- This article is about the Main Scenario dungeon. For the optional level 50 dungeon, see Sastasha (Hard).
After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?
— In-game description
Sastasha is a level 15 dungeon introduced in patch 2.0.
- Activate the coral trigger: 0/1
- Open the hidden door: 0/1
- Discover the pirate captain: 0/1
- Obtain the Waverider Gate key: 0/1
- Defeat Denn the Orcatoothed: 0/1
To summon Chopper, players must interact with one of the three coral formations (Red, Blue, or Green) in the room. Interacting with the incorrect switch will spawn a level 15 Cave Aurelia. Interacting with the correct switch will reveal an Inconspicuous Switch. Pressing this switch will summon Chopper. In order to determine the correct switch, players must read the Bloody Memo located in the Empty Room at (X:17.6, Y:8.5). The note will have a special quote that will give the color of the correct switch.
|The Capten likes his wine Redd.
|The Capten likes his cabege Green.
|The Capten likes his sees Bloo.
Chopper is the first boss of Sastasha Seagrot and it is a coeurl. Once in a while Chopper performs an AoE attack called "Charged Whisker" which inflicts Paralysis on all players around it. A red circle will appear on the ground before it executes the attack. Get out of the circle as soon as possible.
Players will need to defeat Captain Madison twice. In the first encounter, he will be accompanied by crew member adds. Kill them first and then focus on the boss until he runs away. In the second encounter, he will summon a pack of guard dogs once his HP has dropped to 50%. AoE the dogs down then attack the Captain until he flees.
Denn the Orcatoothed is the final boss of Sastasha. The boss room features 4 grates with bubbling water at each corner of the room. During the boss fight, adds will spawn from the bubbling water.
Players can interact with the grate when it's bubbling to prevent an add from spawning. To this extent, casters should position themselves to be in range to cast, while still able to quickly interact with the grates when they bubble. Should adds spawn, try to keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, they should run to the tank so that the tank can remove hate while staying by the boss.
In practice, the grates and the adds they spawn are generally ignored, and all damage is focused on the boss.
Treasure Coffer 1 (X: 13.8 Y: 9.2)
Treasure Coffer 2 (X: 11.2 Y: 14.7)
Treasure Coffer 3 (X: 10.9 Y: 13.2)
Treasure Coffer 4 (X: 7.9 Y: 13.7)