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Weakness
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Weakness is a status effect that causes Strength, Dexterity, Intelligence, and Mind to be reduced by 25% for the duration. It is received after being revived from death in combat.
Dying a second time with Weakness still active gives Brink of Death upon revival.
Respawning (also called a release) after an encounter is over revives the player without the Weakness debuff. In dungeons and raids, players should always respawn after combat whenever possible rather than waiting for a healer to revive them.