Awoken Weapons/Quest

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Animated
<<<
IL 170
Awoken Weapons
Item Level 200 Patch 3.15
Starting Location Ardashir - Azys Lla, Alpha Quadrant (x7,y11)
Notable NPCs Ardashir - Azys Lla, Alpha Quadrant (x7,y11)
Quests Repeatable Feature Quest Toughening Up
Reward Hauteclaire Awoken Prytwen Awoken Parashu Awoken Deathbringer Awoken Brionac Awoken Rising Suns Awoken Yukimitsu Awoken Berimbau Awoken Ferdinand Awoken Lunaris Rod Awoken Almandal Awoken Seraph Cane Awoken Elements Awoken Atlas Awoken
Anima
>>>
IL 210
Starting NPC:
Starting Location:
Reward:
868 gil, Awoken Weapon depending on job

This stage requires you to complete 10 dungeons with your new relic. You only need your Animated Weapon equipped AS YOU EXIT, and all 10 dungeons can be done unsynced.

You must complete these dungeons in the order listed below.

  1. Speak to Ardashir (x7,y11) in Azys Lla.
  2. Complete Snowcloak Snowcloak
  3. Complete Sastasha (Hard) Sastasha (Hard) (unlocked by It's Definitely Pirates It's Definitely Pirates)
  4. Complete The Sunken Temple of Qarn (Hard) The Sunken Temple of Qarn (Hard) (unlocked by The Wrath of Qarn The Wrath of Qarn)
  5. Speak to Ardashir (x25,y12) in Southern Thanalan. (You should automatically be teleported here.)
  6. Complete The Keeper of the Lake The Keeper of the Lake
  7. Complete The Wanderer's Palace (Hard) The Wanderer's Palace (Hard) (unlocked by Not Easy Being Green Not Easy Being Green)
  8. Complete Amdapor Keep (Hard) Amdapor Keep (Hard) (unlocked by For Keep's Sake For Keep's Sake)
  9. Speak to Ardashir (x25,y24) in South Shroud. (You should automatically be teleported here.)
  10. Complete The Dusk Vigil The Dusk Vigil (unlocked by For All the Nights to Come For All the Nights to Come)
  11. Complete Sohm Al Sohm Al
  12. Complete The Aery The Aery
  13. Complete The Vault The Vault
  14. Speak to Ardashir (x10.8,y8.2) in The Pillars. (You should automatically be teleported here.)
  15. Travel to Alpha Quadrant in Azys Lla to speak with Ardashir (x7,y11) with the Animated Weapon in your inventory (not equipped, as you will be handing it in). This means you will need to equip a different weapon for the same job in order to turn in the quest.

Notes:

  • The first three dungeons in this quest overlap with the dungeons required in the Zodiac Braves step of Zodiac Weapons. Consider having both steps active to save some time.
  • The boss of The Aery has an attack that will trap and then kill you if playing solo, unless you have enough damage to skip it.
  • You can save some gil at the end by getting to Azys Lla for free. After talking to Ardashir at The Pillars, use the nearby Aethernet Shard to go to the Athenaeum Astrologicum (the Astrologian guild). Run south to the Airship Landing, and talk to Notrelchamps to be ferried to Azys Lla at no cost.