The Forked Tower: Magic (Extreme)
The Forked Tower: Magic (Extreme)
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 700)
- Know. Level
- 40
- Difficulty
- Extreme
- Unsyncing
- Not Allowed
- Time limit
- 30 minutes + extensions
- Phoenix Down
- Not Available
- Req. quest
- In the Shadow of the Tower
- Entrance
- The Occult Crescent: North Horn (X:15.0, Y:29.9)
- Location
- Tower of Magic
- Region
- ???
- Patch
- 7.55
A shimmering spire presides over the warped landscape of the North Horn. Has the time come for your long-awaited encounter with the isle's architect?
— In-game description
The Forked Tower: Magic (Extreme) is a level 100 field operation introduced in patch 7.55 with Dawntrail. Instead of being a separate instance, it exists within The Occult Crescent: North Horn when entered by a premade alliance meeting certain conditions. It is an optional, more difficult version of The Forked Tower: Magic.
Participation
The required degree of coordination and large raid size makes this raid impractical to recruit for solely through Party Finder or other in-game methods. Thus, in North American and European data centers, the most popular way of completing this content is through premade groups organized through various player-run Discord servers. Each server has its own specific rules and organizational methods.
Requirements & Entrance
To enter:
- Players must form a premade alliance of at least 12 total players in at least 3 parties outside of the Occult Crescent.
- The leader of a preformed alliance meeting these conditions can choose to enter an "extreme-mode" North Horn instance by speaking with Jeffroy in Phantom Village (X:4.5, Y:6.6). All alliance members must be in the Phantom Village (the specific instance does not matter) to enter the Forked Tower: Magic (Extreme).
- Upon entering an extreme-mode instance, the weather will change to Auroral Mirages after five minutes, and players can stand atop the aetherial node at (X:15, Y:29) to enter.
- The North Horn instance is closed to public entry until the alliance completes the duty.
Similar to other high-end large-scale duties, the most popular way of forming groups is in North American and European data centers, are through various player-run Discord servers. Each server has its own specific rules and organizational methods.
Party Functions
Most raid groups will typically form up to six parties of up to eight players each outside the raid. The specific role composition per party is flexible, but each party should contain at least one tank and one shield healer. The Party Finder recruitment for this raid is listed as the 48-player option for the Occult Crescent: North Horn - The Forked Tower: Magic (Extreme).
Players are usually separated into six lettered parties (A-F), corresponding to the Party Finder UI. This separation is used for multiple points in the raid that require players to split into two groups. Players may freely leave, (re)join, disband, and reform parties while inside the raid.
Waymarks, Ready Checks, and Countdowns
Waymarks and ready checks are only visible in the player's individual party and are not shared by the entire raid. Each party may designate a party leader who is responsible for placing waymarks and conducting ready checks, but anyone in the party is usually free to contribute.
Waymarks can be saved and loaded in the in-game waymark preset feature. A common set of waymarks should be shared for the entire raid group to ensure everyone is on the same page.
After ready checks are conducted, they are often communicated to the rest of the raid via the /yell chat to show that the party is ready.
Unlike The Forked Tower: Blood, countdowns are alliance wide and are therefore can be visible to all raid members. Sometimes, in place of countdowns, the raid leader will designate boss pull times based on the Forked Tower duty timer, which is shared by all raid members. For example, a pull time of "30:00" means that the boss will be pulled at 30:00 left on the timer. This is used if not all alliance members are in the tower.
Phantom Job Requirements
Specific phantom jobs are mandatory to clear the raid. As there is no effective in-game functionality for coordinating phantom job compositions, this is often done through external spreadsheets such as this. All players should be maximum level on the phantom job they wish to use for the raid.
As this duty can be cleared with only 12 players, there are fewer specific phantom jobs required compared to The Forked Tower: Blood.
Mandatory Jobs
Recommended Jobs
Hidden Explosive Traps

Similar to The Forked Tower: Blood, there are hidden explosive traps that may spawn in certain locations (see maps). Traps are only located in the sections of the raid between the boss encounters, specifically areas that are demarcated by thick red lines on the floor. Glyphs will emanate from one side of the line, denoting the area with traps.
Traps can be revealed with Trap Detection from
Phantom Thief. In the areas with traps, the rest of the party should remain behind the thief in their group at all times.
For safety, traps should be disarmed when possible. There are two types of traps, the second type is significantly more dangerous and will cause wipes if carelessly detonated.
Traps bypass invulnerability cooldowns and thus can only be safely disarmed by Phantom Rangers.
| Trap | Image | Effect | Disarming Method |
|---|---|---|---|
| Normal Trap | Releases a small AoE when detonated (slightly larger than the trap itself), killing anyone in range. |
| |
| Unstable (Super) Trap | ![]() |
Releases a massive AoE when detonated, killing anyone in range. |
|
Objectives
Enemies and Bosses
Boss HP will scale based on the number of players inside the raid, starting from 12.
Being hit with any avoidable AoEs during boss encounters will inflict a stack of Thrice-come Ruin that lasts indefinitely until the end of the boss or until the player dies. If a player receives three stacks, they will be inflicted with Doom and die.
After defeating a boss, players have a random chance of receiving the Battle High status for 15 minutes, increasing their Critical Hit and Direct Hit Rate and providing healing-over-time.
Omniscient Obscurant: The Index
Phantom Chemist/White Mage Resurrection Strategy
A phantom chemist or phantom white mage is named a "resurrecter" in this section.
In the event of a full raid wipe, all players must normally leave the raid regardless of how many stacks of Resurrection Restricted they still have, because the return prompt will take them back to the North Horn base camp. To allow for more boss attempts, players have devised a chemist/white mage "cheese" strategy:
- If a boss pull is deemed unsalvageable (e.g. there are too many deaths or if a DPS check will not be met), a designated resurrecter will sacrifice themselves by running into the death wall or incapacitating themselves via mechanics.
- Another resurrecter will revive the sacrifice resurrecter, but that player will not accept the resurrection prompt. The Raise buff will need to be refreshed periodically to prevent it from expiring. Ideally, the reviving resurrecter should revive the sacrifice resurrecter outside of aggro range of the boss.
- Once the call to wipe has been made by the raid leader, all players will attempt to die at the south of the arena or outside of aggro range of the boss.
- After the party wipes and the boss resets, the sacrifice resurrecter will accept the raise.
- The sacrifice resurrecter will then revive the other players, ideally starting with resurrecters first so they can also help revive. All resurrecters will commonly be marked for visual identification.
- Once everyone's Weakness debuff has fallen off, the party can pull the boss again.
An alternative resurrecter "cheese" strategy requires a resurrecter to resurrect outside the arena and not participate in the fight:
- The resurrecter pulls the boss alone and dies near the entrance
- A second resurrecter waits outside the arena
- The remainder of the alliance enters the arena and begins their countdown
- With 5s to pull, the second resurrecter resurrects the dead resurrecter outside the arena
- With 5s left on the raise timer, the dead resurrecter accepts the raise.
This results in the resurrecter resurrecting outside the arena, which has already completed its 'automatic pull in' at 45s after pull.
Loot
- 0
Enlightenment Silver Obols - 0
Phantom EXP
0 Allagan Tomestones of Mathematics
0 Allagan Tomestones of Mnemonics
(The above values, all zeroes, are correct. They are listed to avoid the implication that the values are the same as the normal difficulty.)
This duty uses personal loot, so players will need to interact with and loot treasure coffers themselves. A full clear with all chests yields 24 Arcane Amulets; after the duty is completed, returning to the start of the duty and taking the opposite path after the Herpetology Room allows the collection of one additional Arcane Amulet, for a total of 25.
| Name | Type | Item Level | Rarity | Quantity |
|---|
| Name | Type | Item Level | Rarity | Quantity |
|---|
| Name | Type | Item Level | Rarity | Quantity |
|---|
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| Tour de Fork I | 10 | Complete the Forked Tower: Magic (Extreme) for the first time. | 7.55 | |
| Tour de Fork II | 10 | Complete the Forked Tower: Magic (Extreme) 5 times. | - | 7.55 |
| Tour de Fork III | 10 | Complete the Forked Tower: Magic (Extreme) 20 times. | - | 7.55 |
| Tour de Fork IV | 20 | Complete the Forked Tower: Magic (Extreme) 50 times. | 7.55 |
Lore
Dialogue
Music
| Section | Theme |
|---|---|
| Main | Exdeath's Castle (Dawntrail) |
| Boss 1-3 | FINAL FANTASY V: Battle 1 (Dawntrail) |
| Final Boss | Omega Squared |
Gallery
Screenshots
Maps
Trivia
- The dungeon is inspired by the Fork Tower dungeon from FFV.=
External Links
References
