The Occult Crescent: North Horn
The Occult Crescent: North Horn
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 700)
- Difficulty
- Normal
- Party size
- Flexible
1-72 man • 1-72
- Unsyncing
- Not Allowed
- Time limit
- 180 minutes
- Phoenix Down
- Available
- Req. quest
- Occult Reunion
- Entrance
- Phantom Village (X:4.5, Y:6.6)
- Location
- North Horn
- Region
- ???
- Patch
- 7.55
The Occult Crescent: North Horn is a level 100 field operation introduced in patch 7.55 with Dawntrail.
It is the second of two field zones in the Occult Crescent series. Both the 48-player normal-difficulty raid The Forked Tower: Magic and the high-difficulty raid The Forked Tower: Magic (Extreme) are located within the zone.
Requirements
- Level Requirement: Disciple of War or Magic level 100
- Item Level Sync: 700
- Party Size: One to eight players
- While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but Party Finder is disabled.
- Role Restrictions: None
- Time Limit: 180 minutes
- The instance timer is specific to each player and commences upon entering the duty.
- Unrestricted Parties not allowed
- Limited Jobs not allowed
Although enemy knowledge levels in North Horn start at 20, there is no minimum knowledge level needed to enter North Horn.
Unlock
- Quest: Occult Reunion
- Level: Disciple of War or Magic level 100
- Starting NPC: Expedition Messenger
- Starting NPC Location: Tuliyollal (X:17.2, Y:11.8)
- Prerequisite: Mysteries Abide
Locations
All aetherytes are immediately available for attunement with no Knowledge Level prerequisite, provided that players can navigate around high-level enemies.
Like other field operations zones, players may use mounts, but cannot fly in this zone. It is highly recommended to purchase a North Horn Riding Map for
3,000 from the Expedition Antiquarian at the base camp as soon as possible.
The action Occult Return automatically replaces Return and can be used on demand to return to the base camp.
North Basin
| Area | Points of Interest |
|---|---|
| The Crown of Karnak | |
| South Shadowdeep Shore | |
| Suspended Masonry | |
| Shrine of Spheres | |
| North Shadowdeep Shore |
|
| Moldering Streets | |
| The Marrowood | |
| Sinking Sanctuary | |
| Unhallowed Hamlet |
Subterrane
| Area | Points of Interest |
|---|---|
| Dark Territory |
Quests
Shops & Services
| Merchant Name | Title | Location |
|---|---|---|
| Expedition Antiquarian | (X:39.4, Y:38.7) | |
| Expedition Armorer | (X:39.5, Y:39.1) | |
| Expedition Supplier | (X:39.1, Y:38.7) | |
| Expedition Trader | (X:39.5, Y:38.8) |
Enemies
Regular
The following enemies reside in certain areas of the map and are eligible for EXP chains provided that the player's or party's synced knowledge level is within a certain range of the enemy's level. These are one source of
Enlightenment Gold Obols. None of these enemies provide unique drops (except for some
Phantom Blue Mage spells), although weather-restricted and night-restricted enemies drop more gold. Defeating a variable number of certain enemies is a prerequisite for spawning certain Critical Encounters.
| Name | Knowledge Level | Coordinates | Spawn Condition | Aggro Type | Elemental Weakness |
|---|---|---|---|---|---|
| Bird of the Crescent | 41 | (X:9, Y:39) | |||
| Crescent Accursed | 44 | (X:39, Y:4) | |||
| Crescent Adamantoise | 35 | (X:9, Y:20) | |||
| Crescent Anila | 32 | (X:16, Y:37) | |||
| Crescent Ankou | 23-36 | Night | |||
| Crescent Arioch | 45 | (X:7, Y:8) | |||
| Crescent Banemite | 38 | (X:12, Y:6) | |||
| Crescent Belladonna | 27 | (X:20, Y:8) | |||
| Crescent Bibliotaph | 22 | (X:38, Y:31) | |||
| Crescent Bicephalus | 25-31 | Night | |||
| Crescent Big Horn | 34 | (X:6, Y:27) | |||
| Crescent Bile | 43 | (X:33, Y:8) | |||
| Crescent Blackguard | 39 | (X:20, Y:20) | |||
| Crescent Bomb | 25-48 | Clear Skies | |||
| Crescent Bombadeel | 48 | (X:27, Y:22) | |||
| Crescent Carrier | 46 | (X:10, Y:4) | |||
| Crescent Cingulata | 22 | (X:29, Y:35) | |||
| Crescent Cliffkite | 20 | (X:36, Y:39) | |||
| Crescent Coeurl | 32 | (X:15, Y:39) | |||
| Crescent Craklaw | 36 | (X:14, Y:19) | |||
| Crescent Dhara | 21 | (X:36, Y:36) | |||
| Crescent Dhruva | 25-48 | Clouds | Spell | ||
| Crescent Elftoad | 30 | (X:22, Y:36) | |||
| Crescent Flame | 42 | (X:5, Y:36) | Spell | ||
| Crescent Fool | 44-48 | Illusory Disturbances | Proximity | ||
| Crescent Gargoyle | 40 | (X:18, Y:22) | |||
| Crescent Gazellehawk | 42 | (X:9, Y:39) | |||
| Crescent Geshunpest | 39-48 | Night | Sight | ||
| Crescent Glutton | 28-44 | Night | |||
| Crescent Gremlin | 36 | (X:7, Y:13) | |||
| Crescent Gusion | 47 | (X:23, Y:25) | |||
| Crescent Harpeia | 33 | (X:9, Y:29) | |||
| Crescent Haunt | 43 | (X:33, Y:5) | |||
| Crescent Hellhound | 39 | (X:23, Y:18) | |||
| Crescent Huwasi | 29 | (X:34, Y:10) | |||
| Crescent Jester | 48 | (X:24, Y:23) | |||
| Crescent Kaluk | 33 | (X:8, Y:32) | |||
| Crescent Kargas | 31 | (X:15, Y:33) | |||
| Crescent Lorelei | 28 | (X:39, Y:22) | |||
| Crescent Medusa | 30 | (X:22, Y:30) | |||
| Crescent Melia | 26 | (X:23, Y:10) | |||
| Crescent Mimic | 25-48 | Atmospheric Phantasms | Proximity | ||
| Crescent Moss Fungus | 38 | (X:13, Y:8) | |||
| Crescent Mousse | 25-48 | Rain | |||
| Crescent Nanka | 44 | (X:37, Y:7) | |||
| Crescent Necrodium | 32-42 | Night | |||
| Crescent Oiseau Rare | 45 | (X:5, Y:10) | |||
| Crescent Onion | 24 | (X:36, Y:21) | |||
| Crescent Opken | 25 | (X:24, Y:14) | |||
| Crescent Parthenope | 40 | (X:15, Y:23) | |||
| Crescent Ratel | 35 | (X:5, Y:21) | |||
| Crescent Regolith | 36 | (X:12, Y:15) | |||
| Crescent Rock | 36 | (X:14, Y:15) | |||
| Crescent Rot-eyes | 37 | (X:8, Y:11) | |||
| Crescent Salt Swallow | 28 | (X:34, Y:15) | |||
| Crescent Sand Serpent | 31 | (X:17, Y:31) | |||
| Crescent Sapria | 26 | (X:24, Y:12) | |||
| Crescent Soblyn | 25 | (X:29, Y:12) | |||
| Crescent Stoneshell | 29 | (X:31, Y:8) | |||
| Crescent Succubus | 47 | (X:21, Y:27) | |||
| Crescent Tomato | 24 | (X:36, Y:21) | |||
| Crescent Urolith | 21 | (X:33, Y:36) | |||
| Crescent Vinegaroon | 24 | (X:32, Y:23) | |||
| Crescent Weapon | 20 | (X:35, Y:39) | |||
| Crescent Woolback | 34 | (X:7, Y:24) | |||
| Crescent Worm | 23 | (X:32, Y:30) | |||
| Crescent Wraith | 27 | (X:19, Y:5) | |||
| Crescent Zirnitra | 42 | (X:4, Y:36) | |||
| Crescent Zu | 23 | (X:30, Y:29) |
Note: "Night" has a more restricted time window (10:00PM to 3:59AM Eorzean Time) in Occult Crescent compared to the normal 6PM to 5:59AM window in other zones.
Special
The Hermetic Recluse is a special enemy that spawns in certain areas of the map while The Forked Tower: Magic (Extreme) raid is occurring in the instance and if players inside solve the hidden puzzle in the raid. Its location is marked on a ground render of the North Horn map in a room within the tower. Defeating this enemy will reward ???. In addition, its defeat will cause a bonus treasure coffer to appear at the end of the raid that rewards an extra ???. Finally, defeating it will grant all players within the raid an extra stack of Resurrection Restricted if they are currently alive and do not already have 3 stacks ( Resurrection Denied will be replaced with 1 stack of Resurrection Restricted).
This enemy cannot appear in a regular North Horn instance (unlike the South Horn's Sanguine Recluse), only an extreme-mode instance, thus requiring a premade alliance. Therefore, to defeat this enemy, at least one player within the tower must exit it to defeat the enemy after it spawns.
FATEs
FATEs are short open battles either against either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the Persistent Pot minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.
All FATE spawns are automatic with no prerequisite mobs.
The phantom dispellers in the table below can only drop if Phantoms to Fillet is active.
With a gold rank, all North Horn FATEs reward
132-85,938 (based on the player's current knowledge level), a fixed
240, and
70.
Critical Encounters
Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up that lasts indefinitely for the rest of the encounter or until the player dies. There is no tangible reward for completing Critical Encounters with no vulnerability stacks.
Upon completing a Critical Encounter, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time. Critical encounters have an extremely rare chance of dropping the following Occult Accessories:
- Occult Earrings of Blood
- Occult Necklace of Blood
- Occult Bracelet of Blood
- Occult Earrings of Magic
- Occult Necklace of Magic
- Occult Bracelet of Magic
The phantom dispellers in the table below can only drop if Phantoms to Fillet is active.
All North Horn CEs reward
400-260,420 (based on the player's current knowledge level), a fixed
720,
200,
20, and
10.
Treasure Coffers
Personal treasure coffers will spawn in this zone, which can be claimed individually without needing to dismount. For possible spawn locations, respawn mechanics, and drop tables, please see the above link.
These coffers may rarely drop a Fortune Carrot, which can be used on chewed carrots randomly found on the ground in certain locations to spawn a Happy Bunny, which will offer a golden treasure coffers with a different reward pool.
Persistent Pots
Rescue Persistent Pots by completing the Daylight Pottery or In a Pot of Bother FATEs to start a minigame that will lead the player to a hidden treasure coffer in certain locations.
Persistent Pots are highly desirable due to their rewards, so it is common for players to ask for respawn timers in an instance. A common format is X:AA N and X:BB S, corresponding to the north FATE (Daylight Pottery) and south FATE (In a Pot of Bother) respectively. For example, X:15 N, X:45 S means that the north FATE will spawn at 15 minutes on the hour for the player's local time, and the south FATE will spawn at 45 minutes on the hour.
The Forked Tower: Magic

Similar to the South Horn, the North Horn contains a capstone in-instance raid. However, two difficulties are available, each with different modes of accessibility. Each difficulty accommodates up to 48 players. Neither difficulty requires players to offer ciphers. Both difficulties are unlocked by completing In the Shadow of the Tower and require knowledge level 40 to enter.
Normal difficulty
The Forked Tower: Magic is a normal-difficulty duty that is required to finish the Occult Crescent questline. It can be completed with random groups of players or even solo. There are no phantom job requirements or other preparation or coordination needed, although
Phantom Thieves can reveal hidden treasure coffers and open locked doors for bonus loot.
To enter:
- Stand atop the aetherial node at (X:15, Y:29) when the weather changes to Auroral Mirages to register interest in the duty. In a typical populated instance, the weather spawns approximately every 35 minutes since the conclusion of the previous tower (see below for exact conditions).
- If more players than can enter the duty are atop the node, participants will be selected at random. When boarding the aetherial node as a party, all members will be selected or refused entry together. Furthermore, players who are members of a selected party but are not standing on the aetherial node, or have yet to unlock the Forked Tower: Magic, will not be transported.
- Should you fail to be selected, your next entry will be given priority.
Spawn conditions for the auroral mirages weather are as follows:
- There are at least 1 player in the North Horn instance with knowledge level 40 and has unlocked the tower.
- In a newly spawned (fresh) instance, the weather will appear after 5 minutes if the above condition is met.
- Afterwards, the weather will respawn on a hidden 60 minute timer.
- The timer starts when there is no Forked Tower in the instance currently ongoing (indicated by the lack of the tower icon in the minimap).
- The timer is reduced by 5 minutes for each successful completion of a Critical Encounter.
- The timer is reduced by 1 minute for each successful completion of a FATE.
When both the player count/progression requirement is met, the timer expires, and any ongoing Critical Encounters conclude, the auroral mirages weather will appear.
The weather will last for 5 minutes, after which players on the platform will be selected for entry indicated the platform glowing brightly. 30 seconds later, the selected players will be teleported into the tower.
- Players may use the 5 minute grace period for other activities before needing to stand on the platform.
Alternatively, a preformed alliance of at least 24 players who enters the North Horn will be guaranteed an exclusive instance to them that is closed for public entry until any of the following conditions have been met:
- Five minutes pass, and the alliance does not meet entry requirements for The Forked Tower: Magic
- Ten minutes pass
- The alliance enters The Forked Tower: Magic
Extreme difficulty
The Forked Tower: Magic (Extreme) is an optional challenge mode similar to The Forked Tower: Blood, with specific phantom jobs and party coordination needed. To enter:
- Players must form a premade alliance of at least 12 total players in at least 3 parties outside of the Occult Crescent.
- The leader of a preformed alliance meeting these conditions can choose to enter an "extreme-mode" North Horn instance by speaking with Jeffroy in Phantom Village (X:4.5, Y:6.6). All alliance members must be in the Phantom Village (the specific instance does not matter) to enter the Forked Tower: Magic (Extreme).
- Upon entering an extreme-mode instance, the weather will change to Auroral Mirages after five minutes, and players can stand atop the aetherial node at (X:15, Y:29) to enter.
- The North Horn instance is closed to public entry until the alliance completes the duty.
Similar to other high-end large-scale duties, the most popular way of forming groups in North American and European data centers, are through various player-run Discord servers. Each server has its own specific rules and organizational methods.
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Universally Crescentialed | 10 | Complete the quest “Wisdom's End.” | - | 7.55 |
| Mapping the Realm: The Occult Crescent: North Horn | 10 | Discover every location on the Occult Crescent: North Horn. | - | 7.55 |
| Archiving the Arcane | 10 | Unlock all entries in the Occult Record pertaining to the North Horn. | - | 7.55 |
| Critical Analysis I | 10 | Complete 10 critical encounters on the Occult Crescent: North Horn. | - | 7.55 |
| Critical Analysis II | 10 | Complete 50 critical encounters on the Occult Crescent: North Horn. | - | 7.55 |
| Critical Analysis III | 10 | Complete 100 critical encounters on the Occult Crescent: North Horn. | - | 7.55 |
| Critical Analysis IV | 20 | Complete 500 critical encounters on the Occult Crescent: North Horn. | 7.55 | |
| Horns of Plenty I | 5 | Open 10 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
| Horns of Plenty II | 5 | Open 100 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
| Horns of Plenty III | 5 | Open 1,000 treasure coffers found during your excursions on the Occult Crescent. | - | 7.25 |
| Horns of Plenty IV | 5 | Open 5,000 treasure coffers found during your excursions on the Occult Crescent. | 7.25 | |
| Shades' Treasury | 20 | Open 10,000 treasure coffers found during your excursions on the Occult Crescent. | 7.51 | |
| In Pot Pursuit I | 5 | Open 10 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
| In Pot Pursuit II | 5 | Open 50 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
| In Pot Pursuit III | 5 | Open 200 treasure coffers revealed to you by persistent pots on the Occult Crescent. | - | 7.25 |
| In Pot Pursuit IV | 5 | Open 1,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. | 7.25 | |
| Pot in the Act | 20 | Open 2,000 treasure coffers revealed to you by persistent pots on the Occult Crescent. | 7.51 | |
| Phantom Physicking I | 5 | Resurrect another player on the Occult Crescent: North Horn 10 times. | - | 7.55 |
| Phantom Physicking II | 5 | Resurrect another player on the Occult Crescent: North Horn 100 times. | - | 7.55 |
| Phantom Physicking III | 10 | Resurrect another player on the Occult Crescent: North Horn 500 times. | 7.55 | |
| Occult Enlightenment I | 5 | Complete 10 FATEs on the Occult Crescent: North Horn. | - | 7.55 |
| Occult Enlightenment II | 5 | Complete 50 FATEs on the Occult Crescent: North Horn. | - | 7.55 |
| Occult Enlightenment III | 5 | Complete 100 FATEs on the Occult Crescent: North Horn. | - | 7.55 |
| Occult Enlightenment IV | 10 | Complete 500 FATEs on the Occult Crescent: North Horn. | 7.55 | |
| Phantomastery I | 5 | Master a phantom job. | - | 7.25 |
| Phantomastery II | 5 | Master 5 phantom jobs. | - | 7.25 |
| Phantomastery III | 5 | Master 10 phantom jobs. | 7.25 | |
| Phantomastery IV | 5 | Master 16 phantom jobs. | - | 7.55 |
| Phantomastery V | 10 | Master 24 phantom jobs. | 7.55 | |
| Where Rabbits Roam I | 5 | Open 10 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
| Where Rabbits Roam II | 5 | Open 50 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
| Where Rabbits Roam III | 5 | Open 200 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | - | 7.25 |
| Where Rabbits Roam IV | 5 | Open 1,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | 7.25 | |
| ...Riches Abound | 20 | Open 2,000 treasure coffers revealed to you by happy bunnies on the Occult Crescent. | 7.51 | |
| Fifth Astral Blues | 10 | Learn all possible actions as a Phantom Blue Mage. | - | 7.55 |
Music
| Section | Theme |
|---|---|
| Main | Dungeon (Dawntrail) |
| Battle | Sealed Away (Dawntrail) |
| FATEs | To the North Mountain (Dawntrail) |
| Critical Encounters | A New World (Dawntrail) |
| Persistent Pot minigame | By Design |
Gallery
Maps
-
Enemy Level Zones
-
Random Overworld Treasure Coffer Locations
-
Persistent Pot Coffer Locations
Blue area: Daylight Pottery (north)
Red area: In a Pot of Bother (south)
Yellow area: Second chance coffers -
Chewed Carrot Locations
-
Survey Points
-
Phantom Blue Mage spell locations
Screenshots
History
Trivia
- Upon entering certain regions, the background music will change to reflect the theme of the respective Fifth Astral Era civilization featured in previous locations, dungeons or raids:
- Suspended Masonry (Nym): The Floating City of Nym in Outer La Noscea
- Sinking Sanctuary (Skalla): A subdued mix of the Drowned City of Skalla
- Dark Territory (Mhach): The Void Ark
- Moldering Streets (Amdapor): The Lost City of Amdapor