Coerthas Western Highlands
Coerthas Western Highlands
Map of Coerthas Western Highlands
- Levels
- 50 – 56
- Type
- Zone
- Zone
- Coerthas
(Aldenard) - Connects to
- The Sea of Clouds (N)
Dravanian Forelands (NW)
The Dravanian Hinterlands (SW)
Foundation (S) - Aetherytes
- Falcon's Nest (X:32.0, Y:36.8)
“The great snows which came to the highlands of Coerthas in the wake of the Calamity led to the extinction of countless plants and animals. Before then, the fertile banks of the two rivers which flow through the western highlands were once teeming with life, and the surrounding pastures made for excellent grazing. Alas, as the temperatures dropped and the rivers froze, the vegetation withered and died, as did the livelihoods of Ishgard's farmers and shepherds.
— In-game description
Coerthas Western Highlands is a zone in Coerthas.
Level 50 Striking Dummies are located at (31.5, 38.6).
Locations
Area | Points of Interest |
---|---|
Riversmeet | |
Falcon's Nest |
|
Twinpools | |
Red Rim |
Activities
Coerthas Western Highlands Sidequests
Coerthas Western Highlands FATEs
Shops & Services
Merchant Name | Merchant Location |
---|---|
Independent Merchant | (X:32.6, Y:36.9) |
Merchant & Mender | (X:16.5, Y:22.6) |
Aether Currents
Field:
Coordinates | Description | Number |
---|---|---|
(x30.6, y33.7, z1.3) | On road north of Falcon's Nest. | 1 |
(x31.5, y11.8, z1.1) | Atop a house in the zone, access through the stairs in (X:31.1, Y:11.5, Z:1.1) and run along the wall. | 2 |
(x15.8, y22.3, z0.8) | Overlooking The Convictory. | 3 |
(x9.3, y15.0, z0.8) | On the edge of a cliff. | 4 |
Quests:
Quest | Level | Coordinates | Additional Information |
---|---|---|---|
Bridge Over Frozen Water | 50 | (x32.4, y35.8, z1.4) | Unlocks after completing Heavensward MSQ Disclosure |
For All the Nights to Come | 51 | (x16.9, y22.8, z0.7) | Unlocks after completing Heavensward MSQ Sounding Out the Amphitheatre |
Baby Steps | 51 | (x16.7, y22.8, z0.7) | Unlocks after completing Heavensward MSQ Sounding Out the Amphitheatre |
Protecting What's Important | 51 | (x16.5, y22.5, z0.7) | Unlocks after completing Heavensward MSQ Camp of the Convictors |
Purple Flame, Purple Flame | 51 | (x16.4, y22.4, z0.7) | Heavensward MSQ |
Enemies
Normal
- Archaeornis
- Bergthurs
- Deepeye
- Frost Grenade
- Gelato
- Ice Commander
- Icetrap
- Inland Tursus
- Lone Yeti
- Polar Bear
- Rheum
- Silver Wolf
- Slate Yeti
- Slush Zoblyn
- Steinbock
- Upland Mylodon
- Vindthurs
- Wooly Yak
B Rank
A Rank
S Rank
Vistas
- See also: Sightseeing Log
Players can unlock Heavensward sightseeing logs by speaking to Kester Ironheart in The Dravanian Forelands (X:31.1, Y:22.2). Players must be a Disciple of War or Disciple of Magic level 50 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to /lookout or use another emote. While players need to have flying unlocked, there are no time or weather requirements.
# | Name | Zone | Coordinate | Emote | Comment |
---|---|---|---|---|---|
1 | Falcon's Nest | Coerthas Western Highlands | (X:32, Y:36, Z:2.4) | Lookout | On top of the tower (Requires Flying) |
2 | Camp Riversmeet | Coerthas Western Highlands | (X:20, Y:23, Z:1.7) | Lookout | On the bones of the dragon (The Watcher) |
3 | The Dreaming Dragon | Coerthas Western Highlands | (X:10.3, Y:18, Z:1.7) | Lookout | On the top of "The Dreaming Dragon" (Requires Flying) |
4 | The Dusk Vigil | Coerthas Western Highlands | (X:20.0, Y:6.6, Z:0.9) | Lookout | On the left stone landing (Requires Flying) |
5 | Gorgagne Mills | Coerthas Western Highlands | (X:31.6, Y:4.8, Z:1.3) | Lookout | On top of the bridge (Lancegate) (Requires Flying) |
6 | Hemlock | Coerthas Western Highlands | (X:36.2, Y:19.2, Z:1.6) | Lookout | On top of the house (Hemlock) (Requires Flying) |
7 | The Bed of Bones | Coerthas Western Highlands | (X:20.5, Y:36.5, Z:1.8) | Lookout | Above on cliffs to the south (The Bed of Bones) (Requires Flying) |
43 | The Pike | Coerthas Western Highlands | (X:32.6, Y:28.2, Z:1.4) | Rally | On the hand of the giant statue (The Pike) (Requires Flying) |
44 | Black Iron Bridge | Coerthas Western Highlands | (X:29.9, Y:23.8, Z:1.5) | Lookout | On a lantern on the bridge. You must climb up the chain on the bridge and then fall onto the lantern to reach it. (Black Iron Bridge) |
45 | Dragonspit | Coerthas Western Highlands | (X:9.0, Y:10.4, Z:0.4) | Sit | In the pond (Dragonspit) |
46 | The Slate Mountains | Coerthas Western Highlands | (X:12.7, Y:8.2, Z:0.9) | Me | Tip of the spear in the giant dragon's eye (Slate Mountains) (Requires Flying) |
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Coerthas Western Highlands | 10 | Discover every location in the Coerthas western highlands. | - | 3.0 |
Freebird: Coerthas Western Highlands | 5 | Attune with all the aether currents in the Coerthas western highlands. | - | 3.0 |
Images
Lore
Riversmeet
Once a fertile floodplain of the Swiftrun and Coerthas rivers, Riversmeet is now a frozen wasteland home to only the most hardy pines and firs.
Falcon's Nest
From its humble origins as a lonely cluster of barracks nestled in the mountains of western Coerthas, the village of Falcon's Nest grew and prospered until the Calamity came and the icy winter took its deathly toll. Its name derives from the falconers who reside there with their snow-white charges, defending their mountain home from the Dravanian threat.
The Pike
A monumental stone sculpture carved in the likeness of Haldrath, the first Azure Dragoon. The stonemason Percelle devoted thirty of her later years chiseling the piece, and it has stood for more than one hundred and fifty years since. Even today, one cannot find a more stirring tribute to one of Ishgard's founding fathers.
Black Iron Bridge
This testament to the skill of House Dzemael's artisans serves the main road stretching from the capital to the Dusk Vigil. Although built primarily of solid stone, the bridge was named for its suspended metal chains, wrought from black iron impervious to the blazing temperatures of a dragon's exhalation.
The Ninth Vare
Some hundred years past, the Holy See decreed twelve watchtowers be built, and so inspired were the Ishgardian people by their majesty that many embarked on pilgrimages to each tower during the warmer moons. Wind, hellfire, and the pillaging hands of the zealous lowborn have since seen those spiritual citadels reduced to ruin, and now only the Ninth Vare continues its silent vigil.
Camp Riversmeet
Once a key military outpost for the Ishgardian forces, this strategic location where the waters of the Swiftrun and the Coerthas flow together is home to a lone aetheryte shard, which has stood abandoned in the years since the Calamity.
Gorgagne Mills
Ser Gorgagne was a proud knight and bannerman of House Durendaire, until the fateful day when the heir of that house vanished from sight while under his care, never to be seen again. Devastated by the loss of the boy and his own failing, he put aside his blade and built this farm, where he quietly lived out the rest of his days.
Hemlock
Once a bustling village and home to the woodcutters who plied their trade in the western highlands of Coerthas, this settlement—named for the large evergreens unique to the area—was abandoned when the chill came, and remains a ghost town to this day, save for the terrible dragons which prowl 'neath rotting eaves.
Twinpools
The vast region known as Twinpools in the far western highlands is marked by Ashpool to its south and Banepool to its north. As it lies on the border of Dravanian territory, it has served as a theater for countless historic battles during the Dragonsong War.
The Convictory
The Convictory is the headquarters of the eponymous Convictors, an order of ambitious noblemen and their servants led by Jantellot de Thelomaire. They came to the western highlands in the hopes of earning fame and fortune by slaying the largest dragons they could find.
The Dusk Vigil
The Calamity was not kind to this once-proud watchtower, from which Ser Yuhelmeric and the brave knights of House Durendaire once stood watch against the encroaching Horde. Since the walls fell and the chill took hold, it has come to be inhabited by all manner of fell beasts, and gods only know what else.
The Dreaming Dragon
What appears to be an island floating amidst the icy waters of Ashpool is said to have once been a living, breathing dragon—magicked into slumber by the Holy See until ash enveloped its body and its limbs turned nigh unto stone.
The Slate Mountains
These mountains on the outskirts of Ishgard were valued as a mining site for slate of exceptional quality. Three years past, the knights of House Dzemael attempted to carve an Ishgardian stronghold into the cliffs, enraging the dragon Cuelebre and his followers. Remnants of the gruesome battle that followed still lie scattered about the crags, unable to decay in the chilled altitude.
Dragonspit
Said to be as scalding as a wyrm’s breath, Dragonspit is a colorful analogy for the hot springs nestled between the cliffs near the Slate Mountains. Local wildlife has long been attracted to the warmth of the natural thermal pools, and their numbers have only increased following the advent of the long winter. The steaming springs are also frequented by Ishgardian knights, who laud them for their supposed healing properties.
Red Rim
Red Rim is named for the myriad scarlet outcroppings jutting out from the land, said to be rich in ooid and roundstone.
The Bed of Bones
It remains to be confirmed whether yetis prefer to slumber atop makeshift bedding fashioned from the remains of their victims—in large part because prominent naturalists have been reluctant to do the fieldwork necessary to corroborate this claim.
The Watcher
No one knows when this enormous wyrm died, though some assume that the land beneath his bones has eroded over time. The manner in which his head looks to the north gives the impression he died looking out over his kingdom, which is why the locals took to calling him the Watcher. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 163