Phantom Job

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The phantom job selection UI

Phantom Jobs are a major gameplay system within the Occult Crescent field operations series. By equipping a phantom job, players will gain access to additional actions and traits to enhance the gameplay of their primary job.

Players can also level up phantom jobs to unlock more actions and traits. The level cap varies by job. Similar to regular jobs, each phantom job is leveled up separately. Phantom job levels are separate from the global knowledge level in Occult Crescent, which is shared between all the player's jobs. Phantom Job EXP Phantom job EXP is also a separate resource from Knowledge knowledge.

Up to five phantom job actions can be assigned on the duty action toolbar. Only one action can be keybound at a time, but the active action can be cycled through using a scroll button. Phantom job actions can also be assigned to a regular hotbar (via Actions & Traits > Duties).

These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.

There are 24 phantom jobs available. 13 jobs were available on release of Occult Crescent, including the default Phantom Freelancer. Three additional jobs were implemented in patch 7.4. The remaining eight jobs were implemented in 7.55 along with the second major installment of Occult Crescent content.

List of Phantom Jobs

Patch 7.25 and patch 7.4 jobs are acquired from South Horn, while patch 7.55 jobs are acquired from North Horn.

Patch 7.25

Job Sprite Icon Unlock Description Level Cap Actions Traits
Knight New Job, Old Tricks Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm. 6 Lv. 1: Phantom Guard
Lv. 2: Pray
Lv. 3: Occult Heal
Lv. 6: Pledge
Lv. 4: Enhanced Phantom Guard
Lv. 5: Enhanced Pray
Monk New Job, Old Tricks These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery. 6 Lv. 1: Phantom Kick
Lv. 2: Occult Counter
Lv. 3: Counterstance
Lv. 5: Occult Chakra
Lv. 4: Enhanced Phantom Kick
Lv. 6: Enhanced Phantom Kick II
Thief Use a Thief's Soul Shard purchased with  1,600 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). These recollections of a dextrous, principled thief grant access to survival techniques that will doubtless prove useful upon the isle. 6 Lv. 1: Occult Sprint
Lv. 2: Steal
Lv. 3: Vigilance
Lv. 4: Trap Detection
Lv. 5: Pilfer Weapon
Lv. 6: Lockpicker
Samurai Use a Samurai's Soul Shard purchased with  1,600 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). Rigorous training and a strict code of chivalry personify these recollections of an ancient samurai. Access them to fell foes in a single deadly strike. 5 Lv. 1: Mineuchi
Lv. 2: Shirahadori
Lv. 3: Iainuki
Lv. 4: Zeninage
Lv. 5: Enhanced Iainuki
Berserker Use a Berserker's Soul Shard obtained as a random drop from The Unbridled. Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward. 3 Lv. 1: Rage
Lv. 2: Deadly Blow
Lv. 3: Enhanced Rage
Ranger Use a Ranger's Soul Shard obtained as a random drop from The Black Regiment. Channel these memories of a proud, passionate ranger and learn to call forth the forces of nature in battle. 6 Lv. 1: Phantom Aim
Lv. 2: Occult Featherfoot
Lv. 4: Occult Falcon
Lv. 6: Occult Unicorn
Lv. 3: Enhanced Phantom Aim
Lv. 5: Enhanced Phantom Aim II
Time Mage Use a Time Mage's Soul Shard purchased with  1,000 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). The memories of this former time mage reveal much about the laws of time and how to manipulate them to your advantage. 5 Lv. 1: Occult Slowga
Lv. 2: Occult Comet
Lv. 3: Occult Mage Masher
Lv. 4: Occult Dispel
Lv. 5: Occult Quick
Chemist Use a Chemist's Soul Shard purchased with  1,000 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). This chemist's memories offer knowledge of ancient medicinal theory, including restorative techniques sure to turn the tide of battle in your favor. 4 Lv. 1: Occult Potion
Lv. 2: Occult Ether
Lv. 3: Revive
Lv. 4: Occult Elixir
Geomancer Use a Geomancer's Soul Shard purchased with  1,600 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). This geomancer's recollections brim with boundless understanding of nature's laws. Access them to employ weather-dependent techniques. 5 Lv. 1: Battle Bell
Lv. 2: Weather
Lv. 3: Ringing Respite
Lv. 4: Suspend
Lv. 5: Enhanced Bell
Bard New Job, Old Tricks These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle. 4 Lv. 1: Offensive Aria
Lv. 2: Romeo's Ballad
Lv. 3: Mighty March
Lv. 4: Hero's Rime
Lv. 2: Enhanced Vocals
Oracle Use an Oracle's Soul Shard obtained as a random drop from On the Hunt. Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills. 5 Lv. 1: Predict
Lv. 2: Recuperation
Lv. 3: Phantom Doom
Lv. 4: Phantom Rejuvenation
Lv. 5: Invulnerability
Cannoneer Use a Cannoneer's Soul Shard purchased with  1,000 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). A mastery of ballistics both scholarly and practical infuse this cannoneer's recollections. Emulate them to bombard foes with powerful projectiles. 6 Lv. 1: Phantom Fire
Lv. 2: Holy Cannon
Lv. 3: Dark Cannon
Lv. 4: Shock Cannon
Lv. 6: Silver Cannon
Lv. 5: Enhanced Phantom Fire
Freelancer Default Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques. 24 Lv. 5: Occult Resuscitation
Lv. 10: Occult Treasuresight
Lv. 15: Inquiring Mind
Lv. 20: Wisdom on the Winds
Lv. 24: Adaptable

Patch 7.4

Job Sprite Icon Unlock Description Level Cap Actions Traits
Mystic Knight Use a Mystic Knight's Soul Shard purchased with  1,000 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). Suffused with a mystic knight's diligence and arcane prowess, these memories are key to imbuing your weaponry with potent magicks. 4 Lv. 1: Sundering Spellblade
Lv. 2: Magic Shell
Lv. 3: Holy Spellblade
Lv. 4: Blazing Spellblade
Gladiator Use a Gladiator's Soul Shard purchased with  1,600 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). This fierce, indomitable gladiator's recollections promise the mastery of myriad offensive and defensive skills. 4 Lv. 1: Finisher
Lv. 2: Defend
Lv. 3: Long Reach
Lv. 4: Bladeblitz
Dancer Use a Dancer's Soul Shard purchased with  1,000 from the Expedition Antiquarian in South Horn (X:38.1, Y:7.0). Absorb the memories of an exalted, expressive dancer to replicate their deft footwork and bequeath yourself a range of boons. 4 Lv. 1: Dance
Lv. 2: Quickstep
Lv. 3: Steadfast Stance
Lv. 4: Mesmerize

Patch 7.55

Job Sprite Icon Unlock Description Level Cap Actions Traits
Ninja Use a Ninja's Soul Shard purchased with  1,000 from the Expedition Antiquarian in North Horn (X:39.4, Y:38.7). These recollections of a ninja's stealth and stillness will prove useful in a great many precarious situations. 6 Lv. 1: Fuma Shuriken
Lv. 2: Smoke
Lv. 3: Lightning Scroll
Lv. 4: Flame Scroll
Lv. 6: Image
Lv. 5: First Strike
Black Mage Use a Black Mage's Soul Shard purchased with  1,000 from the Expedition Antiquarian in North Horn (X:39.4, Y:38.7). Imbued with a black mage's dedicated research and experimentation, these recollections shall bestow unto you the arcane art of destruction. 5 Lv. 1: Occult Fire III
Lv. 2: Occult Blizzard III
Lv. 3: Occult Thunder III
Lv. 4: Occult Toad
Lv. 5: Occult Flare
White Mage Use a White Mage's Soul Shard purchased with  1,000 from the Expedition Antiquarian in North Horn (X:39.4, Y:38.7). Attain mastery of restorative techniques with the soothing memories of a devoted white mage. 5 Lv. 1: Occult Cure II
Lv. 2: Occult Cure III
Lv. 3: Occult Blink
Lv. 4: Occult Raise
Lv. 5: Occult Holy
Dragoon Use a Dragoon's Soul Shard purchased with  1,600 from the Expedition Antiquarian in North Horn (X:39.4, Y:38.7). The memories of a trained dragoon's travels shall teach you to lunge and impale with impunity. 4 Lv. 1: Occult Jump
Lv. 2: Step Forth
Lv. 3: Lance
Lv. 4: Enhanced Occult Jump
Summoner Use a Summoner's Soul Shard purchased with  1,600 from the Expedition Antiquarian in North Horn (X:39.4, Y:38.7). Channel the reminiscences of an educated, practiced summoner and learn to call forth powerful creatures adept at both offense and defense. 5 Lv. 1: Hellfire
Lv. 2: Judgment Bolt
Lv. 3: Earthen Wall
Lv. 4: Thunderstorm
Lv. 5: Megaflare
Necromancer Use a Necromancer's Soul Shard obtained as a random drop from Dark Artistry. Tainted with the tenacity of a desecrated necromancer, these memories promise the power to fight beyond death. 5 Lv. 1: Drain Touch
Lv. 2: Deep Freeze
Lv. 3: Hell Wind
Lv. 4: Chaos Drive
Lv. 5: Doomsday
Blue Mage Use a Blue Mage's Soul Shard obtained as a random drop from Appalling Behavior. The memories of this world-weary sorcerer are tinged with deep paranoia. Access them to gain monstrous power in arcane form. 3 Lv. 1: Occult Aero
Lv. 1: Occult Missile
Lv. 1: Occult Aqua Breath
Lv. 2: Occult Aero II
Lv. 2: Occult Mighty Guard
Lv. 3: Occult Aero III
Lv. 3: Occult White Wind
Lv. 1: Occult Learning I
Lv. 2: Occult Learning II
Lv. 3: Occult Learning III
Red Mage Use a Red Mage's Soul Shard purchased with  1,000 from the Expedition Antiquarian in North Horn (X:39.4, Y:38.7). These recollections of a witty wandering red mage will allow you to wield black and white magicks in perfect balance. 6 Lv. 1: Occult Fire II
Lv. 2: Occult Cure II
Lv. 3: Occult Libra
Lv. 4: Occult Blizzard II
Lv. 5: Occult Thunder II
Lv. 6: Dualcast

Acquisition Summary

South Horn
New Job, Old Tricks Default/Tutorial
Silver
Gold
Critical Encounters
North Horn
Silver
Gold
Critical Encounters

Experience Table

Job Level 2 Level 3 Level 4 Level 5 Level 6 Total EXP Needed CEs (South Horn)* CEs (North Horn)*†
Knight 400 2400 3200 4800 6000 16800 35 23.33
Monk 400 2000 4000 4800 5600 16800 35 23.33
Thief 400 2400 3200 4800 8400 19200 40 26.67
Samurai 400 3600 6800 8400 - 19200 40 26.67
Berserker 2400  12000  - - - 14400 30 20
Ranger 400 2000 3200 4800 6400 16800 35 23.33
Time Mage 400 3600 5600 7200 - 16800 35 23.33
Chemist 400 5200 8400 - - 14000 29.167 19.44
Geomancer 400 2400 4800 6800 - 14400 30 20
Bard 400 4400 9600 - - 14400 30 20
Oracle 400 3600 5600 7200 - 16800 35 23.33
Cannoneer 400 2000 2800 4000 5200 14400 30 20
Mystic Knight 400 4400 9600 - - 14400 30 20
Gladiator 400 5200 8800 - - 14400 30 20
Dancer 400 6000 8000 - - 14400 30 20
Ninja 600 3600 6000 7800 10800 28800 60 40
Black Mage 600 5400 8400 10800 - 25200 52.5 35
White Mage 600 5400 8400 10800 - 25200 52.5 35
Dragoon 600 9300 11700 - - 21600 45 30
Summoner 1200 6600 9300 11700 - 28800 60 40
Necromancer 600 7200 9600 11400 - 28800 60 40
Blue Mage 9900 11700 - - - 21600 45 30
Red Mage 600 3600 7200 10200 10200 31800 66.25 44.167
Total for all jobs 449000  934+6 FATEs 620+12 FATEs

*3 FATEs are worth 1 CE.

Only accessible after completing the Occult Reunion quest, which requires completing all previous quests in South Horn first. Completing The Forked Tower: Magic gives 4 CEs worth of EXP.

Freelancer levels up with each phantom job mastered instead of gaining experience by traditional means. The level cap is 24.

Phantom jobs available with North Horn require more EXP to level compared to South Horn jobs, but North Horn activities also reward more EXP, which can also be used to catch up with leveling South Horn jobs.

Phantom Job Actions

Phantom job actions may be modified by traits on the respective job and the player's normal job, if applicable. For example, Divine Magic Mastery on paladin will halve the MP cost of Occult Heal. Phantom job actions cannot deal critical or direct hit damage and are unaffected by critical or direct hit rate-increasing buffs such as Battle Litany. Main stat-increasing potions or resurrection debuffs such as Weakness also do not affect phantom action damage.

Phantom job action damage can be increased by the following:[1][2]

  • Equipping Arcanaut's Armor or its upgrades, Phantom Vision Armor or its upgrades, along with Occult Accessories, will provide Special Attribute. Each point of Special Attribute increases phantom job action damage by 1% additive. For example, having a full set of Phantom Vision Armor +3 and Occult Accessories will provide +26 Special Attribute, corresponding to a 26% increase in phantom action damage.
  • Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of Phantom Mastery, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped. Each stack provides a 2% additive increase in damage from all of their attacks.[3] Phantom Mastery caps at 24 stacks (48% damage increase).
  • Damage-increasing traits such as Enochian (magic actions only) or action effects such as Darkside from Edge of Shadow.
    • These effects are multiplicative with Phantom Mastery. For example, a buff that increases damage by 10% combined with 12 stacks of Phantom Mastery would be augmented by 1.1 * 1.24 = 1.364 times the base damage.
  • Percentage damage-increasing buffs such as Riddle of Fire and Searing Light. This means that jobs with strong self-buffs will be the most potent users of phantom job attacks. Perhaps the most notable example is dragoon, which has three personal percentage damage buffs that can be aligned.

The potency listed in phantom job action tooltips is scaled differently from potency listed in regular action tooltips. Phantom job action damage only scales with item level (IL) to a maximum of IL 700 (equivalent to the IL sync within Occult Crescent zones). At IL 700, one point of phantom job damage potency is approximately equivalent to 6 points of normal PvE job damage potency.

Like regular job actions, phantom job actions listed as weaponskills are affected by skill speed, and those listed as spells are affected by spell speed. Generalized haste effects such as Army's Paeon interact with weaponskill or spell phantom job actions as appropriate.

Knowledge Crystals

A knowledge crystal.

Some phantom job actions grant additional effects when executed in proximity of a knowledge crystal, found near aetherytes in Occult Crescent or before encounters in the Forked Tower. These effects will be given to all members in the player's party regardless of their distance from a knowledge crystal, and last for 30 minutes.

  • Pray ( Enduring Fortitude): Reduces target's damage taken by 10%
  • Counterstance ( Fleetfooted): Increases movement speed
  • Romeo's Ballad ( Romeo's Ballad): Increases Phantom EXP earned through battle (i.e. chainable overworld enemies) by 10%
  • Quickstep ( Quickstep): Increases damage dealt by 2%

These effects also persist upon changing phantom jobs, so a solo player can still obtain all 4 buffs at the same time. The level 15 Phantom Freelancer action Inquiring Mind allows for the application of all 4 buffs without needing to change to the individual jobs, assuming they are sufficiently leveled.

Elemental Damage

Introduced in patch 7.55, enemies and bosses within the Occult Crescent have weaknesses to certain elemental phantom job actions, dealing 1.3 times the normal damage. Weaknesses can be revealed to all participants in a battle by using the Phantom Red Mage action Occult Libra, which will display a debuff on the enemy. The Libra debuff on enemies also further enhances damage taken to 1.4 times for elemental attacks hitting a weakness.

Six phantom jobs unlocked from the North Horn have elemental damage actions that will deal increased damage to enemies with the appropriate elemental weakness. The potencies with or without the elemental weakness are listed in the tooltips for those actions.

Elemental weaknesses only apply to phantom job actions dealing elemental damage, not regular job actions. For example, a pictomancer's Fire in Red will not deal extra damage to an enemy weak to fire.

Elemental weaknesses were retroactively added to enemies in the South Horn and the Forked Tower: Blood.

Element Ninja Black Mage Summoner Necromancer Blue Mage Red Mage
Fire Fire Flame Scroll Occult Fire III Hellfire Occult Fire II
Ice Ice Occult Blizzard III Deep Freeze Occult Blizzard II
Lightning Lightning Lightning Scroll Occult Thunder III Judgment Bolt Chaos Drive Occult Thunder II
Wind Wind Thunderstorm Hell Wind Occult Aero
Occult Aero II
Occult Aero III

Leveling Guide

Phantom jobs earn experience by defeating overworld (chainable) enemies, completing FATEs, Critical Encounters (CEs), and Occult Crescent-related weekly Challenge Log objectives. Players may only earn EXP on the job they currently have equipped. EXP provided by chainable enemies varies depending on the difference of the player's current knowledge level with the enemies, with stronger enemies providing more EXP. The other activities provide fixed EXP amounts. North Horn FATEs and CEs provide 50% more phantom job EXP than South Horn encounters, so North Horn should be primary leveling zone. Although CEs provide 3 times more EXP than FATEs, depending on how quickly on average CEs are killed, it may be faster to skip CEs entirely and focus on FATEs.

Completing the normal-difficulty The Forked Tower: Magic is a good means of leveling phantom jobs because it provides four North Horn CEs worth of EXP, among other rewards. Phantom job EXP is only awarded after defeating the final boss, and players may freely switch jobs outside of combat, so players are free to use any maximum leveled jobs prior to that to expedite the run.

Earning EXP from chaining sufficiently high-level enemies, particularly level 48 enemies in Enlightenment Gold Obol farming ("gold farming") parties, is a significantly faster means of leveling. This method relies on tanks to mass pull the level 47-48 enemies at the subterrane region of the North Horn map while the rest of the party quickly dispatches the enemies with strong phantom job AoEs (e.g. Phantom Cannoneer). Some parties allow around 1-2 players at a time to equip any phantom job for leveling while the other players are level capped jobs. A full guide is provided here.

Finally, South Horn jobs require less EXP to level than North Horn jobs, so players who wish to accumulate Phantom Mastery stacks faster should focus on leveling South Horn jobs first.

Lore

During the course of the expedition, the Archive uncovered crystalline objects containing the distilled knowledge of ancient martial methods. Known as "soul shards," these fragments allow the bearer to wield an array of long-forgotten techniques. According to the scholar-turned-tonberry, the crystals will cease to function upon leaving the Occult Crescent, thus limiting their efficacy to the isle. Nonetheless, they should prove a boon when dealing with its more combative fauna.

Occult Record: Phantom Jobs

Phantom jobs are described by the Archive as ancient methods of combat originating in the Fifth Astral Era. Upon the player character's discovery of a crystal tied to that era, the Archive is able to recall long-sealed knowledge and identifies the object as a soul shard. Within it lies a phantasmal record of arcane and martial disciplines developed by the twelve city-states of the time.

Although the Archive acknowledges that modern combat techniques have grown more refined, he encourages the study of these forgotten arts for their historical and practical value. He expresses frustration at his own inability to access the shard's power, hindered by arcane seals that prevent him from fully engaging with the knowledge contained within the soul shard.[4]

Trivia

References

  1. Infographic, Stoik Harlow, Field Ops Enjoyers Discord. Retrieved 2025 June 1.
  2. https://old.reddit.com/r/ffxivdiscussion/comments/1l2orua/the_hopefully_definitive_guide_to_occult_crescent/
  3. Data from A Pile of Cats, Field Ops Enjoyers Discord. Retrieved 2025 June 1.
  4. New Job, Old Tricks