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The Catch of the Siegfried

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The masked carnival icon.png

The Catch of the Siegfried

The masked carnivale stage title image.png
Number
30
Level
60


Standard Time
7:30
Ideal Time
6:30
Act 1 Enemies
Siegfried
Act 2 Enemies
Siegfried
Act 3 Enemies
Siegfried
Gil Reward
Gil 10,000
Seals Reward
Allied Seal 200
Tomestones
Allagan Tomestone of Poetics 160 
Next stage
Anything Gogo's
Prev. stage
Red, Fraught, and Blue
Patch
5.15

The Catch of the Siegfried is a stage in The Masked Carnivale for Blue Mage, introduced in patch 5.15 with Shadowbringers.

Act 1

Enemies

Siegfried

  • Endurance: High
  • Strengths: --
  • Weaknesses: --
  • Vulnerabilities: --


Strategy

Bring Aetherial Mimicry.png  Aetheric Mimicry, Exuviation.png  Exuviation, a physical damage spell, a Fire fire damage spell, a Wind wind damage spell and an Ice ice damage spell. Some easy recommendations include Drill Cannons.png  Drill Cannons, Bomb Toss.png  Bomb Toss, Sonic Boom.png  Sonic Boom, and Northerlies.png  Northerlies.


  • Magic Drain: Applies Magitek field icon1.png Magitek Field buff, which absorbs and reflects incoming magic damage, in addition to Magic vulnerability down icon1.png Magic Vulnerability Down. Use a physical damage spell such as Drill Cannons.png  Drill Cannons to deal damage.
  • Ankle Graze: Inflicts Bind icon1.png Bind. Cleanse with Exuviation.png  Exuviation.
  • Hyperdrive: Player centered AoE. Will cast this shortly after Ankle Graze, and three times more following initial cast.
  • Magitek Explosive: Siegfried will dash to the edge of the arena, and spawn eight bombs with point blank AoEs in a square pattern, leaving a safe spot in one of two corners on the opposite side of the arena.
  • Rubber Bullet: Cast immediately after Magitek Explosive, inflicts knock back. Use the knock back from this attack to propel yourself towards the safe spot from the previous mechanic.

Act 2

Enemies

Siegfried

  • Endurance: High
  • Strengths: --
  • Weaknesses: --
  • Vulnerabilities: --


Strategy

New mechanics are added in addition to those seen in Act 1.

  • Law of the Torch: Siegfried will dash to the edge of the arena, creating three large cone AoE markers with safe spots in between each cone.
  • Swiftsteel: Inflicts knock back, and creates a wave of AoEs scattered around a large donut AoE. Surecast.png  Surecast can mitigate the knock back.
  • Sparksteel: Point blank AoE. Spawns several fire puddles which cover a fair amount of the arena.
  • Shattersteel: Summons several ice crystals around Siegfried that inflict a stack of Deep Freeze icon1.png Deep Freeze. Being near an ice crystal will inflict additional stacks.

Act 3

Enemies

Siegfried

  • Endurance: High
  • Strengths: --
  • Weaknesses: --
  • Vulnerabilities: --

Strategy

Alongside the mechanics from the previous two acts, Siegfried will now create clones of himself that can only be damaged by either ice, fire, or wind aspected spells. The clones use the same attacks Siegfried uses. Clones disappear after a while if they haven't been dispatched, so unless you want the None more blue icon1.png  None More Blue achievement, it's best to focus on the real Siegfried.