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The Occult Crescent: North Horn

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See also: Occult Crescent

The Occult Crescent: North Horn

      
Level
100 (Sync: 100)
Item Level
690 (Sync: 700)
Difficulty
Normal
Party size
Flexible
1-72 man 1-72
Unsyncing
Not Allowed
Time limit
180 minutes
Phoenix Down
Available
Req. quest
Occult Reunion
Entrance
Phantom Village (X:4.5, Y:6.6)
Location
North Horn
Region
???
Patch
7.55

The Occult Crescent: North Horn is a level 100 field operation introduced in patch 7.55 with Dawntrail.

It is the second of two field zones in the Occult Crescent series. Both the 48-player normal-difficulty raid The Forked Tower: Magic and the high-difficulty raid The Forked Tower: Magic (Extreme) are located within the zone.

Requirements

  • Level Requirement: Disciple of War or Magic level 100
  • Item Level Sync: 700
  • Party Size: One to eight players
    • While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but Party Finder is disabled.
  • Role Restrictions: None
  • Time Limit: 180 minutes
    • The instance timer is specific to each player and commences upon entering the duty.
  • Unrestricted Parties not allowed
  • Limited Jobs not allowed

Although enemy knowledge levels in North Horn start at 20, there is no minimum knowledge level needed to enter North Horn.

Unlock

Locations

All aetherytes are immediately available for attunement with no Knowledge Level prerequisite, provided that players can navigate around high-level enemies.

Like other field operations zones, players may use mounts, but cannot fly in this zone. It is highly recommended to purchase a North Horn Riding Map for  3,000 from the Expedition Antiquarian at the base camp as soon as possible.

The action Occult Return automatically replaces Return and can be used on demand to return to the base camp.

North Basin

Area Points of Interest
The Crown of Karnak
North Horn Base Camp
The Crown of Karnak
South Shadowdeep Shore
Solitary Pavilion
Labyrinth of the Damned
Suspended Masonry
Suspended Masonry
Shrine of Spheres
North Shadowdeep Shore
Moldering Outskirts
Sinking Sanctuary
Panoptical Pillar
Moldering Streets
The Marrowood
Sinking Sanctuary
Unhallowed Hamlet
Unhallowed Hamlet
Shadowdeep

Subterrane

Area Points of Interest
Dark Territory

Quests

Quest Type Level Quest Giver Unlocks
Occult Reunion Feature quest 100 Expedition Messenger The Occult Crescent: North Horn
The North Horn Beckons Feature quest 100 Ketenramm
A Confluence Conundrum Feature quest 100 Ketenramm
Aetherial Oddities Feature quest 100 Ketenramm
A Familiar Issue Feature quest 100 Ketenramm
The Observant Servant Feature quest 100 Iris
In the Shadow of the Tower Feature quest 100 Ketenramm The Forked Tower: Magic
The Forked Tower: Magic (Extreme)
Wisdom's End Feature quest 100 Archive Universally Crescentialed
Occult Record: The Archive (No. 59)

Shops & Services

Merchant Name Title Location
Expedition Antiquarian
(X:39.4, Y:38.7)
Expedition Armorer
(X:39.5, Y:39.1)
Expedition Supplier
(X:39.1, Y:38.7)
Expedition Trader
(X:39.5, Y:38.8)

Enemies

Regular

The following enemies reside in certain areas of the map and are eligible for EXP chains provided that the player's or party's synced knowledge level is within a certain range of the enemy's level. These are one source of Enlightenment Gold Obols. None of these enemies provide unique drops (except for some Phantom Blue Mage spells), although weather-restricted and night-restricted enemies drop more gold. Defeating a variable number of certain enemies is a prerequisite for spawning certain Critical Encounters.

Name Knowledge Level Coordinates Spawn Condition Aggro Type Elemental Weakness
Bird of the Crescent 41 (X:9, Y:39) Wind Wind
Crescent Accursed 44 (X:39, Y:4) Wind Wind
Crescent Adamantoise 35 (X:9, Y:20) Ice Ice
Crescent Anila 32 (X:16, Y:37) Lightning Lightning
Crescent Ankou 23-36 Night Ice Ice
Crescent Arioch 45 (X:7, Y:8) Wind Wind
Crescent Banemite 38 (X:12, Y:6) Ice Ice
Crescent Belladonna 27 (X:20, Y:8) Ice Ice, Fire Fire
Crescent Bibliotaph 22 (X:38, Y:31) Fire Fire
Crescent Bicephalus 25-31 Night Fire Fire
Crescent Big Horn 34 (X:6, Y:27) Fire Fire
Crescent Bile 43 (X:33, Y:8) Lightning Lightning
Crescent Blackguard 39 (X:20, Y:20) Wind Wind
Crescent Bomb 25-48 Clear Skies Ice Ice
Crescent Bombadeel 48 (X:27, Y:22) Ice Ice
Crescent Carrier 46 (X:10, Y:4) Fire Fire
Crescent Cingulata 22 (X:29, Y:35) Fire Fire
Crescent Cliffkite 20 (X:36, Y:39) Lightning Lightning
Crescent Coeurl 32 (X:15, Y:39) Fire Fire
Crescent Craklaw 36 (X:14, Y:19) Lightning Lightning
Crescent Dhara 21 (X:36, Y:36) Lightning Lightning
Crescent Dhruva 25-48 Clouds Spell Wind Wind
Crescent Elftoad 30 (X:22, Y:36) Ice Ice
Crescent Flame 42 (X:5, Y:36) Spell Wind Wind
Crescent Fool 44-48 Illusory Disturbances Proximity
Crescent Gargoyle 40 (X:18, Y:22) Wind Wind
Crescent Gazellehawk 42 (X:9, Y:39) Ice Ice, Wind Wind
Crescent Geshunpest 39-48 Night Sight Wind Wind
Crescent Glutton 28-44 Night Wind Wind
Crescent Gremlin 36 (X:7, Y:13) Fire Fire
Crescent Gusion 47 (X:23, Y:25) Fire Fire
Crescent Harpeia 33 (X:9, Y:29) Wind Wind
Crescent Haunt 43 (X:33, Y:5) Lightning Lightning
Crescent Hellhound 39 (X:23, Y:18) Ice Ice
Crescent Huwasi 29 (X:34, Y:10) Lightning Lightning
Crescent Jester 48 (X:24, Y:23) Wind Wind
Crescent Kaluk 33 (X:8, Y:32) Fire Fire
Crescent Kargas 31 (X:15, Y:33) Fire Fire
Crescent Lorelei 28 (X:39, Y:22) Wind Wind
Crescent Medusa 30 (X:22, Y:30) Wind Wind, Fire Fire
Crescent Melia 26 (X:23, Y:10) Fire Fire
Crescent Mimic 25-48 Atmospheric Phantasms Proximity Lightning Lightning
Crescent Moss Fungus 38 (X:13, Y:8) Fire Fire
Crescent Mousse 25-48 Rain Fire Fire
Crescent Nanka 44 (X:37, Y:7) Ice Ice
Crescent Necrodium 32-42 Night Wind Wind
Crescent Oiseau Rare 45 (X:5, Y:10) Wind Wind
Crescent Onion 24 (X:36, Y:21) Fire Fire
Crescent Opken 25 (X:24, Y:14) Lightning Lightning
Crescent Parthenope 40 (X:15, Y:23) Ice Ice
Crescent Ratel 35 (X:5, Y:21) Fire Fire
Crescent Regolith 36 (X:12, Y:15) Lightning Lightning
Crescent Rock 36 (X:14, Y:15) Lightning Lightning
Crescent Rot-eyes 37 (X:8, Y:11) Fire Fire
Crescent Salt Swallow 28 (X:34, Y:15) Lightning Lightning
Crescent Sand Serpent 31 (X:17, Y:31) Ice Ice
Crescent Sapria 26 (X:24, Y:12) Fire Fire
Crescent Soblyn 25 (X:29, Y:12) Lightning Lightning, Ice Ice
Crescent Stoneshell 29 (X:31, Y:8) Lightning Lightning
Crescent Succubus 47 (X:21, Y:27) Wind Wind
Crescent Tomato 24 (X:36, Y:21) Fire Fire
Crescent Urolith 21 (X:33, Y:36) Lightning Lightning
Crescent Vinegaroon 24 (X:32, Y:23) Ice Ice
Crescent Weapon 20 (X:35, Y:39) Fire Fire
Crescent Woolback 34 (X:7, Y:24) Fire Fire
Crescent Worm 23 (X:32, Y:30) Ice Ice
Crescent Wraith 27 (X:19, Y:5) Wind Wind
Crescent Zirnitra 42 (X:4, Y:36) Ice Ice
Crescent Zu 23 (X:30, Y:29) Wind Wind

Note: "Night" has a more restricted time window (10:00PM to 3:59AM Eorzean Time) in Occult Crescent compared to the normal 6PM to 5:59AM window in other zones.

Special

The Hermetic Recluse is a special enemy that spawns in certain areas of the map while The Forked Tower: Magic (Extreme) raid is occurring in the instance and if players inside solve the hidden puzzle in the raid. Its location is marked on a ground render of the North Horn map in a room within the tower. Defeating this enemy will reward ???. In addition, its defeat will cause a bonus treasure coffer to appear at the end of the raid that rewards an extra ???. Finally, defeating it will grant all players within the raid an extra stack of Resurrection Restricted if they are currently alive and do not already have 3 stacks ( Resurrection Denied will be replaced with 1 stack of Resurrection Restricted).

This enemy cannot appear in a regular North Horn instance (unlike the South Horn's Sanguine Recluse), only an extreme-mode instance, thus requiring a premade alliance. Therefore, to defeat this enemy, at least one player within the tower must exit it to defeat the enemy after it spawns.

FATEs

FATEs are short open battles either against either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the Persistent Pot minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.

All FATE spawns are automatic with no prerequisite mobs.

The phantom dispellers in the table below can only drop if Phantoms to Fillet is active.

With a gold rank, all North Horn FATEs reward Knowledge 132-85,938 (based on the player's current knowledge level), a fixed Phantom Job EXP 240, and  70.

FATE Boss Location Notable Rewards
A Rotten Affair
Patient Kuribu
Weakness: WindWind, LightningLightning
(X:12.5, Y:5.4) 3 Phantom Dispeller α
Allure of the Occult
Sensual Sandy
Weakness: FireFire
(X:13.4, Y:16.3) 3 Phantom Dispeller β
Daylight Pottery
Crimson Gremlin
Weakness: IceIce
(X:26.2, Y:11.6) 3 Phantom Dispeller γ
0–1 Notes on Persistent Pots
Eye to Eye
Evil-seer
Weakness: FireFire
(X:31.7, Y:20.8) 3 Phantom Dispeller β
Gale-force Encounter
Stormcaller
Weakness: FireFire
(X:4.2, Y:31) 3 Phantom Dispeller α
In a Pot of Bother
Greater Fan
Weakness: LightningLightning
(X:11, Y:25.8) 3 Phantom Dispeller β
0–1 Notes on Persistent Pots
Inconstant Gardener
Iambe
Weakness: FireFire
(X:18, Y:11.7) 3 Phantom Dispeller γ
Raging Thrall
Machetaur
Weakness: FireFire
(X:35.8, Y:25.7) 3 Phantom Dispeller α
Scale Model
Demi-Medusa
Weakness: IceIce
(X:8.2, Y:20.1) 3 Phantom Dispeller γ
Shoreline Showdown
Regnant Chimera
Weakness: WindWind
(X:23.3, Y:30.8) 3 Phantom Dispeller γ
Territorial Dispute
Ruin Hound
Weakness: FireFire
(X:19.6, Y:38.7) 3 Phantom Dispeller β
Thunderregnum
Cresceregina
Weakness: FireFire
(X:24.2, Y:7.3) 3 Phantom Dispeller β
Waved Away
Arch Kelpie
Weakness: LightningLightning
(X:28, Y:16.4) 3 Phantom Dispeller α

Critical Encounters

Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up that lasts indefinitely for the rest of the encounter or until the player dies. There is no tangible reward for completing Critical Encounters with no vulnerability stacks.

Upon completing a Critical Encounter, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time. Critical encounters have an extremely rare chance of dropping the following Occult Accessories:

The phantom dispellers in the table below can only drop if Phantoms to Fillet is active.

All North Horn CEs reward Knowledge 400-260,420 (based on the player's current knowledge level), a fixed Phantom Job EXP 720,  200, Allagan Tomestone of Mathematics 20, and Allagan Tomestone of Mnemonics 10.

FATE Boss Location Notable Rewards Spawn Mob
A Beast Unleashed
Atlas Carbuncle
Weakness: IceIce
(X:26.1, Y:28.6) 10 Phantom Dispeller γ
0–1 Occult Bracelet of Blood
0–1 Occult Bracelet of Magic
Automatic
Accept No Imitators
Metamorph
Weakness: WindWind
(X:31.4, Y:15.2) 10 Phantom Dispeller γ
0–1 Notes on the Metamorph
0–1 Occult Earrings of Blood
0–1 Occult Earrings of Magic
Automatic
Ahead of the Competition
Phantom Hydra
Weakness: IceIce
(X:19.8, Y:31.1) 10 Phantom Dispeller α
0–1 Occult Bracelet of Blood
0–1 Occult Bracelet of Magic
Automatic
Appalling Behavior
Pallmagia
Weakness: FireFire
(X:38.2, Y:9.8) 1 Occult Missile
10 Phantom Dispeller α
0–1 Blue Mage's Soul Shard
0–1 Notes on the Pallmagia
0–1 Occult Earrings of Blood
0–1 Occult Earrings of Magic
Automatic
Cursed Resurgence
Claret Dragon
Weakness: FireFire
(X:7.7, Y:24.5) 10 Phantom Dispeller β
0–1 Notes on the Claret Dragon
0–1 Occult Necklace of Blood
0–1 Occult Necklace of Magic
Crescent Big Horn
Dark Artistry
Phantom Necromancer
Weakness: WindWind
(X:25.9, Y:4.3) 10 Phantom Dispeller β
0–1 Necromancer's Soul Shard
0–1 Notes on the Phantom Necromancer
0–1 Occult Necklace of Blood
0–1 Occult Necklace of Magic
Automatic
Doubled Trouble
Conjured Calofisteri
Weakness: WindWind
(X:17.2, Y:20.2) 10 Phantom Dispeller γ
0–1 Occult Necklace of Blood
0–1 Occult Necklace of Magic
Crescent Blackguard
Familiar Tactics
Elm Gigas
Weakness: LightningLightning
(X:13.5, Y:35.8) 10 Phantom Dispeller γ
0–1 Occult Bracelet of Blood
0–1 Occult Bracelet of Magic
Automatic
Forbidden Folios
Arbatel
Weakness: FireFire
(X:34.7, Y:34.5) 10 Phantom Dispeller α
0–1 Notes on Arbatel
0–1 Occult Bracelet of Blood
0–1 Occult Bracelet of Magic
Automatic
Imbalanced Diet
Algol
Weakness: FireFire
(X:36.7, Y:21.4) 10 Phantom Dispeller β
0–1 Notes on Algol
0–1 Occult Earrings of Blood
0–1 Occult Earrings of Magic
Automatic
Lost on the Wind
Abductor
Weakness: LightningLightning
(X:18.4, Y:4.3) 1 Abductor's Horn
10 Phantom Dispeller γ
0–1 Notes on the Abductor
0–1 Occult Necklace of Blood
0–1 Occult Necklace of Magic
Automatic
Many Mouths to Feed
Pelekys
Weakness: FireFire
(X:4.1, Y:10.3) 10 Phantom Dispeller α
0–1 Occult Earrings of Blood
0–1 Occult Earrings of Magic
Crescent Wamoura
Quarried Away
Alabaster Blade
Weakness: LightningLightning
(X:12, Y:8) 1 Occult Aero III
10 Phantom Dispeller β
0–1 Notes on the Alabaster Blade
0–1 Occult Earrings of Blood
0–1 Occult Earrings of Magic
Automatic
Tiny Terror
Tiny Mage
Weakness: LightningLightning
(X:24.3, Y:35.6) 10 Phantom Dispeller β
0–1 Notes on the Tiny Mage
0–1 Occult Bracelet of Blood
0–1 Occult Bracelet of Magic
Automatic
Web of Terror
Crescent Arachne
Weakness: IceIce
(X:24.9, Y:18.8) 10 Phantom Dispeller α
0–1 Occult Necklace of Blood
0–1 Occult Necklace of Magic
Crescent Hellhound

Treasure Coffers

Personal treasure coffers will spawn in this zone, which can be claimed individually without needing to dismount. For possible spawn locations, respawn mechanics, and drop tables, please see the above link.

These coffers may rarely drop a Fortune Carrot, which can be used on chewed carrots randomly found on the ground in certain locations to spawn a Happy Bunny, which will offer a golden treasure coffers with a different reward pool.

Persistent Pots

Main article: Persistent Pot

Rescue Persistent Pots by completing the Daylight Pottery or In a Pot of Bother FATEs to start a minigame that will lead the player to a hidden treasure coffer in certain locations.

Persistent Pots are highly desirable due to their rewards, so it is common for players to ask for respawn timers in an instance. A common format is X:AA N and X:BB S, corresponding to the north FATE (Daylight Pottery) and south FATE (In a Pot of Bother) respectively. For example, X:15 N, X:45 S means that the north FATE will spawn at 15 minutes on the hour for the player's local time, and the south FATE will spawn at 45 minutes on the hour.

The Forked Tower: Magic

Similar to the South Horn, the North Horn contains a capstone in-instance raid. However, two difficulties are available, each with different modes of accessibility. Each difficulty accommodates up to 48 players. Neither difficulty requires players to offer ciphers. Both difficulties are unlocked by completing In the Shadow of the Tower and require knowledge level 40 to enter.

Normal difficulty

The Forked Tower: Magic is a normal-difficulty duty that is required to finish the Occult Crescent questline. It can be completed with random groups of players or even solo. There are no phantom job requirements or other preparation or coordination needed, although Phantom Thieves can reveal hidden treasure coffers and open locked doors for bonus loot.

To enter:

  • Stand atop the aetherial node at (X:15, Y:29) when the weather changes to Auroral Mirages to register interest in the duty. In a typical populated instance, the weather spawns approximately every 35 minutes since the conclusion of the previous tower (see below for exact conditions).
  • If more players than can enter the duty are atop the node, participants will be selected at random. When boarding the aetherial node as a party, all members will be selected or refused entry together. Furthermore, players who are members of a selected party but are not standing on the aetherial node, or have yet to unlock the Forked Tower: Magic, will not be transported.
  • Should you fail to be selected, your next entry will be given priority.

Spawn conditions for the auroral mirages weather are as follows:

  • There are at least 1 player in the North Horn instance with knowledge level 40 and has unlocked the tower.
  • In a newly spawned (fresh) instance, the weather will appear after 5 minutes if the above condition is met.
  • Afterwards, the weather will respawn on a hidden 60 minute timer.
    • The timer starts when there is no Forked Tower in the instance currently ongoing (indicated by the lack of the tower icon in the minimap).
    • The timer is reduced by 5 minutes for each successful completion of a Critical Encounter.
    • The timer is reduced by 1 minute for each successful completion of a FATE.

When both the player count/progression requirement is met, the timer expires, and any ongoing Critical Encounters conclude, the auroral mirages weather will appear.

The weather will last for 5 minutes, after which players on the platform will be selected for entry indicated the platform glowing brightly. 30 seconds later, the selected players will be teleported into the tower.

  • Players may use the 5 minute grace period for other activities before needing to stand on the platform.

Alternatively, a preformed alliance of at least 24 players who enters the North Horn will be guaranteed an exclusive instance to them that is closed for public entry until any of the following conditions have been met:

Extreme difficulty

The Forked Tower: Magic (Extreme) is an optional challenge mode similar to The Forked Tower: Blood, with specific phantom jobs and party coordination needed. To enter:

  • Players must form a premade alliance of at least 12 total players in at least 3 parties outside of the Occult Crescent.
  • The leader of a preformed alliance meeting these conditions can choose to enter an "extreme-mode" North Horn instance by speaking with Jeffroy in Phantom Village (X:4.5, Y:6.6). All alliance members must be in the Phantom Village (the specific instance does not matter) to enter the Forked Tower: Magic (Extreme).
  • Upon entering an extreme-mode instance, the weather will change to Auroral Mirages after five minutes, and players can stand atop the aetherial node at (X:15, Y:29) to enter.
  • The North Horn instance is closed to public entry until the alliance completes the duty.

Similar to other high-end large-scale duties, the most popular way of forming groups in North American and European data centers, are through various player-run Discord servers. Each server has its own specific rules and organizational methods.

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Universally Crescentialed 10 Complete the quest “Wisdom's End.” - 7.55
Mapping the Realm: The Occult Crescent: North Horn 10 Discover every location on the Occult Crescent: North Horn. - 7.55
Archiving the Arcane 10 Unlock all entries in the Occult Record pertaining to the North Horn. - 7.55
Critical Analysis I 10 Complete 10 critical encounters on the Occult Crescent: North Horn. - 7.55
Critical Analysis II 10 Complete 50 critical encounters on the Occult Crescent: North Horn. - 7.55
Critical Analysis III 10 Complete 100 critical encounters on the Occult Crescent: North Horn. - 7.55
Critical Analysis IV 20 Complete 500 critical encounters on the Occult Crescent: North Horn. Inescapable Encounter 7.55
Horns of Plenty I 5 Open 10 treasure coffers found during your excursions on the Occult Crescent. - 7.25
Horns of Plenty II 5 Open 100 treasure coffers found during your excursions on the Occult Crescent. - 7.25
Horns of Plenty III 5 Open 1,000 treasure coffers found during your excursions on the Occult Crescent. - 7.25
Horns of Plenty IV 5 Open 5,000 treasure coffers found during your excursions on the Occult Crescent. King Among Castaways (Male) / Queen Among Castaways (Female) 7.25
Shades' Treasury 20 Open 10,000 treasure coffers found during your excursions on the Occult Crescent. Pirate's Displeasure 7.51
In Pot Pursuit I 5 Open 10 treasure coffers revealed to you by persistent pots on the Occult Crescent. - 7.25
In Pot Pursuit II 5 Open 50 treasure coffers revealed to you by persistent pots on the Occult Crescent. - 7.25
In Pot Pursuit III 5 Open 200 treasure coffers revealed to you by persistent pots on the Occult Crescent. - 7.25
In Pot Pursuit IV 5 Open 1,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. Persistent Pal 7.25
Pot in the Act 20 Open 2,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. Protector of Pots 7.51
Phantom Physicking I 5 Resurrect another player on the Occult Crescent: North Horn 10 times. - 7.55
Phantom Physicking II 5 Resurrect another player on the Occult Crescent: North Horn 100 times. - 7.55
Phantom Physicking III 10 Resurrect another player on the Occult Crescent: North Horn 500 times. Phantom Salvation 7.55
Occult Enlightenment I 5 Complete 10 FATEs on the Occult Crescent: North Horn. - 7.55
Occult Enlightenment II 5 Complete 50 FATEs on the Occult Crescent: North Horn. - 7.55
Occult Enlightenment III 5 Complete 100 FATEs on the Occult Crescent: North Horn. - 7.55
Occult Enlightenment IV 10 Complete 500 FATEs on the Occult Crescent: North Horn. Writer of Fates 7.55
Phantomastery I 5 Master a phantom job. - 7.25
Phantomastery II 5 Master 5 phantom jobs. - 7.25
Phantomastery III 5 Master 10 phantom jobs. Overemployed 7.25
Phantomastery IV 5 Master 16 phantom jobs. - 7.55
Phantomastery V 10 Master 24 phantom jobs. Wearer of Many Hats 7.55
Where Rabbits Roam I 5 Open 10 treasure coffers revealed to you by happy bunnies on the Occult Crescent. - 7.25
Where Rabbits Roam II 5 Open 50 treasure coffers revealed to you by happy bunnies on the Occult Crescent. - 7.25
Where Rabbits Roam III 5 Open 200 treasure coffers revealed to you by happy bunnies on the Occult Crescent. - 7.25
Where Rabbits Roam IV 5 Open 1,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. Bunny-blessed 7.25
...Riches Abound 20 Open 2,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. Bun-believable 7.51
Fifth Astral Blues 10 Learn all possible actions as a Phantom Blue Mage. - 7.55

Music

Section Theme
Main Dungeon (Dawntrail)
Battle Sealed Away (Dawntrail)
FATEs To the North Mountain (Dawntrail)
Critical Encounters A New World (Dawntrail)
Persistent Pot minigame By Design

Maps

Screenshots

History

Trivia