A Golden Opportunity (duty)
- This article is about the Masked Carnivale Stage. For seasonal quest, see A Golden Opportunity.
A Golden Opportunity
- Number
- 32
- Level
- 80
- Standard Time
- 7:40
- Ideal Time
- 6:50
- Act 1 Enemies
- Goldor
- Act 2 Enemies
- Goldor
- Gil Reward
- 10,000
- Seals Reward
- 200
- Tomestones
- 160
- Prev. stage
- Anything Gogo's
- Patch
- 6.45
A Golden Opportunity is a stage in The Masked Carnivale for Blue Mage, introduced in patch 6.45.
Strategy
Goldor deals a fair amount of unavoidable damage, so Aetheric Mimicry: Healer, along with Pom Cure and/or Exuviation is highly recommended. DoTs such as Song of Torment also help whittle down his HP while you're avoiding mechanics.
Act 1
Goldor Blizzard III: Must be interrupted, as this deals heavy damage and inflicts Deep Freeze, resulting in a KO from Goldor Fire III.
Goldor Fire III: A large AoE attack appears, centered around you. Similar to Gogo's Mimicked Sap, this will create three more AoEs in succession.
Goldor Blast: Line AoE on the player.
Slimy Summon: Summons a Glittering Slime vulnerable to ice damage. If it is not killed, it will cast Rupture, killing the player. It can be quickly dispatched with The Ram's Voice + Ultravibration.
Goldor Quake: A circle AOE centered on himself, followed by two staggered donut AOEs centered on himself.
Goldor Fire: Summons 8 Ball of Fire adds that will cast Burn. These are vulnerable to wind damage. Kill one, then stand where you will be knocked back to the safe area you created. The first time this is cast, Goldor will use Goldor Blast, and subsequent casts will use Goldor Thunder.
Goldor Aero III: Used after Goldor Fire. Knocks back the player.
Goldor Gravity: Inflicts Heavy on the player for 12 seconds that cannot be removed with Exuviation. Follows up with two casts of Goldor Blast. Use Loom to get out of the way.
Goldor Thunder III: Summons circle AoEs randomly and inflicts Electrocution that can be removed with Exuviation, It can also be dodged entirely by using Gobskin, as taking HP damage is a condition for Electrocution to take effect.
Act 2
Goldor will use many moves from Act 1, but will also utilize his crystal for new moves.
Shining Summon: Uses the crystal to summon untargetable gilded constructs. The first three times he casts this, he will summon the following:
- 4x Gilded Golem: Casts Golden Cross, which will summon lane AoEs in a checkerboard pattern. Goldor will also cast Goldor Aero III.
- 4x Gilded Marionette: Casts Golden Beam, creating unavoidable arena-wide cone AoEs. These deal a lot of damage, and can only be survived with Diamondback, but getting hit by all four is not survivable. Goldor will also cast Goldor Quake.
- 1x Gilded Cyclops: Casts 24-carat Inhale, then 24-carat Swing. Goldor will also cast Goldor Thunder III.
Gold Fever: Becomes invulnerable to magical damage and deals increased magical damage, but makes the Gilded Crystal targetable. It is also invulnerable to magical damage, so bring some physical damage spells. Break the crystal to remove Goldor's buffs, or continue the act with entirely physical damage spells without damaging the crystal if you want the "Going for Gold" feat.
Goldor uses Shining Summon again, this time summoning four Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. Goldor will then use Goldor Blast three times, then follow up with Goldor Gravity.
Goldor Rush: Casts Goldor Aero III, Goldor Thunder III (minus the debuff this time), and Goldor Quake at the same time. He quickly follows this with three casts of Goldor Blast.
After this, the rest of the act is repeating Shining Summon, Goldor Gravity, and Goldor Rush.