Resurrect
Resurrect, abbreviated as res or rez by players, is the process of bringing a defeated player character back from KO.
Mechanics
Using a Resurrect action or item on a dead player will give them the
Raise status for one minute. The target player will be given a prompt to accept the raise, wait, or decline the raise. If the player declines, the Raise status will be removed, although they can still be targeted with another Resurrect action. If the player accepts, they will be teleported to the resurrecter's location when they used the Resurrect action.
After a few seconds, they will be revived with 20% of their max HP and MP and given the
Transcendent buff that lasts for 5 seconds. This buff prevents them from taking damage from most sources, although some attacks (known as
Unique Damage) will bypass this buff. Transcendent will be removed when the timer expires or if the player executes any action. Recently revived players should refrain from taking actions (including Sprint) until they are healed, if there is an unavoidable attack coming up.
They will be inflicted with Weakness upon their first revival, and all subsequent revives with Brink of Death until the player lives long enough for the Weakness / Brink of Death to wear off. These debuffs last 100 seconds and reduce Strength, Dexterity, Intelligence, and Mind by 25% or 50%, respectively. If a player dies with either of these debuffs, it will persist indefinitely unless if the player is revived again, which will refresh the timer. If players "release" to respawn after combat is over, they will not be inflicted with any debuffs.
Resurrection spells all have very long 8 or 10 second casting times. These can be bypassed with Swiftcast or by
Red Mage using their innate Dualcast trait. The standard MP cost of 2400 for all such spells, however, puts a hard limit on the number of players that can be brought back in rapid succession.
Resurrect Actions
The following actions and classes can resurrect:
Level 3 Limit Breaks from Healers will resurrect all party members within range without giving a prompt to accept the raise and will not teleport the resurrected players to the healer's location. This means that players who are resurrected in an instant kill AoE that bypasses
Transcendent (e.g., the death wall of the arena) will immediately die upon being resurrected. Resurrecting using a Limit Break will also not inflict Weakness or upgrade it to Brink of Death. However, any players who died with these statuses will have their duration refreshed to 100 seconds.
Specialized actions
There are also specialized Raise spells for use in specific duties:
- Eureka - Raise L, Sacrifice L, Spirit of the Remembered (self auto-revive)
- Bozja - Lost Arise (revives with full HP and removes Weakness), Lost Reraise, Lost Sacrifice, Resistance Phoenix, Resistance Reraiser (self auto-revive)
- Variant Dungeons - Variant Raise
- Criterion Dungeons - Variant Raise II
- Occult Crescent - Revive for
Phantom Chemist
Phoenix Downs
Phoenix Downs may be used both out of combat and in combat in certain areas to resurrect fallen players, including those not in the player's party. Phoenix Downs can be purchased for
1,000 from most consumable item vendors, and are stackable up to 999. They have a recast time of 360 seconds (6 minutes), a cast time of 8 seconds, and a range of 15 yalms. They share a recast time with other medicines.
They can be used while in combat in the following:
- Public areas
- Standard 4-player dungeons
- 4-player Guildhests
- 4-player trials
- Treasure Dungeons
- Deep Dungeons (excluding The Final Verse (Quantum))
- Field Operations
- Variant Dungeons
Notably, this list does not include 8-player trials or any raids. Phoenix downs also cannot be used to revive players in duties with resurrection limitations.
It is recommended for players to carry a stack of these in their inventory so they can be used when needed, e.g. if the healer dies in a dungeon and there are no other players in the party that have resurrect spells.
Pomander of Raising
A type of pomander in Deep Dungeons that instantly raises the first party member to be KO'd to a weakened state. Useful if the player is about to die during a solo run.
Other Items
There are also other resurrection items, though they have restrictions on their usefulness:
- High-grade Company-issue Tonic (only works on squadron members during Command Missions)
- Over-aspected Cluster (cannot be used during combat)
Duties
Player death and resurrection are mechanics in the following duties:
- The Unending Coil of Bahamut (Ultimate) - Upon defeating both Nael deus Darnus and Twintania, the party will die to Teraflare but will be revived by Phoenix in a way similar to a Healer Limit Break 3.
- Abyssos: The Eighth Circle (Savage) - The party will "die" to Ego Death from Hephaistos but will be revived if they have a specific buff. This technically does not count as a resurrection as players with the buff will not die and lose their stored resources, although an animation of them being revived will play.
Limitations
In most combat situations, there is no limit to the number of resurrect actions that can be used, although resurrect spells are limited by their high MP cost. Consumable MP restoration, such as HQ Super-Ethers, may be used to somewhat mitigate this. Phoenix downs are limited by their long cooldown. However, normal resurrection actions and items are disabled in the following duties:
- The Baldesion Arsenal
- Delubrum Reginae (Savage)
Criterion Dungeons and Savage Criterion Dungeons- The Forked Tower: Blood
This will be represented by the
Resurrection Restricted debuff.
Resurrection is possible using more limited means in most of these duties, except for savage criterion dungeons, where all resurrection is disabled.
Achievements
Resurrect is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|---|---|---|---|
| The Kindness of Strangers I | 5 | Resurrect a player who is not in your party or alliance. | - | 2.1 |
| The Kindness of Strangers II | 10 | Resurrect a player who is not in your party or alliance 20 times. | - | 2.1 |
| The Kindness of Strangers III | 10 | Resurrect a player who is not in your party or alliance 50 times. | - | 3.0 |
| The Kindness of Strangers IV | 10 | Resurrect a player who is not in your party or alliance 100 times. | - | 3.0 |
| The Kindness of Strangers V | 10 | Resurrect a player who is not in your party or alliance 200 times. | 3.0 | |
| No Need for Triage I | 5 | Resurrect another player in a Save the Queen area 10 times. | - | 5.35 |
| No Need for Triage II | 5 | Resurrect another player in a Save the Queen area 100 times. | - | 5.35 |
| No Need for Triage III | 10 | Resurrect another player in a Save the Queen area 500 times. | 5.35 | |
| Magic Is the Best Medicine I | 5 | Resurrect another player on the Occult Crescent 10 times. | - | 7.25 |
| Magic Is the Best Medicine II | 5 | Resurrect another player on the Occult Crescent 100 times. | - | 7.25 |
| Magic Is the Best Medicine III | 10 | Resurrect another player on the Occult Crescent 500 times. | 7.25 |