Squonk
Squonk is a Rank B Elite Mark found in The Sea of Clouds.
Killing the Elite Mark will grant the player 5,000 gil and 100 Centurio Seals if the mob is the weekly Elite Clan Mark Bill.
Coordinates
Zone | Coordinates | Level range |
---|---|---|
The Sea of Clouds | (X:15, Y:24) | 60 |
The Sea of Clouds | (X:21, Y:21) | 60 |
The Sea of Clouds | (X:25, Y:25) | 60 |
The Sea of Clouds | (X:32, Y:19) | 60 |
The Sea of Clouds | (X:36, Y:39) | 60 |
The Sea of Clouds | (X:34, Y:31) | 60 |
The Sea of Clouds | (X:37, Y:21) | 60 |
The Sea of Clouds | (X:14, Y:29) | 60 |
The Sea of Clouds | (X:18, Y:30) | 60 |
The Sea of Clouds | (X:18, Y:32) | 60 |
The Sea of Clouds | (X:32, Y:36) | 60 |
The Sea of Clouds | (X:27, Y:34) | 60 |
The Sea of Clouds | (X:27, Y:29) | 60 |
Spawn Conditions
Trigger
Normal Spawn
Time
5 seconds after death
Tips and Tricks
- Reckless Abandon is a weak hitting attack.
- Chirp is a dodgable circle AoE around Squonk. Blue Mages can learn this spell.
Trivia
- Squonk's attack Chirp has a chance to cause the S rank Bird of Paradise to spawn.
Description
“Mayhap it's because these floating islands have been cut off from the world for so long, but the Sea of Clouds seems to have more than its fair share of curious creatures─and they don't come much curiouser than the .
They're mischievous critters with wild, staring eyes, who seem to be in a constant state of agitation. Still, they're no match for a Clansman─all apart from their leader, the dreaded Squonk.
I don't know whether it's because he's unusually clever, or especially quick, but he's succeeded in pulling the Rose Knights' breeches down on more than one occasion. Whenever aught of import goes missing from the Rosehouse, you can be sure that Squonk isn't far away.— Noelle of Camp Cloudtop
Lore
“Mayhap it is because the floating islands have been cut off from the world for so long, but the Sea of Clouds seems to have more than its fair share of curious creatures—and they don’t come much more curious than the paissa. They are mischievous beasts with wild, staring eyes, who seem to be in a constant state of agitation. Still, they prove no match for a Clansman—all apart from their leader, the dreaded Squonk. Whether itis because he is unusually clever, or especially quick, he has succeeded in pulling the Rose Knights’ breeches down on more than one occasion. Whenever aught of import goes missing from the Rosehouse, one can be sure that Squonk is not far away.
— Encyclopædia Eorzea vol 2