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Coerthas Western Highlands

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Coerthas Western Highlands

Fair Skies.png Clear Skies.png Snow.png Clouds.png Blizzard (weather).png Fog.png

Coerthas Western Highlands Map.jpg
Map of Coerthas Western Highlands

Levels
50 – 56
Type
Zone
Zone
Coerthas
(Aldenard)
Connects to
The Sea of Clouds (N)
Dravanian Forelands (NW)
The Dravanian Hinterlands (SW)
Foundation (S)
Aetherytes
Falcon's Nest (X:32.0, Y:36.8)

Heavensward artwork3.jpg
Loading screen

The great snows which came to the highlands of Coerthas in the wake of the Calamity led to the extinction of countless plants and animals. Before then, the fertile banks of the two rivers which flow through the western highlands were once teeming with life, and the surrounding pastures made for excellent grazing. Alas, as the temperatures dropped and the rivers froze, the vegetation withered and died, as did the livelihoods of Ishgard's farmers and shepherds.

— In-game description

Coerthas Western Highlands is a zone in Coerthas.
Level 50 Striking Dummies are located at (31.5, 38.6).

Locations

Area Points of Interest
Riversmeet
Landmark (map icon).png
The Pike
Landmark (map icon).png
Black Iron Bridge
Landmark (map icon).png
The Ninth Vare
Landmark (map icon).png
Camp Riversmeet
Landmark (map icon).png
Gorgagne Mills
Landmark (map icon).png
Hemlock
Falcon's Nest
Aetheryte (map icon).png
Falcon's Nest
Chocobokeep (map icon).png
Chocobo Porter
Twinpools
Settlement icon.png
The Convictory
Chocobokeep (map icon).png
Chocobo Porter
Landmark (map icon).png
The Dusk Vigil
Dungeon (map icon).png
The Dusk Vigil
Landmark (map icon).png
The Dreaming Dragon
Landmark (map icon).png
The Slate Mountains
Landmark (map icon).png
Dragonspit
Red Rim
Landmark (map icon).png
The Bed of Bones
Landmark (map icon).png
The Watcher

Activities

Coerthas Western Highlands Sidequests

Coerthas Western Highlands FATEs

Shops & Services

Merchant Name Merchant Location
Merchant (map icon).png
Independent Merchant
(X:32.6, Y:36.9)
Merchant (map icon).png
Merchant & Mender
(X:16.5, Y:22.6)

Aether Currents

Field:

Coordinates Description Number
(x30.6, y33.7, z1.3) On road north of Falcon's Nest. 1
(x31.5, y11.8, z1.1) Atop a house in the zone, access through the stairs in (X:31.1, Y:11.5, Z:1.1) and run along the wall. 2
(x15.8, y22.3, z0.8) Overlooking The Convictory. 3
(x9.3, y15.0, z0.8) On the edge of a cliff. 4
A map showing the locations of aether currents in The Coerthas Western Highlands

Quests:

Quest Level Coordinates Additional Information
Feature QuestBridge Over Frozen Water 50 (x32.4, y35.8, z1.4) Unlocks after completing Heavensward MSQ Main Scenario QuestDisclosure
Feature QuestFor All the Nights to Come 51 (x16.9, y22.8, z0.7) Unlocks after completing Heavensward MSQ Main Scenario QuestSounding Out the Amphitheatre
Feature QuestBaby Steps 51 (x16.7, y22.8, z0.7) Unlocks after completing Heavensward MSQ Main Scenario QuestSounding Out the Amphitheatre
Feature QuestProtecting What's Important 51 (x16.5, y22.5, z0.7) Unlocks after completing Heavensward MSQ Main Scenario QuestCamp of the Convictors
Main Scenario QuestPurple Flame, Purple Flame 51 (x16.4, y22.4, z0.7) Heavensward MSQ

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Enemies

Normal

B Rank

A Rank

S Rank

Vistas

See also: Sightseeing Log

Players can unlock Heavensward sightseeing logs by speaking to Kester Ironheart in The Dravanian Forelands (X:31.1, Y:22.2). Players must be a Disciple of War or Disciple of Magic level 50 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to /lookout or use another emote. While players need to have flying unlocked, there are no time or weather requirements.

# Name Zone Coordinate Emote Comment
1 Falcon's Nest Coerthas Western Highlands (X:32, Y:36, Z:2.4) Lookout.png  Lookout On top of the tower (Requires Flying)
2 Camp Riversmeet Coerthas Western Highlands (X:20, Y:23, Z:1.7) Lookout.png  Lookout On the bones of the dragon (The Watcher)
3 The Dreaming Dragon Coerthas Western Highlands (X:10.3, Y:18, Z:1.7) Lookout.png  Lookout On the top of "The Dreaming Dragon" (Requires Flying)
4 The Dusk Vigil Coerthas Western Highlands (X:20.0, Y:6.6, Z:0.9) Lookout.png  Lookout On the left stone landing (Requires Flying)
5 Gorgagne Mills Coerthas Western Highlands (X:31.6, Y:4.8, Z:1.3) Lookout.png  Lookout On top of the bridge (Lancegate) (Requires Flying)
6 Hemlock Coerthas Western Highlands (X:36.2, Y:19.2, Z:1.6) Lookout.png  Lookout On top of the house (Hemlock) (Requires Flying)
7 The Bed of Bones Coerthas Western Highlands (X:20.5, Y:36.5, Z:1.8) Lookout.png  Lookout Above on cliffs to the south (The Bed of Bones) (Requires Flying)
43 The Pike Coerthas Western Highlands (X:32.6, Y:28.2, Z:1.4) Rally.png  Rally On the hand of the giant statue (The Pike) (Requires Flying)
44 Black Iron Bridge Coerthas Western Highlands (X:29.9, Y:23.8, Z:1.5) Lookout.png  Lookout On a lantern on the bridge. You must climb up the chain on the bridge and then fall onto the lantern to reach it. (Black Iron Bridge)
45 Dragonspit Coerthas Western Highlands (X:9.0, Y:10.4, Z:0.4) Sit.png  Sit In the pond (Dragonspit)
46 The Slate Mountains Coerthas Western Highlands (X:12.7, Y:8.2, Z:0.9) Me.png  Me Tip of the spear in the giant dragon's eye (Slate Mountains) (Requires Flying)

Achievements

This zone is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm coerthas western highlands icon1.png  Mapping the Realm: Coerthas Western Highlands 10 Discover every location in the Coerthas western highlands. - 3.0
Freebird coerthas western highlands icon1.png  Freebird: Coerthas Western Highlands 5 Attune with all the aether currents in the Coerthas western highlands. - 3.0

Images

Lore

Riversmeet

Once a fertile floodplain of the Swiftrun and Coerthas rivers, Riversmeet is now a frozen wasteland home to only the most hardy pines and firs.

Falcon's Nest

From its humble origins as a lonely cluster of barracks nestled in the mountains of western Coerthas, the village of Falcon's Nest grew and prospered until the Calamity came and the icy winter took its deathly toll. Its name derives from the falconers who reside there with their snow-white charges, defending their mountain home from the Dravanian threat.

The Pike

A monumental stone sculpture carved in the likeness of Haldrath, the first Azure Dragoon. The stonemason Percelle devoted thirty of her later years chiseling the piece, and it has stood for more than one hundred and fifty years since. Even today, one cannot find a more stirring tribute to one of Ishgard's founding fathers.

Black Iron Bridge

This testament to the skill of House Dzemael's artisans serves the main road stretching from the capital to the Dusk Vigil. Although built primarily of solid stone, the bridge was named for its suspended metal chains, wrought from black iron impervious to the blazing temperatures of a dragon's exhalation.

The Ninth Vare

Some hundred years past, the Holy See decreed twelve watchtowers be built, and so inspired were the Ishgardian people by their majesty that many embarked on pilgrimages to each tower during the warmer moons. Wind, hellfire, and the pillaging hands of the zealous lowborn have since seen those spiritual citadels reduced to ruin, and now only the Ninth Vare continues its silent vigil.

Camp Riversmeet

Once a key military outpost for the Ishgardian forces, this strategic location where the waters of the Swiftrun and the Coerthas flow together is home to a lone aetheryte shard, which has stood abandoned in the years since the Calamity.

Gorgagne Mills

Ser Gorgagne was a proud knight and bannerman of House Durendaire, until the fateful day when the heir of that house vanished from sight while under his care, never to be seen again. Devastated by the loss of the boy and his own failing, he put aside his blade and built this farm, where he quietly lived out the rest of his days.

Hemlock

Once a bustling village and home to the woodcutters who plied their trade in the western highlands of Coerthas, this settlement—named for the large evergreens unique to the area—was abandoned when the chill came, and remains a ghost town to this day, save for the terrible dragons which prowl 'neath rotting eaves.

Twinpools

The vast region known as Twinpools in the far western highlands is marked by Ashpool to its south and Banepool to its north. As it lies on the border of Dravanian territory, it has served as a theater for countless historic battles during the Dragonsong War.

The Convictory

The Convictory is the headquarters of the eponymous Convictors, an order of ambitious noblemen and their servants led by Jantellot de Thelomaire. They came to the western highlands in the hopes of earning fame and fortune by slaying the largest dragons they could find.

The Dusk Vigil

The Calamity was not kind to this once-proud watchtower, from which Ser Yuhelmeric and the brave knights of House Durendaire once stood watch against the encroaching Horde. Since the walls fell and the chill took hold, it has come to be inhabited by all manner of fell beasts, and gods only know what else.

The Dreaming Dragon

What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing dragon—magicked into slumber by the Holy See until ash enveloped its body and its limbs turned nigh unto stone.

The Slate Mountains

These mountains on the outskirts of Ishgard were valued as a mining site for slate of exceptional quality. Three years past, the knights of House Dzemael attempted to carve an Ishgardian stronghold into the cliffs, enraging the dragon Cuelebre and his followers. Remnants of the gruesome battle that followed still lie scattered about the crags, unable to decay in the chilled altitude.

Dragonspit

Said to be as scalding as a wyrm’s breath, Dragonspit is a colorful analogy for the hot springs nestled between the cliffs near the Slate Mountains. Local wildlife has long been attracted to the warmth of the natural thermal pools, and their numbers have only increased following the advent of the long winter. The steaming springs are also frequented by Ishgardian knights, who laud them for their supposed healing properties.

Red Rim

Red Rim is named for the myriad scarlet outcroppings jutting out from the land, said to be rich in ooid and roundstone.

The Bed of Bones

It remains to be confirmed whether yetis prefer to slumber atop makeshift bedding fashioned from the remains of their victims—in large part because prominent naturalists have been reluctant to do the fieldwork necessary to corroborate this claim.

The Watcher

No one knows when this enormous wyrm died, though some assume that the land beneath his bones has eroded over time. The manner in which his head looks to the north gives the impression he died looking out over his kingdom, which is why the locals took to calling him the Watcher. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 163