Nexus Zodiac Weapons/Quest

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Novus
<<<
IL 110
Nexus Zodiac Weapons
Item Level 115 Patch 2.38
Starting Location Jalzahn - Hyrstmill, North Shroud (X:29.5, Y:19.6)
Notable NPCs Gerolt - Hyrstmill, North Shroud (X:30, Y:20).
Quests Feature Quest Mmmmmm, Soulglazed Relics
Reward                      
Zodiac Braves
>>>
IL 125

Upgrading Novus to Nexus

Players needs to speak to Jalzahn in North Shroud (x29,y19) with their Novus Weapon equipped. After completing the Feature Quest Mmmmmm, Soulglazed Relics quest, players can speak to Jalzahn to choose the weapon to soulglaze. If you are a paladin, make sure to soulglaze both the   Curtana Novus and   Holy Shield Novus prior to farming "light". With the soulglazed Novus weapon equipped, the player will earn light by completing dungeons, trials, FATEs, Treasure Hunt, Alexandrite Maps, and PvP. After gaining enough light and returning to Jalzahn (option "Relic Weapon Novus Enhancement"), the Novus weapon will transform into a Nexus weapon.

Different activities give different amounts of light. Light earned will appear in the chat log after completing the activity. Light levels are Feeble Light (least light), Gentle Light, Bright Light, Blinding Light, Brilliant Light and Newborn Star (most light).

  • Each type of Light has a secret value that advances your Novus into Nexus. Players will need to reach 2000 light points.
  • Once the weapon's aetheric activity level has reached "bursting" (2000 light points), speak with Jalzahn (weapon must be placed in your Armoury Chest or inventory) in North Shroud (x29,y19) again, and select the "Relic Weapon Novus Enhancement" option to upgrade to Nexus.

Light Points

Light Levels Light Values
Feeble 8 points
Gentle 16 points
Bright 32 points
Brilliant 48 points
Blinding 96 points
Newborn Star 128 points

Light Tiers

Players need to reach 2000 light points to upgrade Novus into Nexus.

The amount of light in the currently-equipped weapon can be checked by using the   Zodiac Glass item. This will not give the exact number, but a vague indicator for certain ranges of light. The meanings of each indicator are listed below:

Light Indicator Light Points
No Activity 0-199
Indistinct Activity 200-399
Faint Activity 400-599
Slight Activity 600-799
Modest Activity 800-999
Distinct Activity 1000-1199
Robust Activity 1200-1399
Vigorous Activity 1400-1599
Intense Activity 1600-1799
Extreme Activity 1800-1999
Bursting Activity 2000+

Light Events

  • Each event you complete has a base light value and a possible bonus, which is usually the tier above it.
    • Only certain duties will have bonuses active at a time.
    • The pool of duties with bonus light will randomly change every 2 real life hours.
    • Bonus light activity is determined at the start of the duty, not after defeating the boss.
    • It is not possible to view which duties have bonus light at a given time. The only way to tell is after completing the duty, which will give a bonus system message.
  • You must have the relic weapon equipped on the last boss of the duty in order to get light credit. For PvP, you must have the relic equipped when a winner is decided.
    • For Player versus Player The Borderland Ruins (Secure), since this duty allows switching jobs, it is possible to queue as one job (which will receive the exp), play the actual match on a second job, and then equip your relic for a third job right before the match's winner is decided.
  • FATEs in other expansions also give light, but this isn't recommended solo since your weapon is only iLevel 110 and you cannot unsync them.
    • This also includes Eureka Notorious Monsters and Elemental Conflicts (Bunny Fates), as well as The Bozjan Southern Front/Zadnor Skirmishes.
    • However, Critical Engagements do NOT give light.
    • Note that Bozja/Zadnor scales gear up so your low weapon iLvl won't be an issue. Eureka doesn't scale gear, though if many people are in the zone and you're in a group, it won't be as big of an issue. Both are solid choices to passively gaining light while inside those forays.
  • If working on the Resistance Weapons quest Repeatable Feature Quest Change of Arms, running Crystal Tower alliance raids can collect items for that quest, as well as providing a lot of light for your ARR relic.

Unrestricted (unsynced) runs of the following duties are recommended to farm light quickly:

  • (For level 60+ jobs) Dungeon The Thousand Maws of Toto-Rak (21~42 runs) - Simplified dungeon layout as of the patch 6.1 rework.
  • (For level 80+ jobs) Trial The Bowl of Embers (Extreme) (42~63 runs of 10 sec each) - Requires strong frontloaded burst damage (e.g. Ninja) to skip the invulnerability phase. To do this consistently, try to have the finishing attack take out 20-30% of Ifrit's HP in one hit.
  • (For level 80+ jobs) Trial Thornmarch (Extreme) (42~63 runs of 10-40 sec each) - Less reliant on upfront burst, but more reliant on AoE burst. Try to damage the king to below 41.9% before he summons adds, then one-shot all of the adds so the king spends his HP to rez all of them at once. This should be enough to KO. If the 41.9% threshold isn't hit, just AoE down the adds and make him rez them a second time, which should be enough.
  • (For level 80+ jobs) Dungeon The Aurum Vale (21~42 runs of 2-3 minutes each) - Smaller layout than Toto-Rak. Recommended once you can one-shot the bosses. Just run through and kill the bosses + big Morbols to break the walls; the small enemies can be ignored.
  • (For level 100+ jobs) Raid The Final Coil of Bahamut - Turn 4 (42~63 runs of 30 sec each) - Must kill before the long add phase starts. Slower than Ifrit with invuln-skip, but it's (barely) possible for low-burst jobs like Scholar to achieve ~30-second solo kills by keeping Bahamut's health above 80% until he starts casting Megaflare, and then bursting. This does require a fairly high item level, but should become more consistent throughout the Dawntrail patch cycle as higher item level gear becomes available.

Be warned that there is a hard limit of 100 dungeon runs that can be played per day, after which the duty finder will be locked until the time that daily roulettes reset.

  • This limit is unlikely to be reached when grinding a single weapon, but it may be reached when grinding multiple weapons back-to-back.
  • Only dungeons are subject to this limit - trials, raids, etc do not have a limit.
Light Event Base Light Bonus Light
Trial The Bowl of Embers Feeble (8) ?
Trial The Navel Feeble (8) ?
Trial The Howling Eye Feeble (8) ?
FATEs / Notorious Monsters / Skirmishes Feeble (8) (None)
Treasure Hunt Maps Feeble (8) (None)
  Mysterious Maps Gentle (16) (None)
Hard Trials (& Trial Urth's Fount) Gentle (16) Bright (32)
Trial The Porta Decumana Gentle (16) Bright (32)
Trial The Minstrel's Ballad: Ultima's Bane Gentle (16) Bright (32)
Trial The Howling Eye (Extreme) Gentle (16) Bright (32)
Alliance Raid The Binding Coil of Bahamut - Turn 4 Gentle (16) Bright (32)
Extreme Trials (except Garuda & Ultima) Bright (32) Brilliant (48)
The Binding Coil of Bahamut Turns 1, 2, 5 Bright (32) Brilliant (48)
The Second Coil of Bahamut (incl Savage) Bright (32) Brilliant (48)
The Final Coil of Bahamut Bright (32) Brilliant (48)
Dungeons[1] Brilliant (48) Blinding (96)
Dungeon Sastasha Brilliant (48) Blinding (96)
Dungeon The Tam-Tara Deepcroft Brilliant (48) Blinding (96)
Dungeon Copperbell Mines Brilliant (48) Blinding (96)
Dungeon Halatali Brilliant (48) Blinding (96)
Dungeon The Thousand Maws of Toto-Rak Brilliant (48) Blinding (96)
Dungeon Haukke Manor Brilliant (48) Blinding (96)
Dungeon Brayflox's Longstop Brilliant (48) Blinding (96)
Dungeon The Sunken Temple of Qarn Brilliant (48) Blinding (96)
Dungeon Cutter's Cry Brilliant (48) Blinding (96)
Dungeon The Stone Vigil Brilliant (48) Blinding (96)
Dungeon Dzemael Darkhold Brilliant (48) Blinding (96)
Dungeon The Aurum Vale Brilliant (48) Blinding (96)
Dungeon The Wanderer's Palace Bright (32) Brilliant (48)
Dungeon Castrum Meridianum Brilliant (48) Blinding (96)
Dungeon The Praetorium Brilliant (48) Blinding (96)
Dungeon Amdapor Keep Bright (32) Brilliant (48)
Dungeon Pharos Sirius Bright (32) Brilliant (48)
Dungeon Copperbell Mines (Hard) Bright (32) Brilliant (48)
Dungeon Haukke Manor (Hard) Brilliant (48) Blinding (96)
Dungeon The Lost City of Amdapor Bright (32) Brilliant (48)
Dungeon Halatali (Hard) Bright (32) Brilliant (48)
Dungeon Brayflox's Longstop (Hard) Bright (32) Brilliant (48)
Dungeon Hullbreaker Isle Brilliant (48) Blinding (96)
Dungeon The Tam-Tara Deepcroft (Hard) Brilliant (48) Blinding (96)
Dungeon The Stone Vigil (Hard) Brilliant (48) Blinding (96)
Dungeon Snowcloak Brilliant (48) Blinding (96)
Dungeon Sastasha (Hard) Brilliant (48) Blinding (96)
Dungeon The Keeper of the Lake Brilliant (48) Blinding (96)
Player versus Player The Borderland Ruins (Secure) Brilliant (48) Blinding (96)
Alliance Raid The Labyrinth of the Ancients Brilliant (48) Blinding (96)
Alliance Raid Syrcus Tower Blinding (96) Newborn Star (128)
Alliance Raid The World of Darkness Blinding (96) Newborn Star (128)

[1] Some dungeons only give Bright (32) light, such as Copperbell Mines (Hard). Both Sastasha (easiest) and Aurum Vale (quickest) give Brilliant (48) (non-bonus).

Achievements

Nexus Zodiac Weapons are associated with the following achievements:

Name Points Task Reward Patch
  Inspire the Nexus 10 Obtain a relic weapon nexus. - 2.38
Main article: Zodiac Braves Weapons

After obtaining a Nexus Zodiac Weapon (iLvl 115), it can be upgraded to a Zodiac Braves Weapon (iLvl 125) by starting Feature Quest Wherefore Art Thou, Zodiac.