Dawntrail content

Worqor Lar Dor (Extreme)

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Disambig icon.png This article is about the level 100 challenge-mode trial. For the story-mode Main Scenario trial, see Worqor Lar Dor.

Trial.png

Worqor Lar Dor (Extreme)

Worqor Lar Dor (Extreme).png
Level
100
Item Level
690
Difficulty
Extreme
Party size
Full Party
8 man 2 Tank role.png 2 Healer role.png 4 DPS role.png
Unsyncing
Not Allowed
Time limit
60 minutes
Duty Finder
Raid Finder (Trials)
Tomestones
Allagan Tomestone of Aesthetics 15 Allagan Tomestone of Heliometry 8 
Req. quest
Feature quest How the West Was Sung
Location
Worqor Lar Dor
Region
Yok Tural
Stone, Sky, Sea
Available
Patch
7.0

In a land of unfamiliar views and vistas, the wandering minstrel remains a familiar constant, as does his appetite for thrilling and fantastic tales. You speak with him of your clash with the dread Valigarmanda, and it sets his mind to racing─each strike a note to be woven into song, a tale of high adventure that will endure for generations.

Ever wont to embellish his retellings, he muses on a foe untouched by the fetters of imprisonment, a Valigarmanda who can bring its full might to bear. Would the Third Promise and her companions have emerged victorious from such a threat? Such is the question raised in your mind as melodies stir your memories, setting you before the mighty serpent once more...

— In-game description

Worqor Lar Dor (Extreme) is a level 100 trial introduced in patch 7.0 with Dawntrail.

Guide

Players may fall off the arena to their deaths. Being hit with any avoidable AoEs will either inflict a stack of Damage down icon2.png Damage Down, Vulnerability Up icon1.png Vulnerability Up or Sustained damage icon1.png Sustained Damage, along with possibly other effects.

Strategy

Animated guide by Hector Hectorson

The party should assign light parties, each consisting of 1 tank, 1 healer, and 2 DPS. In each light party, there should also be two pairs of players consisting of 1 tank/healer (support) and 1 DPS. Group 1 will go to the west half of the arena while group 2 goes to the east half for several mechanics.

Aggressive difficulty r6.png Tural Vidraal: Valigarmanda

During the battle, the boss will proceed through fire, ice and thunder mini-phases, each with their own set of mechanics.

In addition, various fire, ice, and thunder-aspected elemental debuffs will be periodically assigned to players. Their effects depend on the current phase of the fight. Around 3 seconds before they resolve, players will receive an elemental overhead marker with a timer indicating it will resolve soon.

  • Body animation attacks: Basic attacks indicated by the animation of the boss with late AoE telegraphs. The first time these attacks occur, a warning message will appear on the screen. Being hit of these will inflict Sustained damage icon1.png Sustained Damage and a stack of Trauma icon.png Trauma. Receiving 2 stacks of Trauma will immobilize the player for a few seconds with Concussion icon.png Concussion, which can be cleansed with Esuna.png  Esuna.
    • A tempestuous wind surrounds Valigarmanda... The boss begins circling the arena while wind gathers around it, indicating a donut AoE (Strangling Coil) with the middle of the room safe.
    • Valigarmanda gathers its strength... The boss hovers its claws above the arena indicating a large point-blank AoE (Slithering Strike) with the safe region out of melee range.
    • Blinding energies build within Valigarmanda's wide-open beak... The boss opens its mouth, gathering energy, indicating a wide conal AoE (Susurrant Breath) with the safe spots in the top corners.
    • Unlike normal mode, these attacks will have a follow-up effect depending on the phase of the fight, which are described below.

Loot

See also: Skyruin Weapons

Gold Coffer (small).png Treasure Coffer

Name Type Item Level Rarity Quantity
Paladins skyruin arms (il 710) icon1.png  Paladin's Skyruin Arms (IL 710) Other N/A CBlue 1
Skyruin bardiche icon1.png  Skyruin Bardiche Marauder's Arm 710 CBlue 1
Skyruin faussar icon1.png  Skyruin Faussar Dark Knight's Arm 710 CBlue 1
Skyruin gunblade icon1.png  Skyruin Gunblade Gunbreaker's Arm 710 CBlue 1
Skyruin glaive icon1.png  Skyruin Glaive Lancer's Arm 710 CBlue 1
Skyruin war scythe icon1.png  Skyruin War Scythe Reaper's Arm 710 CBlue 1
Skyruin baghnakhs icon1.png  Skyruin Baghnakhs Pugilist's Arm 710 CBlue 1
Skyruin blade icon1.png  Skyruin Blade Samurai's Arm 710 CBlue 1
Skyruin cleavers icon1.png  Skyruin Cleavers Rogue's Arm 710 CBlue 1
Skyruin twinfangs icon1.png  Skyruin Twinfangs Viper's Arm 710 CBlue 1
Skyruin longbow icon1.png  Skyruin Longbow Archer's Arm 710 CBlue 1
Skyruin musketoon icon1.png  Skyruin Musketoon Machinist's Arm 710 CBlue 1
Skyruin war quoits icon1.png  Skyruin War Quoits Dancer's Arm 710 CBlue 1
Skyruin staff icon1.png  Skyruin Staff Two-handed Thaumaturge's Arm 710 CBlue 1
Skyruin index icon1.png  Skyruin Index Arcanist's Grimoire 710 CBlue 1
Skyruin rapier icon1.png  Skyruin Rapier Red Mage's Arm 710 CBlue 1
Skyruin round brush icon1.png  Skyruin Round Brush Pictomancer's Arm 710 CBlue 1
Skyruin cane icon1.png  Skyruin Cane Two-handed Conjurer's Arm 710 CBlue 1
Skyruin codex icon1.png  Skyruin Codex Scholar's Arm 710 CBlue 1
Skyruin orrery icon1.png  Skyruin Orrery Astrologian's Arm 710 CBlue 1
Skyruin wings icon1.png  Skyruin Wings Sage's Arm 710 CBlue 1
Skyruin weapon coffer (il 710) icon1.png  Skyruin Weapon Coffer (IL 710) Other N/A ABasic 1
Wings of ruin icon1.png  Wings of Ruin Other N/A ABasic 1
Faded copy of forged in crimson icon1.png  Faded Copy of The Skyruin Orchestrion Roll N/A ABasic 1
Ruinous plume icon1.png  Ruinous Plume Material N/A ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Valigarmastered icon1.png  Valigarmastered 10 Defeat Valigarmanda in Worqor Lar Dor (Extreme). - 7.0

Images