The Bozjan Southern Front
- See also: Castrum Lacus Litore and Zadnor
The Bozjan Southern Front
- Level
- 71 (Sync: 80)
- Item Level
- 0 (Sync: 430)
- Difficulty
- Normal
“When the Empire first invaded Bozja, Alermuc Fortress was erected in southern Bozja, the location chosen for its natural defenses. Alas, the seemingly impregnable stronghold fell, and has since been known under the Garlean name Castrum Lacus Litore. Emboldened by the rebirth of Gunnhildr's Blades, the Bozjan Resistance has begun Operation Eagle's Nest in a bid to regain this most necessary foothold in the southern front.
— In-game description
The Bozjan Southern Front is a level 71 field operation introduced in patch 5.35 with Shadowbringers.
This is an instanced area that up to 72 players can explore simultaneously, and is the first major battlefield of two in the Save the Queen: Blades of Gunnhildr storyline. It is where players assist the Bozjan Resistance in reclaiming their homeland from the IVth Imperial Legion.
Requirements
- Level Requirement: Disciple of War or Magic level 71
- Item Level Sync: 430
- Party Size: One to eight players
- While up to 72 players can simultaneously be in the instance, only party sizes of up to eight players are allowed. Players can freely join or leave parties inside the instance, but Party Finder is disabled.
- Role Restrictions: None
- Time Limit: 180 minutes
- The instance timer is specific to each player and commences upon entering the duty.
- Unrestricted Parties not allowed
Unlock
- Quest: Where Eagles Nest
- Disciple of War or Magic level 80
- Starting Location: Gangos (X:6.4 Y:5.7)
- Starting NPC: Marsak
- Prerequisite: Players must first complete the main scenario quest Vows of Virtue, Deeds of Cruelty, as well as the quests The Bozja Incident and Fire in the Forge.
Overview
Entering the Bozjan Southern Front
Players can enter the Bozjan southern front by speaking with Sjeros at Gangos (X:5.5 Y:5.4). If entering as a party, the leader must speak with the NPC.
Forming Parties
Unlike other instanced areas, the Bozjan southern front allows the use of party functions such as inviting party members, disbanding the party, and leaving the party without exiting the instance.
- Please note that if you enter the Bozjan southern front as a member of a party, even if you leave it while within the Bozjan southern front, you will be returned to the party upon exiting the instance.
Level Sync
All forays in the Bozjan southern front are level synced, with character levels adjusted upwards or downwards to 80. Gear is not item level synced; instead, players are given fixed stats (per equipment slot) appropriate to their job at item level 430, plus any Haste bonuses. This also means materia bonuses are ignored, regardless of the item level of gear affixed with materia.
- Actions requiring job quest completion will remain inaccessible if their associated quests have not been completed.
- Empty equipment slots will provide no stats.
Earning Experience
Players who have yet to reach level 90 will earn experience points commensurate with their job level from levels 71-80. Fixed EXP rewards are given at level 81+.
Changing Classes and Jobs
You may freely change between Disciple of War and Magic classes and jobs level 71 or above. Note, however, that you cannot change classes or jobs during combat or when participating in a critical engagement.
Mounts
Players are free to ride mounts at any time after entering the instance.
- Please note that mounts cannot fly.
- Mounts cannot be ridden when participating in a critical engagement.
Enemies
Enemies encountered on the Bozjan southern front will have an icon next to their name denoting their strength. The larger the number on this icon, the more powerful the enemy. Especially dangerous enemies will bear a unique (★) icon with no number.
Mettle and Resistance Rank
Mettle
By participating in battles on the Bozjan southern front, players earn mettle. After earning sufficient mettle, players can speak with the Resistance Commander to increase their Resistance rank. Players can hold a maximum of 25,870,000 mettle.
- Please note that mettle cannot be earned by fighting enemies outside of skirmishes and critical engagements.
Resistance Rank
Resistance Rank is a representation of your reputation on the Bozjan southern front. As your rank increases, the Resistance's front line will advance, allowing you to explore new areas on the southern front.
Current Resistance rank and mettle earned can be viewed at any time via the HUD.
Penalties
After reaching Resistance rank 5, players will begin to lose mettle upon being incapacitated. Players will also lose a large amount of mettle if they return to the encampment or leave the instance without being revived.
- Resistance rank cannot go down from losing mettle.
- Because of the large penalty for "releasing", it is recommended for incapacitated players to use /shout chat and provide their current coordinates to signal to others they need to be resurrected.
Encounters on the Bozjan Southern Front
Players must assist the soldiers of Bozja by participating in skirmishes and critical engagements. Contributions to these battles will earn players the following rewards:
- Mettle
- Allagan Tomestones (For jobs at level cap)
- Experience Points (For jobs below level cap)
Victory in these battles is essential to pushing the front line forward and ultimately routing the imperial forces.
Skirmishes
These battles appear throughout the instance, and can be joined by any number of players. Most skirmishes are commenced randomly in the field, with some being triggered by the defeat of certain enemies.
Critical Engagements
These battles are triggered by the defeat of certain enemies or victory in skirmishes, allowing only a limited number of combatants.
Critical engagements do not require you to be present in the field to participate. Instead, players must request deployment via the Resistance Recruitment window.
Joining Critical Engagements
Once battle has commenced, critical engagements will appear in the Resistance Recruitment window. There, players can confirm whether the Resistance is enlisting more combatants to join the fray, the maximum number of participants, as well as the time remaining for the encounter.
Critical engagements take place in three phases:
1. Registration
Players will have one minute after a critical engagement has been initiated to request deployment. If there are more requests for deployment than are permitted for an engagement, however, participants will be selected at random.
- When joined in a party, the party leader must request deployment on behalf of their party. In the event participants are selected at random, the party will be accepted or declined as a whole.
2. Preparing for Battle
Players selected for deployment will have two minutes to prepare for battle. When ready, they can be transported to the battlefield via the Resistance Recruitment window.
Should the maximum number of combatants not be reached before the preparation phase, the Resistance will call for reinforcements, at which point players may again request deployment.
- When requesting deployment as reinforcements, all players must apply separately, even if they are in a party. Furthermore, combatants will be selected in the order in which they applied rather than by lottery.
3. Battle Commences
When the preparation phase ends, players must take up arms and do battle with imperial forces.
Priority Deployment
It is possible to gain priority deployment for critical engagements. This can be accomplished in one of two ways:
Combatant's Priority Deployment
Players who contribute to the initiation of a critical engagement may receive priority when registering for their next deployment.
Quartermaster's Priority Deployment
Players may receive priority deployment in exchange for Bozjan clusters by speaking to the Resistance quartermaster at Utya's Aegis (X:14.2 Y:29.6). It should be noted that those with combatant's priority deployment are more likely to be chosen.
- When registering as a party, all party members must have the same type of priority deployment for it to be recognized.
- If the number of players requesting priority deployment exceeds the maximum number of combatants, they will be selected by lottery.
Bozjan Clusters
When defeating enemies on the Bozjan southern front, there is a chance players will come across Bozjan Clusters. These crystals can be traded to the Resistance Quartermaster at Utya's Aegis (X:14.2 Y:29.6) for various goods and services.
The number of Bozjan clusters in your possession can be confirmed via the HUD.
Lockboxes
While battling on the southern front, players will also come across Southern Front Lockboxes. They can be appraised by the Resistance Locksmith at Utya's Aegis (X:15.2 Y:29.7).
Lost Actions
- Main article: Lost Actions
Lost actions are a special type of duty action exclusive to the Bozjan southern front. They have various effects, including those used for attacking, healing, and reviving allies. Their effective use may turn the tide of battle in your fight against the IVth Imperial Legion.
- Lost actions are unlocked after reaching Resistance rank 2 and progressing the quest line.
Forgotten Fragments and the Lost Finds Cache
During their expeditions into the front, players will obtain items known as Forgotten Fragments. These can be examined by a Resistance Appraiser at Utya's Aegis (X:15.3 Y:30.1), transforming them into lost actions.
While unidentified fragments can be placed in your inventory, those transformed into lost actions are stored in the Lost Finds Cache, which can hold up to 200 copies of any lost action.
Lost Finds Holster
To use lost actions in battle, they must first be moved from the lost finds cache to the lost finds holster.
It should be noted, however, that the lost finds holster has a limited capacity. While this limit can be increased with a higher Resistance rank, you must choose carefully which actions to take into battle.
Up to 10 combinations of your favorite lost actions can be saved as sets.
Once a set has been loaded, your selection of actions can be confirmed in the Lost Finds Holster window.
Using Lost Actions
While most lost actions must be converted into duty actions before they are used, some can be used directly from the holster as items.
Using as Duty Actions Lost actions are kept in the lost finds holster until they are assigned as duty actions.
- Lost actions assigned as duty actions will not be lost upon exiting the Bozjan southern front.
When two duty actions are set, the controls are as follows:
- Duty Action 1
RT + Right Thumb-click (R2 + R3)
- Duty Action 2
LT + Right Thumb-click (L2 + R3)
Using as Items Lost actions categorized as items can be used directly from the lost finds holster to activate their effects. They may also be assigned to your hotbar, making them ideal for use in emergencies.
Field Records
As you progress through quests on the Bozjan southern front, a field record will be added to your collection. Furthermore, completion of certain quests, skirmishes, and critical engagements in the Bozjan southern front will earn you sheaves of notes. These notes can then be used to add entries to the field record.
If you should find sheaves of notes already added to your field record, they can be traded to the Resistance Historian at Utya's Aegis (X:15.0 Y:29.1) for various goods.
Notoriety
Notoriety is a parameter added in patch 5.5 that influences a player's chances of being selected to duel enemies.
In the event a player is not chosen to duel, participation in the prerequisite critical engagement will earn them notoriety. As notoriety increases, so too will their chances of being chosen to duel. The player with the highest notoriety when the duelist is selected will be chosen to take part in the duel. If two or more players have equal notoriety levels, a random player from those with the highest notoriety will be selected. It should be noted, however, that all notoriety is lost when selected for a duel.
Advancement - Mettle and Resistance Rank
Mettle and Resistance rank are similar in concept to experience and leveling, respectively. Mettle is earned by completing skirmishes and critical engagements, and on reaching a certain amounts of mettle, you will be able to increase your resistance rank by talking to the commander. Increasing your Resistance Rank is needed to progress within the front, and unlocks additional features.
Features unlocked by Resistance Rank
Note: Completion of the quest Let Me Holster That for You grants an additional 10 capacity to the maximum holster capacity shown below.
Overworld Enemies
Zone 1: Southern Entrenchment
- (I) Bozjan Nepenthes
- (I) Bozjan Orobon
- (I) 4th Legion Slasher
- (II) Bozjan Korrigan
- (II) Bozjan Mudpuppy
- (II) 4th Legion Nimrod
- (II) Earth Sprite
- (III) Bozjan Geshunpest
- (III) Bozjan Matamata
- (III) 4th Legion Roader
- (III) 4th Legion Death Claw
- (III) Wind Sprite
- (IV) Water Sprite
- (V) Bozjan Wraith
- (V) Lightning Sprite
- (★) Tideborn Angel
- (★) Fern Flower
- (★) Ink Claw
Zone 2: Old Bozja
- (I) Bozjan Doblyn
- (I) Bozjan Sabotender
- (I) 4th Legion Vanguard
- (II) Red Chocobo
- (II) Bozjan Tormentor
- (II) 4th Legion Avenger
- (II) Water Sprite
- (III) Bozjan Worm
- (III) Bozjan Antlion
- (III) Bozjan Wight
- (III) 4th Legion Gunship
- (III) Lightning Sprite
- (IV) Bozjan Bandersnatch
- (IV) Bozjan Biast
- (IV) Bozjan Taipan
- (IV) Wind Sprite
- (V) Bozjan Dullahan
- (V) Earth Sprite
- (★) Psoglav
- (★) Viy
- (★) Smok
Zone 3: The Alermuc Climb
- (I) Bozjan Screamer
- (I) Bozjan Elbst
- (I) 4th Legion Hexadrone
- (II) Bozjan Phobosuchus
- (II) Bozjan Ranunculus
- (II) 4th Legion Scorpion
- (II) Lightning Sprite
- (III) Bozjan Ochu
- (III) Bozjan Monitor
- (III) Bozjan Gravekeeper
- (III) 4th Legion Armored Weapon
- (III) Water Sprite
- (IV) Bozjan Snake
- (IV) Bozjan Wadjet
- (IV) Bozjan Goobbue
- (IV) Earth Sprite
- (V) Bozjan Anzu
- (V) Bozjan Doll
- (V) Bozjan Elasmoth
- (V) Bozjan Rider
- (V) Wind Sprite
- (★) Patty
- (★) Clingy Clare
- (★) Bird of Barathrum
Bozja events
Skirmishes
Skirmishes are functionally identical to FATEs. They require groups of players to travel to certain locations within the battlefield and complete various objective, such as killing mobs, killing a boss, or collecting supplies. Skirmishes grant mettle, experience, Allagan Tomestones of Poetics, and a chance for various other rewards.
Critical Engagements
Critical engagements are similar to skirmishes, with some key differences. They are limited in the number of players who can participate (Either 24 or 48, depending on the engagement). To participate, you need to register through the UI. If more than the maximum allowed number of players register, players will be chosen at random to participate.
If you are chosen to participate, click the Commence button in the Resistance Recruitment list to teleport to the arena. The arena will have a wall placed around it, preventing players from entering or leaving while the engagement is in progress. Critical engagements are generally more challenging than skirmishes, and grant greater rewards when completed, including mettle, experience, Allagan Tomestones of Poetics, and a chance for various other rewards.
Most critical engagements contain a single boss enemy, similar to a raid or trial, while others will have waves of several enemies. Being hit with any avoidable AoEs will inflict a stack of Vulnerability Up that lasts indefinitely for the rest of the engagement or until the player dies.
Solo Engagements (Duels)
If you do not die and not receive any Vulnerability Up stacks (i.e., not be hit with any avoidable AoEs) during certain critical engagements, you will be offered a chance to register for a solo engagement. Solo engagements, or duels, are a special type of engagement that only one player can participate in, and require you to fight a powerful boss. When fought normally, they are very difficult, and only well-prepared players can complete them. There are 3 different solo engagements in the Bozjan Southern Front, and beating each one grants 99 lockboxes, an exclusive achievement and a title. They also are guaranteed to drop certain rare Field Notes that otherwise have low drop rates from other sources. When a duel is successfully completed, every player in the instance that chose to watch the duel will receive a 100% buff to mettle gain for one hour.
- There are methods ("duel cheesing") using certain combinations of Lost Actions to easily complete most duels.
Castrum Lacus Litore
- Main article: Castrum Lacus Litore
Castrum Lacus Litore is a special engagement that takes place on a separate map and serves as the "finale" to the Bozjan Southern Front. Available after reaching Resistance Rank 10 and completing the prerequisite quests, it is a raid dungeon that allows up to a maximum of 48 players, and is accessed in the same way as a critical engagement. When it pops, click the Register button in the Resistance Recruitment list, and if you are selected, click Commence. Defeating bosses within Castrum Lacus Litore grants Bozjan Coins, which can be exchanged for special armor sets.
FATEs
- See also: The Bozjan Southern Front FATEs
Bozjan Coins will only drop after completing Castrum Lacus Litore for the first time.
Zone 1: Southern Entrenchment
Zone 2: Old Bozja
Zone 3: The Alermuc Climb
The Battle for Castrum Lacus Litore
- Main article: Castrum Lacus Litore
Lost Actions
Forgotten Fragments
Shops & Services
Merchant Name | Merchant Location |
---|---|
Resistance Provisioner | (X:14.6, Y:30.6) |
Resistance Quartermaster | (X:14.2, Y:29.6) |
Resistance Supplier | (X:15.3, Y:29.9) |
Rewards
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
No Man's Land I | 5 | Successfully complete 10 skirmishes in Bozja. | - | 5.35 |
No Man's Land II | 5 | Successfully complete 50 skirmishes in Bozja. | - | 5.35 |
No Man's Land III | 5 | Successfully complete 100 skirmishes in Bozja. | - | 5.35 |
No Man's Land IV | 10 | Successfully complete 500 skirmishes in Bozja. | Skirmisher | 5.35 |
Critical Role I | 10 | Complete 10 critical engagements in Bozja. | - | 5.35 |
Critical Role II | 10 | Complete 50 critical engagements in Bozja. | - | 5.35 |
Critical Role III | 10 | Complete 100 critical engagements in Bozja. | - | 5.35 |
Critical Role IV | 20 | Complete 500 critical engagements in Bozja. | The Decisive Blow | 5.35 |
Missing an Angel | 10 | Defeat Gabriel in a duel at the Bozjan southern front. | Gabriel's Downfall | 5.35 |
Lyon's Share | 10 | Defeat Lyon the Beast King in a duel at the Bozjan southern front. | Queller of Beasts | 5.35 |
Burn Baby Burn | 10 | Defeat Sartauvoir quo Soranus in a duel at the Bozjan southern front. | The Death of Flame | 5.35 |
Close Encounters | 20 | Obtain the achievements Missing an Angel, Lyon's Share, and Burn Baby Burn. | Sword of the South | 5.35 |
Sharper than Blades | 20 | Obtain the achievements Close Encounters and Close Encounters of the Zadnoran Kind. | Gunnhildr's Blade | 5.55 |
Operation: Eagle's Nest I | 10 | Clear Castrum Lacus Litore. | - | 5.35 |
Operation: Eagle's Nest II | 10 | Clear Castrum Lacus Litore 10 times. | - | 5.35 |
Operation: Eagle's Nest III | 20 | Clear Castrum Lacus Litore 50 times. | Siege Liege | 5.35 |
No Need for Triage I | 5 | Resurrect another player in a Save the Queen area 10 times. | - | 5.35 |
No Need for Triage II | 5 | Resurrect another player in a Save the Queen area 100 times. | - | 5.35 |
No Need for Triage III | 10 | Resurrect another player in a Save the Queen area 500 times. | Guardian Angel | 5.35 |
Mapping the Realm: The Bozjan Southern Front | 10 | Discover every location at the Bozjan southern front. | - | 5.45 |
Annals of War | 10 | Complete all Bozjan southern front entries in your field record. | - | 5.45 |
Differences from Eureka
- Mettle is not awarded from killing the mobs, but clusters exclusively drop from them. Therefore, some amount of mob farming will be required, but this will not advance your resistance rank. For that, Skirmishes and Critical Engagements should be prioritized.
- Increasing Resistance Rank is required to progress the storyline and unlock new areas, similar to Eureka Elemental Level. However, unlike Elemental Level, Resistance Rank is not directly tied to player power. The primary means of progression is Resistance Honors, which is only unlocked after completing the storyline.
- It is not possible to "de-rank" after Mettle loss on death, unlike Elemental Levels, due to Mettle being treated as an expendable resource similar to a currency.
- To alleviate "early pulling" issues with Notorious Monsters in Eureka, Critical Engagements in Bozja are more structured versions of Notorious Monsters with a time window to sign up and take place in enclosed arenas. Because of this, there is no expectation (nor is it possible) to pull them at a player-designated time to allow other players to arrive, unlike with Notorious Monsters.
Images
External Links
- Bozja Ultimate spreadsheet by Vega Novus
- EXP and Mettle acquisition spreadsheet
- Bozja Guide Compilation + Fragment Map