Conjurer

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Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

FinalFantasyXIV.com Conjurer

Conjurer (CNJ) is the only starting  Healer class. It upgrades to White Mage at level 30.

General information

Guild

The Conjurers' Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, conjurers must specialize into White Mage.

Equipment

The conjurer is a disciple of magic and wears armor "of Healing." They use canes as weapons, with wands and shields available up to level 50. The following crafting classes can create items that are useful to the conjurer:

See conjurer hunting log.

Quest Type Level Quest Giver Unlocks Rewards
Way of the Conjurer Class quest 1 Madelle Conjurer 1   Weathered Cane
5   Raisins
My First Cane Class quest 1 E-Sumi-Yan
Trial by Earth Class quest 5 E-Sumi-Yan 1   Maple Wand
1   Square Maple Shield
Options:
1   Custom-made Robe of Healing
1   Hempen Hat
1   Bone Ring
1   Copper Wristlets
5   Allagan Tin Piece
Trial by Wind Class quest 10 E-Sumi-Yan 1   Maple Crook
Options:
1   Amateur's Dalmatica
1   Amateur's Hempen Coif
1   Hempen Dress Gloves
1   Amateur's Duckbills
2   Allagan Bronze Piece
Trial by Water Class quest 15 E-Sumi-Yan 1   Ash Wand
1   Square Ash Shield
Options:
1   Cotton Cowl
1   Hard Leather Ringbands
1   Cotton Tights
1   Hard Leather Boots
3   Allagan Bronze Piece
Sylphie's Trials Class quest 20 E-Sumi-Yan 1   Elm Crook
Options:
1   Altered Cotton Dalmatica
1   Ash Mask (Lapis Lazuli)
1   Cotton Dress Gloves
1   Cotton Dress Shoes
5   Allagan Bronze Piece
Like Mother, Like Daughter Class quest 25 E-Sumi-Yan 1   Whispering Ash Wand
Options:
1   Cotton Halfrobe
1   Goatskin Ringbands
1   Altered Goatskin Moccasins
1   Silver Spectacles
1   Allagan Silver Piece
In Nature's Embrace Class quest 30 E-Sumi-Yan   Cure II
Conjurer (New Game+)
Conjurer (New Game+)
Conjurer Adventurer Plate
Conjurer Adventurer Plate
1   Walnut Cane
Options:
1   Velveteen Bliaud
1   Altered Velveteen Hose
1   Velveteen Gloves
1   Toadskin Boots
3   Allagan Silver Piece

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
  Stone  CNJ 1 Spell 200 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 140.
  Cure  CNJ 2 Spell 400 1.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
  Aero  CNJ 4 Spell 200 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s
  Medica  CNJ 10 Spell 900 2s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
  Raise  CNJ 12 Spell 2,400 8s 2.5s 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
  Stone II  CNJ 18 Spell 200 1.5s 2.5s 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 190.
  Cure II  CNJ 1Quest: In Nature's Embrace 30 Spell 1,000 2s 2.5s 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 700
  Aero II  CNJ 46 Spell 200 Instant 2.5s 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 30s
  Medica II  CNJ 50 Spell 1,000 2s 2.5s 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s

Limit Breaks

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Healing Wind  Healer 1 Limit Break Level 1 2s Instant 0y
Point Blank Circle around the user 30y
Restores 25% of HP of all nearby party members.
  Breath of the Earth  Healer 1 Limit Break Level 2 2s Instant 0y
Point Blank Circle around the user 30y
Restores 60% of HP of all nearby party members.
  Pulse of Life  CNJ 1 Limit Break Level 3 2s Instant 0y
Point Blank Circle around the user 50y
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs.

Healer actions

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
  Repose  Healer 8 Spell 600 2.5s 2.5s 30y
Single Target or AoE not yet specified 0y
Inflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
  Esuna  Healer 10 Spell 400 Instant 2.5s 30y
Single Target or AoE not yet specified 0y
Removes a single detrimental effect from target.
  Lucid Dreaming  Magical Ranged DPS
 Healer
14 Ability Instant 60s 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
  Swiftcast  Magical Ranged DPS
 Healer
18 Ability Instant 40s 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
  Surecast  Magical Ranged DPS
 Healer
44 Ability Instant 120s 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
  Rescue  Healer 48 Ability Instant 120s 30y
Single Target or AoE not yet specified 0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

PvE traits

Trait Acquired Quest requirement Level Effect
  Stone Mastery  CNJ 18 Upgrades Stone to Stone II.
  Maim and Mend  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
  Freecure  CNJ 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s
  Maim and Mend II  CNJ
 ACN
 RDM
 SGE
 AST
 THM
 PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
  Aero Mastery  CNJ 46 Upgrades Aero to Aero II.

The conjurer must specialize into  WHM, a healing job.

Core mechanics

The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.

  •   Cure II - Restores target's HP.
  •   Medica II - Restores own HP and the HP of all nearby party members.
  •   Stone II - Deals earth damage with a potency of 190.

Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is Stone II, which can be combo'd with Aero II whenever they need to inflict damage on enemies.

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
  I Got the Magic Stick I 5 Achieve conjurer level 10. - 2.0
  I Got the Magic Stick II 5 Achieve conjurer level 20. - 2.0
  I Got the Magic Stick III 5 Achieve conjurer level 30. - 2.0
  I Got the Magic Stick IV 5 Achieve conjurer level 40. - 2.0
  I Got the Magic Stick V 5 Achieve conjurer level 50. - 2.0
  I Got the Magic Stick VI 5 Achieve conjurer level 60. - 3.0
  I Got the Magic Stick VII 5 Achieve conjurer level 70. - 4.0
  I Got the Magic Stick VIII 5 Achieve conjurer level 80. - 5.0
  I Got the Magic Stick IX 5 Achieve conjurer level 90. - 6.0
  I Got the Magic Stick X 5 Achieve conjurer level 100. - 7.0