The Occult Crescent: North Horn
The Occult Crescent: North Horn
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 700)
- Difficulty
- Normal
- Party size
- Flexible
1-72 man • 1-72
- Unsyncing
- Not Allowed
- Time limit
- 180 minutes
- Phoenix Down
- Available
- Req. quest
- ???
- Entrance
- Phantom Village (X:4.5, Y:6.6)
- Location
- North Horn
- Region
- ???
- Patch
- 7.5x
The Occult Crescent: North Horn is a level 100 field operation introduced in patch 7.5x with Dawntrail.
It is the second of two field zones in the
Occult Crescent series. Both the 48-player normal-difficulty raid
The Forked Tower: Magic and the high-difficulty raid
The Forked Tower: Magic (Extreme) are located within the zone.
Requirements
- Level Requirement: Disciple of War or Magic level 100
- Item Level Sync: 700
- Party Size: One to eight players
- While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but Party Finder is disabled.
- Role Restrictions: None
- Time Limit: 180 minutes
- The instance timer is specific to each player and commences upon entering the duty.
- Unrestricted Parties not allowed
- Limited Jobs not allowed
Unlock
- Quest:
- Level: Disciple of War or Magic level 100
- Starting NPC: ???
- Starting NPC Location: ??? (X:? Y:?)
- Prerequisite:
Mysteries Abide
Locations
Quests
| Quest | Type | Level | Quest Giver | Unlocks |
|---|
Shops & Services
| Merchant Name | Merchant Location |
|---|
Enemies
Regular
Special
FATEs
FATEs are short open battles either against either a single boss (purple symbols) or multiple waves of enemies (blue symbols), the latter of which are tied to the Persistent Pot minigame. Up to one boss FATE may spawn at a time per instance. The pot FATEs spawn on a 30 minute timer and alternate between the two possible FATEs.
All FATE spawns are automatic with no prerequisite mobs.
| FATE | Boss | Location | Knowledge Phantom EXP |
Currencies | Notable Rewards | Spawn Mob |
|---|
Critical Encounters
Treasure Coffers
Personal treasure coffers will spawn in this zone, which can be claimed individually without needing to dismount. For possible spawn locations and drop tables, please see the above link.
Bronze coffers may rarely drop a Fortune Carrot, which can be used on chewed carrots randomly found on the ground in certain locations to spawn a Happy Bunny, which will offer a golden treasure coffers with a different reward pool.
Persistent Pots
Rescue Persistent Pots by completing the or FATEs to start a minigame that will lead the player to a hidden treasure coffer in certain locations.
The Forked Tower: Magic
Similar to the South Horn, the North Horn contains a capstone in-instance raid. However, two difficulties are available, each with different modes of accessibility. Each difficulty accommodates up to 48 players. Neither difficulty requires players to offer ciphers.
Normal difficulty
The Forked Tower: Magic has a normal-mode difficulty that is tied to the story of the Occult Crescent. To enter:
- Stand atop the aetherial node when it becomes available to register interest in the duty.
- If more players than can enter the duty are atop the node, participants will be selected at random.
- Should you fail to be selected, your next entry will be given priority.
Extreme difficulty
The Forked Tower: Magic (Extreme) is an optional challenge mode similar to
The Forked Tower: Blood. To enter:
- Players must form a premade alliance of at least 12 total players in at least 3 parties outside of the Occult Crescent.
- A preformed alliance meeting these conditions will enter an "extreme-mode" North Horn instance.
- Upon entering an extreme-mode instance, the Forked Tower will immediately become accessible.
Achievements
This duty is associated with the following achievements:
| Name | Points | Task | Reward | Patch |
|---|
Music
| Section | Theme |
|---|