The exercise is split into 6 sections. The first five sections are each an explanation of how a specific marker or other mechanic works, and then an exercise where you must properly handle that mechanic the same way you would during a combat Duty. The sixth section is a series of exercises in quick sucession where you must successfully handle multiple mechanics at once. There will be 3 NPCs representing your party members whose roles will adapt based on your own (to form a light party of 1 tank, 1 healer, and 2 dps) with whom you must work together to minimize incoming damage and thereby handle the mechanics correctly.
First 5 Exercises
Knockback marker – A knockback marker will appear in the center of the arena, and a persistent damaging ring will appear around the edge of the arena. Stand near the center of the knockback marker to avoid being knocked into the damaging ring.
AoE (Area of Effect) knockback marker – An AoE knockback marker will appear in the center of the arena, with the same damaging ring around the edge of the arena as the previous exercise. Stand near the edge of the AoE knockback marker to avoid being hit by it or being knocked into the damaging ring.
Flare marker – A flare marker will appear in the center of the arena, move to the edge of the arena to minimize the damage it deals.
Tower marker – Four tower markers will appear, stand in the one that none of your allies stand in.
Tower marker (different appearance) – Just like the previous exercise, four tower markers will appear, stand in the one that none of your allies stand in.
Final Challenge
A persistent damaging ring will appear around the edge of the arena, three circular aoes will appear on one side of the arena, and a knockback marker will appear in the center – Stand near the center of the knockback marker, but positioned so that you are knocked in the opposite direction of the circular AoEs rather than towards them.
The damaging ring from the previous exercise persists, and an AoE knockback marker will appear near the edge of the arena, alongside 4 tower markers – Stand near the edge of the AoE knockback marker so that you are knocked toward the center of the arena, then move into the tower marker that your allies do not move into.
Two flare markers will appear on two sides of the arena – Move to a side of the arena where you are as far away as possible from both markers (All the way west or all the way east).
Four tower markers will appear, and one half of the arena will be hit by a semicircle AoE, followed by the other half. Move into the tower marker that none of your allies move into, and stay in it while avoiding the semicircle AoEs. The AoEs both only hit half of the tower, so you can remain inside the tower the whole time.
Welcome, Master/Mistress Surname. In this training exercise, we will have you carry out a medley of cutting-edge tactical maneuvers.
My agent here will serve as your opponent. Try to get a sense for her oncoming attacks, and handle them accordingly.
Take your starting position when you are ready to begin.
First, let's discuss knockback attacks. The marker will look like this...
As soon as you sense it, you will have but a few moments to position yourself before you are pushed a set distance from its point of impact.
For this exercise, I have placed a ring of lightning aether around the arena. Your goal is to position yourself such that you won't be sent hurtling into it!
Let the exercise begin!
Commencing in 3...
2...
1...
Withstand the knockback without touching the lightning!