Cure
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Cure
“Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s— In-game description
Cure is an action unlocked at level 2. It is available for Conjurer / White Mage.
Related traits
- Freecure (Lv. 32) - Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
- Enhanced Healing Magic (Lv. 85) - Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
Related actions
Notes
- Healing potency is 450 until Enhanced Healing Magic is learned at Lv. 85.
- This action quickly become obsolete when Cure II is learned at Lv. 30 due to the higher healing efficiency of Cure II, unless if the player is severely starved for MP. At later levels, this action is essentially useless due to the abundance of instant cast and MP-free heals available for White Mage. The Freecure trait is unreliable, so it is never worth trying to "fish" for Freecure procs.
Gallery
History
- Patch 6.0 (2021-12-07): Cure potency has been changed from 450 to 500 upon learning the Enhanced Healing Magic trait.
- Patch 5.0 (2019-07-02):
- MP cost has been set at 400 MP.
- The additional effect "Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been removed.
- Cast time has been reduced from 2 to 1.5 seconds.
- Patch 4.5 (2019-01-08): Enmity has been reduced.
- Patch 4.0 (2017-06-20):
- Action now exclusive to conjurer and white mage.
- Cure potency increased from 400 to 450.
- The additional effect "50% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added.
- Patch 2.0 (2013-08-27): Added.