The Clockwork Castletown
The Clockwork Castletown
- Level
- 30
- Difficulty
- Normal
- Unsyncing
- Not Allowed
- Time limit
- 5 minutes
- Phoenix Down
- Not Available
- Req. quest
- The Crystal (Line's) Call
- Patch
- 6.3
Far Eastern ingenuity beguiles in the Clockwork Castletown! With Astra and Umbra at the mercy of the arena's art and artifice, newcome pups and Wolves' Den regulars alike must keep their wits about them if they are to triumph on an ever-changing battlefield.
At the end of the crystal line, who will stand victorious? Will it be you?
— In-game description
The Clockwork Castletown is a level 30 PvP duty introduced in patch 6.3 with Endwalker. It is the fourth Crystalline Conflict map to be introduced.

Arena Events
Trick Floors
Standing upon a trick floor for too long will trigger a Tatami Twist, launching the unwitting loiterer into the air and inflicting damage.
Trick Doors
Players who approach these false gates will find themselves teleported instantly to another door, far away from their expected trajectory. Trick doors only operate in one direction, so attempting to return the way you came will prove fruitless.
Pneumatic Parade
Commencing after the match is well underway, the pneumatic parade triggers the appearance of certain events and NPCs.
Clockwork Yojimbo
The clockwork yojimbo travels a predetermined path through the arena and unleashes strong physical attacks upon arriving in the vicinity of the centerpoint, checkpoints, and goals.
Clockwork Onmyoji
The clockwork onmyoji travels a predetermined path through the arena and debilitates players with its gaze upon arriving in the vicinity of the centerpoint, checkpoints, and goals. Players who meet its gaze will be greatly shrunk in size, deal less damage, move slower, and take greater damage.
Piles of Gold
Kageyama will appear upon a stage outside the arena and shower combatants with coin. Players who get their hands on a pile of gold will have their limit gauge filled.