Sastasha

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This article is about the Main Scenario dungeon. For the optional level 50 dungeon, see Sastasha (Hard).

Sastasha

Level
15 (Sync: 18)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Allowed
Time limit
90 minutes
Phoenix Down
Available
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Main Scenario Quest It's Probably Pirates
Entrance
Western La Noscea (X:28, Y:21)
Modes
Duty Support
Explorer
Base EXP
Experience 31,290
Patch
2.0

After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?

— In-game description

Sastasha is a level 15 dungeon introduced in patch 2.0. The dungeon may sometimes be referred to as the Sastasha Seagrot in the game.

Duty Support

Eager Marauder Eager Conjurer Eager Thaumaturge Eager Lancer
Class Marauder Conjurer Thaumaturge Lancer
Role Tank Healer DPS DPS

Objectives

  1. Activate the coral trigger: 0/1
  2. Open the hidden door: 0/1
  3. Discover the pirate captain: 0/1
  4. Obtain the Waverider Gate key: 0/1
  5. Defeat Denn the Orcatoothed: 0/1

Walkthrough

Early on in the dungeon, there will be a room off the main path that contains a Bloody Memo (X:17.6, Y:8.5). The note will have a special quote that will give the color of the correct switch for later.

Quote Switch
The Capten likes his wine Redd. Red
The Capten likes his cabege Green. Green
The Capten likes his sees Bloo. Blue

The party will soon encounter an open area containing several Giant Clams, which can only be damaged when they are open. These enemies will be accompanied by several weak Shade Seekers. Note that the clams do not need to be killed and can be ignored. Experienced parties will sometimes skip the clams for a faster run.

To summon the first boss, players must interact with one of the three coral formations (Red, Blue, or Green) in the room. Interacting with the incorrect switch will spawn a weak Cave Aurelia. In practice, many parties will ignore the Bloody Memo and will brute force the switches until finding the correct one. Interacting with the correct switch will reveal an Inconspicuous Switch. Pressing this switch will summon Chopper, the first boss. After defeating the boss, press the switch again to open a passage to the next section.

Defeat the enemies and fight Captain Madison, who will run away.

The next section consists of an open area containing several side rooms. Most parties will skip these. Defeat the enemies at the south part of the room and collect the Captain's Quarters Key from the Shallowscale Reaver. Use it to open the door to the Captain's Quarters, the southern room. Inside, defeat the lone Shallowtail Reaver and collect the Waverider Gate Key.

Return to the central room and go to the southwest exit. Defeat the two enemies and unlock the Waverider Gate.

The rest of the dungeon is straightforward. The party will fight Captain Madison again, proceed through a final room of enemies, and confront the last boss. Not all enemies in the final room need to be aggroed, only the ones in the main path.

Visiting the side rooms is required for the   Mapping the Realm: Sastasha achievement. Players who wish to obtain this achievement should use Duty Support, communicate with their Duty Finder party that they would like to visit the side rooms, or run the dungeon solo with Unrestricted Party (unsyncing) settings when they are of sufficiently high level.

Enemies

Bosses

Sastasha Seagrot Guide
  • Charged Whisker: an AOE centred around the boss that does no damage, but inflicts Paralysis if hit.
  • Players will encounter Captain Madison twice.

First Encounter:

  • Two adds from Captain Madison's crew will accompany him.
    • Heavy Swing: additional light damage to the main target.

Second Encounter:

  • Two adds from Captain Madison's crew will accompany him.
    • Heavy Swing: additional light damage to the main target.
  • Fast Blade: additional light damage to the main target.
  • Sandslinger: inflicts the main target with a cleansable Accuracy Down.
  • At 50% HP, several Scurvy Dog adds will join the fight.
  • True Thrust: additional light damage to the main target.
  • Hydroball: a conal AOE directed to the main target. Inflicts Silence if hit.
  • The boss room features 4 grates with bubbling water at each corner of the room. During the boss fight, adds will spawn from the bubbling water.
    • Players can interact with the grate when it is bubbling to prevent an add from spawning. To this extent, ranged DPS can position themselves to be in range to attack, while still able to quickly interact with the grates when they bubble. Should adds spawn, try to keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, they should run to the tank so that the tank can remove hate while staying by the boss.
    • In most runs, the grates and the adds they spawn are generally ignored, and all damage is focused on the boss.

Loot

Name Type Item Level Rarity Quantity
  Acolyte's Halfgloves Hands 17 BGreen 1
  Aetherial Brass Gorget Necklace 16 DAetherial 1
  Aetherial Brass Wristlets Bracelets 16 DAetherial 1
  Foestriker's Mitts Hands 17 BGreen 1
  Plundered Cavalier's Hat Head 17 BGreen 1
  Plundered Celata Head 17 BGreen 1
  Plundered Ear Cuffs Earrings 17 BGreen 1
  Plundered Earrings Earrings 17 BGreen 1
  Plundered Gauntlets Hands 17 BGreen 1
  Plundered Goggles Head 17 BGreen 1
Name Type Item Level Rarity Quantity
  Acolyte's Robe Body 17 BGreen 1
  Acolyte's Skirt Legs 17 BGreen 1
  Foestriker's Skirt Legs 17 BGreen 1
  Foestriker's Tabard Body 17 BGreen 1
  Plundered Cuirass Body 17 BGreen 1
  Plundered Trousers Legs 17 BGreen 1
Name Type Item Level Rarity Quantity
  Acolyte's Thighboots Feet 17 BGreen 1
  Foestriker's Boots Feet 17 BGreen 1
  From the Depths Orchestrion Roll Orchestrion Roll N/A ABasic 1
  Gladiator's Plundered Arms (Lv. 15) Other N/A BGreen 1
  Plundered Battleaxe Marauder's Arm 17 BGreen 1
  Plundered Cane Two-handed Conjurer's Arm 17 BGreen 1
  Plundered Grimoire Arcanist's Grimoire 17 BGreen 1
  Plundered Guisarme Lancer's Arm 17 BGreen 1
  Plundered Knives Rogue's Arm 17 BGreen 1
  Plundered Knuckles Pugilist's Arm 17 BGreen 1
  Plundered Sabatons Feet 17 BGreen 1
  Plundered Shortbow Archer's Arm 17 BGreen 1
  Plundered Staff Two-handed Thaumaturge's Arm 17 BGreen 1

Treasure Coffers

Treasure Coffer 1 (X: 13.8 Y: 9.2)

Name Type Item Level Rarity Quantity
  Plundered Sabatons Feet 17 BGreen 1
  Foestriker's Boots Feet 17 BGreen 1
  Acolyte's Thighboots Feet 17 BGreen 1
  Seagrot Water Material N/A ABasic 1

Treasure Coffer 2 (X: 11.2 Y: 14.7)

Name Type Item Level Rarity Quantity
  Plundered Celata Head 17 BGreen 1
  Plundered Goggles Head 17 BGreen 1
  Plundered Cavalier's Hat Head 17 BGreen 1
  Plundered Gauntlets Hands 17 BGreen 1
  Foestriker's Mitts Hands 17 BGreen 1
  Acolyte's Halfgloves Hands 17 BGreen 1

Treasure Coffer 3 (X: 10.9 Y: 13.2)

Name Type Item Level Rarity Quantity
  Plundered Cuirass Body 17 BGreen 1
  Foestriker's Tabard Body 17 BGreen 1
  Acolyte's Robe Body 17 BGreen 1
  Plundered Trousers Legs 17 BGreen 1
  Foestriker's Skirt Legs 17 BGreen 1
  Acolyte's Skirt Legs 17 BGreen 1

Treasure Coffer 4 (X: 7.9 Y: 13.7)

Name Type Item Level Rarity Quantity
  Gladiator's Plundered Arms (Lv. 15) Other N/A BGreen 1
  Plundered Battleaxe Marauder's Arm 17 BGreen 1
  Plundered Guisarme Lancer's Arm 17 BGreen 1
  Plundered Knuckles Pugilist's Arm 17 BGreen 1
  Plundered Knives Rogue's Arm 17 BGreen 1
  Plundered Shortbow Archer's Arm 17 BGreen 1
  Plundered Staff Two-handed Thaumaturge's Arm 17 BGreen 1
  Plundered Grimoire Arcanist's Grimoire 17 BGreen 1
  Plundered Cane Two-handed Conjurer's Arm 17 BGreen 1
  Nightprowler's Targe Shield 17 BGreen 1
  Pirate's Bandana Head 17 BGreen 1
  Plundered Haubergeon Body 17 BGreen 1
  Plundered Jacket Body 17 BGreen 1
  Plundered Bliaud Body 17 BGreen 1
  Plundered Moccasins Feet 17 BGreen 1
  Plundered Duckbills Feet 17 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
  Mapping the Realm: Sastasha 10 Discover every location within Sastasha. - 2.0

Music

Condition Theme
Main   From the Depths
Battle   The Promise of Plunder
Mid-Bosses   A Fine Death
Final Boss   Nemesis

Images

Lore

A Secret Port Of Call

On the coastline of western La Noscea, carved out of a rocky cliff by the sea’s ceaseless thrashing, there weaves a natural network of caverns called the Sastasha Seagrot. Meaning “many shells” in the Sahagin tongue, its name harks back to its former purpose as the beast tribe's gathering grounds.

Rumor holds that, some fifty years past, the pirate king Mistbeard drove out the Sahagin inhabitants, whereupon he built docks for vessel repair and loading, quarters for his crew, and a tavern where they might rest after a hard day's plundering. This port thrived in secret until twenty-two years ago when Mistbeard abruptly vanished, leaving the facilities untended and in disrepair.

At around the time of the Calamity, the Sahagin, desiring a foothold for their conquest of La Noscea, bade their minions reclaim the area. Known as the Serpent Reavers, these villainous pirates came to terrorize the region, vexing Lominsan authorities to no end and earning the Seagrot considerable notoriety.

Denn the Greatoothed

A renowned warrior of the Sahagin, his path is an allusion to the orca's viciousness and the tenacity with which it paces it prey. Favoring strategy over strength, his was the mind behind the utilization of men to achieve Sahagin ends.

Return Of The Reavers

The dastardly Serpent Reavers were eventually vanquished at the hands of dauntless adventurers, after which the 4th Levy Yellowjackets were garrisoned in the Seagrot to maintain a security presence. Ere long, however, the soldiers found themselves overwhelmed by mysterious invaders whose appearance straddled that of man and monster.

So it was that adventurers again ventured into the caverns to deal with these abominations, who were discovered to be none other than members of the Serpent Reavers. Examining their remains, the aetherial researcher Ceana posited that the pirates' monstrous forms were the result of repeated exposure to their master Leviathan’s corrupting aether—a theory which has gone on to gain traction in academia.

Captain Madison

Formerly the navigator aboard a merchant vessel, Madison orchestrated his own disappearance some ten years ago in order to escape a prodigious gambling debt. Of his trail he left no trace until he reemerged as a member of the newly formed Serpent Reavers. Thriving, in the pirating trade, he swiftly climbed to the post of captain, but his failure to defend the Sastasha Seagrot earned him the ire of his Sahagin masters. For his punishment, he was given to Leviathan once more and transformed into a hideous fiend.

Dialogue

Duty Support Dialogue

  • Depending on the player's role, only 3 of these members are accessible at a time.
Eager Marauder: This is it.
Eager Conjurer: This cavern is strangely beautiful.
Bloody Memo: You find a bloodstained scrap of parchment with a message scrawled upon it in faded ink.
"The Capten lykes his wyne Redd." (If Red Coral)
"The Capten lykes his sees Bloo." (If Blue Coral)
"The Capten lykes his cabege Green." (If Green Coral)
Eager Marauder: An ambush!?
Eager Conjurer: The door's guardian, no doubt.
Captain Madison: How did ye find this place!?
Bird: Squawk!
Captain Madison: Me loyal pups!
Bird: Cap'n is strong! Cap'n is strong! Squawk!
Bird: Scurvy dog! Scurvy dog! Squawk!
Bird: Batten down the hatches! Batten down the hatches! Squawk!
Captain Madison: Come closer. I'll slit your throat and toss yer corpse to the mad serpent.
Captain Madison: Wh-where are my men?! Wh-where are my maidens?!
Captain Madison: Try 'n catch me, you two-legged lubber!
Bird: Two legged lubber! Two legged lubber! Squawk!
Eager Lancer: Hmph. The coward ran off.
Eager Conjurer: Where has he run off to...? Best we keep on our guard.
Lalafell Maidens: You must save us!
Lalafell Maidens: Who are you!?
Miqo'te Maidens: I'm not one of them! I swear it on what little remains of my virtue!
Miqo'te Maiden: What shall it be tonight, Cap- You're not the captain!
Deckhand's Quarters Pirate: Get them gropers off me grog!
Deckhand's Quarters Pirate: Sod off! I drink what I want.
Deckhand's Quarters Pirate: I'll cut ye a new gob so's that ye can drink all grog ye like!
Deckhand's Quarters Pirate: Not before I cut you a new piss'ole!
The Hole Lalafell Maiden: I don't think I can last another night in the Deckhand's Quarters...
The Hole Lalafell Maiden: Forgive me, my lord! I did not mean to offend!
The Hole Lalafell Maiden: Am I... free?
The Hole Miqo'te Maiden: Thank the Twelve! This nightmare is over!
The Hole Miqo'te Maiden: Please, milord, I'm ever so sore...
The Hole Miqo'te Maiden: Mother... Father... What did I do to deserve this?
Captain Madison: Back for more, eh? I sharpened me blade, just fer this very occasion.
Bird: Squawk!
Captain Madison: What do you see now? Nothin'! Nothin' at all! (Accuracy Down)
Captain Madison: Eat 'em alive! (Dogs)
Captain Madison: M-M-Might ye consider a parley?
Bird: Parley! Parley! Squawk!
Eager Thaumaturge: He won't escape next time!
Captain Madison: The boss ain't goin' to like this one bit...
Denn the Orcatoothed: Pshhh! Finleshhh fools!
Denn the Orcatoothed: The Lord of the Whorl shhhall sssup upon your sssouls!
Eager Marauder: Surely, he's no match for us.

Duty Support Combat

Eager Lancer: Time to put this technique to use! (Limit Break)