Worqor Lar Dor (Extreme)
- This article is about the level 100 challenge-mode trial. For the story-mode Main Scenario trial, see Worqor Lar Dor.
Worqor Lar Dor (Extreme)
- Level
- 100
- Item Level
- 690
- Difficulty
- Extreme
- Party size
- Full Party
8 man • 2 2 4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Duty Finder
- Raid Finder (Trials)
- Tomestones
- 15 8
- Req. quest
- How the West Was Sung
- Location
- Worqor Lar Dor
- Region
- Yok Tural
- Stone, Sky, Sea
- Available
- Patch
- 7.0
“In a land of unfamiliar views and vistas, the wandering minstrel remains a familiar constant, as does his appetite for thrilling and fantastic tales. You speak with him of your clash with the dread Valigarmanda, and it sets his mind to racing─each strike a note to be woven into song, a tale of high adventure that will endure for generations.
Ever wont to embellish his retellings, he muses on a foe untouched by the fetters of imprisonment, a Valigarmanda who can bring its full might to bear. Would the Third Promise and her companions have emerged victorious from such a threat? Such is the question raised in your mind as melodies stir your memories, setting you before the mighty serpent once more...
— In-game description
Worqor Lar Dor (Extreme) is a level 100 trial introduced in patch 7.0 with Dawntrail.
Guide
Players may fall off the arena to their deaths. Being hit with any avoidable AoEs will either inflict a stack of Damage Down, Vulnerability Up or Sustained Damage, along with possibly other effects.
Strategy
The party should assign light parties, each consisting of 1 tank, 1 healer, and 2 DPS. In each light party, there should also be two pairs of players consisting of 1 tank/healer (support) and 1 DPS. Group 1 will go to the west half of the arena while group 2 goes to the east half for several mechanics.
Tural Vidraal: Valigarmanda
During the battle, the boss will proceed through fire, ice and thunder mini-phases, each with their own set of mechanics.
In addition, various fire, ice, and thunder-aspected elemental debuffs will be periodically assigned to players. Their effects depend on the current phase of the fight. Around 3 seconds before they resolve, players will receive an elemental overhead marker with a timer indicating it will resolve soon.
- Body animation attacks: Basic attacks indicated by the animation of the boss with late AoE telegraphs. The first time these attacks occur, a warning message will appear on the screen. Being hit of these will inflict Sustained Damage and a stack of Trauma. Receiving 2 stacks of Trauma will immobilize the player for a few seconds with Concussion, which can be cleansed with Esuna.
- A tempestuous wind surrounds Valigarmanda... The boss begins circling the arena while wind gathers around it, indicating a donut AoE (Strangling Coil) with the middle of the room safe.
- Valigarmanda gathers its strength... The boss hovers its claws above the arena indicating a large point-blank AoE (Slithering Strike) with the safe region out of melee range.
- Blinding energies build within Valigarmanda's wide-open beak... The boss opens its mouth, gathering energy, indicating a wide conal AoE (Susurrant Breath) with the safe spots in the top corners.
- Unlike normal mode, these attacks will have a follow-up effect depending on the phase of the fight, which are described below.
Loot
- See also: Skyruin Weapons
- Each player will receive 1 Skyruin Totem per kill. Collect 10 totems to exchange for a weapon at Uah'shepya in Solution Nine (X:8.7 Y:13.5).
- 15 Allagan Tomestone of Aesthetics
- 8 Allagan Tomestone of Heliometry
- Valigarmanda Card (Drops at a fixed rate.)
Treasure Coffer
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Valigarmastered | 10 | Defeat Valigarmanda in Worqor Lar Dor (Extreme). | - | 7.0 |