Teleport

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Teleport

Acquired
Any
Level
1
Type
Spell
Casting
5s
Range
0y
Patch
2.0

Transports the user and party members to the chosen Aetheryte location for a fee. The fee is higher the further the destination.


— In-game description

Teleport is an action unlocked at level 1. It is available for any class or job.

When first adventuring beyond the walls of your starting city, attuning to an aetheryte will grant you the spell Teleport. Using this spell, you can travel instantly between aetherytes to which you are attuned. It should be noted that adventurers are expected to pay a small fee in gil for the upkeep of the aetheryte network.

A Realm Reborn Promotional Website

Players will be able to teleport to various Aetherytes in different locations of Eorzea. Players must visit the Aetheryte and attune (interact) with it before they are able to teleport to it.

Each teleport costs Gil Gil. The teleport fee is calculated according to how many zones the player would have had to traverse if Teleport was not used. These teleport costs are a method to control inflation by removing Gil Gil from the game entirely.

Players may designate up to 3 "favored" destinations for 50% teleport cost, or 4 if players download and log in to the Companion app. Activating one-time passcode (also known as 2-factor authentication) grants a free teleport location. There are also free company actions and a consumable item that can reduce rates for their duration. Finally, there are other consumable items available that allow one free teleport per item.

When an expansion or major patch is newly released, overworld zones and cities relevant in the Main Scenario Quests for the update will often be divided into multiple instanced zones to alleviate player congestion. Teleporting to any aetheryte in the zone will place the player in a random, non-congested instance. Players can view their current instance by inputing /instance in the chat. To switch instances, players can interact with any aetheryte in the instanced zone and select "Travel to Instanced Area", which will display a list of all instances of that zone in the server along with the current player population in each.

Destinations

Consumables

Item Duration Buff Effect Source
  Priority Aetheryte Pass 2h Reduced Rates III -40% decreased aetheryte teleportation fees. Reward from Squadron Missions
  Aetheryte Ticket 1 teleport Good for a single free journey through the aetheryte network. Purchased from a Hunt Billmaster for Allied Seal 5 Allied Seals
or Ardolain for Centurio Seal 5 Centurio Seals
  Immortal Flames Aetheryte Ticket 1 teleport A voucher redeemable by Immortal Flames enlistees for instant teleportation to the Hall of Flames. Purchased from a Flame Quartermaster for Flame seal 2,000 Flame Seals
  Maelstrom Aetheryte Ticket 1 teleport A voucher redeemable by Maelstrom enlistees for instant teleportation to Maelstrom Command. Purchased from a Storm Quartermaster for Storm seal 2,000 Storm Seals
  Twin Adder Aetheryte Ticket 1 teleport A voucher redeemable by Order of the Twin Adder enlistees for instant teleportation to the Adders' Nest. Purchased from a Serpent Quartermaster for Serpent seal 2,000 Serpent Seals
  Firmament Aetheryte Ticket 1 teleport A voucher redeemable by Ishgardian restoration participants for instant teleportation to the Firmament. Purchased from Enie for Skybuilders Scrip 500 Skybuilders' Scrips
  Vesper Bay Aetheryte Ticket 1 teleport A voucher redeemable by Scions of the Seventh Dawn for instant teleportation to Vesper Bay. Main Scenario Quest The Scions of the Seventh Dawn
Main Scenario Quest Back from the Wood
Main Scenario Quest The Black Wolf's Ultimatum (99 total)
  Cosmic Exploration Aetheryte Ticket 1 teleport A voucher redeemable by members of the Cosmic Exploration Initiative for instant teleportation to Bestways Burrow. Purchased from Mesouaidonque for Cosmocredit 60 cosmocredits.

History

Teleport was available during the 1.x release of Final Fantasy XIV, though in a severely restricted form. Instead of gil, a separate currency called "anima" (described a form of spiritual energy required for teleportation) was used. Anima regenerated extremely slowly at a rate of one anima every four hours (six per day), up to a maximum of 100 anima. This was the status quo until Patch 1.22, where participating in the newly-added Hamlet Defense battles could reward substantially more anima.

Teleportation costs were steep. Teleporting between regions cost six anima, but this could be reduced under certain conditions. For example, there were Aetherial Gates located in a region that could be used to teleport back and forth to the main aetheryte of that region for the cost of one anima.

When A Realm Reborn launched, anima was abolished, and the in-game justification of paying gil tolls to maintain the aetheryte network was introduced. Gil costs were capped at Gil 999 until the release of Endwalker, when the cap was removed as an anti-inflation measure.

Trivia

Normally, Teleport is unlocked upon attuning to one's second Aetheryte. However, if one refrains from attuning to any Aetherytes after the first mandatory attunement during the quest Main Scenario Quest Close to Home, it is possible to proceed throughout the entire Main Scenario Quest without ever unlocking Teleport. While Main Scenario Quest City of the First requires attuning to a second Aetheryte in The Crystarium, for reasons unknown, this will not unlock Teleport.[1]

Teleport is additionally not unlocked if the only Aetherytes one is attuned to are City State Aetherytes. This includes but is not limited to Gridania, Limsa and Ul’Dah. Interestingly the Gold Saucer Aetheryte does not count either. To fix not having teleport, one must attune to an Aetheryte that is not in a City State such as Summerford Farms in Middle La Noscea.