Types of Materia
- Main article: Materia
Materia are aetherically charged stones of various sizes and colours that players can slot into their equipment to provide themselves with additional stat-boosts.
The size and colour of materia you find typically indicates how much power (and of what stat-type) each piece of materia provides. For example, lower-level materia is often depicted as smaller or more jagged compared to higher-level materia, whereas higher-level materia is often larger and more rounded.
Colour-wise: Red, Purple and Yellow materia is used to depict combat based stats that are desired by Disciples of War and Disciples of Magic, whereas Blue and Green materia are suitable for Disciples of the Hand (crafters) and Disciples of the Land (gatherers) respectively.
Materia Types
There are several categories of materia, some of which were discontinued over the course of the game's development.
- (Active) Combat Materia - desired by Disciples of War and Disciples of Magic to improve combat stats such as Direct Hit Rate, Critical Hit, Determination, Skill Speed, and Spell Speed. All forms of generic combat-based materia are red in colour and are used by both Disciples of War & Magic. Purple based materia, such as Skill Speed and Spell Speed, are used to effect the global cooldown, damage-over-time, and healing-over-time effects. Yellow represents a more role-centric materia that is used to improve Tenacity (a tanking statistic) and Piety (a healing statistic).
- (Active) Crafting Materia - sought by Disciples of the Hand to improve stats such as Craftsmanship, Control, and Crafting Points (CP). All forms of crafting-based materia are blue in colour.
- (Active) Gathering Materia - sought by Disciples of the Land to improve stats such as Perception, Gathering, and Gathering Points (GP). All forms of gathering-based materia are green in colour.
- (Discontinued) Resistance Materia - was once used to increase the player's resistance to certain elements and ailments, such as Fire Resistance, Lightning Resistance, Water Resistance, Ice Resistance, Earth Resistance, and Wind Resistance. Retired in Patch 4.2 during Stormblood.
- (Discontinued) Attribute Materia - was once used to increase players' main stats, such as Strength, Vitality, Dexterity, Intelligence, and Mind. Retired in Patch 5.0 with the launch of Shadowbringers
Note: The item level of a piece of equipment is different from its required level, and all forms of Materia VI, VIII, & X cannot be melded onto a piece of equipment beyond the first advanced materia melding slot.
Note 2: Melding materia once required a carbonized matter catalyst. This requirement was removed in patch 4.06.
Combat Materia
Direct Hit Rate
Used by Disciples of War and Disciples of Magic. Direct Hit Rate gives all attacks (melee and magic) a chance of being a 'Direct Hit', dealing 25% additional damage over normal hits. Direct Hit Rate has replaced Accuracy, a mechanic that now solely depends on the level difference between attacker and target.
Item | Icon | Effect | Requirement |
---|---|---|---|
Heavens' Eye Materia I | Direct Hit Rate +1 | Item Level 15 | |
Heavens' Eye Materia II | Direct Hit Rate +2 | Item Level 30 | |
Heavens' Eye Materia III | Direct Hit Rate +3 | Item Level 45 | |
Heavens' Eye Materia IV | Direct Hit Rate +4 | Item Level 70 | |
Heavens' Eye Materia V | Direct Hit Rate +6 | Item Level 160 | |
Heavens' Eye Materia VI | Direct Hit Rate +16 | Item Level 290 | |
Heavens' Eye Materia VII | Direct Hit Rate +8 | Item Level 420 | |
Heavens' Eye Materia VIII | Direct Hit Rate +24 | Item Level 420 | |
Heavens' Eye Materia IX | Direct Hit Rate +12 | Item Level 560 | |
Heavens' Eye Materia X | Direct Hit Rate +36 | Item Level 560 | |
Heavens' Eye Materia XI | Direct Hit Rate +18 | Item Level 690 | |
Heavens' Eye Materia XII | Direct Hit Rate +54 | Item Level 690 |
Critical Hit
Used by Disciples of War and Disciples of Magic to increase the Critical Hit rate and the potency of Critical Hits. This affects attacks, spells, and healing.
In most cases, Critical Hit is prioritized over other secondary stats for melding, due to it usually having the most impact on DPS compared to other secondary stats.
Item | Icon | Effect | Requirement |
---|---|---|---|
Savage Aim Materia I | Critical Hit +1 | Item Level 15 | |
Savage Aim Materia II | Critical Hit +2 | Item Level 30 | |
Savage Aim Materia III | Critical Hit +3 | Item Level 45 | |
Savage Aim Materia IV | Critical Hit +4 | Item Level 70 | |
Savage Aim Materia V | Critical Hit +6 | Item Level 160 | |
Savage Aim Materia VI | Critical Hit +16 | Item Level 290 | |
Savage Aim Materia VII | Critical Hit +8 | Item Level 420 | |
Savage Aim Materia VIII | Critical Hit +24 | Item Level 420 | |
Savage Aim Materia IX | Critical Hit +12 | Item Level 560 | |
Savage Aim Materia X | Critical Hit +36 | Item Level 560 | |
Savage Aim Materia XI | Critical Hit +18 | Item Level 690 | |
Savage Aim Materia XII | Critical Hit +54 | Item Level 690 |
Determination
Used by Disciples of War and Disciples of Magic to increase the overall damage and healing of all spells and abilities.
Item | Icon | Effect | Requirement |
---|---|---|---|
Savage Might Materia I | Determination +1 | Item Level 15 | |
Savage Might Materia II | Determination +2 | Item Level 30 | |
Savage Might Materia III | Determination +3 | Item Level 45 | |
Savage Might Materia IV | Determination +4 | Item Level 70 | |
Savage Might Materia V | Determination +6 | Item Level 160 | |
Savage Might Materia VI | Determination +16 | Item Level 290 | |
Savage Might Materia VII | Determination +8 | Item Level 420 | |
Savage Might Materia VIII | Determination +24 | Item Level 420 | |
Savage Might Materia IX | Determination +12 | Item Level 560 | |
Savage Might Materia X | Determination +36 | Item Level 560 | |
Savage Might Materia XI | Determination +18 | Item Level 690 | |
Savage Might Materia XII | Determination +54 | Item Level 690 |
Skill Speed
Used by Disciples of War to influence their casting and recast timers, as well as the damage-over-time (DoT) potency for their weaponskills and auto-attacks.
Item | Icon | Effect | Requirement |
---|---|---|---|
Quickarm Materia I | Skill Speed +1 | Item Level 15 | |
Quickarm Materia II | Skill Speed +2 | Item Level 30 | |
Quickarm Materia III | Skill Speed +3 | Item Level 45 | |
Quickarm Materia IV | Skill Speed +4 | Item Level 70 | |
Quickarm Materia V | Skill Speed +6 | Item Level 160 | |
Quickarm Materia VI | Skill Speed +16 | Item Level 290 | |
Quickarm Materia VII | Skill Speed +8 | Item Level 420 | |
Quickarm Materia VIII | Skill Speed +24 | Item Level 420 | |
Quickarm Materia IX | Skill Speed +12 | Item Level 560 | |
Quickarm Materia X | Skill Speed +36 | Item Level 560 | |
Quickarm Materia XI | Skill Speed +18 | Item Level 690 | |
Quickarm Materia XII | Skill Speed +54 | Item Level 690 |
Spell Speed
Used by Disciples of Magic to influence the casting and recast time of spells, as well as their damage-over-time (DoT) or healing-over-time (HoT) potency.
Item | Icon | Effect | Requirement |
---|---|---|---|
Quicktongue Materia I | Spell Speed +1 | Item Level 15 | |
Quicktongue Materia II | Spell Speed +2 | Item Level 30 | |
Quicktongue Materia III | Spell Speed +3 | Item Level 45 | |
Quicktongue Materia IV | Spell Speed +4 | Item Level 70 | |
Quicktongue Materia V | Spell Speed +6 | Item Level 160 | |
Quicktongue Materia VI | Spell Speed +16 | Item Level 290 | |
Quicktongue Materia VII | Spell Speed +8 | Item Level 420 | |
Quicktongue Materia VIII | Spell Speed +24 | Item Level 420 | |
Quicktongue Materia IX | Spell Speed +12 | Item Level 560 | |
Quicktongue Materia X | Spell Speed +36 | Item Level 560 | |
Quicktongue Materia XI | Spell Speed +18 | Item Level 690 | |
Quicktongue Materia XII | Spell Speed +54 | Item Level 690 |
Tenacity
Used by Disciples of War - specifically Tanks - to influence the amount of physical and magical damage dealt and received. Higher values of Tenacity provide more damage dealt, more health restored via healing, and less damage taken by enemies. Tenacity has replaced Parry, a mechanic which can no longer be influenced by stats and materia.
Tenacity is generally an undesired stat, due to its lack of impact compared to stats such as Critical Hit.
NOTE: A character's Tenacity value will only have an effect when that character is utilizing a tank-based job.
Item | Icon | Effect | Requirement |
---|---|---|---|
Battledance Materia I | Tenacity +1 | Item Level 15 | |
Battledance Materia II | Tenacity +2 | Item Level 30 | |
Battledance Materia III | Tenacity +3 | Item Level 45 | |
Battledance Materia IV | Tenacity +4 | Item Level 70 | |
Battledance Materia V | Tenacity +6 | Item Level 160 | |
Battledance Materia VI | Tenacity +16 | Item Level 290 | |
Battledance Materia VII | Tenacity +8 | Item Level 420 | |
Battledance Materia VIII | Tenacity +24 | Item Level 420 | |
Battledance Materia IX | Tenacity +12 | Item Level 560 | |
Battledance Materia X | Tenacity +36 | Item Level 560 | |
Battledance Materia XI | Tenacity +18 | Item Level 690 | |
Battledance Materia XII | Tenacity +54 | Item Level 690 |
Piety
Used by Disciples of Magic - specifically Healers - to influence their overall MP regeneration.
NOTE: A character's Piety value will only have an effect when that character is utilizing a healing-based job and is actively in combat. When out of combat, all characters regenerate MP at a set rate.
Item | Icon | Effect | Requirement |
---|---|---|---|
Piety Materia I | Piety +1 | Item Level 15 | |
Piety Materia II | Piety +2 | Item Level 30 | |
Piety Materia III | Piety +3 | Item Level 45 | |
Piety Materia IV | Piety +4 | Item Level 70 | |
Piety Materia V | Piety +6 | Item Level 160 | |
Piety Materia VI | Piety +16 | Item Level 290 | |
Piety Materia VII | Piety +8 | Item Level 420 | |
Piety Materia VIII | Piety +24 | Item Level 420 | |
Piety Materia IX | Piety +12 | Item Level 560 | |
Piety Materia X | Piety +36 | Item Level 560 | |
Piety Materia XI | Piety +18 | Item Level 690 | |
Piety Materia XII | Piety +54 | Item Level 690 |
Gatherer's Materia - Disciples of the Land
Used by Disciples of the Land (gatherers) to increase their three core stats: Gathering, Perception, and GP (Gathering Points).
GP
Item | Icon | Effect | Requirement |
---|---|---|---|
Gatherer's Grasp Materia I | GP +1 | Item Level 15 | |
Gatherer's Grasp Materia II | GP +2 | Item Level 30 | |
Gatherer's Grasp Materia III | GP +3 | Item Level 45 | |
Gatherer's Grasp Materia IV | GP +4 | Item Level 55 | |
Gatherer's Grasp Materia V | GP +6 | Item Level 160 | |
Gatherer's Grasp Materia VI | GP +8 | Item Level 290 | |
Gatherer's Grasp Materia VII | GP +7 | Item Level 430 | |
Gatherer's Grasp Materia VIII | GP +9 | Item Level 430 | |
Gatherer's Grasp Materia IX | GP +8 | Item Level 560 | |
Gatherer's Grasp Materia X | GP +10 | Item Level 560 | |
Gatherer's Grasp Materia XI | GP +9 | Item Level 690 | |
Gatherer's Grasp Materia XII | GP +11 | Item Level 690 |
Perception
Item | Icon | Effect | Requirement |
---|---|---|---|
Gatherer's Guile Materia I | Perception +3 | Item Level 15 | |
Gatherer's Guile Materia II | Perception +4 | Item Level 30 | |
Gatherer's Guile Materia III | Perception +5 | Item Level 45 | |
Gatherer's Guile Materia IV | Perception +6 | Item Level 55 | |
Gatherer's Guile Materia V | Perception +10 | Item Level 160 | |
Gatherer's Guile Materia VI | Perception +15 | Item Level 290 | |
Gatherer's Guile Materia VII | Perception +12 | Item Level 430 | |
Gatherer's Guile Materia VIII | Perception +20 | Item Level 430 | |
Gatherer's Guile Materia IX | Perception +14 | Item Level 560 | |
Gatherer's Guile Materia X | Perception +25 | Item Level 560 | |
Gatherer's Guile Materia XI | Perception +20 | Item Level 690 | |
Gatherer's Guile Materia XII | Perception +36 | Item Level 690 |
Gathering
Item | Icon | Effect | Requirement |
---|---|---|---|
Gatherer's Guerdon Materia I | Gathering +3 | Item Level 15 | |
Gatherer's Guerdon Materia II | Gathering +4 | Item Level 30 | |
Gatherer's Guerdon Materia III | Gathering +5 | Item Level 45 | |
Gatherer's Guerdon Materia IV | Gathering +6 | Item Level 55 | |
Gatherer's Guerdon Materia V | Gathering +10 | Item Level 160 | |
Gatherer's Guerdon Materia VI | Gathering +15 | Item Level 290 | |
Gatherer's Guerdon Materia VII | Gathering +12 | Item Level 430 | |
Gatherer's Guerdon Materia VIII | Gathering +20 | Item Level 430 | |
Gatherer's Guerdon Materia IX | Gathering +14 | Item Level 560 | |
Gatherer's Guerdon Materia X | Gathering +25 | Item Level 560 | |
Gatherer's Guerdon Materia XI | Gathering +20 | Item Level 690 | |
Gatherer's Guerdon Materia XII | Gathering +36 | Item Level 690 |
Craftsman's Materia - Disciples of the Hand
Used by Disciples of the Hand (crafters) to increase their three core stats: Craftsmanship, Control, and CP (Crafting Points).
CP
Item | Icon | Effect | Requirement |
---|---|---|---|
Craftsman's Cunning Materia I | CP +1 | Item Level 15 | |
Craftsman's Cunning Materia II | CP +2 | Item Level 30 | |
Craftsman's Cunning Materia III | CP +3 | Item Level 45 | |
Craftsman's Cunning Materia IV | CP +4 | Item Level 55 | |
Craftsman's Cunning Materia V | CP +6 | Item Level 160 | |
Craftsman's Cunning Materia VI | CP +8 | Item Level 290 | |
Craftsman's Cunning Materia VII | CP +7 | Item Level 430 | |
Craftsman's Cunning Materia VIII | CP +9 | Item Level 430 | |
Craftsman's Cunning Materia IX | CP +8 | Item Level 560 | |
Craftsman's Cunning Materia X | CP +10 | Item Level 560 | |
Craftsman's Cunning Materia XI | CP +9 | Item Level 690 | |
Craftsman's Cunning Materia XII | CP +11 | Item Level 690 |
Control
Item | Icon | Effect | Requirement |
---|---|---|---|
Craftsman's Command Materia I | Control +1 | Item Level 15 | |
Craftsman's Command Materia II | Control +2 | Item Level 30 | |
Craftsman's Command Materia III | Control +3 | Item Level 45 | |
Craftsman's Command Materia IV | Control +4 | Item Level 55 | |
Craftsman's Command Materia V | Control +7 | Item Level 160 | |
Craftsman's Command Materia VI | Control +10 | Item Level 290 | |
Craftsman's Command Materia VII | Control +9 | Item Level 430 | |
Craftsman's Command Materia VIII | Control +13 | Item Level 430 | |
Craftsman's Command Materia IX | Control +12 | Item Level 560 | |
Craftsman's Command Materia X | Control +18 | Item Level 560 | |
Craftsman's Command Materia XI | Control +15 | Item Level 690 | |
Craftsman's Command Materia XII | Control +23 | Item Level 690 |
Craftsmanship
Item | Icon | Effect | Requirement |
---|---|---|---|
Craftsman's Competence Materia I | Craftsmanship +3 | Item Level 15 | |
Craftsman's Competence Materia II | Craftsmanship +4 | Item Level 30 | |
Craftsman's Competence Materia III | Craftsmanship +5 | Item Level 45 | |
Craftsman's Competence Materia IV | Craftsmanship +6 | Item Level 55 | |
Craftsman's Competence Materia V | Craftsmanship +11 | Item Level 160 | |
Craftsman's Competence Materia VI | Craftsmanship +16 | Item Level 290 | |
Craftsman's Competence Materia VII | Craftsmanship +14 | Item Level 430 | |
Craftsman's Competence Materia VIII | Craftsmanship +21 | Item Level 430 | |
Craftsman's Competence Materia IX | Craftsmanship +18 | Item Level 560 | |
Craftsman's Competence Materia X | Craftsmanship +27 | Item Level 560 | |
Craftsman's Competence Materia XI | Craftsmanship +22 | Item Level 690 | |
Craftsman's Competence Materia XII | Craftsmanship +33 | Item Level 690 |
Discontinued / Inactive Materia
Below is a list of all materia that has been rendered inactive over the course of the game. While they no longer provide any benefit, any discontinued materia that still exists in-game can be vendored or traded amongst players until they inevitably disappear altogether. The two waves of materia discontinuation were in Patch 4.2 (all elemental and status effect resist) and Patch 5.0 (main stat). All materia of this type now comes with a generic description to indicate their lack of power:
- "A crystal that was once believed to be capable of enhancing a piece of equipment's [X] attribute."
Elemental Resistance materia was too situational and weak to ever be worth using, while main stat materia had the opposite problem. The main attributes are so powerful, they would've been a must-meld if available. Therefore, most endgame equipment was created already capped out on the main stats, rendering the materia useless.