Command Missions

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Put your squadron's training to the test with command missions─four-man unit operations that will take you on forays into perilous dungeons. With an increased level cap and the option to glamour your squadron's equipment, now is your chance to impress the higher-ups and make a name for yourself in your Grand Company.

Patch 4.1 Special Site

Command Missions is a feature of Adventurer Squadrons released in patch 4.1 of Stormblood. It allows the player to enter an dungeon with 3 unit members. While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.

Requirements

  • Squadron Rank 2 or above
  • Listen to the squadron sergeant's explanation about new missions

Eligible Dungeons

Dungeon Level iLvl Expenditures
Halatali 20 Company seal 1,000
The Thousand Maws of Toto-Rak 24 Company seal 1,200
Brayflox's Longstop 32 Company seal 1,600
The Stone Vigil 41 Company seal 2,000
Dzemael Darkhold 44 Company seal 2,200
The Aurum Vale 47 Company seal 2,400
The Wanderer's Palace 50 110 Company seal 2,500
Pharos Sirius 50 110 Company seal 2,500
Copperbell Mines (Hard) 50 110 Company seal 2,500
Brayflox's Longstop (Hard) 50 110 Company seal 2,500
The Wanderer's Palace (Hard) 50 Company seal 2,500
Sohm Al 53 Company seal 2,800
The Vault 57 Company seal 3,000
The Fractal Continuum 60 210 Company seal 3,500
Pharos Sirius (Hard) 60 240 Company seal 3,500
  • Players must have unlocked these dungeons prior to deploying command missions.
  • Party composition restricted to 1 Healer role.png Healer, 1 Tank role.png Tank, and 2 DPS role.png DPS.

Forming a Party

To start a command mission, a party of one tank, one healer, and two DPS is required. This includes the player's role.

1. Select "Command missions" after speaking with the squadron sergeant.

Command missions forming a party1.png

2. Select a command mission from the list.

Command missions forming a party2.png

3. Choose the unit members you wish to take, and select "Deploy."

Command missions forming a party3.png

4. You will now enter the command mission with the selected unit members.

Command missions forming a party4.png

Giving Orders

The Orders hotbar will appear upon entering a command mission, and includes the various Order actions.

Command missions giving orders1.png

The available Orders are as follows:

Engage - Tells your unit to attack the targeted enemy.

Disengage - Disengage tells your unit to break off combat and regroup near you. While Disengage is in effect, it will be replaced with the order Re-engage. The Disengage status can be lifted by issuing either the Engage or Re-engage order.

Re-engage - Lifts the Disengage status.

Execute Limit Break - Selecting Execute Limit Break causes all unit members to perform the Ungarmax icon1.png  Ungarmax limit break when the casting time has ended. This costs one level of the limit gauge.

Ungarmax deals single-target damage and grants a buff that increases damage dealt by each party member.

Orders can be set to your other hotbars by selecting them from the Orders interface found within Actions & Traits. There is also an action for toggling the Orders hotbar, which can be set to hotbars.

Battle Tactics

Battle Tactics govern unit members' behavior during a command mission. New battle tactics may be acquired by completing command missions. One battle tactic can be assigned to each unit member.

Speak with a unit member and select Display Orders from the enlistment papers.

Command missions battle tactics1.png

Selecting Display Orders opens the Specify Battle Tactics

  • Initially, only the Independent battle tactic is available.

Command missions battle tactics2.png

Tips and Tricks

If your healer is incapacitated during a command mission, consumable items such as Phoenix down icon1.png  Phoenix Down and High-grade company-issue tonic icon1.png  High-grade Company-issue Tonic can be used to revive them. If you have no means to revive unit members, any which are incapacitated will remain so until the player is incapacitated, at which time the full party will be returned to the start of the dungeon.

Rewards

Completing Command Missions rewards all standard dungeon loot and Experience character XP, plus Adventurer Squadrons Squadron XP for all squadmates, and potential for additional loot such as High-grade company-issue tonic icon1.png  High-grade Company-issue Tonic and Grand Company Aetheryte Tickets. Chemistry bonuses that grant additional rewards such as Materia can also trigger from Command Mission completion. Squadron members may also gain new Battle Tactics or increase Mastery for existing Battle Tactics; see the Battle Tactics section above for details on how Battle Tactics work.

In summary;

Images