Tiny Terror
Tiny Terror
- Location
- The Occult Crescent: North Horn (X:24.3, Y:35.6)
- Duration
- 20 min
- Knowledge
400-260,420- Phantom EXP
720- Tomestones
20
10- Boss
- Tiny Mage
- Spawn Mob
- Automatic
- Patch
- 7.55
- Links
- GT TC
This miniaturized mammet was crafted during the last days of the War of the Magi, and is very much equipped for battle. Do not let its adorable form stay your hand.
— In-game description
Tiny Terror is a Critical Encounter in The Occult Crescent: North Horn.
Rewards
- 200 Enlightenment Silver Obol
- 10 Phantom Dispeller β
- 0–1 Notes on the Tiny Mage
- 0–1 Occult Bracelet of Blood
- 0–1 Occult Bracelet of Magic
Guide
Tiny Mage is weak to
lightning-aspected phantom job actions.
The arena is surrounded by an AoE that will instantly kill anyone who touches it.
| Name | Description |
|---|---|
| Small for One | Tiny Mage summons four untargetable Tiny Apprentice adds, one per cardinal. One of the apprentices will conjure a red sphere that will rotate to all remaining adds in one direction, growing in size each time it passes an add. When it reaches the final add, it will explode as a large late-telegraphed circle AoE. |
| Tiny Thunder III | Magical raid-wide damage. |
| Small for One | Now summons eight untargetable Tiny Apprentices. Each add will conjure either a red or blue sphere, and pairs of spheres of the same color will tether to each other. Each tethered sphere pair will then collide, the order of which is determined by the tether length, with the shortest tether resolving first.
Red spheres that collide will emit a large, late-telegraphed circle AoE (Tiny Flare) at the point of impact. Blue spheres that collide will emit a late-telegraphed radial knockback (Tiny Holy) at the point of impact. The knockback can be prevented with immunities. |
| Tiny Quake | Tiny Mage spawns a telegrated point-blank AoE, followed by two telegraphed concentric donut AoEs. |
| All for One | Tiny Mage spawns three groups of Tiny Apprentices and becomes untargetable. A targetable Arcane Sphere by each group will become targetable, and the adds will begin channeling into the spheres.
The small Arcane Spheres will begin casting Comet, which will inflict high raid-wide damage if allowed to complete. The sphere by the group of four adds will finish casting first and should be killed first, followed by the sphere by the group of three, and then the sphere by the group of two. After the spheres are defeated or explode, the large middle Arcane Sphere will become targetable and must be destroyed before it finishes casting Meteor, or it will wipe the raid. Tiny Mage will then become targetable again. |
| Small for One | Summons another four untargetable Tiny Apprentices, which will then begin empowering either a red or a blue sphere. |
| Diminutive Dualcast | A combination of telegraphed AoEs from Tiny Mage consisting of, in order, (1) Three evenly spaced 60-degree conal AoEs, (2) A large point-blank AoE, (3) Three more conal AoEs covering the remaining areas. Shortly after the final set of conal AoEs resolve, the point-blank or knockback from the sphere will resolve. |
| Tiny Meteor | Six sets of circle AoE telegraphs at random locations. |