Upon speaking with Tataru the first time, several cutscenes and Solo Duty will commence in sequence.
Solo Duty
You will start as Estinien. You will fight your way out of the Garlean imperial palace. Make sure to avoid the area of effect attacks from enemies, and press forward, following Gaius. Once you reach the large bridge, you will enter a small event where you are split up. Follow the path to the left through Imperial Way, through the Principle Dynamics until a cutscene shows. Here you will take on the volatile prototype, Arch Ultima.
You start with 5 options on the pet bar (and will also be on your primary action bar). Ala Morn is your main attack, and will restore some of your HP with each attack. Star Diver is an diving attack, with a relatively medium sized AoE attack. Horrid Roar is also another AoE attack. Drachenlance is a standard 500 damage attack.
Firstly, continue to attack the Arch Ultima, and make sure to always keep moving. The column AoE attacks from Arch Ultima do not have a long cast time. It is recommended you maintain your position towards the flanks (sides) and rear.
After a while, the Garlean scientists will appear and will channel new data to Arch Ultima. Use Horrid Roar get rid of them.
2nd Phase:
When the Lembus Praetorianus ADDs show up, use Horrid Roar to AoE them down, while also dodging the AoE from the Arch Ultima. These ADDs will drop circular AoES, following you. Once destroyed, continue to damage Arch Ultima.
3rd and Final Phase:
This phase is a DPS check, so act accordingly. First, the Arch Ultima will spawn Ultima Bits. You must destroy one of these first to provide a spot to shelter, in order to avoid the radiating AoE from both Arch Ultima and the Ultima Bits. Once the first attack from Arch Ultima is cast and complete, you must go around to each Ultima Bit and destroy each one. Failure to do so will result in a wipe from the following Self-Destruct from each Ultima Bit. More Garlean scientists will appear on the bridge and you will have to AoE them down using Horrid Roar.
Once you get the Arch Ultima down to less than 20%, use the Limit Break to finish the Arch Ultima off using Nidhogg's Fury. After that, the duty is complete.
Alphinaud wears a satisfied smile, seemingly content with the state of Eulmore.
Eulmore is in Master Chai's capable hands, the future looks bright, and even the long-suffering Kai-Shirr seems to have found both a place and purpose. Yet there are still problems that remain to be solved, not least those of your fellow Scions. Alphinaud suggests returning to the Crystarium, hopeful that Beq Lugg has made headway in their research.
You arrive to discover that work on the white auracite has not gone as intended. In fact, your comrades have decided to pursue an alternative solution, having realized that their original plans would inevitably have broken the link between mind and soul. While they labor on, Y'shtola suggests you return to the Source and apprise Krile and the others of all that has transpired.
Back at the Rising Stones, Tataru greets your return with customary enthusiasm. Though she is eager to hear of your exploits in the First, she insists you wait for Krile, who is in the process of completing routine ministrations on your stricken comrades. No sooner have you told your tale than you are joined─to your considerable surprise─by the elusive Estinien, who brings troubling tidings from the Empire.
Estinien's account of his journey into imperial territory is interrupted when both you and Krile are overcome by the power of the Echo. In a series of visions from the dragoon's recent past, you bear witness to the murder of Emperor Varis; a grueling battle with Zenos himself; and an encounter with a mechanical monstrosity bearing a striking resemblance to the Ultima Weapon. When you eventually return to your senses, Estinien presses on with his report, concluding at length that the Empire poses no threat for the present, though it remains to be seen where Zenos will next resurface. His contract with Tataru thus fulfilled, your old friend gruffly takes his leave to the disappointment of all present.
Everyone else has resumed their work, leaving you the rare opportunity to enjoy a moment's respite. But can there ever truly be rest for the righteous? The presence of Zenos alone is proof that powerful forces are yet at play, waiting unseen to pounce on any weakness. Until they see fit to reveal themselves, however, you can do naught but steel yourself for what is to come.
Truly, to see Kai-Shirr thus inspired by our actions is inspiring in itself.
Yet however much I may wish to stay and see what comes of his efforts here in Eulmore, we have matters of our own to attend to. Come, we should return to the Crystal Tower. Mayhap Beq Lugg's studies have borne fruit in our absence.
My congratulations, Forename. Glad tidings from Eulmore did precede thy coming. I will see that Thancred and Ryne hear of these momentous events, that they too might take joy in that which thou hast helped to bring about.
In your absence, we had a frank discussion on the principles of soul transference, and concluded at length that white auracite was ill-suited for our purposes.
That I did. And armed as we are with Beq Lugg's invaluable insight, 'twould indeed prove a trifling matter─were we to disregard the inviolable link 'twixt mind and soul...
...A link which would─we did belatedly realize─be weakened most perilously in the process of rendering our souls dormant, as auracite doth require. Thus, the shedding of these fleshly simulacra, and the surfeit of aether which compriseth them, would in all likelihood deprive us of our psyches as well.
It would, theoretically, be possible to channel your minds into the auracite instead, but we would more than likely sacrifice your souls in the process.
Which is why we have abandoned that plan, and instead devoted our time to finding a means by which mind and soul might be transported together.
When our discussions turned to the transference of memories and the psyche, I could not help but be reminded of a technique with which I have personal experience.
If the player has completed the Crystal Tower alliance raids (mandatory as of patch 5.3)
Forename, do you recall what we learned of my eyes from our encounter with Doga and Unei?
I speak of the Royal Eye of the Allagan imperial line, gifted to my forebears through the blood and memories of the ancient Allagans. It is by this gift that I am able to control the Crystal Tower.
If the player has not completed Crystal Tower alliance raids (no longer possible prior to 5.3)
To explain─in the latter days of the Allagan Empire, the last of their kind devised a means to pass on their blood and memories to my forebears. It is through these gifts that I am able to control the Crystal Tower.
If we were to gain an understanding of the technology by which the Allagans were able to accomplish this transference, perhaps then we could keep mind and soul together.
With the benefit of our combined knowledge, and the aid of the First's leading authority on soulcraft, we must surely be able to find a solution. Surely...
Mark my words, Forename─we will unlock the secrets of the Allagan Eye, and see the others returned home.
There was a time when I thought these eyes a curse, you know... But for what they have enabled me to do, and what they may yet make possible, I see now they are a blessing.
Beq Lugg insists we resume our work forthwith, but I grow weary at the thought... <sigh> What I would not give for a cup of tea, and perhaps a vanilla tart.
How did everything go in the First? Wait─don't tell me. Krile will be here shortly, and she'll want to hear too. She's just tending to the others. Their bodies, I mean. Gods, I don't think I'll ever get used to saying that... Anyway, you can tell us everything the moment she gets here!
Upon speaking with Tataru, several cutscenes will play in sequence.
It is recommended that you set aside sufficient time to view these scenes in their entirety.
I have carried out the treatment as per Master Matoya's instructions. It should slow the destabilization of their corporeal aether quite significantly.
The situation in Garlemald has become more complicated. I was making my escape from the capital when I ran into one of yours─Riol. He thought it best we come straight here.
After entering the Empire via Radz-at-Han, I went about my mission of investigating Black Rose.
It was then, inside a provincial factory, that I encountered the one who styles himself Shadowhunter. Gaius Baelsar.
Our goals being apparently aligned, we joined forces and ventured on into the heart of the capital─to the very imperial palace itself.
There, we found a man whom all assumed dead.
But his soul lives on. And he has wrested back his flesh.
Zenos yae Galvus.
Nor did the surprises end there. For no sooner had we arrived than he murdered his sire in cold blood. The Emperor is dead. This sent Gaius into a rage, and he charged in, blade drawn...
What's wrong!?
End of cutscene.
Start of cutscene.
Start of Echo flashback in the imperial throne room. Gaius is parried by Zenos.
It beggars belief, aye. But no more than a hero traversing the rift between worlds.
My concerns are far more prosaic. With the Emperor dead and the crown prince missing, the Empire is in disarray.
Until order is restored─assuming it even possible─we needn't fear an imperial reprisal. And for reasons of his own, Zenos took it upon himself to rid the world of Black Rose.
Riol has already gone to apprise the Alliance leaders of these developments. We may leave the matter in their hands for now.
That he did, but we parted ways shortly after leaving Garlemald. He claimed another threat had arisen which demanded his attention.
He didn't elaborate, but the absence of some device or other in the capital gave him reason to believe they're planning something.
Lest you worry, I believe he has well and truly shed the Black Wolf's pelt. Conquest is no longer his objective. We may safely leave him to his own devices.
Hmm. I suppose we should all be getting on, then. As ever, we will see to the Archons' needs. In the meantime, why not get some rest? You've more than earned it. Go on.
You must be shattered after all that hopping back and forth between worlds. Why not stay here and rest for a while? I'm sure Beq Lugg can manage without you. They've got enough Scions to help them, if you ask me!