enclosures and damage their opponent.
  • If any player dies, their opponent's enclosure will disappear and they will not do anything. However, any freshly resurrected or free players will be tethered by them and forced into a new enclosure to begin another duel.

Memory Meld: The Immortal Remains

Players may fall off the edge of the arena to their deaths.

  • Recollection: Party-wide magical damage.
  • Memento: Transitions the arena and summons multiple untargetable Bygone Aerostats at the south and west.
  • Memories of the slain are made manifest... The boss will summon shades of Alexandrian citizens that will be used in multiple mechanics.
  • Electray: The aerostats will tether the shades, indicating two sets of crisscrossing telegraphed line AoEs.
    • To resolve, stand on a shade that is not tethered to avoid the first set. Then, move to a shade that was just killed to avoid the second set.
  • Memory of the Storm: Line stack AoE marker on a random player, dealing magical damage.
  • Memento: Transitions the arena again.
  • Memories of an enemy bombardment are made manifest... The boss summons more shades:
    • A group of five shades will be hit with a large, late telegraphed circle AoE.
    • The isolated single shades will be hit with a small, late telegraphed circle AoE.
    • Move to the opposite part of the arena from the groups of five shades to avoid.
  • The Immortal Remains is gathering energy... The boss will wind up one of its arms, denoting a half-room cleave with no ground indicator.
  • Impression: The boss will summon more shades in groups of either five or one, then used a telegraphed blue knockback circle. Position to be knocked back towards a corner containing one shade, or use knockback immune and avoid the shades normally.
  • Memory of the Pyre: Telegraphed magical tankbuster.
  • Memento: Transitions the arena for a third and final time.
  • Memories of war casualties are made manifest... The boss summons six shades near the north. The shades will begin running to one point. Move to a side of the arena that is away from the trajectories of the shades, because they will be followed by two wide, late telegraphed line AoEs (Keraunography).
    • The pattern will always be a "straight" line going east-west or north-south, paired with a "diagonal line" that intersects it at the far end.
  • This attacks is used again and immediately followed with the criss-crossing line AoEs from the first phase.
  • The boss will then summon, on opposite corners, two groups of three shades each, which will each run to two locations with follow-up line AoEs.

Loot

Name Type Item Level Rarity Quantity
Battledance Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Mistic Memory Bracelet of Aiming Bracelets 735 BGreen 1
Mistic Memory Bracelet of Casting Bracelets 735 BGreen 1
Mistic Memory Bracelet of Fending Bracelets 735 BGreen 1
Mistic Memory Bracelet of Healing Bracelets 735 BGreen 1
Mistic Memory Bracelet of Slaying Bracelets 735 BGreen 1
Mistic Memory Coat of Casting Body 735 BGreen 1
Mistic Memory Coat of Healing Body 735 BGreen 1
Mistic Memory Eyepatch of Scouting Head 735 BGreen 1
Mistic Memory Eyepatch of Striking Head 735 BGreen 1
Mistic Memory Hat of Aiming Head 735 BGreen 1
Mistic Memory Head Wrap of Casting Head 735 BGreen 1
Mistic Memory Head Wrap of Healing Head 735 BGreen 1
Mistic Memory Mail of Fending Body 735 BGreen 1
Mistic Memory Mail of Maiming Body 735 BGreen 1
Mistic Memory Ring of Aiming Ring 735 BGreen 1
Mistic Memory Ring of Casting Ring 735 BGreen 1
Mistic Memory Ring of Fending Ring 735 BGreen 1
Mistic Memory Ring of Healing Ring 735 BGreen 1
Mistic Memory Ring of Slaying Ring 735 BGreen 1
Mistic Memory Sallet of Fending Head 735 BGreen 1
Mistic Memory Sallet of Maiming Head 735 BGreen 1
Mistic Memory Shirt of Scouting Body 735 BGreen 1
Mistic Memory Shirt of Striking Body 735 BGreen 1
Mistic Memory Top of Aiming Body 735 BGreen 1
Piety Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1

Hooded Headsmen

Name Type Item Level Rarity Quantity
Mistic Memory Armlets of Casting Hands 735 BGreen 1
Mistic Memory Armlets of Healing Hands 735 BGreen 1
Mistic Memory Boots of Aiming Feet 735 BGreen 1
Mistic Memory Boots of Casting Feet 735 BGreen 1
Mistic Memory Boots of Healing Feet 735 BGreen 1
Mistic Memory Boots of Scouting Feet 735 BGreen 1
Mistic Memory Boots of Striking Feet 735 BGreen 1
Mistic Memory Bracers of Scouting Hands 735 BGreen 1
Mistic Memory Bracers of Striking Hands 735 BGreen 1
Mistic Memory Choker of Aiming Necklace 735 BGreen 1
Mistic Memory Choker of Casting Necklace 735 BGreen 1
Mistic Memory Choker of Fending Necklace 735 BGreen 1
Mistic Memory Choker of Healing Necklace 735 BGreen 1
Mistic Memory Choker of Slaying Necklace 735 BGreen 1
Mistic Memory Earrings of Aiming Earrings 735 BGreen 1
Mistic Memory Earrings of Casting Earrings 735 BGreen 1
Mistic Memory Earrings of Fending Earrings 735 BGreen 1
Mistic Memory Earrings of Healing Earrings 735 BGreen 1
Mistic Memory Earrings of Slaying Earrings 735 BGreen 1
Mistic Memory Gloves of Aiming Hands 735 BGreen 1
Mistic Memory Greaves of Fending Feet 735 BGreen 1
Mistic Memory Greaves of Maiming Feet 735 BGreen 1
Mistic Memory Vambraces of Fending Hands 735 BGreen 1
Mistic Memory Vambraces of Maiming Hands 735 BGreen 1
Name Type Item Level Rarity Quantity
Micro Crow Minion N/A ABasic 1
Mistic Memory Bottoms of Casting Legs 735 BGreen 1
Mistic Memory Bottoms of Healing Legs 735 BGreen 1
Mistic Memory Brais of Scouting Legs 735 BGreen 1
Mistic Memory Brais of Striking Legs 735 BGreen 1
Mistic Memory Coat of Casting Body 735 BGreen 1
Mistic Memory Coat of Healing Body 735 BGreen 1
Mistic Memory Gaskins of Fending Legs 735 BGreen 1
Mistic Memory Gaskins of Maiming Legs 735 BGreen 1
Mistic Memory Mail of Fending Body 735 BGreen 1
Mistic Memory Mail of Maiming Body 735 BGreen 1
Mistic Memory Sarouel of Aiming Legs 735 BGreen 1
Mistic Memory Shirt of Scouting Body 735 BGreen 1
Mistic Memory Shirt of Striking Body 735 BGreen 1
Mistic Memory Top of Aiming Body 735 BGreen 1
Remembrance Orchestrion Roll Other N/A ABasic 1

Treasure Coffers

Treasure Coffer 1 (X: 14.2 Y: 11.8)

Name Type Item Level Rarity Quantity
Mistic Memory Vambraces of Fending Hands 735 BGreen 1
Mistic Memory Vambraces of Maiming Hands 735 BGreen 1
Mistic Memory Bracers of Striking Hands 735 BGreen 1
Mistic Memory Bracers of Scouting Hands 735 BGreen 1
Mistic Memory Gloves of Aiming Hands 735 BGreen 1
Mistic Memory Armlets of Casting Hands 735 BGreen 1
Mistic Memory Armlets of Healing Hands 735 BGreen 1
Mistic Memory Bracelet of Fending Bracelets 735 BGreen 1
Mistic Memory Bracelet of Slaying Bracelets 735 BGreen 1
Mistic Memory Bracelet of Aiming Bracelets 735 BGreen 1
Mistic Memory Bracelet of Casting Bracelets 735 BGreen 1
Mistic Memory Bracelet of Healing Bracelets 735 BGreen 1
Mistic Memory Ring of Fending Ring 735 BGreen 1
Mistic Memory Ring of Slaying Ring 735 BGreen 1
Mistic Memory Ring of Aiming Ring 735 BGreen 1
Mistic Memory Ring of Casting Ring 735 BGreen 1
Mistic Memory Ring of Healing Ring 735 BGreen 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Treasure Coffer 2 (X: 11.2 Y: 10.4)

Name Type Item Level Rarity Quantity
Mistic Memory Greaves of Fending Feet 735 BGreen 1
Mistic Memory Greaves of Maiming Feet 735 BGreen 1
Mistic Memory Boots of Striking Feet 735 BGreen 1
Mistic Memory Boots of Scouting Feet 735 BGreen 1
Mistic Memory Boots of Aiming Feet 735 BGreen 1
Mistic Memory Boots of Casting Feet 735 BGreen 1
Mistic Memory Boots of Healing Feet 735 BGreen 1
Mistic Memory Earrings of Fending Earrings 735 BGreen 1
Mistic Memory Earrings of Slaying Earrings 735 BGreen 1
Mistic Memory Earrings of Aiming Earrings 735 BGreen 1
Mistic Memory Earrings of Casting Earrings 735 BGreen 1
Mistic Memory Earrings of Healing Earrings 735 BGreen 1
Mistic Memory Choker of Fending Necklace 735 BGreen 1
Mistic Memory Choker of Slaying Necklace 735 BGreen 1
Mistic Memory Choker of Aiming Necklace 735 BGreen 1
Mistic Memory Choker of Casting Necklace 735 BGreen 1
Mistic Memory Choker of Healing Necklace 735 BGreen 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Treasure Coffer 3 (X: 8.8 Y: 10.9)

Name Type Item Level Rarity Quantity
Mistic Memory Sallet of Fending Head 735 BGreen 1
Mistic Memory Sallet of Maiming Head 735 BGreen 1
Mistic Memory Eyepatch of Striking Head 735 BGreen 1
Mistic Memory Eyepatch of Scouting Head 735 BGreen 1
Mistic Memory Hat of Aiming Head 735 BGreen 1
Mistic Memory Head Wrap of Casting Head 735 BGreen 1
Mistic Memory Head Wrap of Healing Head 735 BGreen 1
Mistic Memory Bracelet of Fending Bracelets 735 BGreen 1
Mistic Memory Bracelet of Slaying Bracelets 735 BGreen 1
Mistic Memory Bracelet of Aiming Bracelets 735 BGreen 1
Mistic Memory Bracelet of Casting Bracelets 735 BGreen 1
Mistic Memory Bracelet of Healing Bracelets 735 BGreen 1
Mistic Memory Ring of Fending Ring 735 BGreen 1
Mistic Memory Ring of Slaying Ring 735 BGreen 1
Mistic Memory Ring of Aiming Ring 735 BGreen 1
Mistic Memory Ring of Casting Ring 735 BGreen 1
Mistic Memory Ring of Healing Ring 735 BGreen 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Treasure Coffer 4 (X: 11.9 Y: 12.6)

Name Type Item Level Rarity Quantity
Mistic Memory Gaskins of Fending Legs 735 BGreen 1
Mistic Memory Gaskins of Maiming Legs 735 BGreen 1
Mistic Memory Brais of Striking Legs 735 BGreen 1
Mistic Memory Brais of Scouting Legs 735 BGreen 1
Mistic Memory Sarouel of Aiming Legs 735 BGreen 1
Mistic Memory Bottoms of Casting Legs 735 BGreen 1
Mistic Memory Bottoms of Healing Legs 735 BGreen 1
Mistic Memory Earrings of Fending Earrings 735 BGreen 1
Mistic Memory Earrings of Slaying Earrings 735 BGreen 1
Mistic Memory Earrings of Aiming Earrings 735 BGreen 1
Mistic Memory Earrings of Casting Earrings 735 BGreen 1
Mistic Memory Earrings of Healing Earrings 735 BGreen 1
Mistic Memory Choker of Fending Necklace 735 BGreen 1
Mistic Memory Choker of Slaying Necklace 735 BGreen 1
Mistic Memory Choker of Aiming Necklace 735 BGreen 1
Mistic Memory Choker of Casting Necklace 735 BGreen 1
Mistic Memory Choker of Healing Necklace 735 BGreen 1
Savage Aim Materia XI Materia 690 ABasic 1
Savage Might Materia XI Materia 690 ABasic 1
Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm Materia XI Materia 690 ABasic 1
Quicktongue Materia XI Materia 690 ABasic 1
Battledance Materia XI Materia 690 ABasic 1
Piety Materia XI Materia 690 ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the Realm: The Meso Terminal 10 Discover every location within the Meso Terminal. - 7.3

Music

Section Theme
Main Remembrance
Mid-Bosses Roads Forsaken
Final Boss Pathmaker

Images

Gear Images

Dungeon Images

Dialogue

All of Calyx's dialogue is voiced.

Duty dialogue

Lower Circuits (area 1)

Ah, you've come. I'll begin by wearing you down.

First mob pull

Intruders detected.
Issue no warnings.
Proceed to elimination.

Medic area

I've created new Endless for you. Not all are warriors, but they will follow orders.
“Kill” and “survive” and so forth. Here, I shall prepare the stage for battle.
We won't let you harm our charges!
You'll have to go through me!
Patient 1 (text bubble)
I don't want to die...Don't let me die...
Enemy soldiers!
Patient 2 (text bubble)
<wheeze>
Patient 3 (text bubble)
My chest hurts...
Patient 4 (text bubble)
I can barely feel my legs...

Triage Module (boss 1)

Before first boss

The memories of a physician. One who saves lives should be reluctant to die.

First boss pulled

Loath as I am to employ medicines in the application of harm, I will protect my patients.

Pungent Aerosol

Activate dispensers!
Liquid chemical dispensers whir into action...

Biochemical Front

A potent concoction, this one.
...I am sorry, but you must be stopped.

First boss defeated

Oh, you've overburdened the system. No matter. It served its purpose.

Central Circuits (area 2)

Prison area

Next, we visit a prison of sinister repute. I need not compel them to fight.
We'll show you how it works around here!
We've got just the tools for the job.
Prisoner in Cell 1 (text bubble)
Oho...
New cellmates, is it?
Prisoner in Cell 2 (text bubble)
<snicker> What'd you get done for, then?
Ah, a little light exercise!
Hee hee hee!
Prisoner in Cell 3 (text bubble)
You'll make a fine example!
Get 'em!

Public Forum (boss 2)

Before second boss

These are loyal executioners. They shall deal appropriately with “criminals.”

Second boss pulled

Your sentence is death. How long can you defy it?

Shackles of Fate

Criminals may run, but they cannot escape.
Your sentencing awaits...
Let us count your crimes...
The hour of the condemned is nigh...
For each accused, a fitting punishment!

Second boss defeated

Beginning to tire? Good. I bid you continue on.

Upper Circuits (area 3)

Wartime Alexandria area

Memories from an age rife with death... The desperation will serve well.
The enemy is at the gate. To arms, good soldiers─protect your kingdom.
Alexandrian Citizen 1 (text bubble)
<groan>
Alexandrian Citizen 2 (text bubble)
Keep going!
If we can just make it to the keep...
Alexandrian Citizen 3 (text bubble)
Those Lindblum bastards...
Alexandrian Citizen 4 (text bubble)
I'll not...die here...
Invaders!
You'll go no further!
Alexandrian Citizen 5 (text bubble)
Please, keep me safe!
Alexandrian Citizen 6 (text bubble)
If only I could fight better...
Their legs may tremble, but our hearts are steady!
With faith and steel...
For my family!
For my people!

Non-volatile Memory (boss 3)

Start of voiced cutscene.
Very well... If one by one they fall, I'll send them all as one.
Recall the anguish you felt when you faced death, and rise. Rise to defend your nation, your people, and your loved ones.
Rise, and meet the foe before you.
End of cutscene.

Final boss pulled

An amalgam of memories. Let us see how it fares.
It is the midst of the Storm Surge.
Memories of the slain are made manifest...
Alexandrian Shade 1 (text bubble)
No more!
I can't take any more...
Alexandrian Shade 2 (text bubble)
<gasp> <pant>

Memento 1

Countless lives are lost in the senseless conflict.
The war swells in scope and intensity.
Memories of an enemy bombardment are made manifest...
Alexandrian Shade 3 (text bubble)
Not...like this...
Alexandrian Shade 4 (text bubble)
Help...me...
Alexandrian Shade 5 (text bubble)
Aaahhh...

Half-room cleave

The Immortal Remains is gathering energy...

Memento 2

The bombs rain down without pause or mercy.
Alexandrian Shade 6 (text bubble)
No more!
I can't take any more...
Alexandrian Shade 7 (text bubble)
I don't want to die...
The spark of life is dimmed with every blinding flash.

Memento 3

Memories of war casualties are made manifest...
Alexandrian Shade 8 (text bubble)
Ah!
Alexandrian Shade 9 (text bubble)
There's...there's nowhere to run!
Alexandrian Shade 10 (text bubble)
Gaaah!
Alexandrian Shade 11 (text bubble)
I-I have to get away from here...
Alexandrian Shade 8 (text bubble)
Not...like this...
Alexandrian Shade 9 (text bubble)
Help...me...
Alexandrian Shade 10 (text bubble)
Why...?
Alexandrian Shade 11 (text bubble)
Aaahhh...
Death is everywhere, pillaging the promise of the future.

Optional post-duty pop-ups

Optional dialogue
As hard as this is, we must push on.
My countrymen...
Your memories will carry me onward.
Damn you, Calyx!
Memories of fear and terror...
An unconscionable act...
He's using the Endless like pawns!
We see this to the end.

Duty Support dialogue

Optional dialogue

Lower Circuits (area 1)

So this is what it looks like inside...
This is a different floor to where I was in stasis.
Calyx will have prepared us a warm welcome.
We fight our way straight to the top!
Calyx awaits us at the very top, then?

Medic area

Did he say “new Endless”!?
Even within his stronghold, he leverages the fear of death...
This is wrong...
He must be modifying their memories to set them against us.
He has them believing we are invading enemies...
What in the...? Everything has changed!
Ah. He's adjusted the electrope to project a new appearance.
This is the Alexandria of my time!
He's changed the whole place!
He's quite literally setting the scene.

Triage Module (boss 1)

He seems quite serious about barring our path.
We've no choice but to fight if we're to proceed.
He would force a healer to fight us!?
A physician's memories...
He leaves us little choice...
Yet another Endless being made to see us as the foe.
What was that!?
A toxin!?
I feel...numb...
What did he do to us!?
Some noxious spray...
This complicates things...
Stay calm.
We fight through it.
It's that toxic spray again!
Careful!
He means to use that spray!
The numbing spray!
Watch out, everyone!
Here comes that spray again!
Ware the toxic spray!
He's preparing another dose!
Brace yourselves!
He readies his toxic spray!

After the fight

Look at what's happened...
There are cracks in the electrope.
My people...
Damn you, Calyx...
Let us move on...
Steel your hearts.
We must forge onward.

Central Circuits (area 2)

Another one of those terminals.
Should we stop and take a quick look?
Didn't we pass a terminal like that already?
Should we take a look at that terminal?
He's changing things again!
Another reminder of Alexandria...
Well, this is dismal.
Are these people prisoners?
A gaol, is it? Charming.

Public Forum (boss 2)

Big lads...and there are four of them.
This will be no easy battle.
And we're the “criminals,” I suppose.
Endless headsmen...
This is an execution chamber, then...
Wha—!?
We've been chained!
'Tis to be a duel, then?
Very well.
I will fight you myself.
The others...can handle themselves, I'm sure.
This is fine by me!
They've split us up!
Hm. Hoping to divide and conquer?

After the fight

Memories are not tools to be exploited...
We cannot allow this to continue.
It happened again.
Look at the walls!
On we go!
This is putting enormous stress on the electrope...

Upper Circuits (area 3)

Now what!?
On your guard, everyone!
"An age rife with death"...?
We are not done, it seems...
What has he done...?
He's recreated the Storm Surge!
No...
I cannot stop here!
Is this a game for him?
He's forcing the Endless to relive their memories of war...
There looks to be a way inside.
Then what are we waiting for!?
We've climbed pretty high.
We must keep going!
We must be nearing the top by now!
This way if we want to continue upwards.

Non-volatile Memory (boss 3)

The Endless...
I can feel their terror.
You make a mockery of their suffering!
So many memories in one place...
To reach such lengths...
He's fused them into a single entity...
Stop this!
Haven't they suffered enough!?
What's happening!?
A new stage for us to fight on...
Another recreation?
The Endless...
You go too far, Calyx!
I don't like the looks of this!
Keep sharp!
Something's happening!
This is building to something...
Be on your guard!
Everyone, gather in the middle!
The center of the battlefield! We bear it together!
Quickly! To the middle!
Into the center!
To the middle!
We close ranks!
Huddle up, everyone!
Everyone to the middle!
Another change...
Along with new threats, I expect.
We've moved forward in time.
Here it comes!
Now what!?
By the sunken gods...
Everything's burning...
We're in for another surprise!
On your toes, everyone!
Watch yourselves!
And again!
The lightning's getting worse!
You went too far!
The fighting grows in intensity...
The fear of these Endless is palpable...
We will bring an end to this, I promise you!
This is relenetless!
So much terror...
Test us again and again.
You will not find us wanting!

Lore

Data Station 1

What is Preservation's purpose? The answer to that question is simple: to ensure the survival of mankind. In a world beset by lightning-aspected imbalance, this means securing a place where people may live in safety, as well as establishing a treatment for the levin sickness which plagues us.

Many approaches were considered, but in the end, it was a child─a youth of undeniable genius─who discovered the most brilliant and complete solution to all the challenges we now face.

— Data Station

Data Station 2

According to Master Calyx, it is not the body which provides life to a living being, but the soul. Furthermore, it is the memories etched upon that ephemeral giver of existence which encapsulate one's true self. Based upon these principles, he has proposed a methodology for preserving souls using electrope technology─as souls are composed entirely of aether, he asserts that storage via contemporary means should be eminently possible.

Experiments conducted on criminal subjects and volunteers have, in fact, already proven successful in capturing the aether released at the moment of death. Mankind as we know it has taken a great leap forward.

— Data Station

Data Station 3

We have succeeded in transferring a soul stored within a specialized electrope device into a mechanical soldier, resulting in full control and function. No longer need we fear the erosion which lightning energies inflict upon flesh-and-blood bodies. Yet despite this crucial breakthrough, Master Calyx remains unsatisfied. He would divorce memory from soul, siphoning the soul's aether reserves whilst granting eternal life to the individual's memories. Unfettered to a soul, memories can not only be stored, but also backed up as data─the Endless will be beings of pure information.

His foreshortened lifespan was, perhaps, the very perspective needed to conceive of such a unique evolutionary path.

— Data Station

Trivia

  • One of the locales in this dungeon is Ruby's tavern in Alexandria from Final Fantasy IX.
  • The Hooded Headsmen are references to the four horsemen of the apocalypse. Ravenous, Pestilent, Bloody, and Pale referring to Famine, Pestilence, War, and Death, respectively (also known as the black rider, white rider, red rider, and pale rider respectively).