The Wreath of Snakes (Unreal)
The Wreath of Snakes (Unreal)
- Level
- 100 (Sync: 100)
- Item Level
- 690 (Sync: 695)
- Difficulty
- Unreal
- Party size
- Full Party
8 man • 2
2
4 
- Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Phoenix Down
- Not Available
- Duty Finder
- Raid Finder (Trials)
- Req. quest
- Fantastic Mr. Faux
- Location
- The Wreath of Snakes
- Region
- Othard (region)
- Patch
- 7.3
The faux commander yearns for a tale of undying vengeance, and as you revisit your numerous memories of such, you recall the auspice Seiryu and his single-minded desire to destroy his loathed foe. Your mind's eye brings that furious encounter to vivid life, and you find yourself facing the mighty being once more in a bid to quell his aramitama ere it consumes him...
— In-game description
The Wreath of Snakes (Unreal) is a level 100 trial introduced in patch 7.3 with Dawntrail.
Guide
The battle against Seiryu (Extreme) is quite similar to that of the normal version, albeit with a few twists.
Phase 1
| Name | Description |
|---|---|
| Fifth Element | Moderate unavoidable party-wide damage. |
| Serpent Ascending | Marks four players with Serpent Descending—spread circles indicated by a red arrow. Inflicts Water Resistance Down II. |
| Kuji-Kiri | Places several thin crisscrossing simple line AoEs over the arena that deal water damage. |
| Onmyo Sigil | An attack that manifests either a Yin & Yang sigil or a Serpent Eye sigil around Seiryu. The former creates a simple circle AoE while the latter is a simple donut AoE. |
| Cursekeeper | Places a Cursekeeper debuff on the highest enmity player, then casts Infirm Soul—a powerful tankbuster.
If Infirm Soul hits the Cursekeeper player, the received damage is duplicated to all other players on debuff expiration.
|
| Summon Shiki | Seiryu summons two Red Shiki and one Blue Shiki, two Rock Shiki, four Wind Shiki, and finally several Mud Shiki.
A "Seiryu's Focus" meter appears. After 90 seconds, this meter will completely fill and wipe the party.
|
A short phase mostly comprised of dodging and basic mechanics; the only two notable mechanics are Cursekeeper and Summon Shiki.
Cursekeeper requires a simple tank swap, as if the Infirm Soul were to impact the Cursekeeper debuffed tank, the entire group would likely perish. Infirm Soul deals high amounts of damage, so strong mitigation is recommended.
Summon Shiki is a short gauntlet of mechanics requiring players to group or spread appropriately.
- The gauntlet starts with two Red Shiki and one Blue Shiki. The players marked by the Red Shiki should aim their tether towards the wall closest to their shiki, while the Blue Shiki marked healer runs as far away as possible with the rest of the group stacked in a line.
- Avoid the Rock Shiki AoEs on the edges of the arena, then each tank should pick up a tether and point it away from the group. The rest of the group should stay in the center while avoiding the Wind Shiki AoEs.
- Lastly, begin killing the Mud Shiki that appear. Tanks should interrupt the large shiki when they attempt to cast Stoneskin. Healers should focus on keeping the group alive through the explosions. DPS should avoid killing the large shiki at the same time the small ones die to spread the incoming damage out over time.
Assuming all adds are slain before Seiryu charges his ability, the transition animation from normal mode will play out, indicating the approach of Phase 2.
| Attack | Strategy |
|---|---|
| Fifth Element | -- |
| Serpent Ascending + Kuji-Kiri | Spread out while avoiding the line AoEs. |
| Onmyo Sigil | Will always be Yin and Yang. Simply stay away from Seiryu. |
| Cursekeeper | Tank swap during the cast and mitigate. |
| Summon Shiki | Point the Red Shiki to their closest edges while the Blue Shiki target runs to the farthest edge. After, each tank should take one Rock Shiki tether and point it away from the party in the center.
Lastly, AoE the Mud Shiki down, but avoid killing too many simultaneously. |
| Phase 2 Start | |
Phase 2
After the transitional animation has completed, players will find themselves within the outer waters of the arena - just like normal mode. However, extreme mode presents a new threat in the form of cones of White Water. These will persist throughout the battle and periodically alternate positions. All players swimming inside the water will be inflicted with Vulnerability Up until they reach dry land.
| Name | Description |
|---|---|
| White Water | Various AoEs in the water surrounding the arena that burst and move frequently. Deals high damage and knock-up. |
| Summon Shiki (Snakes) | A giant wall of snakes appears at a random location outside of the arena and charge towards it, dealing minor damage and directional knockback. |
| Summon Shiki (Mountain) | A giant hulking shiki appears north of the arena and uses two types of attacks:
|
| Blazing Aramitama | A permanent buff that powers up Seiryu's abilities, adding additional effects or double-casts. |
| Forbidden Arts | Marks and hits one healer with a line stack, then immediately hits the other healer with a second unmarked line stack.
|
| Onmyo Circle | Shows the Yin & Yang sigil and Serpent Eye sigil in a random order, then executes their respective attacks in the same order. |
| Serpent Ascending | Places Serpent Descending on all DPS players, a simple circle AoE under each player, and creates four towers—one on each cardinal edge. Unoccupied towers deal high damage and inflict Damage Down. |
All players will want to stay out of the water whenever possible, as the Vulnerability Up will cause attacks to deal lethal amounts of damage.
Players will want to assign light party groups for Forbidden Arts once Seiryu is buffed with Blazing Aramitama, as the Magic Vulnerability Up given by the line stacks will cause death to those hit by both.
Each Healer and Tank will want a different cardinal direction assigned for Serpent Ascending. A standard clock spot assignment works for positioning. Those marked by Serpent Descending are unable to take towers due to the Water Resistance Down II.
The rest of the phase will be about dodging AoEs and knockbacks. Summon Shiki (Mountain) will slam random sides of the arena indicated by which fist it raises up before knocking back all players away from the center. This final knockback is always combined with Summon Shiki (Snakes) and thus players will want to ensure they are knocked towards the snakes, but not into the water.
| Attack | Strategy |
|---|---|
| Summon Shiki (Snakes) | Run towards the wall of snakes to counter the knockback. |
| Summon Shiki (Mountain) | Avoid its raised fists. Will use three Handprints and end with Force of Nature. |
| Fifth Element | -- |
| Summon Shiki (Snakes) | Combined with Force of Nature. Aim to be knocked towards the wall of snakes. |
| Forbidden Arts | The party can stack together, as no debuffs are given yet. |
| Blazing Aramitama | -- |
| Onmyo Circle | Watch the order of sigils and dodge the corresponding attacks. |
| Kuji-Kiri | A second set of line AoEs will cover the safe spots of the first. Stay calm and dodge the line AoEs in order. |
| Onmyo Circle | Handle as before. |
| Fifth Element | -- |
| Serpent Ascending | Dodge the AoEs and spread out. Healers and Tanks each must take one tower. |
| Forbidden Arts | Split into two light party stacks on opposite sides of Seiryu. |
| Cursekeeper x2 | Tank swap during both casts. |
| Fifth Element | -- |
| Summon Shiki (Rock) + Onmyo Circle | Handle Onmyo as before while avoiding the Shiki AoEs. Afterwards, each tank must take a tether and aim it away from the group. |
| Summon Shiki (Red & Blue) + Serpent Descending | Aim the Red Shiki away from others while accounting for the knockback (knockback resistance abilities can be used). Stack at a distance for the Blue Shiki, then spread out for Serpent Descending. |
| Kuji-Kiri + Summon Shiki (Mountain) | Dodge the line AoEs, then avoid the Handprints. This time the Shiki will use two rotations of three Handprints and one Force of Nature. |
| Fifth Element | -- |
| Summon Shiki (Snakes) | Aim to be knocked back towards the snakes. |
| Onmyo Circle | Handle as before. |
| Summon Shiki (Snakes) | Aim to be knocked back towards the snakes. |
| Forbidden Arts | Stack into two light parties on opposite sides of Seiryu. |
| Fifth Element | -- |
| Cursekeeper x2 | Tank swap during both casts. |
| Fifth Element | -- |
| Onmyo Circle | Handle as before. |
| Serpent Ascending | Dodge the AoEs and spread out. Healers and Tanks each must take one tower. |
| Kuji-Kiri | Dodge the line AoEs. |
| Fifth Element x3 | Keep the group healed. This is the last chance to defeat Seiryu. |
| Fifth Element (Enrage) | |
Loot
- Access to Faux Hollows once per week.
20 Allagan Tomestone of Heliometry
10 Allagan Tomestone of Mathematics