User:Alyko/Sandbox

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Player versus Player PvP, or Player-versus-Player, allows players to battle each other in various contests of skill and strength. Currently there are 3 PvP modes, Crystalline Conflict, Frontline, and Rival Wings. Free Trial players do not have access to PvP. Players must reach level 30 and complete their Grand Company-specific version of Feature Quest A Pup No Longer to unlock the Wolves' Den Pier, the PvP hub area, which will allow them to unlock other PvP modes.

Crystalline Conflict is a 5v5 arena where players push a payload from the center to the opposing base, while Frontline is a large battlefield consisting of 3 opposing alliances battling under the banners of Grand Companies, and Rival Wings is a MOBA-inspired 24v24 mode. In PvP, players have special Actions and Traits and can obtain unique gear with the PvP currency, Wolf Mark Wolf Marks. Beginning in patch 6.1, Series Malmstones were added as an additional reward system. New items can be purchased with the associated currency, Trophy Crystal Trophy Crystals.


Progression

PvP progression consists of three components: PvP Rank (introduced in Patch), Series Rank (introduced in Patch 6.1), and individual player skill, which improves naturally through experience.

PvP Rank

PvP Rank is the original progression system tied to a player's Grand Company. Previously, PvP rank granted Action Points to enhance PvP abilities and traits. Today, PvP Rank mainly serves to unlock achievements and associated titles. The related currency, Wolf Mark Wolf Marks, can be used to purchase PvP-exclusive glamour sets, GARO gear, and various other rewards.

Series Rank

Introduced in Patch 6.1, Series is the current progression system. Players earn Series EXP that unlock Series Malmstones as they progress. Rewards include the currency Trophy CrystalTrophy Crystals and exclusive mounts, adventurer plates, and glamour sets. Trophy Crystals can be used to purchase glamour sets and other decorative items from the Crystal Quartermaster or exchanged for Wolf Mark Wolf Marks by purchasing Wolf Collars from the Collar Quartermaster. Series Rank resets with each major patch, retiring the current set of rewards and introducing new ones. However, older rewards may become available again; for example, Patch 7.2 reintroduced rewards from Series 1.

Player Skill

Though not explicitly tracked by the game, skill on the part of the player forms a critical component of PvP progression. PvP combat is fast-paced and punishes poor positioning or decisions harshly. Players naturally improve by engaging in matches regularly, learning effective strategies, positioning, and their job-specific strengths and weaknesses.

Combat

PvP combat is accomplished through the use of PvP actions. All PvP actions are learned at Level 30. Each job's PvP action toolkit is entirely separate from their regular PvE actions and therefore requires players to reassign their hotbars for PvP. Most combos are consolidated into one button. Job Gauges are absent in PvP, and Limit Break functions as a personal resource rather than one shared among the party, with each job having a unique Limit Break action that reflects its core identity. Overall, jobs are generally highly dissimilar in playstyle compared to their PvE counterparts. Several existing PvP actions also reference previous PvE actions and effects that have been removed from the game.

This distinctiveness is especially apparent in Limit Breaks, which exemplify each job's PvP role and flavor. Examples include:

Areas where PvP actions are allowed to be used are indicated by the "crossed daggers" icon to the far right of the experience bar, as shown below:

PvP combat can be best described as fast-paced. Most PvP actions are instant. Players are expected to heal themselves with the action   Recuperate. Any healing from other players is mostly incidental from their AoE abilities. Most "burst" actions are on a 30-second cooldown.

Balance

Balance is primarily centered around each job's Crystalline Conflict win rates. Square Enix monitors this metric and periodically adjusts PvP action values based on their interaction with this game mode, and provides reasoning on their PvP actions page. For example,   Guard's duration was shortened in Patch 7.18 due to issues with stalling around the Crystal in the final moments of a match. [1]

Major overhauls take place in the x.1 patch of an expansion. These overhauls retire actions, add new actions, and can greatly alter the playstyle of a job. Patch 6.1 saw the introduction of job-specific Limit Breaks and Patch 7.1 affected each job differently:

  • Some, like Black Mage, were totally reworked.
  • Others, such as Monk, only saw minor tweaks.
  • Yet others saw a drastic simplification in their toolkit, particularly Gunbreaker, who is no longer required to   Draw and Junction enemies in order to access different abilities.

If balance negatively affects a map, Square Enix may elect to remove it from the rotation while reworks take place. This was most recently the case with The Borderland Ruins (Secure) until Patch 7.2, where the introduction of knockback abilities to many jobs led to issues with easily punting enemy players off the raised center platform of the map and scoring easy kills.

Status Effects

Crowd control status effects are short-lived, but a few seconds is often all it takes to KO a player. As of Patch 6.1, there is no protection against repeated inflictions of these status effects - for example, a player can be Stunned repeatedly. The common actions   Purify and   Guard protect against most crowd control actions, but are on a relatively lengthy cooldowns and players should know when to apply these actions to protect themselves.

Character Attributes

In PvP, standard PvE attributes are irrelevant. Characters at level 30 perform identically to level 100 characters with high-level gear. The only necessary PvP equipment includes a primary weapon and a Soul Crystal.

Offensive Attributes

Unlike most combat in the game, PvP damage consists of a fixed calculation wherein 1 potency is equal to 1 HP. Patch 6.1 removed random damage variance for either attacking or defending. Instead, the flying damage text seen when attacking an opponent now indicates the following:

Defensive Attributes

The only defensive attribute in PvP is a character’s HP. This is determined by a per-job basis. Also, as PvP is primarily balanced for Crystalline Conflict, the development team has opted to apply damage reduction (also on a per-job basis) in Frontline and Rival Wings.


PvP Profile

Players are able to see their PvP Profile while in the Wolves' Den Pier (or by opening the PvP profile menu) to see things such as their PvP Rank, Series Malmstones, standardized job actions, as well as their ratio of wins and losses in Crystalline Conflict, Frontline, and Rival Wings. Players can also set PvP actions to their hotbars from this menu. Finally, players can also assign Quick Chat options to their hotbar for Crystalline Conflict.

The PvP profile displaying various useful pieces of information to players.

Wolves' Den Pier is the hub area where players can unlock the various PvP duties, as well as engage in Dueling, 1v1 battles. Players can also practice their Job's PvP Actions on the Training Dummies or exchange their Wolf Marks, Trophy Crystals, and other PvP-related items for gear, mounts and minions.

Dueling

Unlocked via Side Quest It's Time to Duel, Dueling allows 1v1 combat in the Dueling Circle at Wolves' Den Pier.

Crystalline Conflict

Crystalline Conflict is a PvP duty that pit teams Astra and Umbra against one another in tactical confrontations. Each team will have up to five players, with no role restrictions, for a total of ten match participants. Teams are challenged to maintain control over a tactical crystal, which must be transported to a designated location amid the heat of battle.

Unlock

Crystalline Conflict is unlocked via Feature Quest The Crystal (Line's) Call from Gungi Zelungi in the Wolves' Den Pier (X:4.9 Y:6.4).

Maps

Frontline is a large battleground featuring 3 opposing forces of the Grand Companies. Up to 72 players, 24 players on each team, will be able to battle for supremacy. It was first introduced in patch 2.3 with a single map: The Borderland Ruins (Secure).

Unlock

Frontline is unlocked via Feature Quest Like Civilized Men and Women from your respective Grand Company.

Maps

The naming scheme for Frontline is technically Map Name (Mode Name), though with retirement of the (Slaughter) mode on The Borderland Ruins there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.

Rival Wings is 24 v 24 mode where players use Machina to destroy Magitek barriers and destroy the opposing party's crystal. It is conceptually similar to a MOBA. It was first introduced in patch 4.15 with a single map: Astragalos.

Unlock

Rival Wings is unlocked via Feature Quest Earning Your Wings from Softknox in Wolves' Den Pier (X:5.7 Y:5.5).

Campaigns


The Feast was a ranked competitive PvP mode featuring 4v4 battles between two light parties consisting of a Tank, a Healer, a Melee DPS and a Ranged DPS. Players can queue for The Feast either solo or in a PvP party.

Maps

Custom Matches

Custom Matches allow 2 teams of 4v4 or 8v8 to freely battle each other in The Feast.

Spectator Mode

Spectator Mode allows players to spectate Custom Matches in parties up to 8 players.

The Wolves' Den / The Fold


The original light party versus mode was located at the Wolves' Den Pier, and was simply referred to as The Wolves' Den. This mode was introduced in patch 2.1, renamed The Fold in patch 3.21 with the addition of The Feast, and finally retired in Patch 4.0.

Achievements

Main article: PvP Achievements.

PvP is associated with several achievements.

Official PvP Guide on the Lodestone

Image Description
File:GuardActive.png Attacking a target with Guard active
File:GuardNotActive.png Attacking a target that does not have Guard active
File:GuardRequirementMet.png When an action-specific requirement is fulfilled when attacking enemies suffering from a relevant enfeeblement under the effect of Guard. Example: A Machinist uses   Analysis followed up by   Drill.


A single exclamation point will always show up whether a target is Guarding or not.

File:RequirementMet.png When an action-specific requirement is fulfilled when attacking enemies suffering from a relevant enfeeblement.

This number is not currently displayed; instead, fulfilling these conditions will result in a single exclamation point, regardless of whether the target is Guarding or not.

  1. See the Previous Patch Adjustments page, "In an effort to improve the tempo of matches, we have reduced the effect duration of Guard for all jobs."